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1 | #ifndef __L_TINYGL_H_INCLUDED_ |
1 | #ifndef __L_TINYGL_H_INCLUDED_ |
2 | #define __L_TINYGL_H_INCLUDED_ |
2 | #define __L_TINYGL_H_INCLUDED_ |
3 | // |
3 | // |
4 | // tinygl.obj |
4 | // tinygl.obj |
5 | // |
5 | // |
6 | 6 | ||
7 | enum { |
7 | enum { |
8 | /* Boolean values */ |
8 | /* Boolean values */ |
9 | GL_FALSE = 0, |
9 | GL_FALSE = 0, |
10 | GL_TRUE = 1, |
10 | GL_TRUE = 1, |
11 | 11 | ||
12 | /* Data types */ |
12 | /* Data types */ |
13 | GL_BYTE = 0x1400, |
13 | GL_BYTE = 0x1400, |
14 | GL_UNSIGNED_BYTE = 0x1401, |
14 | GL_UNSIGNED_BYTE = 0x1401, |
15 | GL_SHORT = 0x1402, |
15 | GL_SHORT = 0x1402, |
16 | GL_UNSIGNED_SHORT = 0x1403, |
16 | GL_UNSIGNED_SHORT = 0x1403, |
17 | GL_INT = 0x1404, |
17 | GL_INT = 0x1404, |
18 | GL_UNSIGNED_INT = 0x1405, |
18 | GL_UNSIGNED_INT = 0x1405, |
19 | GL_FLOAT = 0x1406, |
19 | GL_FLOAT = 0x1406, |
20 | GL_DOUBLE = 0x140A, |
20 | GL_DOUBLE = 0x140A, |
21 | GL_2_BYTES = 0x1407, |
21 | GL_2_BYTES = 0x1407, |
22 | GL_3_BYTES = 0x1408, |
22 | GL_3_BYTES = 0x1408, |
23 | GL_4_BYTES = 0x1409, |
23 | GL_4_BYTES = 0x1409, |
24 | 24 | ||
25 | /* Primitives */ |
25 | /* Primitives */ |
26 | GL_LINES = 0x0001, |
26 | GL_LINES = 0x0001, |
27 | GL_POINTS = 0x0000, |
27 | GL_POINTS = 0x0000, |
28 | GL_LINE_STRIP = 0x0003, |
28 | GL_LINE_STRIP = 0x0003, |
29 | GL_LINE_LOOP = 0x0002, |
29 | GL_LINE_LOOP = 0x0002, |
30 | GL_TRIANGLES = 0x0004, |
30 | GL_TRIANGLES = 0x0004, |
31 | GL_TRIANGLE_STRIP = 0x0005, |
31 | GL_TRIANGLE_STRIP = 0x0005, |
32 | GL_TRIANGLE_FAN = 0x0006, |
32 | GL_TRIANGLE_FAN = 0x0006, |
33 | GL_QUADS = 0x0007, |
33 | GL_QUADS = 0x0007, |
34 | GL_QUAD_STRIP = 0x0008, |
34 | GL_QUAD_STRIP = 0x0008, |
35 | GL_POLYGON = 0x0009, |
35 | GL_POLYGON = 0x0009, |
36 | GL_EDGE_FLAG = 0x0B43, |
36 | GL_EDGE_FLAG = 0x0B43, |
37 | 37 | ||
38 | /* Vertex Arrays */ |
38 | /* Vertex Arrays */ |
39 | GL_VERTEX_ARRAY = 0x8074, |
39 | GL_VERTEX_ARRAY = 0x8074, |
40 | GL_NORMAL_ARRAY = 0x8075, |
40 | GL_NORMAL_ARRAY = 0x8075, |
41 | GL_COLOR_ARRAY = 0x8076, |
41 | GL_COLOR_ARRAY = 0x8076, |
42 | GL_INDEX_ARRAY = 0x8077, |
42 | GL_INDEX_ARRAY = 0x8077, |
43 | GL_TEXTURE_COORD_ARRAY = 0x8078, |
43 | GL_TEXTURE_COORD_ARRAY = 0x8078, |
44 | GL_EDGE_FLAG_ARRAY = 0x8079, |
44 | GL_EDGE_FLAG_ARRAY = 0x8079, |
45 | GL_VERTEX_ARRAY_SIZE = 0x807A, |
45 | GL_VERTEX_ARRAY_SIZE = 0x807A, |
46 | GL_VERTEX_ARRAY_TYPE = 0x807B, |
46 | GL_VERTEX_ARRAY_TYPE = 0x807B, |
47 | GL_VERTEX_ARRAY_STRIDE = 0x807C, |
47 | GL_VERTEX_ARRAY_STRIDE = 0x807C, |
48 | GL_VERTEX_ARRAY_COUNT = 0x807D, |
48 | GL_VERTEX_ARRAY_COUNT = 0x807D, |
49 | GL_NORMAL_ARRAY_TYPE = 0x807E, |
49 | GL_NORMAL_ARRAY_TYPE = 0x807E, |
50 | GL_NORMAL_ARRAY_STRIDE = 0x807F, |
50 | GL_NORMAL_ARRAY_STRIDE = 0x807F, |
51 | GL_NORMAL_ARRAY_COUNT = 0x8080, |
51 | GL_NORMAL_ARRAY_COUNT = 0x8080, |
52 | GL_COLOR_ARRAY_SIZE = 0x8081, |
52 | GL_COLOR_ARRAY_SIZE = 0x8081, |
53 | GL_COLOR_ARRAY_TYPE = 0x8082, |
53 | GL_COLOR_ARRAY_TYPE = 0x8082, |
54 | GL_COLOR_ARRAY_STRIDE = 0x8083, |
54 | GL_COLOR_ARRAY_STRIDE = 0x8083, |
55 | GL_COLOR_ARRAY_COUNT = 0x8084, |
55 | GL_COLOR_ARRAY_COUNT = 0x8084, |
56 | GL_INDEX_ARRAY_TYPE = 0x8085, |
56 | GL_INDEX_ARRAY_TYPE = 0x8085, |
57 | GL_INDEX_ARRAY_STRIDE = 0x8086, |
57 | GL_INDEX_ARRAY_STRIDE = 0x8086, |
58 | GL_INDEX_ARRAY_COUNT = 0x8087, |
58 | GL_INDEX_ARRAY_COUNT = 0x8087, |
59 | GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, |
59 | GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, |
60 | GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, |
60 | GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, |
61 | GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, |
61 | GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, |
62 | GL_TEXTURE_COORD_ARRAY_COUNT = 0x808B, |
62 | GL_TEXTURE_COORD_ARRAY_COUNT = 0x808B, |
63 | GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, |
63 | GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, |
64 | GL_EDGE_FLAG_ARRAY_COUNT = 0x808D, |
64 | GL_EDGE_FLAG_ARRAY_COUNT = 0x808D, |
65 | GL_VERTEX_ARRAY_POINTER = 0x808E, |
65 | GL_VERTEX_ARRAY_POINTER = 0x808E, |
66 | GL_NORMAL_ARRAY_POINTER = 0x808F, |
66 | GL_NORMAL_ARRAY_POINTER = 0x808F, |
67 | GL_COLOR_ARRAY_POINTER = 0x8090, |
67 | GL_COLOR_ARRAY_POINTER = 0x8090, |
68 | GL_INDEX_ARRAY_POINTER = 0x8091, |
68 | GL_INDEX_ARRAY_POINTER = 0x8091, |
69 | GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, |
69 | GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, |
70 | GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, |
70 | GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, |
71 | GL_V2F = 0x2A20, |
71 | GL_V2F = 0x2A20, |
72 | GL_V3F = 0x2A21, |
72 | GL_V3F = 0x2A21, |
73 | GL_C4UB_V2F = 0x2A22, |
73 | GL_C4UB_V2F = 0x2A22, |
74 | GL_C4UB_V3F = 0x2A23, |
74 | GL_C4UB_V3F = 0x2A23, |
75 | GL_C3F_V3F = 0x2A24, |
75 | GL_C3F_V3F = 0x2A24, |
76 | GL_N3F_V3F = 0x2A25, |
76 | GL_N3F_V3F = 0x2A25, |
77 | GL_C4F_N3F_V3F = 0x2A26, |
77 | GL_C4F_N3F_V3F = 0x2A26, |
78 | GL_T2F_V3F = 0x2A27, |
78 | GL_T2F_V3F = 0x2A27, |
79 | GL_T4F_V4F = 0x2A28, |
79 | GL_T4F_V4F = 0x2A28, |
80 | GL_T2F_C4UB_V3F = 0x2A29, |
80 | GL_T2F_C4UB_V3F = 0x2A29, |
81 | GL_T2F_C3F_V3F = 0x2A2A, |
81 | GL_T2F_C3F_V3F = 0x2A2A, |
82 | GL_T2F_N3F_V3F = 0x2A2B, |
82 | GL_T2F_N3F_V3F = 0x2A2B, |
83 | GL_T2F_C4F_N3F_V3F = 0x2A2C, |
83 | GL_T2F_C4F_N3F_V3F = 0x2A2C, |
84 | GL_T4F_C4F_N3F_V4F = 0x2A2D, |
84 | GL_T4F_C4F_N3F_V4F = 0x2A2D, |
85 | 85 | ||
86 | /* Matrix Mode */ |
86 | /* Matrix Mode */ |
87 | GL_MATRIX_MODE = 0x0BA0, |
87 | GL_MATRIX_MODE = 0x0BA0, |
88 | GL_MODELVIEW = 0x1700, |
88 | GL_MODELVIEW = 0x1700, |
89 | GL_PROJECTION = 0x1701, |
89 | GL_PROJECTION = 0x1701, |
90 | GL_TEXTURE = 0x1702, |
90 | GL_TEXTURE = 0x1702, |
91 | 91 | ||
92 | /* Points */ |
92 | /* Points */ |
93 | GL_POINT_SMOOTH = 0x0B10, |
93 | GL_POINT_SMOOTH = 0x0B10, |
94 | GL_POINT_SIZE = 0x0B11, |
94 | GL_POINT_SIZE = 0x0B11, |
95 | GL_POINT_SIZE_GRANULARITY = 0x0B13, |
95 | GL_POINT_SIZE_GRANULARITY = 0x0B13, |
96 | GL_POINT_SIZE_RANGE = 0x0B12, |
96 | GL_POINT_SIZE_RANGE = 0x0B12, |
97 | 97 | ||
98 | /* Lines */ |
98 | /* Lines */ |
99 | GL_LINE_SMOOTH = 0x0B20, |
99 | GL_LINE_SMOOTH = 0x0B20, |
100 | GL_LINE_STIPPLE = 0x0B24, |
100 | GL_LINE_STIPPLE = 0x0B24, |
101 | GL_LINE_STIPPLE_PATTERN = 0x0B25, |
101 | GL_LINE_STIPPLE_PATTERN = 0x0B25, |
102 | GL_LINE_STIPPLE_REPEAT = 0x0B26, |
102 | GL_LINE_STIPPLE_REPEAT = 0x0B26, |
103 | GL_LINE_WIDTH = 0x0B21, |
103 | GL_LINE_WIDTH = 0x0B21, |
104 | GL_LINE_WIDTH_GRANULARITY = 0x0B23, |
104 | GL_LINE_WIDTH_GRANULARITY = 0x0B23, |
105 | GL_LINE_WIDTH_RANGE = 0x0B22, |
105 | GL_LINE_WIDTH_RANGE = 0x0B22, |
106 | 106 | ||
107 | /* Polygons */ |
107 | /* Polygons */ |
108 | GL_POINT = 0x1B00, |
108 | GL_POINT = 0x1B00, |
109 | GL_LINE = 0x1B01, |
109 | GL_LINE = 0x1B01, |
110 | GL_FILL = 0x1B02, |
110 | GL_FILL = 0x1B02, |
111 | GL_CCW = 0x0901, |
111 | GL_CCW = 0x0901, |
112 | GL_CW = 0x0900, |
112 | GL_CW = 0x0900, |
113 | GL_FRONT = 0x0404, |
113 | GL_FRONT = 0x0404, |
114 | GL_BACK = 0x0405, |
114 | GL_BACK = 0x0405, |
115 | GL_CULL_FACE = 0x0B44, |
115 | GL_CULL_FACE = 0x0B44, |
116 | GL_CULL_FACE_MODE = 0x0B45, |
116 | GL_CULL_FACE_MODE = 0x0B45, |
117 | GL_POLYGON_SMOOTH = 0x0B41, |
117 | GL_POLYGON_SMOOTH = 0x0B41, |
118 | GL_POLYGON_STIPPLE = 0x0B42, |
118 | GL_POLYGON_STIPPLE = 0x0B42, |
119 | GL_FRONT_FACE = 0x0B46, |
119 | GL_FRONT_FACE = 0x0B46, |
120 | GL_POLYGON_MODE = 0x0B40, |
120 | GL_POLYGON_MODE = 0x0B40, |
121 | GL_POLYGON_OFFSET_FACTOR = 0x3038, |
121 | GL_POLYGON_OFFSET_FACTOR = 0x3038, |
122 | GL_POLYGON_OFFSET_UNITS = 0x2A00, |
122 | GL_POLYGON_OFFSET_UNITS = 0x2A00, |
123 | GL_POLYGON_OFFSET_POINT = 0x2A01, |
123 | GL_POLYGON_OFFSET_POINT = 0x2A01, |
124 | GL_POLYGON_OFFSET_LINE = 0x2A02, |
124 | GL_POLYGON_OFFSET_LINE = 0x2A02, |
125 | GL_POLYGON_OFFSET_FILL = 0x8037, |
125 | GL_POLYGON_OFFSET_FILL = 0x8037, |
126 | 126 | ||
127 | /* Display Lists */ |
127 | /* Display Lists */ |
128 | GL_COMPILE = 0x1300, |
128 | GL_COMPILE = 0x1300, |
129 | GL_COMPILE_AND_EXECUTE = 0x1301, |
129 | GL_COMPILE_AND_EXECUTE = 0x1301, |
130 | GL_LIST_BASE = 0x0B32, |
130 | GL_LIST_BASE = 0x0B32, |
131 | GL_LIST_INDEX = 0x0B33, |
131 | GL_LIST_INDEX = 0x0B33, |
132 | GL_LIST_MODE = 0x0B30, |
132 | GL_LIST_MODE = 0x0B30, |
133 | 133 | ||
134 | /* Depth buffer */ |
134 | /* Depth buffer */ |
135 | GL_NEVER = 0x0200, |
135 | GL_NEVER = 0x0200, |
136 | GL_LESS = 0x0201, |
136 | GL_LESS = 0x0201, |
137 | GL_GEQUAL = 0x0206, |
137 | GL_GEQUAL = 0x0206, |
138 | GL_LEQUAL = 0x0203, |
138 | GL_LEQUAL = 0x0203, |
139 | GL_GREATER = 0x0204, |
139 | GL_GREATER = 0x0204, |
140 | GL_NOTEQUAL = 0x0205, |
140 | GL_NOTEQUAL = 0x0205, |
141 | GL_EQUAL = 0x0202, |
141 | GL_EQUAL = 0x0202, |
142 | GL_ALWAYS = 0x0207, |
142 | GL_ALWAYS = 0x0207, |
143 | GL_DEPTH_TEST = 0x0B71, |
143 | GL_DEPTH_TEST = 0x0B71, |
144 | GL_DEPTH_BITS = 0x0D56, |
