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1
#ifndef __L_TINYGL_H_INCLUDED_
1
#ifndef __L_TINYGL_H_INCLUDED_
2
#define __L_TINYGL_H_INCLUDED_
2
#define __L_TINYGL_H_INCLUDED_
3
//
3
//
4
// tinygl.obj
4
// tinygl.obj
5
//
5
//
6
 
6
 
7
enum {
7
enum {
8
	/* Boolean values */
8
	/* Boolean values */
9
	GL_FALSE			= 0, 
9
	GL_FALSE			= 0, 
10
	GL_TRUE				= 1, 
10
	GL_TRUE				= 1, 
11
 
11
 
12
	/* Data types */
12
	/* Data types */
13
	GL_BYTE				= 0x1400, 
13
	GL_BYTE				= 0x1400, 
14
	GL_UNSIGNED_BYTE		= 0x1401, 
14
	GL_UNSIGNED_BYTE		= 0x1401, 
15
	GL_SHORT			= 0x1402, 
15
	GL_SHORT			= 0x1402, 
16
	GL_UNSIGNED_SHORT		= 0x1403, 
16
	GL_UNSIGNED_SHORT		= 0x1403, 
17
	GL_INT				= 0x1404, 
17
	GL_INT				= 0x1404, 
18
	GL_UNSIGNED_INT			= 0x1405, 
18
	GL_UNSIGNED_INT			= 0x1405, 
19
	GL_FLOAT			= 0x1406, 
19
	GL_FLOAT			= 0x1406, 
20
	GL_DOUBLE			= 0x140A, 
20
	GL_DOUBLE			= 0x140A, 
21
	GL_2_BYTES			= 0x1407, 
21
	GL_2_BYTES			= 0x1407, 
22
	GL_3_BYTES			= 0x1408, 
22
	GL_3_BYTES			= 0x1408, 
23
	GL_4_BYTES			= 0x1409, 
23
	GL_4_BYTES			= 0x1409, 
24
 
24
 
25
	/* Primitives */
25
	/* Primitives */
26
	GL_LINES			= 0x0001, 
26
	GL_LINES			= 0x0001, 
27
	GL_POINTS			= 0x0000, 
27
	GL_POINTS			= 0x0000, 
28
	GL_LINE_STRIP			= 0x0003, 
28
	GL_LINE_STRIP			= 0x0003, 
29
	GL_LINE_LOOP			= 0x0002, 
29
	GL_LINE_LOOP			= 0x0002, 
30
	GL_TRIANGLES			= 0x0004, 
30
	GL_TRIANGLES			= 0x0004, 
31
	GL_TRIANGLE_STRIP		= 0x0005, 
31
	GL_TRIANGLE_STRIP		= 0x0005, 
32
	GL_TRIANGLE_FAN			= 0x0006, 
32
	GL_TRIANGLE_FAN			= 0x0006, 
33
	GL_QUADS			= 0x0007, 
33
	GL_QUADS			= 0x0007, 
34
	GL_QUAD_STRIP			= 0x0008, 
34
	GL_QUAD_STRIP			= 0x0008, 
35
	GL_POLYGON			= 0x0009, 
35
	GL_POLYGON			= 0x0009, 
36
	GL_EDGE_FLAG			= 0x0B43, 
36
	GL_EDGE_FLAG			= 0x0B43, 
37
 
