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1 | ; Real Phong's shading implemented if flat assembler |
1 | ; Real Phong's shading implemented if flat assembler |
2 | ; by Maciej Guba. |
2 | ; by Maciej Guba. |
3 | ; http://macgub.vxm.pl |
3 | ; http://macgub.co.pl |
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4 | 4 | ||
5 | ROUND2 equ 10 |
5 | ROUND2 equ 10 |
6 | real_phong_tri_z: |
6 | real_phong_tri_z: |
7 | ;----procedure render Phongs shaded triangle with z coord |
7 | ;----procedure render Phongs shaded triangle with z coord |