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Rev 5486 Rev 6619
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View3ds 0.065 - tiny viewer to .3ds and .asc files.
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View3ds 0.066 - tiny viewer to .3ds and .asc files with several graphics
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		effects implementation.
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What's new?
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What's new?
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1. App window size according to current screen resolution;
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1. Asc files support.
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2, New emboss procedure.
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Buttons description:
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Buttons description:
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1. rotary: choosing rotary axle: x, y, x+y.
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1. rotary: choosing rotary axle: x, y, x+y.
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   txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
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   txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
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   environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
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   environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
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   mapping), grdl (Gouraud lines - edges only).
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   mapping), grdl (Gouraud lines - edges only).
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3. speed: idle, full.
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3. speed: idle, full.
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4,5. zoom in, out: no comment.
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4,5. zoom in, out: no comment.
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6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters
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6. catmull: on -> use z buffer ( z coordinate interpolation), off -> depth sorting, painters
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   alghoritm).Txgrd, 2tex and bumptex models only with catmull  = on.
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   alghoritm).Txgrd, 2tex and bumptex models only with catmull	= on.
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7. culling: backface culling on/ off.
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7. culling: backface culling on/ off.
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8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
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8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
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9. Blur: blur N times; N=0,1,2,3,4,5
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9. Blur: blur N times; N=0,1,2,3,4,5
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10.11,12,13. loseless operations (rotary 90, 180 degrees).
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10.11,12,13. loseless operations (rotary 90, 180 degrees).
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12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep.
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12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
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       carefull with emboss + fire - it looks annoying.
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13. fire: do motion blur ( looks like fire ).
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13. fire: do motion blur ( looks like fire ).
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14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
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14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
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    decrease wave effect frequency and amplitude.
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    decrease wave effect frequency and amplitude.
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15. generate: Generates some objects: node, Thorn Crown, heart...
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15. generate: Generates some objects: node, Thorn Crown, heart...
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16. bumps: random, according to texture.
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16. bumps: random, according to texture.
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    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
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    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
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19. bright + -> increase picture brightness.
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19. bright + -> increase picture brightness.
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20. bright - -> decrease picture brightness.
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20. bright - -> decrease picture brightness.
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21. wav effect -> do effect based sine function.
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21. wav effect -> do effect based sine function.
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