37
 
38
	/* Vertex Arrays */
38
	/* Vertex Arrays */
39
	GL_VERTEX_ARRAY			= 0x8074, 
39
	GL_VERTEX_ARRAY			= 0x8074, 
40
	GL_NORMAL_ARRAY			= 0x8075, 
40
	GL_NORMAL_ARRAY			= 0x8075, 
41
	GL_COLOR_ARRAY			= 0x8076, 
41
	GL_COLOR_ARRAY			= 0x8076, 
42
	GL_INDEX_ARRAY			= 0x8077, 
42
	GL_INDEX_ARRAY			= 0x8077, 
43
	GL_TEXTURE_COORD_ARRAY		= 0x8078, 
43
	GL_TEXTURE_COORD_ARRAY		= 0x8078, 
44
	GL_EDGE_FLAG_ARRAY		= 0x8079, 
44
	GL_EDGE_FLAG_ARRAY		= 0x8079, 
45
	GL_VERTEX_ARRAY_SIZE		= 0x807A, 
45
	GL_VERTEX_ARRAY_SIZE		= 0x807A, 
46
	GL_VERTEX_ARRAY_TYPE		= 0x807B, 
46
	GL_VERTEX_ARRAY_TYPE		= 0x807B, 
47
	GL_VERTEX_ARRAY_STRIDE		= 0x807C, 
47
	GL_VERTEX_ARRAY_STRIDE		= 0x807C, 
48
	GL_VERTEX_ARRAY_COUNT		= 0x807D, 
48
	GL_VERTEX_ARRAY_COUNT		= 0x807D, 
49
	GL_NORMAL_ARRAY_TYPE		= 0x807E, 
49
	GL_NORMAL_ARRAY_TYPE		= 0x807E, 
50
	GL_NORMAL_ARRAY_STRIDE		= 0x807F, 
50
	GL_NORMAL_ARRAY_STRIDE		= 0x807F, 
51
	GL_NORMAL_ARRAY_COUNT		= 0x8080, 
51
	GL_NORMAL_ARRAY_COUNT		= 0x8080, 
52
	GL_COLOR_ARRAY_SIZE		= 0x8081, 
52
	GL_COLOR_ARRAY_SIZE		= 0x8081, 
53
	GL_COLOR_ARRAY_TYPE		= 0x8082, 
53
	GL_COLOR_ARRAY_TYPE		= 0x8082, 
54
	GL_COLOR_ARRAY_STRIDE		= 0x8083, 
54
	GL_COLOR_ARRAY_STRIDE		= 0x8083, 
55
	GL_COLOR_ARRAY_COUNT		= 0x8084, 
55
	GL_COLOR_ARRAY_COUNT		= 0x8084, 
56
	GL_INDEX_ARRAY_TYPE		= 0x8085, 
56
	GL_INDEX_ARRAY_TYPE		= 0x8085, 
57
	GL_INDEX_ARRAY_STRIDE		= 0x8086, 
57
	GL_INDEX_ARRAY_STRIDE		= 0x8086, 
58
	GL_INDEX_ARRAY_COUNT		= 0x8087, 
58
	GL_INDEX_ARRAY_COUNT		= 0x8087, 
59
	GL_TEXTURE_COORD_ARRAY_SIZE	= 0x8088, 
59
	GL_TEXTURE_COORD_ARRAY_SIZE	= 0x8088, 
60
	GL_TEXTURE_COORD_ARRAY_TYPE	= 0x8089, 
60
	GL_TEXTURE_COORD_ARRAY_TYPE	= 0x8089, 
61
	GL_TEXTURE_COORD_ARRAY_STRIDE	= 0x808A, 
61
	GL_TEXTURE_COORD_ARRAY_STRIDE	= 0x808A, 
62
	GL_TEXTURE_COORD_ARRAY_COUNT	= 0x808B, 
62
	GL_TEXTURE_COORD_ARRAY_COUNT	= 0x808B, 
63
	GL_EDGE_FLAG_ARRAY_STRIDE	= 0x808C, 
63
	GL_EDGE_FLAG_ARRAY_STRIDE	= 0x808C, 
64
	GL_EDGE_FLAG_ARRAY_COUNT	= 0x808D, 
64
	GL_EDGE_FLAG_ARRAY_COUNT	= 0x808D, 
65
	GL_VERTEX_ARRAY_POINTER		= 0x808E, 
65
	GL_VERTEX_ARRAY_POINTER		= 0x808E, 
66
	GL_NORMAL_ARRAY_POINTER		= 0x808F, 
66
	GL_NORMAL_ARRAY_POINTER		= 0x808F, 
67
	GL_COLOR_ARRAY_POINTER		= 0x8090, 
67
	GL_COLOR_ARRAY_POINTER		= 0x8090, 
68
	GL_INDEX_ARRAY_POINTER		= 0x8091, 
68
	GL_INDEX_ARRAY_POINTER		= 0x8091, 
69
	GL_TEXTURE_COORD_ARRAY_POINTER	= 0x8092, 
69
	GL_TEXTURE_COORD_ARRAY_POINTER	= 0x8092, 
70
	GL_EDGE_FLAG_ARRAY_POINTER	= 0x8093, 
70
	GL_EDGE_FLAG_ARRAY_POINTER	= 0x8093, 
71
	GL_V2F				= 0x2A20, 
71
	GL_V2F				= 0x2A20, 
72
	GL_V3F				= 0x2A21, 
72
	GL_V3F				= 0x2A21, 
73
	GL_C4UB_V2F			= 0x2A22, 
73
	GL_C4UB_V2F			= 0x2A22, 
74
	GL_C4UB_V3F			= 0x2A23, 
74
	GL_C4UB_V3F			= 0x2A23, 
75
	GL_C3F_V3F			= 0x2A24, 
75
	GL_C3F_V3F			= 0x2A24, 
76
	GL_N3F_V3F			= 0x2A25, 
76
	GL_N3F_V3F			= 0x2A25, 
77
	GL_C4F_N3F_V3F			= 0x2A26, 
77
	GL_C4F_N3F_V3F			= 0x2A26, 
78
	GL_T2F_V3F			= 0x2A27, 
78
	GL_T2F_V3F			= 0x2A27, 
79
	GL_T4F_V4F			= 0x2A28, 
79
	GL_T4F_V4F			= 0x2A28, 
80
	GL_T2F_C4UB_V3F			= 0x2A29, 
80
	GL_T2F_C4UB_V3F			= 0x2A29, 
81
	GL_T2F_C3F_V3F			= 0x2A2A, 
81
	GL_T2F_C3F_V3F			= 0x2A2A, 
82
	GL_T2F_N3F_V3F			= 0x2A2B, 
82
	GL_T2F_N3F_V3F			= 0x2A2B, 
83
	GL_T2F_C4F_N3F_V3F		= 0x2A2C, 
83
	GL_T2F_C4F_N3F_V3F		= 0x2A2C, 
84
	GL_T4F_C4F_N3F_V4F		= 0x2A2D, 
84
	GL_T4F_C4F_N3F_V4F		= 0x2A2D, 
85
 
85
 
86
	/* Matrix Mode */
86
	/* Matrix Mode */
87
	GL_MATRIX_MODE			= 0x0BA0, 
87
	GL_MATRIX_MODE			= 0x0BA0, 
88
	GL_MODELVIEW			= 0x1700, 
88
	GL_MODELVIEW			= 0x1700, 
89
	GL_PROJECTION			= 0x1701, 
89
	GL_PROJECTION			= 0x1701, 
90
	GL_TEXTURE			= 0x1702, 
90
	GL_TEXTURE			= 0x1702, 
91
 
91
 
92
	/* Points */
92
	/* Points */
93
	GL_POINT_SMOOTH			= 0x0B10, 
93
	GL_POINT_SMOOTH			= 0x0B10, 
94
	GL_POINT_SIZE			= 0x0B11, 
94
	GL_POINT_SIZE			= 0x0B11, 
95
	GL_POINT_SIZE_GRANULARITY 	= 0x0B13, 
95
	GL_POINT_SIZE_GRANULARITY 	= 0x0B13, 
96
	GL_POINT_SIZE_RANGE		= 0x0B12, 
96
	GL_POINT_SIZE_RANGE		= 0x0B12, 
97
 
97
 
98
	/* Lines */
98
	/* Lines */
99
	GL_LINE_SMOOTH			= 0x0B20, 
99
	GL_LINE_SMOOTH			= 0x0B20, 
100
	GL_LINE_STIPPLE			= 0x0B24, 
100
	GL_LINE_STIPPLE			= 0x0B24, 
101
	GL_LINE_STIPPLE_PATTERN		= 0x0B25, 
101
	GL_LINE_STIPPLE_PATTERN		= 0x0B25, 
102
	GL_LINE_STIPPLE_REPEAT		= 0x0B26, 
102
	GL_LINE_STIPPLE_REPEAT		= 0x0B26, 
103
	GL_LINE_WIDTH			= 0x0B21, 
103
	GL_LINE_WIDTH			= 0x0B21, 
104
	GL_LINE_WIDTH_GRANULARITY	= 0x0B23, 
104
	GL_LINE_WIDTH_GRANULARITY	= 0x0B23, 
105
	GL_LINE_WIDTH_RANGE		= 0x0B22, 
105
	GL_LINE_WIDTH_RANGE		= 0x0B22, 
106
 
