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Rev 3494 Rev 3510
Line 44... Line 44...
44
; button dimensions
44
; button dimensions
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BUTTON_HEIGHT		equ	12
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BUTTON_HEIGHT		equ	12
Line 46... Line 46...
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46
 
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BUTTON_NEW_X		equ	14
47
BUTTON_NEW_X		equ	14
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BUTTON_NEW_Y		equ	30
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BUTTON_NEW_Y		equ	30
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%if lang = 'it'
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%ifidn lang, 'it'
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	BUTTON_NEW_WIDTH equ 56 + 28
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	BUTTON_NEW_WIDTH equ 56 + 28
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%else
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%else
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	BUTTON_NEW_WIDTH equ 56
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	BUTTON_NEW_WIDTH equ 56
Line 62... Line 62...
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BUTTON_PL2DN_Y		equ	(BUTTON_PL1DN_Y + 20)
62
BUTTON_PL2DN_Y		equ	(BUTTON_PL1DN_Y + 20)
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BUTTON_PL2UP_X		equ	(BUTTON_PL2DN_X + BUTTON_SPIN_WIDTH + 1)
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BUTTON_PL2UP_X		equ	(BUTTON_PL2DN_X + BUTTON_SPIN_WIDTH + 1)
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BUTTON_PL2UP_Y		equ	BUTTON_PL2DN_Y
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BUTTON_PL2UP_Y		equ	BUTTON_PL2DN_Y
Line 65... Line 65...
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65
 
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; label dimensions
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; label dimensions
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%if lang = 'it'
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%ifidn lang, 'it'
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	LABEL_PL1_X      equ   90 + 10
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	LABEL_PL1_X      equ   90 + 10
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%else
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%else
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	LABEL_PL1_X      equ   90
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	LABEL_PL1_X      equ   90
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%endif
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%endif
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LABEL_PL1_Y		equ	(1 + BUTTON_PL1DN_Y + (BUTTON_HEIGHT-8)/2)
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LABEL_PL1_Y		equ	(1 + BUTTON_PL1DN_Y + (BUTTON_HEIGHT-8)/2)
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LABEL_PL2_X		equ	LABEL_PL1_X
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LABEL_PL2_X		equ	LABEL_PL1_X
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LABEL_PL2_Y		equ	(1 + BUTTON_PL2DN_Y + (BUTTON_HEIGHT-8)/2)
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LABEL_PL2_Y		equ	(1 + BUTTON_PL2DN_Y + (BUTTON_HEIGHT-8)/2)
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%if lang = 'it'
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%ifidn lang, 'it'
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        LABEL_PL1TYPE_X      equ   (LABEL_PL1_X + 10*6 - 4)
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        LABEL_PL1TYPE_X      equ   (LABEL_PL1_X + 10*6 - 4)
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%else
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%else
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        LABEL_PL1TYPE_X      equ   (LABEL_PL1_X + 10*6)
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        LABEL_PL1TYPE_X      equ   (LABEL_PL1_X + 10*6)
79
%endif
79
%endif
Line 775... Line 775...
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;
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;
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; label table
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; label table
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;
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;
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%if lang = 'it'
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%ifidn lang, 'it'
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       newgame db   "Nuova partita",0
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       newgame db   "Nuova partita",0
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%else
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%else
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       newgame db   "New game",0
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       newgame db   "New game",0
784
%endif
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%endif
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down		db	"<",0
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down		db	"<",0
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up		db	">",0
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up		db	">",0
787
%if lang = 'it'
787
%ifidn lang, 'it'
788
       pl1		db	"Giocatore 1:",0
788
       pl1		db	"Giocatore 1:",0
789
       pl2		db	"Giocatore 2:",0
789
       pl2		db	"Giocatore 2:",0
790
%else
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%else
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       pl1		db	"Player 1:",0
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       pl1		db	"Player 1:",0
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       pl2		db	"Player 2:",0
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       pl2		db	"Player 2:",0
793
%endif
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%endif
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794
 
795
%if lang = 'it'
795
%ifidn lang, 'it'
796
	playertypes:
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	playertypes:
797
			db	"Umano",0
797
			db	"Umano",0
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	dd LABEL_BGCOLOR_TRANSPARENT
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	dd LABEL_BGCOLOR_TRANSPARENT
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iend
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iend
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label_pl1type:
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label_pl1type:
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istruc LABEL
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istruc LABEL
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	at LABEL.position
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	at LABEL.position
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	%if lang = 'it'
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	%ifidn lang, 'it'
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		dd MOS_DWORD(LABEL_PL1TYPE_X + 18,LABEL_PL1TYPE_Y)
886
		dd MOS_DWORD(LABEL_PL1TYPE_X + 18,LABEL_PL1TYPE_Y)
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	%else
887
	%else
888
		dd MOS_DWORD(LABEL_PL1TYPE_X,LABEL_PL1TYPE_Y)
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		dd MOS_DWORD(LABEL_PL1TYPE_X,LABEL_PL1TYPE_Y)
889
	%endif
889
	%endif
890
	dd playertypes+PL1TYPE_INIT*PLAYERTYPELEN
890
	dd playertypes+PL1TYPE_INIT*PLAYERTYPELEN
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	dd MOS_RGB(0,0,0)
892
	dd MOS_RGB(0,0,0)
893
iend
893
iend
894
label_pl2type:
894
label_pl2type:
895
istruc LABEL
895
istruc LABEL
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	at LABEL.position
896
	at LABEL.position
897
	%if lang = 'it'
897
	%ifidn lang, 'it'
898
		dd MOS_DWORD(LABEL_PL2TYPE_X + 18,LABEL_PL2TYPE_Y)
898
		dd MOS_DWORD(LABEL_PL2TYPE_X + 18,LABEL_PL2TYPE_Y)
899
	%else
899
	%else
900
		dd MOS_DWORD(LABEL_PL2TYPE_X,LABEL_PL2TYPE_Y)
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		dd MOS_DWORD(LABEL_PL2TYPE_X,LABEL_PL2TYPE_Y)
901
	%endif
901
	%endif
902
	dd playertypes+PL2TYPE_INIT*PLAYERTYPELEN
902
	dd playertypes+PL2TYPE_INIT*PLAYERTYPELEN
Line 910... Line 910...
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player1_type	dd	PL1TYPE_INIT
910
player1_type	dd	PL1TYPE_INIT
911
player2_type	dd	PL2TYPE_INIT
911
player2_type	dd	PL2TYPE_INIT
Line 912... Line 912...
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913
 
913
 
914
; status messages
914
; status messages
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%if lang = 'it'
915
%ifidn lang, 'it'
916
	player1hmnprmpt	db	"Turno del giocatore 1",0
916
	player1hmnprmpt	db	"Turno del giocatore 1",0
917
	player2hmnprmpt db	"Turno del giocatore 2",0
917
	player2hmnprmpt db	"Turno del giocatore 2",0
918
	player1cpuprmpt	db	"Attendi, giocatore 1 sta pensando...",0
918
	player1cpuprmpt	db	"Attendi, giocatore 1 sta pensando...",0