Rev 1776 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 1776 | Rev 1819 | ||
---|---|---|---|
Line 1... | Line 1... | ||
1 | View3ds 0.054 - tiny viewer to .3ds files. |
1 | View3ds 0.055 - tiny viewer to .3ds files. |
Line 2... | Line 2... | ||
2 | 2 | ||
3 | What's new? |
- | |
4 | 1. Skinned window by Leency. |
3 | What's new? |
5 | 2. Optimizations. |
4 | 1. SSE optimizations (file BUMP_TEX.INC). |
6 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
- | |
7 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
- | |
Line 8... | Line 5... | ||
8 | house.3ds object and others objects contains less than 1000 faces and points). |
5 | 3. Compiles correctly in newest FASM. |
9 | 6 | ||
10 | Buttons description: |
7 | Buttons description: |
11 | 1. rotary: choosing rotary axle: x, y, x+y. |
8 | 1. rotary: choosing rotary axle: x, y, x+y. |
Line 31... | Line 28... | ||
31 | 16. bumps: random, according to texture. |
28 | 16. bumps: random, according to texture. |
32 | 17. bumps deep -> create bumps deeper or lighter. |
29 | 17. bumps deep -> create bumps deeper or lighter. |
33 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
30 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
34 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
31 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
Line 35... | Line -... | ||
35 | - | ||
36 | Macgub december 2009 |
- | |
37 | Last edited Jan 2010 |
32 | |
- | 33 | Macgub Jan 2011 |