106
 
107
	/* Polygons */
107
	/* Polygons */
108
	GL_POINT			= 0x1B00, 
108
	GL_POINT			= 0x1B00, 
109
	GL_LINE				= 0x1B01, 
109
	GL_LINE				= 0x1B01, 
110
	GL_FILL				= 0x1B02, 
110
	GL_FILL				= 0x1B02, 
111
	GL_CCW				= 0x0901, 
111
	GL_CCW				= 0x0901, 
112
	GL_CW				= 0x0900, 
112
	GL_CW				= 0x0900, 
113
	GL_FRONT			= 0x0404, 
113
	GL_FRONT			= 0x0404, 
114
	GL_BACK				= 0x0405, 
114
	GL_BACK				= 0x0405, 
115
	GL_CULL_FACE			= 0x0B44, 
115
	GL_CULL_FACE			= 0x0B44, 
116
	GL_CULL_FACE_MODE		= 0x0B45, 
116
	GL_CULL_FACE_MODE		= 0x0B45, 
117
	GL_POLYGON_SMOOTH		= 0x0B41, 
117
	GL_POLYGON_SMOOTH		= 0x0B41, 
118
	GL_POLYGON_STIPPLE		= 0x0B42, 
118
	GL_POLYGON_STIPPLE		= 0x0B42, 
119
	GL_FRONT_FACE			= 0x0B46, 
119
	GL_FRONT_FACE			= 0x0B46, 
120
	GL_POLYGON_MODE			= 0x0B40, 
120
	GL_POLYGON_MODE			= 0x0B40, 
121
	GL_POLYGON_OFFSET_FACTOR	= 0x3038, 
121
	GL_POLYGON_OFFSET_FACTOR	= 0x3038, 
122
	GL_POLYGON_OFFSET_UNITS		= 0x2A00, 
122
	GL_POLYGON_OFFSET_UNITS		= 0x2A00, 
123
	GL_POLYGON_OFFSET_POINT		= 0x2A01, 
123
	GL_POLYGON_OFFSET_POINT		= 0x2A01, 
124
	GL_POLYGON_OFFSET_LINE		= 0x2A02, 
124
	GL_POLYGON_OFFSET_LINE		= 0x2A02, 
125
	GL_POLYGON_OFFSET_FILL		= 0x8037, 
125
	GL_POLYGON_OFFSET_FILL		= 0x8037, 
126
 
126
 
127
	/* Display Lists */
127
	/* Display Lists */
128
	GL_COMPILE			= 0x1300, 
128
	GL_COMPILE			= 0x1300, 
129
	GL_COMPILE_AND_EXECUTE		= 0x1301, 
129
	GL_COMPILE_AND_EXECUTE		= 0x1301, 
130
	GL_LIST_BASE			= 0x0B32, 
130
	GL_LIST_BASE			= 0x0B32, 
131
	GL_LIST_INDEX			= 0x0B33, 
131
	GL_LIST_INDEX			= 0x0B33, 
132
	GL_LIST_MODE			= 0x0B30, 
132
	GL_LIST_MODE			= 0x0B30, 
133
 
133
 
134
	/* Depth buffer */
134
	/* Depth buffer */
135
	GL_NEVER			= 0x0200, 
135
	GL_NEVER			= 0x0200, 
136
	GL_LESS				= 0x0201, 
136
	GL_LESS				= 0x0201, 
137
	GL_GEQUAL			= 0x0206, 
137
	GL_GEQUAL			= 0x0206, 
138
	GL_LEQUAL			= 0x0203, 
138
	GL_LEQUAL			= 0x0203, 
139
	GL_GREATER			= 0x0204, 
139
	GL_GREATER			= 0x0204, 
140
	GL_NOTEQUAL			= 0x0205, 
140
	GL_NOTEQUAL			= 0x0205, 
141
	GL_EQUAL			= 0x0202, 
141
	GL_EQUAL			= 0x0202, 
142
	GL_ALWAYS			= 0x0207, 
142
	GL_ALWAYS			= 0x0207, 
143
	GL_DEPTH_TEST			= 0x0B71, 
143
	GL_DEPTH_TEST			= 0x0B71, 
144
	GL_DEPTH_BITS			= 0x0D56, 
144
	GL_DEPTH_BITS			= 0x0D56, 
145
	GL_DEPTH_CLEAR_VALUE		= 0x0B73, 
145
	GL_DEPTH_CLEAR_VALUE		= 0x0B73, 
146
	GL_DEPTH_FUNC			= 0x0B74, 
146
	GL_DEPTH_FUNC			= 0x0B74, 
147
	GL_DEPTH_RANGE			= 0x0B70, 
147
	GL_DEPTH_RANGE			= 0x0B70, 
148
	GL_DEPTH_WRITEMASK		= 0x0B72, 
148
	GL_DEPTH_WRITEMASK		= 0x0B72, 
149
	GL_DEPTH_COMPONENT		= 0x1902, 
149
	GL_DEPTH_COMPONENT		= 0x1902, 
150
 