144 | GL_DEPTH_BITS = 0x0D56, |
145 | GL_DEPTH_CLEAR_VALUE = 0x0B73, |
145 | GL_DEPTH_CLEAR_VALUE = 0x0B73, |
146 | GL_DEPTH_FUNC = 0x0B74, |
146 | GL_DEPTH_FUNC = 0x0B74, |
147 | GL_DEPTH_RANGE = 0x0B70, |
147 | GL_DEPTH_RANGE = 0x0B70, |
148 | GL_DEPTH_WRITEMASK = 0x0B72, |
148 | GL_DEPTH_WRITEMASK = 0x0B72, |
149 | GL_DEPTH_COMPONENT = 0x1902, |
149 | GL_DEPTH_COMPONENT = 0x1902, |
150 | 150 | ||
151 | /* Lighting */ |
151 | /* Lighting */ |
152 | GL_LIGHTING = 0x0B50, |
152 | GL_LIGHTING = 0x0B50, |
153 | GL_LIGHT0 = 0x4000, |
153 | GL_LIGHT0 = 0x4000, |
154 | GL_LIGHT1 = 0x4001, |
154 | GL_LIGHT1 = 0x4001, |
155 | GL_LIGHT2 = 0x4002, |
155 | GL_LIGHT2 = 0x4002, |
156 | GL_LIGHT3 = 0x4003, |
156 | GL_LIGHT3 = 0x4003, |
157 | GL_LIGHT4 = 0x4004, |
157 | GL_LIGHT4 = 0x4004, |
158 | GL_LIGHT5 = 0x4005, |
158 | GL_LIGHT5 = 0x4005, |
159 | GL_LIGHT6 = 0x4006, |
159 | GL_LIGHT6 = 0x4006, |
160 | GL_LIGHT7 = 0x4007, |
160 | GL_LIGHT7 = 0x4007, |
161 | GL_SPOT_EXPONENT = 0x1205, |
161 | GL_SPOT_EXPONENT = 0x1205, |
162 | GL_SPOT_CUTOFF = 0x1206, |
162 | GL_SPOT_CUTOFF = 0x1206, |
163 | GL_CONSTANT_ATTENUATION = 0x1207, |
163 | GL_CONSTANT_ATTENUATION = 0x1207, |
164 | GL_LINEAR_ATTENUATION = 0x1208, |
164 | GL_LINEAR_ATTENUATION = 0x1208, |
165 | GL_QUADRATIC_ATTENUATION = 0x1209, |
165 | GL_QUADRATIC_ATTENUATION = 0x1209, |
166 | GL_AMBIENT = 0x1200, |
166 | GL_AMBIENT = 0x1200, |
167 | GL_DIFFUSE = 0x1201, |
167 | GL_DIFFUSE = 0x1201, |
168 | GL_SPECULAR = 0x1202, |
168 | GL_SPECULAR = 0x1202, |
169 | GL_SHININESS = 0x1601, |
169 | GL_SHININESS = 0x1601, |
170 | GL_EMISSION = 0x1600, |
170 | GL_EMISSION = 0x1600, |
171 | GL_POSITION = 0x1203, |
171 | GL_POSITION = 0x1203, |
172 | GL_SPOT_DIRECTION = 0x1204, |
172 | GL_SPOT_DIRECTION = 0x1204, |
173 | GL_AMBIENT_AND_DIFFUSE = 0x1602, |
173 | GL_AMBIENT_AND_DIFFUSE = 0x1602, |
174 | GL_COLOR_INDEXES = 0x1603, |
174 | GL_COLOR_INDEXES = 0x1603, |
175 | GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, |
175 | GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, |
176 | GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, |
176 | GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, |
177 | GL_LIGHT_MODEL_AMBIENT = 0x0B53, |
177 | GL_LIGHT_MODEL_AMBIENT = 0x0B53, |
178 | GL_FRONT_AND_BACK = 0x0408, |
178 | GL_FRONT_AND_BACK = 0x0408, |
179 | GL_SHADE_MODEL = 0x0B54, |
179 | GL_SHADE_MODEL = 0x0B54, |
180 | GL_FLAT = 0x1D00, |
180 | GL_FLAT = 0x1D00, |
181 | GL_SMOOTH = 0x1D01, |
181 | GL_SMOOTH = 0x1D01, |
182 | GL_COLOR_MATERIAL = 0x0B57, |
182 | GL_COLOR_MATERIAL = 0x0B57, |
183 | GL_COLOR_MATERIAL_FACE = 0x0B55, |
183 | GL_COLOR_MATERIAL_FACE = 0x0B55, |
184 | GL_COLOR_MATERIAL_PARAMETER = 0x0B56, |
184 | GL_COLOR_MATERIAL_PARAMETER = 0x0B56, |
185 | GL_NORMALIZE = 0x0BA1, |
185 | GL_NORMALIZE = 0x0BA1, |
186 | 186 | ||
187 | /* User clipping planes */ |
187 | /* User clipping planes */ |
188 | GL_CLIP_PLANE0 = 0x3000, |
188 | GL_CLIP_PLANE0 = 0x3000, |
189 | GL_CLIP_PLANE1 = 0x3001, |
189 | GL_CLIP_PLANE1 = 0x3001, |
190 | GL_CLIP_PLANE2 = 0x3002, |
190 | GL_CLIP_PLANE2 = 0x3002, |
191 | GL_CLIP_PLANE3 = 0x3003, |
191 | GL_CLIP_PLANE3 = 0x3003, |
192 | GL_CLIP_PLANE4 = 0x3004, |
192 | GL_CLIP_PLANE4 = 0x3004, |
193 | GL_CLIP_PLANE5 = 0x3005, |
193 | GL_CLIP_PLANE5 = 0x3005, |
194 | 194 | ||
195 | /* Accumulation buffer */ |
195 | /* Accumulation buffer */ |
196 | GL_ACCUM_RED_BITS = 0x0D58, |
196 | GL_ACCUM_RED_BITS = 0x0D58, |
197 | GL_ACCUM_GREEN_BITS = 0x0D59, |
197 | GL_ACCUM_GREEN_BITS = 0x0D59, |
198 | GL_ACCUM_BLUE_BITS = 0x0D5A, |
198 | GL_ACCUM_BLUE_BITS = 0x0D5A, |
199 | GL_ACCUM_ALPHA_BITS = 0x0D5B, |
199 | GL_ACCUM_ALPHA_BITS = 0x0D5B, |
200 | GL_ACCUM_CLEAR_VALUE = 0x0B80, |
200 | GL_ACCUM_CLEAR_VALUE = 0x0B80, |
201 | GL_ACCUM = 0x0100, |
201 | GL_ACCUM = 0x0100, |
202 | GL_ADD = 0x0104, |
202 | GL_ADD = 0x0104, |
203 | GL_LOAD = 0x0101, |
203 | GL_LOAD = 0x0101, |
204 | GL_MULT = 0x0103, |
204 | GL_MULT = 0x0103, |
205 | GL_RETURN = 0x0102, |
205 | GL_RETURN = 0x0102, |
206 | 206 | ||
207 | /* Alpha testing */ |
207 | /* Alpha testing */ |
208 | GL_ALPHA_TEST = 0x0BC0, |
208 | GL_ALPHA_TEST = 0x0BC0, |
209 | GL_ALPHA_TEST_REF = 0x0BC2, |
209 | GL_ALPHA_TEST_REF = 0x0BC2, |
210 | GL_ALPHA_TEST_FUNC = 0x0BC1, |
210 | GL_ALPHA_TEST_FUNC = 0x0BC1, |
211 | 211 | ||
212 | /* Blending */ |
212 | /* Blending */ |
213 | GL_BLEND = 0x0BE2, |
213 | GL_BLEND = 0x0BE2, |
214 | GL_BLEND_SRC = 0x0BE1, |
214 | GL_BLEND_SRC = 0x0BE1, |
215 | GL_BLEND_DST = 0x0BE0, |
215 | GL_BLEND_DST = 0x0BE0, |
216 | GL_ZERO = 0, |
216 | GL_ZERO = 0, |
217 | GL_ONE = 1, |
217 | GL_ONE = 1, |
218 | GL_SRC_COLOR = 0x0300, |
218 | GL_SRC_COLOR = 0x0300, |
219 | GL_ONE_MINUS_SRC_COLOR = 0x0301, |
219 | GL_ONE_MINUS_SRC_COLOR = 0x0301, |
220 | GL_DST_COLOR = 0x0306, |
220 | GL_DST_COLOR = 0x0306, |
221 | GL_ONE_MINUS_DST_COLOR = 0x0307, |
221 | GL_ONE_MINUS_DST_COLOR = 0x0307, |
222 | GL_SRC_ALPHA = 0x0302, |
222 | GL_SRC_ALPHA = 0x0302, |
223 | GL_ONE_MINUS_SRC_ALPHA = 0x0303, |
223 | GL_ONE_MINUS_SRC_ALPHA = 0x0303, |
224 | GL_DST_ALPHA = 0x0304, |
224 | GL_DST_ALPHA = 0x0304, |
225 | GL_ONE_MINUS_DST_ALPHA = 0x0305, |
225 | GL_ONE_MINUS_DST_ALPHA = 0x0305, |
226 | GL_SRC_ALPHA_SATURATE = 0x0308, |
226 | GL_SRC_ALPHA_SATURATE = 0x0308, |
227 | GL_CONSTANT_COLOR = 0x8001, |
227 | GL_CONSTANT_COLOR = 0x8001, |
228 | GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, |
228 | GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, |
229 | GL_CONSTANT_ALPHA = 0x8003, |
229 | GL_CONSTANT_ALPHA = 0x8003, |
230 | GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, |
230 | GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, |
231 | 231 | ||
232 | /* Render Mode */ |
232 | /* Render Mode */ |
233 | GL_FEEDBACK = 0x1C01, |
233 | GL_FEEDBACK = 0x1C01, |
234 | GL_RENDER = 0x1C00, |
234 | GL_RENDER = 0x1C00, |
235 | GL_SELECT = 0x1C02, |
235 | GL_SELECT = 0x1C02, |
236 | 236 | ||
237 | /* Feedback */ |
237 | /* Feedback */ |
238 | GL_2D = 0x0600, |
238 | GL_2D = 0x0600, |
239 | GL_3D = 0x0601, |
239 | GL_3D = 0x0601, |
240 | GL_3D_COLOR = 0x0602, |
240 | GL_3D_COLOR = 0x0602, |
241 | GL_3D_COLOR_TEXTURE = 0x0603, |
241 | GL_3D_COLOR_TEXTURE = 0x0603, |
242 | GL_4D_COLOR_TEXTURE = 0x0604, |
242 | GL_4D_COLOR_TEXTURE = 0x0604, |
243 | GL_POINT_TOKEN = 0x0701, |
243 | GL_POINT_TOKEN = 0x0701, |
244 | GL_LINE_TOKEN = 0x0702, |
244 | GL_LINE_TOKEN = 0x0702, |
245 | GL_LINE_RESET_TOKEN = 0x0707, |
245 | GL_LINE_RESET_TOKEN = 0x0707, |
246 | GL_POLYGON_TOKEN = 0x0703, |
246 | GL_POLYGON_TOKEN = 0x0703, |
247 | GL_BITMAP_TOKEN = 0x0704, |
247 | GL_BITMAP_TOKEN = 0x0704, |
248 | GL_DRAW_PIXEL_TOKEN = 0x0705, |
248 | GL_DRAW_PIXEL_TOKEN = 0x0705, |
249 | GL_COPY_PIXEL_TOKEN = 0x0706, |
249 | GL_COPY_PIXEL_TOKEN = 0x0706, |
250 | GL_PASS_THROUGH_TOKEN = 0x0700, |
250 | GL_PASS_THROUGH_TOKEN = 0x0700, |
251 | 251 | ||
252 | /* Fog */ |
252 | /* Fog */ |
253 | GL_FOG = 0x0B60, |
253 | GL_FOG = 0x0B60, |
254 | GL_FOG_MODE = 0x0B65, |
254 | GL_FOG_MODE = 0x0B65, |
255 | GL_FOG_DENSITY = 0x0B62, |
255 | GL_FOG_DENSITY = 0x0B62, |
256 | GL_FOG_COLOR = 0x0B66, |
256 | GL_FOG_COLOR = 0x0B66, |
257 | GL_FOG_INDEX = 0x0B61, |
257 | GL_FOG_INDEX = 0x0B61, |
258 | GL_FOG_START = 0x0B63, |
258 | GL_FOG_START = 0x0B63, |
259 | GL_FOG_END = 0x0B64, |
259 | GL_FOG_END = 0x0B64, |
260 | GL_LINEAR = 0x2601, |
260 | GL_LINEAR = 0x2601, |
261 | GL_EXP = 0x0800, |
261 | GL_EXP = 0x0800, |
262 | GL_EXP2 = 0x0801, |
262 | GL_EXP2 = 0x0801, |
263 | 263 | ||
264 | /* Logic Ops */ |
264 | /* Logic Ops */ |
265 | GL_LOGIC_OP = 0x0BF1, |
265 | GL_LOGIC_OP = 0x0BF1, |
266 | GL_LOGIC_OP_MODE = 0x0BF0, |
266 | GL_LOGIC_OP_MODE = 0x0BF0, |
267 | GL_CLEAR = 0x1500, |
267 | GL_CLEAR = 0x1500, |
268 | GL_SET = 0x150F, |
268 | GL_SET = 0x150F, |
269 | GL_COPY = 0x1503, |
269 | GL_COPY = 0x1503, |
270 | GL_COPY_INVERTED = 0x150C, |
270 | GL_COPY_INVERTED = 0x150C, |
271 | GL_NOOP = 0x1505, |
271 | GL_NOOP = 0x1505, |
272 | GL_INVERT = 0x150A, |
272 | GL_INVERT = 0x150A, |
273 | GL_AND = 0x1501, |
273 | GL_AND = 0x1501, |
274 | GL_NAND = 0x150E, |
274 | GL_NAND = 0x150E, |
275 | GL_OR = 0x1507, |
275 | GL_OR = 0x1507, |
276 | GL_NOR = 0x1508, |
276 | GL_NOR = 0x1508, |
277 | GL_XOR = 0x1506, |
277 | GL_XOR = 0x1506, |
278 | GL_EQUIV = 0x1509, |
278 | GL_EQUIV = 0x1509, |
279 | GL_AND_REVERSE = 0x1502, |
279 | GL_AND_REVERSE = 0x1502, |
280 | GL_AND_INVERTED = 0x1504, |
280 | GL_AND_INVERTED = 0x1504, |
281 | GL_OR_REVERSE = 0x150B, |
281 | GL_OR_REVERSE = 0x150B, |
282 | GL_OR_INVERTED = 0x150D, |
282 | GL_OR_INVERTED = 0x150D, |
283 | 283 | ||
284 | /* Stencil */ |
284 | /* Stencil */ |
285 | GL_STENCIL_TEST = 0x0B90, |
285 | GL_STENCIL_TEST = 0x0B90, |
286 | GL_STENCIL_WRITEMASK = 0x0B98, |
286 | GL_STENCIL_WRITEMASK = 0x0B98, |
287 | GL_STENCIL_BITS = 0x0D57, |
287 | GL_STENCIL_BITS = 0x0D57, |
288 | GL_STENCIL_FUNC = 0x0B92, |
288 | GL_STENCIL_FUNC = 0x0B92, |
289 | GL_STENCIL_VALUE_MASK = 0x0B93, |
