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Rev 9439 Rev 9602
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	draw_icon_32(xx+6, yy+6, 0xffFFFfff, bitpict[id]+51); //skip first 51 icons as they are boring for game
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	draw_icon_32(xx+6, yy+6, 0xffFFFfff, bitpict[id]+51); //skip first 51 icons as they are boring for game
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}
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}
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void Draw_Panel()
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void Draw_Panel()
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{
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{
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	DrawBar(0, PANEL_Y, WIN_W, 1, sc.work_dark);
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	DrawBar(0, PANEL_Y, WIN_W, 1, sc.dark);
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	DrawBar(0, PANEL_Y+1, WIN_W, 1, sc.work_light);
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	DrawBar(0, PANEL_Y+1, WIN_W, 1, sc.light);
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	DrawBar(0, PANEL_Y+2, WIN_W, PANEL_H-2, sc.work);
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	DrawBar(0, PANEL_Y+2, WIN_W, PANEL_H-2, sc.work);
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	DefineButton(9, PANEL_Y+5, 102, 26, 5, sc.button);
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	DefineButton(9, PANEL_Y+5, 102, 26, 5, sc.button);
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	WriteText(20, PANEL_Y+11, 0x90, sc.button_text, LABEL_NEW_GAME);
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	WriteText(20, PANEL_Y+11, 0x90, sc.button_text, LABEL_NEW_GAME);
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	Draw_Count();
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	Draw_Count();