150
 
151
	/* Lighting */
151
	/* Lighting */
152
	GL_LIGHTING			= 0x0B50, 
152
	GL_LIGHTING			= 0x0B50, 
153
	GL_LIGHT0			= 0x4000, 
153
	GL_LIGHT0			= 0x4000, 
154
	GL_LIGHT1			= 0x4001, 
154
	GL_LIGHT1			= 0x4001, 
155
	GL_LIGHT2			= 0x4002, 
155
	GL_LIGHT2			= 0x4002, 
156
	GL_LIGHT3			= 0x4003, 
156
	GL_LIGHT3			= 0x4003, 
157
	GL_LIGHT4			= 0x4004, 
157
	GL_LIGHT4			= 0x4004, 
158
	GL_LIGHT5			= 0x4005, 
158
	GL_LIGHT5			= 0x4005, 
159
	GL_LIGHT6			= 0x4006, 
159
	GL_LIGHT6			= 0x4006, 
160
	GL_LIGHT7			= 0x4007, 
160
	GL_LIGHT7			= 0x4007, 
161
	GL_SPOT_EXPONENT		= 0x1205, 
161
	GL_SPOT_EXPONENT		= 0x1205, 
162
	GL_SPOT_CUTOFF			= 0x1206, 
162
	GL_SPOT_CUTOFF			= 0x1206, 
163
	GL_CONSTANT_ATTENUATION		= 0x1207, 
163
	GL_CONSTANT_ATTENUATION		= 0x1207, 
164
	GL_LINEAR_ATTENUATION		= 0x1208, 
164
	GL_LINEAR_ATTENUATION		= 0x1208, 
165
	GL_QUADRATIC_ATTENUATION	= 0x1209, 
165
	GL_QUADRATIC_ATTENUATION	= 0x1209, 
166
	GL_AMBIENT			= 0x1200, 
166
	GL_AMBIENT			= 0x1200, 
167
	GL_DIFFUSE			= 0x1201, 
167
	GL_DIFFUSE			= 0x1201, 
168
	GL_SPECULAR			= 0x1202, 
168
	GL_SPECULAR			= 0x1202, 
169
	GL_SHININESS			= 0x1601, 
169
	GL_SHININESS			= 0x1601, 
170
	GL_EMISSION			= 0x1600, 
170
	GL_EMISSION			= 0x1600, 
171
	GL_POSITION			= 0x1203, 
171
	GL_POSITION			= 0x1203, 
172
	GL_SPOT_DIRECTION		= 0x1204, 
172
	GL_SPOT_DIRECTION		= 0x1204, 
173
	GL_AMBIENT_AND_DIFFUSE		= 0x1602, 
173
	GL_AMBIENT_AND_DIFFUSE		= 0x1602, 
174
	GL_COLOR_INDEXES		= 0x1603, 
174
	GL_COLOR_INDEXES		= 0x1603, 
175
	GL_LIGHT_MODEL_TWO_SIDE		= 0x0B52, 
175
	GL_LIGHT_MODEL_TWO_SIDE		= 0x0B52, 
176
	GL_LIGHT_MODEL_LOCAL_VIEWER	= 0x0B51, 
176
	GL_LIGHT_MODEL_LOCAL_VIEWER	= 0x0B51, 
177
	GL_LIGHT_MODEL_AMBIENT		= 0x0B53, 
177
	GL_LIGHT_MODEL_AMBIENT		= 0x0B53, 
178
	GL_FRONT_AND_BACK		= 0x0408, 
178
	GL_FRONT_AND_BACK		= 0x0408, 
179
	GL_SHADE_MODEL			= 0x0B54, 
179
	GL_SHADE_MODEL			= 0x0B54, 
180
	GL_FLAT				= 0x1D00, 
180
	GL_FLAT				= 0x1D00, 
181
	GL_SMOOTH			= 0x1D01, 
181
	GL_SMOOTH			= 0x1D01, 
182
	GL_COLOR_MATERIAL		= 0x0B57, 
182
	GL_COLOR_MATERIAL		= 0x0B57, 
183
	GL_COLOR_MATERIAL_FACE		= 0x0B55, 
183
	GL_COLOR_MATERIAL_FACE		= 0x0B55, 
184
	GL_COLOR_MATERIAL_PARAMETER	= 0x0B56, 
184
	GL_COLOR_MATERIAL_PARAMETER	= 0x0B56, 
185
	GL_NORMALIZE			= 0x0BA1, 
185
	GL_NORMALIZE			= 0x0BA1, 
186
 
186
 
187
	/* User clipping planes */
187
	/* User clipping planes */
188
	GL_CLIP_PLANE0			= 0x3000, 
188
	GL_CLIP_PLANE0			= 0x3000, 
189
	GL_CLIP_PLANE1			= 0x3001, 
189
	GL_CLIP_PLANE1			= 0x3001, 
190
	GL_CLIP_PLANE2			= 0x3002, 
190
	GL_CLIP_PLANE2			= 0x3002, 
191
	GL_CLIP_PLANE3			= 0x3003, 
191
	GL_CLIP_PLANE3			= 0x3003, 
192
	GL_CLIP_PLANE4			= 0x3004, 
192
	GL_CLIP_PLANE4			= 0x3004, 
193
	GL_CLIP_PLANE5			= 0x3005, 
193
	GL_CLIP_PLANE5			= 0x3005, 
194
 
194
 
195
	/* Accumulation buffer */
195
	/* Accumulation buffer */
196
	GL_ACCUM_RED_BITS		= 0x0D58, 
196
	GL_ACCUM_RED_BITS		= 0x0D58, 
197
	GL_ACCUM_GREEN_BITS		= 0x0D59, 
197
	GL_ACCUM_GREEN_BITS		= 0x0D59, 
198
	GL_ACCUM_BLUE_BITS		= 0x0D5A, 
198
	GL_ACCUM_BLUE_BITS		= 0x0D5A, 
199
	GL_ACCUM_ALPHA_BITS		= 0x0D5B, 
199
	GL_ACCUM_ALPHA_BITS		= 0x0D5B, 
200
	GL_ACCUM_CLEAR_VALUE		= 0x0B80, 
200
	GL_ACCUM_CLEAR_VALUE		= 0x0B80, 
201
	GL_ACCUM			= 0x0100, 
201
	GL_ACCUM			= 0x0100, 
202
	GL_ADD				= 0x0104, 
202
	GL_ADD				= 0x0104, 
203
	GL_LOAD				= 0x0101, 
203
	GL_LOAD				= 0x0101, 
204
	GL_MULT				= 0x0103, 
204
	GL_MULT				= 0x0103, 
205
	GL_RETURN			= 0x0102, 
205
	GL_RETURN			= 0x0102, 
206
 
206
 
207
	/* Alpha testing */
207
	/* Alpha testing */
208
	GL_ALPHA_TEST			= 0x0BC0, 
208
	GL_ALPHA_TEST			= 0x0BC0, 
209
	GL_ALPHA_TEST_REF		= 0x0BC2, 
209
	GL_ALPHA_TEST_REF		= 0x0BC2, 
210
	GL_ALPHA_TEST_FUNC		= 0x0BC1, 
210
	GL_ALPHA_TEST_FUNC		= 0x0BC1, 
211
 