289 | GL_STENCIL_VALUE_MASK = 0x0B93, |
290 | GL_STENCIL_REF = 0x0B97, |
290 | GL_STENCIL_REF = 0x0B97, |
291 | GL_STENCIL_FAIL = 0x0B94, |
291 | GL_STENCIL_FAIL = 0x0B94, |
292 | GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, |
292 | GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, |
293 | GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, |
293 | GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, |
294 | GL_STENCIL_CLEAR_VALUE = 0x0B91, |
294 | GL_STENCIL_CLEAR_VALUE = 0x0B91, |
295 | GL_STENCIL_INDEX = 0x1901, |
295 | GL_STENCIL_INDEX = 0x1901, |
296 | GL_KEEP = 0x1E00, |
296 | GL_KEEP = 0x1E00, |
297 | GL_REPLACE = 0x1E01, |
297 | GL_REPLACE = 0x1E01, |
298 | GL_INCR = 0x1E02, |
298 | GL_INCR = 0x1E02, |
299 | GL_DECR = 0x1E03, |
299 | GL_DECR = 0x1E03, |
300 | 300 | ||
301 | /* Buffers, Pixel Drawing/Reading */ |
301 | /* Buffers, Pixel Drawing/Reading */ |
302 | GL_NONE = 0, |
302 | GL_NONE = 0, |
303 | GL_LEFT = 0x0406, |
303 | GL_LEFT = 0x0406, |
304 | GL_RIGHT = 0x0407, |
304 | GL_RIGHT = 0x0407, |
305 | /*GL_FRONT = 0x0404, */ |
305 | /*GL_FRONT = 0x0404, */ |
306 | /*GL_BACK = 0x0405, */ |
306 | /*GL_BACK = 0x0405, */ |
307 | /*GL_FRONT_AND_BACK = 0x0408, */ |
307 | /*GL_FRONT_AND_BACK = 0x0408, */ |
308 | GL_FRONT_LEFT = 0x0400, |
308 | GL_FRONT_LEFT = 0x0400, |
309 | GL_FRONT_RIGHT = 0x0401, |
309 | GL_FRONT_RIGHT = 0x0401, |
310 | GL_BACK_LEFT = 0x0402, |
310 | GL_BACK_LEFT = 0x0402, |
311 | GL_BACK_RIGHT = 0x0403, |
311 | GL_BACK_RIGHT = 0x0403, |
312 | GL_AUX0 = 0x0409, |
312 | GL_AUX0 = 0x0409, |
313 | GL_AUX1 = 0x040A, |
313 | GL_AUX1 = 0x040A, |
314 | GL_AUX2 = 0x040B, |
314 | GL_AUX2 = 0x040B, |
315 | GL_AUX3 = 0x040C, |
315 | GL_AUX3 = 0x040C, |
316 | GL_COLOR_INDEX = 0x1900, |
316 | GL_COLOR_INDEX = 0x1900, |
317 | GL_RED = 0x1903, |
317 | GL_RED = 0x1903, |
318 | GL_GREEN = 0x1904, |
318 | GL_GREEN = 0x1904, |
319 | GL_BLUE = 0x1905, |
319 | GL_BLUE = 0x1905, |
320 | GL_ALPHA = 0x1906, |
320 | GL_ALPHA = 0x1906, |
321 | GL_LUMINANCE = 0x1909, |
321 | GL_LUMINANCE = 0x1909, |
322 | GL_LUMINANCE_ALPHA = 0x190A, |
322 | GL_LUMINANCE_ALPHA = 0x190A, |
323 | GL_ALPHA_BITS = 0x0D55, |
323 | GL_ALPHA_BITS = 0x0D55, |
324 | GL_RED_BITS = 0x0D52, |
324 | GL_RED_BITS = 0x0D52, |
325 | GL_GREEN_BITS = 0x0D53, |
325 | GL_GREEN_BITS = 0x0D53, |
326 | GL_BLUE_BITS = 0x0D54, |
326 | GL_BLUE_BITS = 0x0D54, |
327 | GL_INDEX_BITS = 0x0D51, |
327 | GL_INDEX_BITS = 0x0D51, |
328 | GL_SUBPIXEL_BITS = 0x0D50, |
328 | GL_SUBPIXEL_BITS = 0x0D50, |
329 | GL_AUX_BUFFERS = 0x0C00, |
329 | GL_AUX_BUFFERS = 0x0C00, |
330 | GL_READ_BUFFER = 0x0C02, |
330 | GL_READ_BUFFER = 0x0C02, |
331 | GL_DRAW_BUFFER = 0x0C01, |
331 | GL_DRAW_BUFFER = 0x0C01, |
332 | GL_DOUBLEBUFFER = 0x0C32, |
332 | GL_DOUBLEBUFFER = 0x0C32, |
333 | GL_STEREO = 0x0C33, |
333 | GL_STEREO = 0x0C33, |
334 | GL_BITMAP = 0x1A00, |
334 | GL_BITMAP = 0x1A00, |
335 | GL_COLOR = 0x1800, |
335 | GL_COLOR = 0x1800, |
336 | GL_DEPTH = 0x1801, |
336 | GL_DEPTH = 0x1801, |
337 | GL_STENCIL = 0x1802, |
337 | GL_STENCIL = 0x1802, |
338 | GL_DITHER = 0x0BD0, |
338 | GL_DITHER = 0x0BD0, |
339 | GL_RGB = 0x1907, |
339 | GL_RGB = 0x1907, |
340 | GL_RGBA = 0x1908, |
340 | GL_RGBA = 0x1908, |
341 | 341 | ||
342 | /* Implementation limits */ |
342 | /* Implementation limits */ |
343 | GL_MAX_LIST_NESTING = 0x0B31, |
343 | GL_MAX_LIST_NESTING = 0x0B31, |
344 | GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, |
344 | GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, |
345 | GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, |
345 | GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, |
346 | GL_MAX_NAME_STACK_DEPTH = 0x0D37, |
346 | GL_MAX_NAME_STACK_DEPTH = 0x0D37, |
347 | GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, |
347 | GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, |
348 | GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, |
348 | GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, |
349 | GL_MAX_EVAL_ORDER = 0x0D30, |
349 | GL_MAX_EVAL_ORDER = 0x0D30, |
350 | GL_MAX_LIGHTS = 0x0D31, |
350 | GL_MAX_LIGHTS = 0x0D31, |
351 | GL_MAX_CLIP_PLANES = 0x0D32, |
351 | GL_MAX_CLIP_PLANES = 0x0D32, |
352 | GL_MAX_TEXTURE_SIZE = 0x0D33, |
352 | GL_MAX_TEXTURE_SIZE = 0x0D33, |
353 | GL_MAX_PIXEL_MAP_TABLE = 0x0D34, |
353 | GL_MAX_PIXEL_MAP_TABLE = 0x0D34, |
354 | GL_MAX_VIEWPORT_DIMS = 0x0D3A, |
354 | GL_MAX_VIEWPORT_DIMS = 0x0D3A, |
355 | GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, |
355 | GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, |
356 | 356 | ||
357 | /* Gets */ |
357 | /* Gets */ |
358 | GL_ATTRIB_STACK_DEPTH = 0x0BB0, |
358 | GL_ATTRIB_STACK_DEPTH = 0x0BB0, |
359 | GL_COLOR_CLEAR_VALUE = 0x0C22, |
359 | GL_COLOR_CLEAR_VALUE = 0x0C22, |
360 | GL_COLOR_WRITEMASK = 0x0C23, |
360 | GL_COLOR_WRITEMASK = 0x0C23, |
361 | GL_CURRENT_INDEX = 0x0B01, |
361 | GL_CURRENT_INDEX = 0x0B01, |
362 | GL_CURRENT_COLOR = 0x0B00, |
362 | GL_CURRENT_COLOR = 0x0B00, |
363 | GL_CURRENT_NORMAL = 0x0B02, |
363 | GL_CURRENT_NORMAL = 0x0B02, |
364 | GL_CURRENT_RASTER_COLOR = 0x0B04, |
364 | GL_CURRENT_RASTER_COLOR = 0x0B04, |
365 | GL_CURRENT_RASTER_DISTANCE = 0x0B09, |
365 | GL_CURRENT_RASTER_DISTANCE = 0x0B09, |
366 | GL_CURRENT_RASTER_INDEX = 0x0B05, |
366 | GL_CURRENT_RASTER_INDEX = 0x0B05, |
367 | GL_CURRENT_RASTER_POSITION = 0x0B07, |
367 | GL_CURRENT_RASTER_POSITION = 0x0B07, |
368 | GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, |
368 | GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, |
369 | GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, |
369 | GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, |
370 | GL_CURRENT_TEXTURE_COORDS = 0x0B03, |
370 | GL_CURRENT_TEXTURE_COORDS = 0x0B03, |
371 | GL_INDEX_CLEAR_VALUE = 0x0C20, |
371 | GL_INDEX_CLEAR_VALUE = 0x0C20, |
372 | GL_INDEX_MODE = 0x0C30, |
372 | GL_INDEX_MODE = 0x0C30, |
373 | GL_INDEX_WRITEMASK = 0x0C21, |
373 | GL_INDEX_WRITEMASK = 0x0C21, |
374 | GL_MODELVIEW_MATRIX = 0x0BA6, |
374 | GL_MODELVIEW_MATRIX = 0x0BA6, |
375 | GL_MODELVIEW_STACK_DEPTH = 0x0BA3, |
375 | GL_MODELVIEW_STACK_DEPTH = 0x0BA3, |
376 | GL_NAME_STACK_DEPTH = 0x0D70, |
376 | GL_NAME_STACK_DEPTH = 0x0D70, |
377 | GL_PROJECTION_MATRIX = 0x0BA7, |
377 | GL_PROJECTION_MATRIX = 0x0BA7, |
378 | GL_PROJECTION_STACK_DEPTH = 0x0BA4, |
378 | GL_PROJECTION_STACK_DEPTH = 0x0BA4, |
379 | GL_RENDER_MODE = 0x0C40, |
379 | GL_RENDER_MODE = 0x0C40, |
380 | GL_RGBA_MODE = 0x0C31, |
380 | GL_RGBA_MODE = 0x0C31, |
381 | GL_TEXTURE_MATRIX = 0x0BA8, |
381 | GL_TEXTURE_MATRIX = 0x0BA8, |
382 | GL_TEXTURE_STACK_DEPTH = 0x0BA5, |
382 | GL_TEXTURE_STACK_DEPTH = 0x0BA5, |
383 | GL_VIEWPORT = 0x0BA2, |
383 | GL_VIEWPORT = 0x0BA2, |
384 | 384 | ||
385 | 385 | ||
386 | /* Evaluators */ |
386 | /* Evaluators */ |
387 | GL_AUTO_NORMAL = 0x0D80, |
387 | GL_AUTO_NORMAL = 0x0D80, |
388 | GL_MAP1_COLOR_4 = 0x0D90, |
388 | GL_MAP1_COLOR_4 = 0x0D90, |
389 | GL_MAP1_GRID_DOMAIN = 0x0DD0, |
389 | GL_MAP1_GRID_DOMAIN = 0x0DD0, |
390 | GL_MAP1_GRID_SEGMENTS = 0x0DD1, |
390 | GL_MAP1_GRID_SEGMENTS = 0x0DD1, |
391 | GL_MAP1_INDEX = 0x0D91, |
391 | GL_MAP1_INDEX = 0x0D91, |
392 | GL_MAP1_NORMAL = 0x0D92, |
392 | GL_MAP1_NORMAL = 0x0D92, |
393 | GL_MAP1_TEXTURE_COORD_1 = 0x0D93, |
393 | GL_MAP1_TEXTURE_COORD_1 = 0x0D93, |
394 | GL_MAP1_TEXTURE_COORD_2 = 0x0D94, |
394 | GL_MAP1_TEXTURE_COORD_2 = 0x0D94, |
395 | GL_MAP1_TEXTURE_COORD_3 = 0x0D95, |
395 | GL_MAP1_TEXTURE_COORD_3 = 0x0D95, |
396 | GL_MAP1_TEXTURE_COORD_4 = 0x0D96, |
396 | GL_MAP1_TEXTURE_COORD_4 = 0x0D96, |
397 | GL_MAP1_VERTEX_3 = 0x0D97, |
397 | GL_MAP1_VERTEX_3 = 0x0D97, |
398 | GL_MAP1_VERTEX_4 = 0x0D98, |
398 | GL_MAP1_VERTEX_4 = 0x0D98, |
399 | GL_MAP2_COLOR_4 = 0x0DB0, |
399 | GL_MAP2_COLOR_4 = 0x0DB0, |
400 | GL_MAP2_GRID_DOMAIN = 0x0DD2, |
400 | GL_MAP2_GRID_DOMAIN = 0x0DD2, |
401 | GL_MAP2_GRID_SEGMENTS = 0x0DD3, |
401 | GL_MAP2_GRID_SEGMENTS = 0x0DD3, |
402 | GL_MAP2_INDEX = 0x0DB1, |
402 | GL_MAP2_INDEX = 0x0DB1, |
403 | GL_MAP2_NORMAL = 0x0DB2, |
403 | GL_MAP2_NORMAL = 0x0DB2, |
404 | GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, |
404 | GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, |
405 | GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, |
405 | GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, |
406 | GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, |
406 | GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, |
407 | GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, |
407 | GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, |
408 | GL_MAP2_VERTEX_3 = 0x0DB7, |
408 | GL_MAP2_VERTEX_3 = 0x0DB7, |
409 | GL_MAP2_VERTEX_4 = 0x0DB8, |
409 | GL_MAP2_VERTEX_4 = 0x0DB8, |
410 | GL_COEFF = 0x0A00, |
410 | GL_COEFF = 0x0A00, |
411 | GL_DOMAIN = 0x0A02, |
411 | GL_DOMAIN = 0x0A02, |
412 | GL_ORDER = 0x0A01, |
412 | GL_ORDER = 0x0A01, |
413 | 413 | ||
414 | /* Hints */ |
414 | /* Hints */ |
415 | GL_FOG_HINT = 0x0C54, |
415 | GL_FOG_HINT = 0x0C54, |
416 | GL_LINE_SMOOTH_HINT = 0x0C52, |
