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1 | #ifndef RS_STRINGS_EN_H |
1 | #ifndef RS_STRINGS_EN_H |
2 | #define RS_STRINGS_EN_H |
2 | #define RS_STRINGS_EN_H |
3 | 3 | ||
4 | // Russian |
4 | // Russian |
5 | 5 | ||
6 | // Be careful, only specific chars are available to use |
6 | // Be careful, only specific chars are available to use |
7 | // See readme for details |
7 | // See readme for details |
8 | 8 | ||
9 | // Lower 'xxx' is used to detect number position, it will be replaced by numbers |
9 | // Lower 'xxx' is used to detect number position, it will be replaced by numbers |
10 | 10 | ||
11 | #define L_LOADING "3AgPY3KA```" |
11 | #define L_LOADING "3AgPY3KA```" |
12 | 12 | ||
13 | #define L_START "HA4AT] igPY" |
13 | #define L_START "HA4AT] igPY" |
14 | 14 | ||
15 | #define L_TIME "BPEMa: xxx" |
15 | #define L_TIME "BPEMa: 0:xx " |
16 | #define L_SCORE "04Ki: xxx i3 100" |
16 | #define L_SCORE "04Ki: xxx" |
17 | 17 | ||
18 | #define L_LEVEL_PASSED "YP0BEH] nP0^dEH" |
18 | #define L_GAME_OVER "igPA 0K0H4EHA" |
19 | 19 | ||
20 | #define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014" |
20 | #define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014" |
21 | 21 | ||
22 | #endif |
22 | #endif |