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#ifndef RS_STRINGS_EN_H
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#ifndef RS_STRINGS_EN_H
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#define RS_STRINGS_EN_H
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#define RS_STRINGS_EN_H
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// Russian
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// Russian
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// Be careful, only specific chars are available to use
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// Be careful, only specific chars are available to use
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// See readme for details
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// See readme for details
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// Lower 'xxx' is used to detect number position, it will be replaced by numbers
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// Lower 'xxx' is used to detect number position, it will be replaced by numbers
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#define L_LOADING   "3AgPY3KA```"
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#define L_LOADING   "3AgPY3KA```"
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#define L_START     "HA4AT] igPY"
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#define L_START     "HA4AT] igPY"
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#define  L_TIME     "BPEMa: xxx"
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#define  L_TIME     "BPEMa: 0:xx "
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#define  L_SCORE    "04Ki:  xxx i3 100"
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#define  L_SCORE    "04Ki:  xxx"
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#define  L_LEVEL_PASSED     "YP0BEH] nP0^dEH"
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#define  L_GAME_OVER     "igPA 0K0H4EHA"
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#define L_BOTTOM_LINE_DEVELOPER_INFO    "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014"
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#define L_BOTTOM_LINE_DEVELOPER_INFO    "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014"
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#endif
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#endif