416 | GL_LINE_SMOOTH_HINT = 0x0C52, |
417 | GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, |
417 | GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, |
418 | GL_POINT_SMOOTH_HINT = 0x0C51, |
418 | GL_POINT_SMOOTH_HINT = 0x0C51, |
419 | GL_POLYGON_SMOOTH_HINT = 0x0C53, |
419 | GL_POLYGON_SMOOTH_HINT = 0x0C53, |
420 | GL_DONT_CARE = 0x1100, |
420 | GL_DONT_CARE = 0x1100, |
421 | GL_FASTEST = 0x1101, |
421 | GL_FASTEST = 0x1101, |
422 | GL_NICEST = 0x1102, |
422 | GL_NICEST = 0x1102, |
423 | 423 | ||
424 | /* Scissor box */ |
424 | /* Scissor box */ |
425 | GL_SCISSOR_TEST = 0x0C11, |
425 | GL_SCISSOR_TEST = 0x0C11, |
426 | GL_SCISSOR_BOX = 0x0C10, |
426 | GL_SCISSOR_BOX = 0x0C10, |
427 | 427 | ||
428 | /* Pixel Mode / Transfer */ |
428 | /* Pixel Mode / Transfer */ |
429 | GL_MAP_COLOR = 0x0D10, |
429 | GL_MAP_COLOR = 0x0D10, |
430 | GL_MAP_STENCIL = 0x0D11, |
430 | GL_MAP_STENCIL = 0x0D11, |
431 | GL_INDEX_SHIFT = 0x0D12, |
431 | GL_INDEX_SHIFT = 0x0D12, |
432 | GL_INDEX_OFFSET = 0x0D13, |
432 | GL_INDEX_OFFSET = 0x0D13, |
433 | GL_RED_SCALE = 0x0D14, |
433 | GL_RED_SCALE = 0x0D14, |
434 | GL_RED_BIAS = 0x0D15, |
434 | GL_RED_BIAS = 0x0D15, |
435 | GL_GREEN_SCALE = 0x0D18, |
435 | GL_GREEN_SCALE = 0x0D18, |
436 | GL_GREEN_BIAS = 0x0D19, |
436 | GL_GREEN_BIAS = 0x0D19, |
437 | GL_BLUE_SCALE = 0x0D1A, |
437 | GL_BLUE_SCALE = 0x0D1A, |
438 | GL_BLUE_BIAS = 0x0D1B, |
438 | GL_BLUE_BIAS = 0x0D1B, |
439 | GL_ALPHA_SCALE = 0x0D1C, |
439 | GL_ALPHA_SCALE = 0x0D1C, |
440 | GL_ALPHA_BIAS = 0x0D1D, |
440 | GL_ALPHA_BIAS = 0x0D1D, |
441 | GL_DEPTH_SCALE = 0x0D1E, |
441 | GL_DEPTH_SCALE = 0x0D1E, |
442 | GL_DEPTH_BIAS = 0x0D1F, |
442 | GL_DEPTH_BIAS = 0x0D1F, |
443 | GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, |
443 | GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, |
444 | GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, |
444 | GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, |
445 | GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, |
445 | GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, |
446 | GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, |
446 | GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, |
447 | GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, |
447 | GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, |
448 | GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, |
448 | GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, |
449 | GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, |
449 | GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, |
450 | GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, |
450 | GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, |
451 | GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, |
451 | GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, |
452 | GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, |
452 | GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, |
453 | GL_PIXEL_MAP_S_TO_S = 0x0C71, |
453 | GL_PIXEL_MAP_S_TO_S = 0x0C71, |
454 | GL_PIXEL_MAP_I_TO_I = 0x0C70, |
454 | GL_PIXEL_MAP_I_TO_I = 0x0C70, |
455 | GL_PIXEL_MAP_I_TO_R = 0x0C72, |
455 | GL_PIXEL_MAP_I_TO_R = 0x0C72, |
456 | GL_PIXEL_MAP_I_TO_G = 0x0C73, |
456 | GL_PIXEL_MAP_I_TO_G = 0x0C73, |
457 | GL_PIXEL_MAP_I_TO_B = 0x0C74, |
457 | GL_PIXEL_MAP_I_TO_B = 0x0C74, |
458 | GL_PIXEL_MAP_I_TO_A = 0x0C75, |
458 | GL_PIXEL_MAP_I_TO_A = 0x0C75, |
459 | GL_PIXEL_MAP_R_TO_R = 0x0C76, |
459 | GL_PIXEL_MAP_R_TO_R = 0x0C76, |
460 | GL_PIXEL_MAP_G_TO_G = 0x0C77, |
460 | GL_PIXEL_MAP_G_TO_G = 0x0C77, |
461 | GL_PIXEL_MAP_B_TO_B = 0x0C78, |
461 | GL_PIXEL_MAP_B_TO_B = 0x0C78, |
462 | GL_PIXEL_MAP_A_TO_A = 0x0C79, |
462 | GL_PIXEL_MAP_A_TO_A = 0x0C79, |
463 | GL_PACK_ALIGNMENT = 0x0D05, |
463 | GL_PACK_ALIGNMENT = 0x0D05, |
464 | GL_PACK_LSB_FIRST = 0x0D01, |
464 | GL_PACK_LSB_FIRST = 0x0D01, |
465 | GL_PACK_ROW_LENGTH = 0x0D02, |
465 | GL_PACK_ROW_LENGTH = 0x0D02, |
466 | GL_PACK_SKIP_PIXELS = 0x0D04, |
466 | GL_PACK_SKIP_PIXELS = 0x0D04, |
467 | GL_PACK_SKIP_ROWS = 0x0D03, |
467 | GL_PACK_SKIP_ROWS = 0x0D03, |
468 | GL_PACK_SWAP_BYTES = 0x0D00, |
468 | GL_PACK_SWAP_BYTES = 0x0D00, |
469 | GL_UNPACK_ALIGNMENT = 0x0CF5, |
469 | GL_UNPACK_ALIGNMENT = 0x0CF5, |
470 | GL_UNPACK_LSB_FIRST = 0x0CF1, |
470 | GL_UNPACK_LSB_FIRST = 0x0CF1, |
471 | GL_UNPACK_ROW_LENGTH = 0x0CF2, |
471 | GL_UNPACK_ROW_LENGTH = 0x0CF2, |
472 | GL_UNPACK_SKIP_PIXELS = 0x0CF4, |
472 | GL_UNPACK_SKIP_PIXELS = 0x0CF4, |
473 | GL_UNPACK_SKIP_ROWS = 0x0CF3, |
473 | GL_UNPACK_SKIP_ROWS = 0x0CF3, |
474 | GL_UNPACK_SWAP_BYTES = 0x0CF0, |
474 | GL_UNPACK_SWAP_BYTES = 0x0CF0, |
475 | GL_ZOOM_X = 0x0D16, |
475 | GL_ZOOM_X = 0x0D16, |
476 | GL_ZOOM_Y = 0x0D17, |
476 | GL_ZOOM_Y = 0x0D17, |
477 | 477 | ||
478 | /* Texture mapping */ |
478 | /* Texture mapping */ |
479 | GL_TEXTURE_ENV = 0x2300, |
479 | GL_TEXTURE_ENV = 0x2300, |
480 | GL_TEXTURE_ENV_MODE = 0x2200, |
480 | GL_TEXTURE_ENV_MODE = 0x2200, |
481 | GL_TEXTURE_1D = 0x0DE0, |
481 | GL_TEXTURE_1D = 0x0DE0, |
482 | GL_TEXTURE_2D = 0x0DE1, |
482 | GL_TEXTURE_2D = 0x0DE1, |
483 | GL_TEXTURE_WRAP_S = 0x2802, |
483 | GL_TEXTURE_WRAP_S = 0x2802, |
484 | GL_TEXTURE_WRAP_T = 0x2803, |
484 | GL_TEXTURE_WRAP_T = 0x2803, |
485 | GL_TEXTURE_MAG_FILTER = 0x2800, |
485 | GL_TEXTURE_MAG_FILTER = 0x2800, |
486 | GL_TEXTURE_MIN_FILTER = 0x2801, |
486 | GL_TEXTURE_MIN_FILTER = 0x2801, |
487 | GL_TEXTURE_ENV_COLOR = 0x2201, |
487 | GL_TEXTURE_ENV_COLOR = 0x2201, |
488 | GL_TEXTURE_GEN_S = 0x0C60, |
488 | GL_TEXTURE_GEN_S = 0x0C60, |
489 | GL_TEXTURE_GEN_T = 0x0C61, |
489 | GL_TEXTURE_GEN_T = 0x0C61, |
490 | GL_TEXTURE_GEN_MODE = 0x2500, |
490 | GL_TEXTURE_GEN_MODE = 0x2500, |
491 | GL_TEXTURE_BORDER_COLOR = 0x1004, |
491 | GL_TEXTURE_BORDER_COLOR = 0x1004, |
492 | GL_TEXTURE_WIDTH = 0x1000, |
492 | GL_TEXTURE_WIDTH = 0x1000, |
493 | GL_TEXTURE_HEIGHT = 0x1001, |
493 | GL_TEXTURE_HEIGHT = 0x1001, |
494 | GL_TEXTURE_BORDER = 0x1005, |
494 | GL_TEXTURE_BORDER = 0x1005, |
495 | GL_TEXTURE_COMPONENTS = 0x1003, |
495 | GL_TEXTURE_COMPONENTS = 0x1003, |
496 | GL_NEAREST_MIPMAP_NEAREST = 0x2700, |
496 | GL_NEAREST_MIPMAP_NEAREST = 0x2700, |
497 | GL_NEAREST_MIPMAP_LINEAR = 0x2702, |
497 | GL_NEAREST_MIPMAP_LINEAR = 0x2702, |
498 | GL_LINEAR_MIPMAP_NEAREST = 0x2701, |
498 | GL_LINEAR_MIPMAP_NEAREST = 0x2701, |
499 | GL_LINEAR_MIPMAP_LINEAR = 0x2703, |
499 | GL_LINEAR_MIPMAP_LINEAR = 0x2703, |
500 | GL_OBJECT_LINEAR = 0x2401, |
500 | GL_OBJECT_LINEAR = 0x2401, |
501 | GL_OBJECT_PLANE = 0x2501, |
501 | GL_OBJECT_PLANE = 0x2501, |
502 | GL_EYE_LINEAR = 0x2400, |
502 | GL_EYE_LINEAR = 0x2400, |
503 | GL_EYE_PLANE = 0x2502, |
503 | GL_EYE_PLANE = 0x2502, |
504 | GL_SPHERE_MAP = 0x2402, |
504 | GL_SPHERE_MAP = 0x2402, |
505 | GL_DECAL = 0x2101, |
505 | GL_DECAL = 0x2101, |
506 | GL_MODULATE = 0x2100, |
506 | GL_MODULATE = 0x2100, |
507 | GL_NEAREST = 0x2600, |
507 | GL_NEAREST = 0x2600, |
508 | GL_REPEAT = 0x2901, |
508 | GL_REPEAT = 0x2901, |
509 | GL_CLAMP = 0x2900, |
509 | GL_CLAMP = 0x2900, |
510 | GL_S = 0x2000, |
510 | GL_S = 0x2000, |
511 | GL_T = 0x2001, |
511 | GL_T = 0x2001, |
512 | GL_R = 0x2002, |
512 | GL_R = 0x2002, |
513 | GL_Q = 0x2003, |
513 | GL_Q = 0x2003, |
514 | GL_TEXTURE_GEN_R = 0x0C62, |
514 | GL_TEXTURE_GEN_R = 0x0C62, |
515 | GL_TEXTURE_GEN_Q = 0x0C63, |
515 | GL_TEXTURE_GEN_Q = 0x0C63, |
516 | 516 | ||
517 | GL_PROXY_TEXTURE_1D = 0x8063, |
517 | GL_PROXY_TEXTURE_1D = 0x8063, |
518 | GL_PROXY_TEXTURE_2D = 0x8064, |
518 | GL_PROXY_TEXTURE_2D = 0x8064, |
519 | GL_TEXTURE_PRIORITY = 0x8066, |
519 | GL_TEXTURE_PRIORITY = 0x8066, |
520 | GL_TEXTURE_RESIDENT = 0x8067, |
520 | GL_TEXTURE_RESIDENT = 0x8067, |
521 | GL_TEXTURE_1D_BINDING = 0x8068, |
521 | GL_TEXTURE_1D_BINDING = 0x8068, |
522 | GL_TEXTURE_2D_BINDING = 0x8069, |
522 | GL_TEXTURE_2D_BINDING = 0x8069, |
523 | 523 | ||
524 | /* Internal texture formats */ |
524 | /* Internal texture formats */ |
525 | GL_ALPHA4 = 0x803B, |
525 | GL_ALPHA4 = 0x803B, |
526 | GL_ALPHA8 = 0x803C, |
526 | GL_ALPHA8 = 0x803C, |
527 | GL_ALPHA12 = 0x803D, |
527 | GL_ALPHA12 = 0x803D, |
528 | GL_ALPHA16 = 0x803E, |
528 | GL_ALPHA16 = 0x803E, |
529 | GL_LUMINANCE4 = 0x803F, |
529 | GL_LUMINANCE4 = 0x803F, |
530 | GL_LUMINANCE8 = 0x8040, |
530 | GL_LUMINANCE8 = 0x8040, |
531 | GL_LUMINANCE12 = 0x8041, |
531 | GL_LUMINANCE12 = 0x8041, |
532 | GL_LUMINANCE16 = 0x8042, |
532 | GL_LUMINANCE16 = 0x8042, |
533 | GL_LUMINANCE4_ALPHA4 = 0x8043, |
533 | GL_LUMINANCE4_ALPHA4 = 0x8043, |
534 | GL_LUMINANCE6_ALPHA2 = 0x8044, |
534 | GL_LUMINANCE6_ALPHA2 = 0x8044, |
535 | GL_LUMINANCE8_ALPHA8 = 0x8045, |
535 | GL_LUMINANCE8_ALPHA8 = 0x8045, |
536 | GL_LUMINANCE12_ALPHA4 = 0x8046, |
536 | GL_LUMINANCE12_ALPHA4 = 0x8046, |
537 | GL_LUMINANCE12_ALPHA12 = 0x8047, |
537 | GL_LUMINANCE12_ALPHA12 = 0x8047, |
538 | GL_LUMINANCE16_ALPHA16 = 0x8048, |
538 | GL_LUMINANCE16_ALPHA16 = 0x8048, |
539 | GL_INTENSITY = 0x8049, |
539 | GL_INTENSITY = 0x8049, |
540 | GL_INTENSITY4 = 0x804A, |
