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#ifndef GHOUL_H
#define GHOUL_H
#include "../collision.h"
typedef struct {
int id;
int hp;
double x, y;
double vsp, grav;
int type;
int onground;
int dir;
int state, timer, invincible;
double imageIndex;
Mask mask;
} Ghoul;
void createGhoul(int x, int y, int type);
#endif