211
 
212
	/* Blending */
212
	/* Blending */
213
	GL_BLEND			= 0x0BE2, 
213
	GL_BLEND			= 0x0BE2, 
214
	GL_BLEND_SRC			= 0x0BE1, 
214
	GL_BLEND_SRC			= 0x0BE1, 
215
	GL_BLEND_DST			= 0x0BE0, 
215
	GL_BLEND_DST			= 0x0BE0, 
216
	GL_ZERO				= 0, 
216
	GL_ZERO				= 0, 
217
	GL_ONE				= 1, 
217
	GL_ONE				= 1, 
218
	GL_SRC_COLOR			= 0x0300, 
218
	GL_SRC_COLOR			= 0x0300, 
219
	GL_ONE_MINUS_SRC_COLOR		= 0x0301, 
219
	GL_ONE_MINUS_SRC_COLOR		= 0x0301, 
220
	GL_DST_COLOR			= 0x0306, 
220
	GL_DST_COLOR			= 0x0306, 
221
	GL_ONE_MINUS_DST_COLOR		= 0x0307, 
221
	GL_ONE_MINUS_DST_COLOR		= 0x0307, 
222
	GL_SRC_ALPHA			= 0x0302, 
222
	GL_SRC_ALPHA			= 0x0302, 
223
	GL_ONE_MINUS_SRC_ALPHA		= 0x0303, 
223
	GL_ONE_MINUS_SRC_ALPHA		= 0x0303, 
224
	GL_DST_ALPHA			= 0x0304, 
224
	GL_DST_ALPHA			= 0x0304, 
225
	GL_ONE_MINUS_DST_ALPHA		= 0x0305, 
225
	GL_ONE_MINUS_DST_ALPHA		= 0x0305, 
226
	GL_SRC_ALPHA_SATURATE		= 0x0308, 
226
	GL_SRC_ALPHA_SATURATE		= 0x0308, 
227
	GL_CONSTANT_COLOR		= 0x8001, 
227
	GL_CONSTANT_COLOR		= 0x8001, 
228
	GL_ONE_MINUS_CONSTANT_COLOR	= 0x8002, 
228
	GL_ONE_MINUS_CONSTANT_COLOR	= 0x8002, 
229
	GL_CONSTANT_ALPHA		= 0x8003, 
229
	GL_CONSTANT_ALPHA		= 0x8003, 
230
	GL_ONE_MINUS_CONSTANT_ALPHA	= 0x8004, 
230
	GL_ONE_MINUS_CONSTANT_ALPHA	= 0x8004, 
231
 
231
 
232
	/* Render Mode */
232
	/* Render Mode */
233
	GL_FEEDBACK			= 0x1C01, 
233
	GL_FEEDBACK			= 0x1C01, 
234
	GL_RENDER			= 0x1C00, 
234
	GL_RENDER			= 0x1C00, 
235
	GL_SELECT			= 0x1C02, 
235
	GL_SELECT			= 0x1C02, 
236
 
236
 
237
	/* Feedback */
237
	/* Feedback */
238
	GL_2D				= 0x0600, 
238
	GL_2D				= 0x0600, 
239
	GL_3D				= 0x0601, 
239
	GL_3D				= 0x0601, 
240
	GL_3D_COLOR			= 0x0602, 
240
	GL_3D_COLOR			= 0x0602, 
241
	GL_3D_COLOR_TEXTURE		= 0x0603, 
241
	GL_3D_COLOR_TEXTURE		= 0x0603, 
242
	GL_4D_COLOR_TEXTURE		= 0x0604, 
242
	GL_4D_COLOR_TEXTURE		= 0x0604, 
243
	GL_POINT_TOKEN			= 0x0701, 
243
	GL_POINT_TOKEN			= 0x0701, 
244
	GL_LINE_TOKEN			= 0x0702, 
244
	GL_LINE_TOKEN			= 0x0702, 
245
	GL_LINE_RESET_TOKEN		= 0x0707, 
245
	GL_LINE_RESET_TOKEN		= 0x0707, 
246
	GL_POLYGON_TOKEN		= 0x0703, 
246
	GL_POLYGON_TOKEN		= 0x0703, 
247
	GL_BITMAP_TOKEN			= 0x0704, 
247
	GL_BITMAP_TOKEN			= 0x0704, 
248
	GL_DRAW_PIXEL_TOKEN		= 0x0705, 
248
	GL_DRAW_PIXEL_TOKEN		= 0x0705, 
249
	GL_COPY_PIXEL_TOKEN		= 0x0706, 
249
	GL_COPY_PIXEL_TOKEN		= 0x0706, 
250
	GL_PASS_THROUGH_TOKEN		= 0x0700, 
250
	GL_PASS_THROUGH_TOKEN		= 0x0700, 
251
 
251
 
252
	/* Fog */
252
	/* Fog */
253
	GL_FOG				= 0x0B60, 
253
	GL_FOG				= 0x0B60, 
254
	GL_FOG_MODE			= 0x0B65, 
254
	GL_FOG_MODE			= 0x0B65, 
255
	GL_FOG_DENSITY			= 0x0B62, 
255
	GL_FOG_DENSITY			= 0x0B62, 
256
	GL_FOG_COLOR			= 0x0B66, 
256
	GL_FOG_COLOR			= 0x0B66, 
257
	GL_FOG_INDEX			= 0x0B61, 
257
	GL_FOG_INDEX			= 0x0B61, 
258
	GL_FOG_START			= 0x0B63, 
258
	GL_FOG_START			= 0x0B63, 
259
	GL_FOG_END			= 0x0B64, 
259
	GL_FOG_END			= 0x0B64, 
260
	GL_LINEAR			= 0x2601, 
260
	GL_LINEAR			= 0x2601, 
261
	GL_EXP				= 0x0800, 
261
	GL_EXP				= 0x0800, 
262
	GL_EXP2				= 0x0801, 
262
	GL_EXP2				= 0x0801, 
263
 
263
 
264
	/* Logic Ops */
264
	/* Logic Ops */
265
	GL_LOGIC_OP			= 0x0BF1, 
265
	GL_LOGIC_OP			= 0x0BF1, 
266
	GL_LOGIC_OP_MODE		= 0x0BF0, 
266
	GL_LOGIC_OP_MODE		= 0x0BF0, 
267
	GL_CLEAR			= 0x1500, 
267
	GL_CLEAR			= 0x1500, 
268
	GL_SET				= 0x150F, 
268
	GL_SET				= 0x150F, 
269
	GL_COPY				= 0x1503, 
269
	GL_COPY				= 0x1503, 
270
	GL_COPY_INVERTED		= 0x150C, 
270
	GL_COPY_INVERTED		= 0x150C, 
271
	GL_NOOP				= 0x1505, 
271
	GL_NOOP				= 0x1505, 
272
	GL_INVERT			= 0x150A, 
272
	GL_INVERT			= 0x150A, 
273
	GL_AND				= 0x1501, 
273
	GL_AND				= 0x1501, 
274
	GL_NAND				= 0x150E, 
274
	GL_NAND				= 0x150E, 
275
	GL_OR				= 0x1507, 
275
	GL_OR				= 0x1507, 
276
	GL_NOR				= 0x1508, 
276
	GL_NOR				= 0x1508, 
277
	GL_XOR				= 0x1506, 
277
	GL_XOR				= 0x1506, 
278
	GL_EQUIV			= 0x1509, 
278
	GL_EQUIV			= 0x1509, 
279
	GL_AND_REVERSE			= 0x1502, 
279
	GL_AND_REVERSE			= 0x1502, 
280
	GL_AND_INVERTED			= 0x1504, 
280
	GL_AND_INVERTED			= 0x1504, 
281
	GL_OR_REVERSE			= 0x150B, 
281
	GL_OR_REVERSE			= 0x150B, 
282
	GL_OR_INVERTED			= 0x150D, 
282
	GL_OR_INVERTED			= 0x150D, 
283
 