540 | GL_INTENSITY4 = 0x804A, |
541 | GL_INTENSITY8 = 0x804B, |
541 | GL_INTENSITY8 = 0x804B, |
542 | GL_INTENSITY12 = 0x804C, |
542 | GL_INTENSITY12 = 0x804C, |
543 | GL_INTENSITY16 = 0x804D, |
543 | GL_INTENSITY16 = 0x804D, |
544 | GL_R3_G3_B2 = 0x2A10, |
544 | GL_R3_G3_B2 = 0x2A10, |
545 | GL_RGB4 = 0x804F, |
545 | GL_RGB4 = 0x804F, |
546 | GL_RGB5 = 0x8050, |
546 | GL_RGB5 = 0x8050, |
547 | GL_RGB8 = 0x8051, |
547 | GL_RGB8 = 0x8051, |
548 | GL_RGB10 = 0x8052, |
548 | GL_RGB10 = 0x8052, |
549 | GL_RGB12 = 0x8053, |
549 | GL_RGB12 = 0x8053, |
550 | GL_RGB16 = 0x8054, |
550 | GL_RGB16 = 0x8054, |
551 | GL_RGBA2 = 0x8055, |
551 | GL_RGBA2 = 0x8055, |
552 | GL_RGBA4 = 0x8056, |
552 | GL_RGBA4 = 0x8056, |
553 | GL_RGB5_A1 = 0x8057, |
553 | GL_RGB5_A1 = 0x8057, |
554 | GL_RGBA8 = 0x8058, |
554 | GL_RGBA8 = 0x8058, |
555 | GL_RGB10_A2 = 0x8059, |
555 | GL_RGB10_A2 = 0x8059, |
556 | GL_RGBA12 = 0x805A, |
556 | GL_RGBA12 = 0x805A, |
557 | GL_RGBA16 = 0x805B, |
557 | GL_RGBA16 = 0x805B, |
558 | 558 | ||
559 | /* Utility */ |
559 | /* Utility */ |
560 | GL_VENDOR = 0x1F00, |
560 | GL_VENDOR = 0x1F00, |
561 | GL_RENDERER = 0x1F01, |
561 | GL_RENDERER = 0x1F01, |
562 | GL_VERSION = 0x1F02, |
562 | GL_VERSION = 0x1F02, |
563 | GL_EXTENSIONS = 0x1F03, |
563 | GL_EXTENSIONS = 0x1F03, |
564 | 564 | ||
565 | /* Errors */ |
565 | /* Errors */ |
566 | GL_INVALID_VALUE = 0x0501, |
566 | GL_INVALID_VALUE = 0x0501, |
567 | GL_INVALID_ENUM = 0x0500, |
567 | GL_INVALID_ENUM = 0x0500, |
568 | GL_INVALID_OPERATION = 0x0502, |
568 | GL_INVALID_OPERATION = 0x0502, |
569 | GL_STACK_OVERFLOW = 0x0503, |
569 | GL_STACK_OVERFLOW = 0x0503, |
570 | GL_STACK_UNDERFLOW = 0x0504, |
570 | GL_STACK_UNDERFLOW = 0x0504, |
571 | GL_OUT_OF_MEMORY = 0x0505, |
571 | GL_OUT_OF_MEMORY = 0x0505, |
572 | 572 | ||
573 | /* |
573 | /* |
574 | * 1.0 Extensions |
574 | * 1.0 Extensions |
575 | */ |
575 | */ |
576 | /* GL_EXT_blend_minmax and GL_EXT_blend_color */ |
576 | /* GL_EXT_blend_minmax and GL_EXT_blend_color */ |
577 | GL_CONSTANT_COLOR_EXT = 0x8001, |
577 | GL_CONSTANT_COLOR_EXT = 0x8001, |
578 | GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, |
578 | GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, |
579 | GL_CONSTANT_ALPHA_EXT = 0x8003, |
579 | GL_CONSTANT_ALPHA_EXT = 0x8003, |
580 | GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, |
580 | GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, |
581 | GL_BLEND_EQUATION_EXT = 0x8009, |
581 | GL_BLEND_EQUATION_EXT = 0x8009, |
582 | GL_MIN_EXT = 0x8007, |
582 | GL_MIN_EXT = 0x8007, |
583 | GL_MAX_EXT = 0x8008, |
583 | GL_MAX_EXT = 0x8008, |
584 | GL_FUNC_ADD_EXT = 0x8006, |
584 | GL_FUNC_ADD_EXT = 0x8006, |
585 | GL_FUNC_SUBTRACT_EXT = 0x800A, |
585 | GL_FUNC_SUBTRACT_EXT = 0x800A, |
586 | GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, |
586 | GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, |
587 | GL_BLEND_COLOR_EXT = 0x8005, |
587 | GL_BLEND_COLOR_EXT = 0x8005, |
588 | 588 | ||
589 | /* GL_EXT_polygon_offset */ |
589 | /* GL_EXT_polygon_offset */ |
590 | GL_POLYGON_OFFSET_EXT = 0x8037, |
590 | GL_POLYGON_OFFSET_EXT = 0x8037, |
591 | GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, |
591 | GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, |
592 | GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, |
592 | GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, |
593 | 593 | ||
594 | /* GL_EXT_vertex_array */ |
594 | /* GL_EXT_vertex_array */ |
595 | GL_VERTEX_ARRAY_EXT = 0x8074, |
595 | GL_VERTEX_ARRAY_EXT = 0x8074, |
596 | GL_NORMAL_ARRAY_EXT = 0x8075, |
596 | GL_NORMAL_ARRAY_EXT = 0x8075, |
597 | GL_COLOR_ARRAY_EXT = 0x8076, |
597 | GL_COLOR_ARRAY_EXT = 0x8076, |
598 | GL_INDEX_ARRAY_EXT = 0x8077, |
598 | GL_INDEX_ARRAY_EXT = 0x8077, |
599 | GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, |
599 | GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, |
600 | GL_EDGE_FLAG_ARRAY_EXT = 0x8079, |
600 | GL_EDGE_FLAG_ARRAY_EXT = 0x8079, |
601 | GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, |
601 | GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, |
602 | GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, |
602 | GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, |
603 | GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, |
603 | GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, |
604 | GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, |
604 | GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, |
605 | GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, |
605 | GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, |
606 | GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, |
606 | GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, |
607 | GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, |
607 | GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, |
608 | GL_COLOR_ARRAY_SIZE_EXT = 0x8081, |
608 | GL_COLOR_ARRAY_SIZE_EXT = 0x8081, |
609 | GL_COLOR_ARRAY_TYPE_EXT = 0x8082, |
609 | GL_COLOR_ARRAY_TYPE_EXT = 0x8082, |
610 | GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, |
610 | GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, |
611 | GL_COLOR_ARRAY_COUNT_EXT = 0x8084, |
611 | GL_COLOR_ARRAY_COUNT_EXT = 0x8084, |
612 | GL_INDEX_ARRAY_TYPE_EXT = 0x8085, |
612 | GL_INDEX_ARRAY_TYPE_EXT = 0x8085, |
613 | GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, |
613 | GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, |
614 | GL_INDEX_ARRAY_COUNT_EXT = 0x8087, |
614 | GL_INDEX_ARRAY_COUNT_EXT = 0x8087, |
615 | GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, |
615 | GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, |
616 | GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, |
616 | GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, |
617 | GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A, |
617 | GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A, |
618 | GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B, |
618 | GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B, |
619 | GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, |
619 | GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, |
620 | GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, |
620 | GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, |
621 | GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, |
621 | GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, |
622 | GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, |
622 | GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, |
623 | GL_COLOR_ARRAY_POINTER_EXT = 0x8090, |
623 | GL_COLOR_ARRAY_POINTER_EXT = 0x8090, |
624 | GL_INDEX_ARRAY_POINTER_EXT = 0x8091, |
624 | GL_INDEX_ARRAY_POINTER_EXT = 0x8091, |
625 | GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092, |
625 | GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092, |
626 | GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 |
626 | GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 |
627 | 627 | ||
628 | }; |
628 | }; |
629 | 629 | ||
630 | enum { |
630 | enum { |
631 | GL_CURRENT_BIT = 0x00000001, |
631 | GL_CURRENT_BIT = 0x00000001, |
632 | GL_POINT_BIT = 0x00000002, |
632 | GL_POINT_BIT = 0x00000002, |
633 | GL_LINE_BIT = 0x00000004, |
633 | GL_LINE_BIT = 0x00000004, |
634 | GL_POLYGON_BIT = 0x00000008, |
634 | GL_POLYGON_BIT = 0x00000008, |
635 | GL_POLYGON_STIPPLE_BIT = 0x00000010, |
635 | GL_POLYGON_STIPPLE_BIT = 0x00000010, |
636 | GL_PIXEL_MODE_BIT = 0x00000020, |
636 | GL_PIXEL_MODE_BIT = 0x00000020, |
637 | GL_LIGHTING_BIT = 0x00000040, |
637 | GL_LIGHTING_BIT = 0x00000040, |
638 | GL_FOG_BIT = 0x00000080, |
638 | GL_FOG_BIT = 0x00000080, |
639 | GL_DEPTH_BUFFER_BIT = 0x00000100, |
639 | GL_DEPTH_BUFFER_BIT = 0x00000100, |
640 | GL_ACCUM_BUFFER_BIT = 0x00000200, |
640 | GL_ACCUM_BUFFER_BIT = 0x00000200, |
641 | GL_STENCIL_BUFFER_BIT = 0x00000400, |
641 | GL_STENCIL_BUFFER_BIT = 0x00000400, |
642 | GL_VIEWPORT_BIT = 0x00000800, |
642 | GL_VIEWPORT_BIT = 0x00000800, |
643 | GL_TRANSFORM_BIT = 0x00001000, |
643 | GL_TRANSFORM_BIT = 0x00001000, |
644 | GL_ENABLE_BIT = 0x00002000, |
644 | GL_ENABLE_BIT = 0x00002000, |
645 | GL_COLOR_BUFFER_BIT = 0x00004000, |
645 | GL_COLOR_BUFFER_BIT = 0x00004000, |
646 | GL_HINT_BIT = 0x00008000, |
646 | GL_HINT_BIT = 0x00008000, |
647 | GL_EVAL_BIT = 0x00010000, |
647 | GL_EVAL_BIT = 0x00010000, |
648 | GL_LIST_BIT = 0x00020000, |
648 | GL_LIST_BIT = 0x00020000, |
649 | GL_TEXTURE_BIT = 0x00040000, |
649 | GL_TEXTURE_BIT = 0x00040000, |
650 | GL_SCISSOR_BIT = 0x00080000, |
650 | GL_SCISSOR_BIT = 0x00080000, |
651 | GL_ALL_ATTRIB_BITS = 0x000fffff |
651 | GL_ALL_ATTRIB_BITS = 0x000fffff |
652 | }; |
652 | }; |
653 | 653 | ||
654 | /* some types */ |
654 | /* some types */ |
655 | 655 | ||
656 | typedef int GLenum; |
656 | typedef int GLenum; |
657 | typedef void GLvoid; |
657 | typedef void GLvoid; |
658 | typedef unsigned char GLboolean; |
