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1 | View3ds 0.072 - tiny viewer to .3ds and .asc files with several graphics |
1 | View3ds 0.073 - tiny viewer to .3ds and .asc files with several graphics |
2 | effects implementation. |
2 | effects implementation. |
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3 | 3 | ||
- | 4 | What's new? |
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- | 5 | 1. I introduced procedure for searching nonredundand edges. |
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- | 6 | 2. Writing some info about object: vertices, triangles unique edges |
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- | 7 | count. |
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- | 8 | ||
4 | What's new? |
9 | |
5 | 1. New displaying model - texturing with bilinear filtering and transparency |
10 | 1. New displaying model - texturing with bilinear filtering and transparency |
6 | simultanusly. Note that filtering is done only inside polygon. To better |
11 | simultanusly. Note that filtering is done only inside polygon. To better |
7 | quality of image there is a need to use floats coordinates of texture to pass |
12 | quality of image there is a need to use floats coordinates of texture to pass |
8 | as arguments to single triangle rendering proc. |
13 | as arguments to single triangle rendering proc. |
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24 | 6. catmull: disabled |
29 | 6. catmull: disabled |
25 | 7. culling: backface culling on/ off. |
30 | 7. culling: backface culling on/ off. |
26 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
31 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
27 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
32 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
28 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
33 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
29 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. |
34 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges |
- | 35 | more deep. |
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30 | 13. fire: do motion blur ( looks like fire ). |
36 | 13. fire: do motion blur ( looks like fire ). |
31 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
37 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving |
32 | decrease wave effect frequency and amplitude. |
38 | camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude. |
33 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
39 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
34 | 16. bumps: random, according to texture. |
40 | 16. bumps: random, according to texture. |
35 | 17. bumps deep -> create bumps deeper or lighter. |
41 | 17. bumps deep -> create bumps deeper or lighter. |
36 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
42 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical |
37 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
43 | mapping around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
38 | 19. bright + -> increase picture brightness. |
44 | 19. bright + -> increase picture brightness. |
39 | 20. bright - -> decrease picture brightness. |
45 | 20. bright - -> decrease picture brightness. |
40 | 21. wav effect -> do effect based sine function. |
46 | 21. wav effect -> do effect based sine function. |
41 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing |
47 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each |
42 | and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button |
48 | vertex, Pressing and moving left mouse button (cursor must be on handler)- change |
- | 49 | vertex position. If left mouse button is released apply current position. You may also |
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43 | is released apply current position. You may also decrease whole handlers count by enable culling (using |
50 | decrease whole handlers count by enable culling (using appropriate button) - some |
44 | appropriate button) - some back handlers become hidden. |
51 | back handlers become hidden. |
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45 | 52 |