283
 
284
	/* Stencil */
284
	/* Stencil */
285
	GL_STENCIL_TEST			= 0x0B90, 
285
	GL_STENCIL_TEST			= 0x0B90, 
286
	GL_STENCIL_WRITEMASK		= 0x0B98, 
286
	GL_STENCIL_WRITEMASK		= 0x0B98, 
287
	GL_STENCIL_BITS			= 0x0D57, 
287
	GL_STENCIL_BITS			= 0x0D57, 
288
	GL_STENCIL_FUNC			= 0x0B92, 
288
	GL_STENCIL_FUNC			= 0x0B92, 
289
	GL_STENCIL_VALUE_MASK		= 0x0B93, 
289
	GL_STENCIL_VALUE_MASK		= 0x0B93, 
290
	GL_STENCIL_REF			= 0x0B97, 
290
	GL_STENCIL_REF			= 0x0B97, 
291
	GL_STENCIL_FAIL			= 0x0B94, 
291
	GL_STENCIL_FAIL			= 0x0B94, 
292
	GL_STENCIL_PASS_DEPTH_PASS	= 0x0B96, 
292
	GL_STENCIL_PASS_DEPTH_PASS	= 0x0B96, 
293
	GL_STENCIL_PASS_DEPTH_FAIL	= 0x0B95, 
293
	GL_STENCIL_PASS_DEPTH_FAIL	= 0x0B95, 
294
	GL_STENCIL_CLEAR_VALUE		= 0x0B91, 
294
	GL_STENCIL_CLEAR_VALUE		= 0x0B91, 
295
	GL_STENCIL_INDEX		= 0x1901, 
295
	GL_STENCIL_INDEX		= 0x1901, 
296
	GL_KEEP				= 0x1E00, 
296
	GL_KEEP				= 0x1E00, 
297
	GL_REPLACE			= 0x1E01, 
297
	GL_REPLACE			= 0x1E01, 
298
	GL_INCR				= 0x1E02, 
298
	GL_INCR				= 0x1E02, 
299
	GL_DECR				= 0x1E03, 
299
	GL_DECR				= 0x1E03, 
300
 
300
 
301
	/* Buffers, Pixel Drawing/Reading */
301
	/* Buffers, Pixel Drawing/Reading */
302
	GL_NONE				= 0, 
302
	GL_NONE				= 0, 
303
	GL_LEFT				= 0x0406, 
303
	GL_LEFT				= 0x0406, 
304
	GL_RIGHT			= 0x0407, 
304
	GL_RIGHT			= 0x0407, 
305
	/*GL_FRONT			= 0x0404, */
305
	/*GL_FRONT			= 0x0404, */
306
	/*GL_BACK			= 0x0405, */
306
	/*GL_BACK			= 0x0405, */
307
	/*GL_FRONT_AND_BACK		= 0x0408, */
307
	/*GL_FRONT_AND_BACK		= 0x0408, */
308
	GL_FRONT_LEFT			= 0x0400, 
308
	GL_FRONT_LEFT			= 0x0400, 
309
	GL_FRONT_RIGHT			= 0x0401, 
309
	GL_FRONT_RIGHT			= 0x0401, 
310
	GL_BACK_LEFT			= 0x0402, 
310
	GL_BACK_LEFT			= 0x0402, 
311
	GL_BACK_RIGHT			= 0x0403, 
311
	GL_BACK_RIGHT			= 0x0403, 
312
	GL_AUX0				= 0x0409, 
312
	GL_AUX0				= 0x0409, 
313
	GL_AUX1				= 0x040A, 
313
	GL_AUX1				= 0x040A, 
314
	GL_AUX2				= 0x040B, 
314
	GL_AUX2				= 0x040B, 
315
	GL_AUX3				= 0x040C, 
315
	GL_AUX3				= 0x040C, 
316
	GL_COLOR_INDEX			= 0x1900, 
316
	GL_COLOR_INDEX			= 0x1900, 
317
	GL_RED				= 0x1903, 
317
	GL_RED				= 0x1903, 
318
	GL_GREEN			= 0x1904, 
318
	GL_GREEN			= 0x1904, 
319
	GL_BLUE				= 0x1905, 
319
	GL_BLUE				= 0x1905, 
320
	GL_ALPHA			= 0x1906, 
320
	GL_ALPHA			= 0x1906, 
321
	GL_LUMINANCE			= 0x1909, 
321
	GL_LUMINANCE			= 0x1909, 
322
	GL_LUMINANCE_ALPHA		= 0x190A, 
322
	GL_LUMINANCE_ALPHA		= 0x190A, 
323
	GL_ALPHA_BITS			= 0x0D55, 
323
	GL_ALPHA_BITS			= 0x0D55, 
324
	GL_RED_BITS			= 0x0D52, 
324
	GL_RED_BITS			= 0x0D52, 
325
	GL_GREEN_BITS			= 0x0D53, 
325
	GL_GREEN_BITS			= 0x0D53, 
326
	GL_BLUE_BITS			= 0x0D54, 
326
	GL_BLUE_BITS			= 0x0D54, 
327
	GL_INDEX_BITS			= 0x0D51, 
327
	GL_INDEX_BITS			= 0x0D51, 
328
	GL_SUBPIXEL_BITS		= 0x0D50, 
328
	GL_SUBPIXEL_BITS		= 0x0D50, 
329
	GL_AUX_BUFFERS			= 0x0C00, 
329
	GL_AUX_BUFFERS			= 0x0C00, 
330
	GL_READ_BUFFER			= 0x0C02, 
330
	GL_READ_BUFFER			= 0x0C02, 
331
	GL_DRAW_BUFFER			= 0x0C01, 
331
	GL_DRAW_BUFFER			= 0x0C01, 
332
	GL_DOUBLEBUFFER			= 0x0C32, 
332
	GL_DOUBLEBUFFER			= 0x0C32, 
333
	GL_STEREO			= 0x0C33, 
333
	GL_STEREO			= 0x0C33, 
334
	GL_BITMAP			= 0x1A00, 
334
	GL_BITMAP			= 0x1A00, 
335
	GL_COLOR			= 0x1800, 
335
	GL_COLOR			= 0x1800, 
336
	GL_DEPTH			= 0x1801, 
336
	GL_DEPTH			= 0x1801, 
337
	GL_STENCIL			= 0x1802, 
337
	GL_STENCIL			= 0x1802, 
338
	GL_DITHER			= 0x0BD0, 
338
	GL_DITHER			= 0x0BD0, 
339
	GL_RGB				= 0x1907, 
339
	GL_RGB				= 0x1907, 
340
	GL_RGBA				= 0x1908, 
340
	GL_RGBA				= 0x1908, 
341
 