658 | typedef unsigned char GLboolean; |
659 | typedef signed char GLbyte; /* 1-byte signed */ |
659 | typedef signed char GLbyte; /* 1-byte signed */ |
660 | typedef short int GLshort; /* 2-byte signed */ |
660 | typedef short int GLshort; /* 2-byte signed */ |
661 | typedef long int GLint; /* 4-byte signed */ |
661 | typedef long int GLint; /* 4-byte signed */ |
662 | typedef unsigned char GLubyte; /* 1-byte unsigned */ |
662 | typedef unsigned char GLubyte; /* 1-byte unsigned */ |
663 | typedef unsigned short int GLushort; /* 2-byte unsigned */ |
663 | typedef unsigned short int GLushort; /* 2-byte unsigned */ |
664 | typedef unsigned long int GLuint; /* 4-byte unsigned */ |
664 | typedef unsigned long int GLuint; /* 4-byte unsigned */ |
665 | typedef float GLfloat; /* single precision float */ |
665 | typedef float GLfloat; /* single precision float */ |
666 | typedef double GLdouble; /* double precision float */ |
666 | typedef double GLdouble; /* double precision float */ |
667 | typedef int GLsizei; |
667 | typedef int GLsizei; |
668 | 668 | ||
669 | struct ZBuffer |
669 | struct ZBuffer |
670 | { |
670 | { |
671 | long int xsize, ysize; |
671 | long int xsize, ysize; |
672 | int linesize; //line size, in bytes |
672 | int linesize; //line size, in bytes |
673 | int mode; |
673 | int mode; |
674 | 674 | ||
675 | unsigned short int* zbuf; |
675 | unsigned short int* zbuf; |
676 | unsigned char* pbuf; //PIXEL |
676 | unsigned char* pbuf; //PIXEL |
677 | int frame_buffer_allocated; |
677 | int frame_buffer_allocated; |
678 | 678 | ||
679 | int nb_colors; |
679 | int nb_colors; |
680 | unsigned char* dctable; |
680 | unsigned char* dctable; |
681 | int* ctable; |
681 | int* ctable; |
682 | unsigned char* current_texture; //PIXEL |
682 | unsigned char* current_texture; //PIXEL |
683 | unsigned int s_log2; |
683 | unsigned int s_log2; |
684 | unsigned int s_bound; |
684 | unsigned int s_bound; |
685 | unsigned int t_bound; |
685 | unsigned int t_bound; |
686 | }; |
686 | }; |
687 | 687 | ||
688 | struct TinyGLContext |
688 | struct TinyGLContext |
689 | { |
689 | { |
690 | ZBuffer* gl_context; |
690 | ZBuffer* gl_context; |
691 | long int xsize, ysize; |
691 | long int xsize, ysize; |
692 | long int dx, dy, x, y; |
692 | long int dx, dy, x, y; |
693 | }; |
693 | }; |
694 | 694 | ||
695 | // |
695 | // |
696 | // tinygl - import table |
696 | // tinygl - import table |
697 | // |
697 | // |
698 | #define import_tinygl glEnable |
698 | #define import_tinygl glEnable |
699 | void (__stdcall* glEnable)(int code) = (void (__stdcall*)(int))&"glEnable"; |
699 | void (__stdcall* glEnable)(int code) = (void (__stdcall*)(int))&"glEnable"; |
700 | void (__stdcall* glDisable)(int code) = (void (__stdcall*)(int))&"glDisable"; |
700 | void (__stdcall* glDisable)(int code) = (void (__stdcall*)(int))&"glDisable"; |
701 | void (__stdcall* glShadeModel)(int mode) = (void (__stdcall*)(int))&"glShadeModel"; |
701 | void (__stdcall* glShadeModel)(int mode) = (void (__stdcall*)(int))&"glShadeModel"; |
702 | void (__stdcall* glCullFace)(int mode) = (void (__stdcall*)(int))&"glCullFace"; |
702 | void (__stdcall* glCullFace)(int mode) = (void (__stdcall*)(int))&"glCullFace"; |
703 | void (__stdcall* glPolygonMode)(int face, int mode) = (void (__stdcall*)(int, int))&"glPolygonMode"; |
703 | void (__stdcall* glPolygonMode)(int face, int mode) = (void (__stdcall*)(int, int))&"glPolygonMode"; |
704 | void (__stdcall* glBegin)(int type) = (void (__stdcall*)(int))&"glBegin"; |
704 | void (__stdcall* glBegin)(int type) = (void (__stdcall*)(int))&"glBegin"; |
705 | void (__stdcall* glEnd)() = (void (__stdcall*)())&"glEnd"; |
705 | void (__stdcall* glEnd)() = (void (__stdcall*)())&"glEnd"; |
706 | void (__stdcall* glVertex2f)(float x, float y) = (void (__stdcall*)(float, float))&"glVertex2f"; |
706 | void (__stdcall* glVertex2f)(float x, float y) = (void (__stdcall*)(float, float))&"glVertex2f"; |
707 | void (__stdcall* glVertex2d)(double x, double y) = (void (__stdcall*)(double, double))&"glVertex2d"; |
707 | void (__stdcall* glVertex2d)(double x, double y) = (void (__stdcall*)(double, double))&"glVertex2d"; |
708 | void (__stdcall* glVertex2fv)(float* v) = (void (__stdcall*)(float*))&"glVertex2fv"; |
708 | void (__stdcall* glVertex2fv)(float* v) = (void (__stdcall*)(float*))&"glVertex2fv"; |
709 | void (__stdcall* glVertex2dv)(double* v) = (void (__stdcall*)(double*))&"glVertex2dv"; |
709 | void (__stdcall* glVertex2dv)(double* v) = (void (__stdcall*)(double*))&"glVertex2dv"; |
710 | void (__stdcall* glVertex3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glVertex3f"; |
710 | void (__stdcall* glVertex3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glVertex3f"; |
711 | void (__stdcall* glVertex3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glVertex3d"; |
711 | void (__stdcall* glVertex3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glVertex3d"; |
712 | void (__stdcall* glVertex3fv)(float* v) = (void (__stdcall*)(float*))&"glVertex3fv"; |
712 | void (__stdcall* glVertex3fv)(float* v) = (void (__stdcall*)(float*))&"glVertex3fv"; |
713 | void (__stdcall* glVertex3dv)(double* v) = (void (__stdcall*)(double*))&"glVertex3dv"; |
713 | void (__stdcall* glVertex3dv)(double* v) = (void (__stdcall*)(double*))&"glVertex3dv"; |
714 | void (__stdcall* glVertex4f)(float x, float y, float z, float w) = (void (__stdcall*)(float, float, float, float))&"glVertex4f"; |
714 | void (__stdcall* glVertex4f)(float x, float y, float z, float w) = (void (__stdcall*)(float, float, float, float))&"glVertex4f"; |
715 | void (__stdcall* glVertex4d)(double x, double y, double z, double w) = (void (__stdcall*)(double, double, double, double))&"glVertex4d"; |
715 | void (__stdcall* glVertex4d)(double x, double y, double z, double w) = (void (__stdcall*)(double, double, double, double))&"glVertex4d"; |
716 | void (__stdcall* glVertex4fv)(float* v) = (void (__stdcall*)(float*))&"glVertex4fv"; |
716 | void (__stdcall* glVertex4fv)(float* v) = (void (__stdcall*)(float*))&"glVertex4fv"; |
717 | void (__stdcall* glVertex4dv)(double* v) = (void (__stdcall*)(double*))&"glVertex4dv"; |
717 | void (__stdcall* glVertex4dv)(double* v) = (void (__stdcall*)(double*))&"glVertex4dv"; |
718 | void (__stdcall* glColor3f)(float r, float g, float b) = (void (__stdcall*)(float, float, float))&"glColor3f"; |
718 | void (__stdcall* glColor3f)(float r, float g, float b) = (void (__stdcall*)(float, float, float))&"glColor3f"; |
719 | void (__stdcall* glColor3d)(double r, double g, double b) = (void (__stdcall*)(double, double, double))&"glColor3d"; |
719 | void (__stdcall* glColor3d)(double r, double g, double b) = (void (__stdcall*)(double, double, double))&"glColor3d"; |
720 | void (__stdcall* glColor3fv)(float* v) = (void (__stdcall*)(float*))&"glColor3fv"; |
720 | void (__stdcall* glColor3fv)(float* v) = (void (__stdcall*)(float*))&"glColor3fv"; |
721 | void (__stdcall* glColor3dv)(double* v) = (void (__stdcall*)(double*))&"glColor3dv"; |
721 | void (__stdcall* glColor3dv)(double* v) = (void (__stdcall*)(double*))&"glColor3dv"; |
722 | void (__stdcall* glColor3ub)(unsigned char r, unsigned char g, unsigned char b) = (void (__stdcall*)(unsigned char, unsigned char, unsigned char))&"glColor3ub"; |
722 | void (__stdcall* glColor3ub)(unsigned char r, unsigned char g, unsigned char b) = (void (__stdcall*)(unsigned char, unsigned char, unsigned char))&"glColor3ub"; |
723 | void (__stdcall* glColor4f)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glColor4f"; |
723 | void (__stdcall* glColor4f)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glColor4f"; |
724 | void (__stdcall* glColor4d)(double r, double g, double b, double a) = (void (__stdcall*)(double, double, double, double))&"glColor4d"; |
724 | void (__stdcall* glColor4d)(double r, double g, double b, double a) = (void (__stdcall*)(double, double, double, double))&"glColor4d"; |
725 | void (__stdcall* glColor4fv)(float* v) = (void (__stdcall*)(float*))&"glColor4fv"; |
725 | void (__stdcall* glColor4fv)(float* v) = (void (__stdcall*)(float*))&"glColor4fv"; |
726 | void (__stdcall* glColor4dv)(double* v) = (void (__stdcall*)(double*))&"glColor4dv"; |
726 | void (__stdcall* glColor4dv)(double* v) = (void (__stdcall*)(double*))&"glColor4dv"; |
727 | void (__stdcall* glNormal3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glNormal3f"; |
727 | void (__stdcall* glNormal3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glNormal3f"; |
728 | void (__stdcall* glNormal3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glNormal3d"; |
728 | void (__stdcall* glNormal3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glNormal3d"; |
729 | void (__stdcall* glNormal3fv)(float* v) = (void (__stdcall*)(float*))&"glNormal3fv"; |
729 | void (__stdcall* glNormal3fv)(float* v) = (void (__stdcall*)(float*))&"glNormal3fv"; |
730 | void (__stdcall* glNormal3dv)(double* v) = (void (__stdcall*)(double*))&"glNormal3dv"; |
