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1 | View3ds 0.065 - tiny viewer to .3ds and .asc files. |
1 | View3ds 0.066 - tiny viewer to .3ds and .asc files with several graphics |
- | 2 | effects implementation. |
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- | 3 | ||
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2 | 4 | ||
- | 5 | What's new? |
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3 | What's new? |
6 | 1. App window size according to current screen resolution; |
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4 | 1. Asc files support. |
7 | 2, New emboss procedure. |
5 | 8 | ||
6 | Buttons description: |
9 | Buttons description: |
7 | 1. rotary: choosing rotary axle: x, y, x+y. |
10 | 1. rotary: choosing rotary axle: x, y, x+y. |
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11 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
14 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
12 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
15 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
13 | mapping), grdl (Gouraud lines - edges only). |
16 | mapping), grdl (Gouraud lines - edges only). |
14 | 3. speed: idle, full. |
17 | 3. speed: idle, full. |
15 | 4,5. zoom in, out: no comment. |
18 | 4,5. zoom in, out: no comment. |
16 | 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
19 | 6. catmull: on -> use z buffer ( z coordinate interpolation), off -> depth sorting, painters |
17 | alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
20 | alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
18 | 7. culling: backface culling on/ off. |
21 | 7. culling: backface culling on/ off. |
19 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
22 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
20 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
23 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
21 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
24 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
22 | 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
25 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. |
23 | carefull with emboss + fire - it looks annoying. |
- | |
24 | 13. fire: do motion blur ( looks like fire ). |
26 | 13. fire: do motion blur ( looks like fire ). |
25 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
27 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
26 | decrease wave effect frequency and amplitude. |
28 | decrease wave effect frequency and amplitude. |
27 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
29 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
28 | 16. bumps: random, according to texture. |
30 | 16. bumps: random, according to texture. |
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31 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
33 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
32 | 19. bright + -> increase picture brightness. |
34 | 19. bright + -> increase picture brightness. |
33 | 20. bright - -> decrease picture brightness. |
35 | 20. bright - -> decrease picture brightness. |
34 | 21. wav effect -> do effect based sine function. |
36 | 21. wav effect -> do effect based sine function. |
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35 | 37 |