341
 
342
	/* Implementation limits */
342
	/* Implementation limits */
343
	GL_MAX_LIST_NESTING		= 0x0B31, 
343
	GL_MAX_LIST_NESTING		= 0x0B31, 
344
	GL_MAX_ATTRIB_STACK_DEPTH	= 0x0D35, 
344
	GL_MAX_ATTRIB_STACK_DEPTH	= 0x0D35, 
345
	GL_MAX_MODELVIEW_STACK_DEPTH	= 0x0D36, 
345
	GL_MAX_MODELVIEW_STACK_DEPTH	= 0x0D36, 
346
	GL_MAX_NAME_STACK_DEPTH		= 0x0D37, 
346
	GL_MAX_NAME_STACK_DEPTH		= 0x0D37, 
347
	GL_MAX_PROJECTION_STACK_DEPTH	= 0x0D38, 
347
	GL_MAX_PROJECTION_STACK_DEPTH	= 0x0D38, 
348
	GL_MAX_TEXTURE_STACK_DEPTH	= 0x0D39, 
348
	GL_MAX_TEXTURE_STACK_DEPTH	= 0x0D39, 
349
	GL_MAX_EVAL_ORDER		= 0x0D30, 
349
	GL_MAX_EVAL_ORDER		= 0x0D30, 
350
	GL_MAX_LIGHTS			= 0x0D31, 
350
	GL_MAX_LIGHTS			= 0x0D31, 
351
	GL_MAX_CLIP_PLANES		= 0x0D32, 
351
	GL_MAX_CLIP_PLANES		= 0x0D32, 
352
	GL_MAX_TEXTURE_SIZE		= 0x0D33, 
352
	GL_MAX_TEXTURE_SIZE		= 0x0D33, 
353
	GL_MAX_PIXEL_MAP_TABLE		= 0x0D34, 
353
	GL_MAX_PIXEL_MAP_TABLE		= 0x0D34, 
354
	GL_MAX_VIEWPORT_DIMS		= 0x0D3A, 
354
	GL_MAX_VIEWPORT_DIMS		= 0x0D3A, 
355
	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, 
355
	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, 
356
 
356
 
357
	/* Gets */
357
	/* Gets */
358
	GL_ATTRIB_STACK_DEPTH		= 0x0BB0, 
358
	GL_ATTRIB_STACK_DEPTH		= 0x0BB0, 
359
	GL_COLOR_CLEAR_VALUE		= 0x0C22, 
359
	GL_COLOR_CLEAR_VALUE		= 0x0C22, 
360
	GL_COLOR_WRITEMASK		= 0x0C23, 
360
	GL_COLOR_WRITEMASK		= 0x0C23, 
361
	GL_CURRENT_INDEX		= 0x0B01, 
361
	GL_CURRENT_INDEX		= 0x0B01, 
362
	GL_CURRENT_COLOR		= 0x0B00, 
362
	GL_CURRENT_COLOR		= 0x0B00, 
363
	GL_CURRENT_NORMAL		= 0x0B02, 
363
	GL_CURRENT_NORMAL		= 0x0B02, 
364
	GL_CURRENT_RASTER_COLOR		= 0x0B04, 
364
	GL_CURRENT_RASTER_COLOR		= 0x0B04, 
365
	GL_CURRENT_RASTER_DISTANCE	= 0x0B09, 
365
	GL_CURRENT_RASTER_DISTANCE	= 0x0B09, 
366
	GL_CURRENT_RASTER_INDEX		= 0x0B05, 
366
	GL_CURRENT_RASTER_INDEX		= 0x0B05, 
367
	GL_CURRENT_RASTER_POSITION	= 0x0B07, 
367
	GL_CURRENT_RASTER_POSITION	= 0x0B07, 
368
	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, 
368
	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, 
369
	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, 
369
	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, 
370
	GL_CURRENT_TEXTURE_COORDS	= 0x0B03, 
370
	GL_CURRENT_TEXTURE_COORDS	= 0x0B03, 
371
	GL_INDEX_CLEAR_VALUE		= 0x0C20, 
371
	GL_INDEX_CLEAR_VALUE		= 0x0C20, 
372
	GL_INDEX_MODE			= 0x0C30, 
372
	GL_INDEX_MODE			= 0x0C30, 
373
	GL_INDEX_WRITEMASK		= 0x0C21, 
373
	GL_INDEX_WRITEMASK		= 0x0C21, 
374
	GL_MODELVIEW_MATRIX		= 0x0BA6, 
374
	GL_MODELVIEW_MATRIX		= 0x0BA6, 
375
	GL_MODELVIEW_STACK_DEPTH	= 0x0BA3, 
375
	GL_MODELVIEW_STACK_DEPTH	= 0x0BA3, 
376
	GL_NAME_STACK_DEPTH		= 0x0D70, 
376
	GL_NAME_STACK_DEPTH		= 0x0D70, 
377
	GL_PROJECTION_MATRIX		= 0x0BA7, 
377
	GL_PROJECTION_MATRIX		= 0x0BA7, 
378
	GL_PROJECTION_STACK_DEPTH	= 0x0BA4, 
378
	GL_PROJECTION_STACK_DEPTH	= 0x0BA4, 
379
	GL_RENDER_MODE			= 0x0C40, 
379
	GL_RENDER_MODE			= 0x0C40, 
380
	GL_RGBA_MODE			= 0x0C31, 
380
	GL_RGBA_MODE			= 0x0C31, 
381
	GL_TEXTURE_MATRIX		= 0x0BA8, 
381
	GL_TEXTURE_MATRIX		= 0x0BA8, 
382
	GL_TEXTURE_STACK_DEPTH		= 0x0BA5, 
382
	GL_TEXTURE_STACK_DEPTH		= 0x0BA5, 
383
	GL_VIEWPORT			= 0x0BA2, 
383
	GL_VIEWPORT			= 0x0BA2, 
384
 