730 | void (__stdcall* glNormal3dv)(double* v) = (void (__stdcall*)(double*))&"glNormal3dv"; |
731 | void (__stdcall* glTexCoord1f)(float s) = (void (__stdcall*)(float))&"glTexCoord1f"; |
731 | void (__stdcall* glTexCoord1f)(float s) = (void (__stdcall*)(float))&"glTexCoord1f"; |
732 | void (__stdcall* glTexCoord1d)(double s) = (void (__stdcall*)(double))&"glTexCoord1d"; |
732 | void (__stdcall* glTexCoord1d)(double s) = (void (__stdcall*)(double))&"glTexCoord1d"; |
733 | void (__stdcall* glTexCoord1fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord1fv"; |
733 | void (__stdcall* glTexCoord1fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord1fv"; |
734 | void (__stdcall* glTexCoord1dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord1dv"; |
734 | void (__stdcall* glTexCoord1dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord1dv"; |
735 | void (__stdcall* glTexCoord2f)(float s, float t) = (void (__stdcall*)(float, float))&"glTexCoord2f"; |
735 | void (__stdcall* glTexCoord2f)(float s, float t) = (void (__stdcall*)(float, float))&"glTexCoord2f"; |
736 | void (__stdcall* glTexCoord2d)(double s, double t) = (void (__stdcall*)(double, double))&"glTexCoord2d"; |
736 | void (__stdcall* glTexCoord2d)(double s, double t) = (void (__stdcall*)(double, double))&"glTexCoord2d"; |
737 | void (__stdcall* glTexCoord2fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord2fv"; |
737 | void (__stdcall* glTexCoord2fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord2fv"; |
738 | void (__stdcall* glTexCoord2dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord2dv"; |
738 | void (__stdcall* glTexCoord2dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord2dv"; |
739 | void (__stdcall* glTexCoord3f)(float s, float t, float r) = (void (__stdcall*)(float, float, float))&"glTexCoord3f"; |
739 | void (__stdcall* glTexCoord3f)(float s, float t, float r) = (void (__stdcall*)(float, float, float))&"glTexCoord3f"; |
740 | void (__stdcall* glTexCoord3d)(double s, double t, double r) = (void (__stdcall*)(double, double, double))&"glTexCoord3d"; |
740 | void (__stdcall* glTexCoord3d)(double s, double t, double r) = (void (__stdcall*)(double, double, double))&"glTexCoord3d"; |
741 | void (__stdcall* glTexCoord3fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord3fv"; |
741 | void (__stdcall* glTexCoord3fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord3fv"; |
742 | void (__stdcall* glTexCoord3dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord3dv"; |
742 | void (__stdcall* glTexCoord3dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord3dv"; |
743 | void (__stdcall* glTexCoord4f)(float s, float t, float r, float q) = (void (__stdcall*)(float, float, float, float))&"glTexCoord4f"; |
743 | void (__stdcall* glTexCoord4f)(float s, float t, float r, float q) = (void (__stdcall*)(float, float, float, float))&"glTexCoord4f"; |
744 | void (__stdcall* glTexCoord4d)(double s, double t, double r, double q) = (void (__stdcall*)(double, double, double, double))&"glTexCoord4d"; |
744 | void (__stdcall* glTexCoord4d)(double s, double t, double r, double q) = (void (__stdcall*)(double, double, double, double))&"glTexCoord4d"; |
745 | void (__stdcall* glTexCoord4fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord4fv"; |
745 | void (__stdcall* glTexCoord4fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord4fv"; |
746 | void (__stdcall* glTexCoord4dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord4dv"; |
746 | void (__stdcall* glTexCoord4dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord4dv"; |
747 | void (__stdcall* glEdgeFlag)(int flag) = (void (__stdcall*)(int))&"glEdgeFlag"; |
747 | void (__stdcall* glEdgeFlag)(int flag) = (void (__stdcall*)(int))&"glEdgeFlag"; |
748 | void (__stdcall* glMatrixMode)(int mode) = (void (__stdcall*)(int))&"glMatrixMode"; |
748 | void (__stdcall* glMatrixMode)(int mode) = (void (__stdcall*)(int))&"glMatrixMode"; |
749 | void (__stdcall* glLoadMatrixf)(const float* m) = (void (__stdcall*)(const float*))&"glLoadMatrixf"; |
749 | void (__stdcall* glLoadMatrixf)(const float* m) = (void (__stdcall*)(const float*))&"glLoadMatrixf"; |
750 | void (__stdcall* glLoadIdentity)() = (void (__stdcall*)())&"glLoadIdentity"; |
750 | void (__stdcall* glLoadIdentity)() = (void (__stdcall*)())&"glLoadIdentity"; |
751 | //void (__stdcall* glMultMatrixf)(...) = (void (__stdcall*)(...))&"glMultMatrixf"; |
751 | //void (__stdcall* glMultMatrixf)(...) = (void (__stdcall*)(...))&"glMultMatrixf"; |
752 | void (__stdcall* glPushMatrix)() = (void (__stdcall*)())&"glPushMatrix"; |
752 | void (__stdcall* glPushMatrix)() = (void (__stdcall*)())&"glPushMatrix"; |
753 | void (__stdcall* glPopMatrix)() = (void (__stdcall*)())&"glPopMatrix"; |
753 | void (__stdcall* glPopMatrix)() = (void (__stdcall*)())&"glPopMatrix"; |
754 | void (__stdcall* glRotatef)(float angle, float x, float y, float z) = (void (__stdcall*)(float, float, float, float))&"glRotatef"; |
754 | void (__stdcall* glRotatef)(float angle, float x, float y, float z) = (void (__stdcall*)(float, float, float, float))&"glRotatef"; |
755 | void (__stdcall* glTranslatef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glTranslatef"; |
755 | void (__stdcall* glTranslatef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glTranslatef"; |
756 | void (__stdcall* glScalef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glScalef"; |
756 | void (__stdcall* glScalef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glScalef"; |
757 | void (__stdcall* glViewport)(int x, int y, int width, int height) = (void (__stdcall*)(int, int, int, int))&"glViewport"; |
757 | void (__stdcall* glViewport)(int x, int y, int width, int height) = (void (__stdcall*)(int, int, int, int))&"glViewport"; |
758 | void (__stdcall* glFrustum)(double l, double r, double b, double t, double n, double f) = (void (__stdcall*)(double, double, double, double, double, double))&"glFrustum"; |
758 | void (__stdcall* glFrustum)(double l, double r, double b, double t, double n, double f) = (void (__stdcall*)(double, double, double, double, double, double))&"glFrustum"; |
759 | void (__stdcall* glGenLists)(int range) = (void (__stdcall*)(int))&"glGenLists"; |
759 | int (__stdcall* glGenLists)(int range) = (int (__stdcall*)(int))&"glGenLists"; |
760 | //void (__stdcall* glIsList)(...) = (void (__stdcall*)(...))&"glIsList"; |
760 | //void (__stdcall* glIsList)(...) = (void (__stdcall*)(...))&"glIsList"; |
761 | void (__stdcall* glNewList)(unsigned int list, int mode) = (void (__stdcall*)(unsigned int, int))&"glNewList"; |
761 | void (__stdcall* glNewList)(unsigned int list, int mode) = (void (__stdcall*)(unsigned int, int))&"glNewList"; |
762 | void (__stdcall* glEndList)() = (void (__stdcall*)())&"glEndList"; |
762 | void (__stdcall* glEndList)() = (void (__stdcall*)())&"glEndList"; |
763 | void (__stdcall* glCallList)(unsigned int list) = (void (__stdcall*)(unsigned int))&"glCallList"; |
763 | void (__stdcall* glCallList)(unsigned int list) = (void (__stdcall*)(unsigned int))&"glCallList"; |
764 | void (__stdcall* glClear)(int mask) = (void (__stdcall*)(int))&"glClear"; |
764 | void (__stdcall* glClear)(int mask) = (void (__stdcall*)(int))&"glClear"; |
765 | void (__stdcall* glClearColor)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glClearColor"; |
765 | void (__stdcall* glClearColor)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glClearColor"; |
766 | //void (__stdcall* glClearDepth)(...) = (void (__stdcall*)(...))&"glClearDepth"; |
766 | //void (__stdcall* glClearDepth)(...) = (void (__stdcall*)(...))&"glClearDepth"; |
767 | void (__stdcall* glRenderMode)(int mode) = (void (__stdcall*)(int))&"glRenderMode"; |
767 | void (__stdcall* glRenderMode)(int mode) = (void (__stdcall*)(int))&"glRenderMode"; |
768 | //void (__stdcall* glSelectBuffer)(...) = (void (__stdcall*)(...))&"glSelectBuffer"; |
768 | //void (__stdcall* glSelectBuffer)(...) = (void (__stdcall*)(...))&"glSelectBuffer"; |
769 | //void (__stdcall* glInitNames)(...) = (void (__stdcall*)(...))&"glInitNames"; |
769 | //void (__stdcall* glInitNames)(...) = (void (__stdcall*)(...))&"glInitNames"; |
770 | //void (__stdcall* glPushName)(...) = (void (__stdcall*)(...))&"glPushName"; |
770 | //void (__stdcall* glPushName)(...) = (void (__stdcall*)(...))&"glPushName"; |
771 | //void (__stdcall* glPopName)(...) = (void (__stdcall*)(...))&"glPopName"; |
771 | //void (__stdcall* glPopName)(...) = (void (__stdcall*)(...))&"glPopName"; |
772 | //void (__stdcall* glLoadName)(...) = (void (__stdcall*)(...))&"glLoadName"; |
772 | //void (__stdcall* glLoadName)(...) = (void (__stdcall*)(...))&"glLoadName"; |
773 | void (__stdcall* glGenTextures)(int n, unsigned int* textures) = (void (__stdcall*)(int, unsigned int *))&"glGenTextures"; |
773 | void (__stdcall* glGenTextures)(int n, unsigned int* textures) = (void (__stdcall*)(int, unsigned int *))&"glGenTextures"; |
774 | //void (__stdcall* glDeleteTextures)(...) = (void (__stdcall*)(...))&"glDeleteTextures"; |
774 | //void (__stdcall* glDeleteTextures)(...) = (void (__stdcall*)(...))&"glDeleteTextures"; |
775 | void (__stdcall* glBindTexture)(int target, int texture) = (void (__stdcall*)(int, int))&"glBindTexture"; |
775 | void (__stdcall* glBindTexture)(int target, int texture) = (void (__stdcall*)(int, int))&"glBindTexture"; |
776 | void (__stdcall* glTexImage2D)(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) = (void (__stdcall*)(int, int, int, int, int, int, int, int, void*))&"glTexImage2D"; |
776 | void (__stdcall* glTexImage2D)(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) = (void (__stdcall*)(int, int, int, int, int, int, int, int, void*))&"glTexImage2D"; |
777 | void (__stdcall* glTexEnvi)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexEnvi"; |
777 | void (__stdcall* glTexEnvi)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexEnvi"; |
778 | void (__stdcall* glTexParameteri)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexParameteri"; |
778 | void (__stdcall* glTexParameteri)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexParameteri"; |
779 | void (__stdcall* glPixelStorei)(int pname, int param) = (void (__stdcall*)(int, int))&"glPixelStorei"; |
779 | void (__stdcall* glPixelStorei)(int pname, int param) = (void (__stdcall*)(int, int))&"glPixelStorei"; |
780 | void (__stdcall* glMaterialfv)(int mode, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glMaterialfv"; |
780 | void (__stdcall* glMaterialfv)(int mode, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glMaterialfv"; |
781 | void (__stdcall* glMaterialf)(int mode, int type, float v) = (void (__stdcall*)(int, int, float))&"glMaterialf"; |
781 | void (__stdcall* glMaterialf)(int mode, int type, float v) = (void (__stdcall*)(int, int, float))&"glMaterialf"; |
782 | void (__stdcall* glColorMaterial)(int mode, int type) = (void (__stdcall*)(int, int))&"glColorMaterial"; |
782 | void (__stdcall* glColorMaterial)(int mode, int type) = (void (__stdcall*)(int, int))&"glColorMaterial"; |
783 | void (__stdcall* glLightfv)(int light, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glLightfv"; |
783 | void (__stdcall* glLightfv)(int light, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glLightfv"; |
784 | void (__stdcall* glLightf)(int light, int type, float v) = (void (__stdcall*)(int, int, float))&"glLightf"; |
784 | void (__stdcall* glLightf)(int light, int type, float v) = (void (__stdcall*)(int, int, float))&"glLightf"; |
785 | void (__stdcall* glLightModeli)(int pname, int param) = (void (__stdcall*)(int, int))&"glLightModeli"; |
785 | void (__stdcall* glLightModeli)(int pname, int param) = (void (__stdcall*)(int, int))&"glLightModeli"; |
786 | void (__stdcall* glLightModelfv)(int pname, float* param) = (void (__stdcall*)(int, float*))&"glLightModelfv"; |
786 | void (__stdcall* glLightModelfv)(int pname, float* param) = (void (__stdcall*)(int, float*))&"glLightModelfv"; |
787 | void (__stdcall* glFlush)() = (void (__stdcall*)())&"glFlush"; |
787 | void (__stdcall* glFlush)() = (void (__stdcall*)())&"glFlush"; |
788 | void (__stdcall* glHint)(int target, int mode) = (void (__stdcall*)(int, int))&"glHint"; |
788 | void (__stdcall* glHint)(int target, int mode) = (void (__stdcall*)(int, int))&"glHint"; |
789 | void (__stdcall* glGetIntegerv)(int pname, int *params) = (void (__stdcall*)(int, int*))&"glGetIntegerv"; |
789 | void (__stdcall* glGetIntegerv)(int pname, int *params) = (void (__stdcall*)(int, int*))&"glGetIntegerv"; |
790 | //void (__stdcall* glGetFloatv)(...) = (void (__stdcall*)(...))&"glGetFloatv"; |
790 | //void (__stdcall* glGetFloatv)(...) = (void (__stdcall*)(...))&"glGetFloatv"; |
791 | void (__stdcall* glFrontFace)(int mode) = (void (__stdcall*)(int))&"glFrontFace"; |
791 | void (__stdcall* glFrontFace)(int mode) = (void (__stdcall*)(int))&"glFrontFace"; |
792 | void (__stdcall* glEnableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glEnableClientState"; |
792 | void (__stdcall* glEnableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glEnableClientState"; |
793 | void (__stdcall* glDisableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glDisableClientState"; |
793 | void (__stdcall* glDisableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glDisableClientState"; |
794 | void (__stdcall* glArrayElement)(GLint index) = (void (__stdcall*)(GLint))&"glArrayElement"; |
794 | void (__stdcall* glArrayElement)(GLint index) = (void (__stdcall*)(GLint))&"glArrayElement"; |
795 | void (__stdcall* glDrawArrays)(GLenum mode, GLint first, GLsizei count) = (void (__stdcall*)(GLenum, GLint, GLsizei))&"glDrawArrays"; |
795 | void (__stdcall* glDrawArrays)(GLenum mode, GLint first, GLsizei count) = (void (__stdcall*)(GLenum, GLint, GLsizei))&"glDrawArrays"; |
796 | void (__stdcall* glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) = (void (__stdcall*)(GLenum, GLsizei, GLenum, const GLvoid*))&"glDrawElements"; |
796 | void (__stdcall* glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) = (void (__stdcall*)(GLenum, GLsizei, GLenum, const GLvoid*))&"glDrawElements"; |
797 | void (__stdcall* glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glVertexPointer"; |
797 | void (__stdcall* glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glVertexPointer"; |
798 | void (__stdcall* glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glColorPointer"; |
798 | void (__stdcall* glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glColorPointer"; |
799 | void (__stdcall* glNormalPointer)(GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLenum, GLsizei, const GLvoid*))&"glNormalPointer"; |
799 | void (__stdcall* glNormalPointer)(GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLenum, GLsizei, const GLvoid*))&"glNormalPointer"; |
800 | void (__stdcall* glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glTexCoordPointer"; |
800 | void (__stdcall* glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glTexCoordPointer"; |
801 | //void (__stdcall* glPolygonOffset)(...) = (void (__stdcall*)(...))&"glPolygonOffset"; |
801 | //void (__stdcall* glPolygonOffset)(...) = (void (__stdcall*)(...))&"glPolygonOffset"; |
802 | //void (__stdcall* glOrtho)(...) = (void (__stdcall*)(...))&"glOrtho"; |
802 | //void (__stdcall* glOrtho)(...) = (void (__stdcall*)(...))&"glOrtho"; |
803 | //void (__stdcall* glDebug)(...) = (void (__stdcall*)(...))&"glDebug"; |
803 | //void (__stdcall* glDebug)(...) = (void (__stdcall*)(...))&"glDebug"; |
804 | //void (__stdcall* glInit)(...) = (void (__stdcall*)(...))&"glInit"; |
804 | //void (__stdcall* glInit)(...) = (void (__stdcall*)(...))&"glInit"; |
805 | //void (__stdcall* glClose)(...) = (void (__stdcall*)(...))&"glClose"; |
805 | //void (__stdcall* glClose)(...) = (void (__stdcall*)(...))&"glClose"; |
806 | //void (__stdcall* gluPerspective)(...) = (void (__stdcall*)(...))&"gluPerspective"; |
806 | //void (__stdcall* gluPerspective)(...) = (void (__stdcall*)(...))&"gluPerspective"; |
807 | //void (__stdcall* gluNewQuadric)(...) = (void (__stdcall*)(...))&"gluNewQuadric"; |
807 | //void (__stdcall* gluNewQuadric)(...) = (void (__stdcall*)(...))&"gluNewQuadric"; |
808 | //void (__stdcall* gluDeleteQuadric)(...) = (void (__stdcall*)(...))&"gluDeleteQuadric"; |
808 | //void (__stdcall* gluDeleteQuadric)(...) = (void (__stdcall*)(...))&"gluDeleteQuadric"; |
809 | //void (__stdcall* gluQuadricDrawStyle)(...) = (void (__stdcall*)(...))&"gluQuadricDrawStyle"; |
809 | //void (__stdcall* gluQuadricDrawStyle)(...) = (void (__stdcall*)(...))&"gluQuadricDrawStyle"; |
810 | //void (__stdcall* gluQuadricOrientation)(...) = (void (__stdcall*)(...))&"gluQuadricOrientation"; |
810 | //void (__stdcall* gluQuadricOrientation)(...) = (void (__stdcall*)(...))&"gluQuadricOrientation"; |
811 | //void (__stdcall* gluQuadricTexture)(...) = (void (__stdcall*)(...))&"gluQuadricTexture"; |
811 | //void (__stdcall* gluQuadricTexture)(...) = (void (__stdcall*)(...))&"gluQuadricTexture"; |
812 | //void (__stdcall* gluCylinder)(...) = (void (__stdcall*)(...))&"gluCylinder"; |
812 | //void (__stdcall* gluCylinder)(...) = (void (__stdcall*)(...))&"gluCylinder"; |
813 | //void (__stdcall* gluSphere)(...) = (void (__stdcall*)(...))&"gluSphere"; |
813 | //void (__stdcall* gluSphere)(...) = (void (__stdcall*)(...))&"gluSphere"; |
814 | void (__stdcall* kosglMakeCurrent)(long l, long t, long w, long h, TinyGLContext*) = (void (__stdcall*)(long, long, long, long, TinyGLContext*))&"kosglMakeCurrent"; |
814 | void (__stdcall* kosglMakeCurrent)(long l, long t, long w, long h, TinyGLContext*) = (void (__stdcall*)(long, long, long, long, TinyGLContext*))&"kosglMakeCurrent"; |
815 | void (__stdcall* kosglSwapBuffers)() = (void (__stdcall*)())&"kosglSwapBuffers"; |
815 | void (__stdcall* kosglSwapBuffers)() = (void (__stdcall*)())&"kosglSwapBuffers"; |
816 | asm{ |
816 | asm{ |
817 | dd 0, 0 |
817 | dd 0, 0 |
818 | } |
818 | } |
819 | #endif |
819 | #endif |