384
 
385
 
385
 
386
	/* Evaluators */
386
	/* Evaluators */
387
	GL_AUTO_NORMAL			= 0x0D80, 
387
	GL_AUTO_NORMAL			= 0x0D80, 
388
	GL_MAP1_COLOR_4			= 0x0D90, 
388
	GL_MAP1_COLOR_4			= 0x0D90, 
389
	GL_MAP1_GRID_DOMAIN		= 0x0DD0, 
389
	GL_MAP1_GRID_DOMAIN		= 0x0DD0, 
390
	GL_MAP1_GRID_SEGMENTS		= 0x0DD1, 
390
	GL_MAP1_GRID_SEGMENTS		= 0x0DD1, 
391
	GL_MAP1_INDEX			= 0x0D91, 
391
	GL_MAP1_INDEX			= 0x0D91, 
392
	GL_MAP1_NORMAL			= 0x0D92, 
392
	GL_MAP1_NORMAL			= 0x0D92, 
393
	GL_MAP1_TEXTURE_COORD_1		= 0x0D93, 
393
	GL_MAP1_TEXTURE_COORD_1		= 0x0D93, 
394
	GL_MAP1_TEXTURE_COORD_2		= 0x0D94, 
394
	GL_MAP1_TEXTURE_COORD_2		= 0x0D94, 
395
	GL_MAP1_TEXTURE_COORD_3		= 0x0D95, 
395
	GL_MAP1_TEXTURE_COORD_3		= 0x0D95, 
396
	GL_MAP1_TEXTURE_COORD_4		= 0x0D96, 
396
	GL_MAP1_TEXTURE_COORD_4		= 0x0D96, 
397
	GL_MAP1_VERTEX_3		= 0x0D97, 
397
	GL_MAP1_VERTEX_3		= 0x0D97, 
398
	GL_MAP1_VERTEX_4		= 0x0D98, 
398
	GL_MAP1_VERTEX_4		= 0x0D98, 
399
	GL_MAP2_COLOR_4			= 0x0DB0, 
399
	GL_MAP2_COLOR_4			= 0x0DB0, 
400
	GL_MAP2_GRID_DOMAIN		= 0x0DD2, 
400
	GL_MAP2_GRID_DOMAIN		= 0x0DD2, 
401
	GL_MAP2_GRID_SEGMENTS		= 0x0DD3, 
401
	GL_MAP2_GRID_SEGMENTS		= 0x0DD3, 
402
	GL_MAP2_INDEX			= 0x0DB1, 
402
	GL_MAP2_INDEX			= 0x0DB1, 
403
	GL_MAP2_NORMAL			= 0x0DB2, 
403
	GL_MAP2_NORMAL			= 0x0DB2, 
404
	GL_MAP2_TEXTURE_COORD_1		= 0x0DB3, 
404
	GL_MAP2_TEXTURE_COORD_1		= 0x0DB3, 
405
	GL_MAP2_TEXTURE_COORD_2		= 0x0DB4, 
405
	GL_MAP2_TEXTURE_COORD_2		= 0x0DB4, 
406
	GL_MAP2_TEXTURE_COORD_3		= 0x0DB5, 
406
	GL_MAP2_TEXTURE_COORD_3		= 0x0DB5, 
407
	GL_MAP2_TEXTURE_COORD_4		= 0x0DB6, 
407
	GL_MAP2_TEXTURE_COORD_4		= 0x0DB6, 
408
	GL_MAP2_VERTEX_3		= 0x0DB7, 
408
	GL_MAP2_VERTEX_3		= 0x0DB7, 
409
	GL_MAP2_VERTEX_4		= 0x0DB8, 
409
	GL_MAP2_VERTEX_4		= 0x0DB8, 
410
	GL_COEFF			= 0x0A00, 
410
	GL_COEFF			= 0x0A00, 
411
	GL_DOMAIN			= 0x0A02, 
411
	GL_DOMAIN			= 0x0A02, 
412
	GL_ORDER			= 0x0A01, 
412
	GL_ORDER			= 0x0A01, 
413
 
413
 
414
	/* Hints */
414
	/* Hints */
415
	GL_FOG_HINT			= 0x0C54, 
415
	GL_FOG_HINT			= 0x0C54, 
416
	GL_LINE_SMOOTH_HINT		= 0x0C52, 
416
	GL_LINE_SMOOTH_HINT		= 0x0C52, 
417
	GL_PERSPECTIVE_CORRECTION_HINT	= 0x0C50, 
417
	GL_PERSPECTIVE_CORRECTION_HINT	= 0x0C50, 
418
	GL_POINT_SMOOTH_HINT		= 0x0C51, 
418
	GL_POINT_SMOOTH_HINT		= 0x0C51, 
419
	GL_POLYGON_SMOOTH_HINT		= 0x0C53, 
419
	GL_POLYGON_SMOOTH_HINT		= 0x0C53, 
420
	GL_DONT_CARE			= 0x1100, 
420
	GL_DONT_CARE			= 0x1100, 
421
	GL_FASTEST			= 0x1101, 
421
	GL_FASTEST			= 0x1101, 
422
	GL_NICEST			= 0x1102, 
422
	GL_NICEST			= 0x1102, 
423
 
423
 
424
	/* Scissor box */
424
	/* Scissor box */
425
	GL_SCISSOR_TEST			= 0x0C11, 
425
	GL_SCISSOR_TEST			= 0x0C11, 
426
	GL_SCISSOR_BOX			= 0x0C10, 
426
	GL_SCISSOR_BOX			= 0x0C10, 
427
 
427
 
428
	/* Pixel Mode / Transfer */
428
	/* Pixel Mode / Transfer */
429
	GL_MAP_COLOR			= 0x0D10, 
429
	GL_MAP_COLOR			= 0x0D10, 
430
	GL_MAP_STENCIL			= 0x0D11, 
430
	GL_MAP_STENCIL			= 0x0D11, 
431
	GL_INDEX_SHIFT			= 0x0D12, 
431
	GL_INDEX_SHIFT			= 0x0D12, 
432
	GL_INDEX_OFFSET			= 0x0D13, 
432
	GL_INDEX_OFFSET			= 0x0D13, 
433
	GL_RED_SCALE			= 0x0D14, 
433
	GL_RED_SCALE			= 0x0D14, 
434
	GL_RED_BIAS			= 0x0D15, 
434
	GL_RED_BIAS			= 0x0D15, 
435
	GL_GREEN_SCALE			= 0x0D18, 
435
	GL_GREEN_SCALE			= 0x0D18, 
436
	GL_GREEN_BIAS			= 0x0D19, 
436
	GL_GREEN_BIAS			= 0x0D19, 
437
	GL_BLUE_SCALE			= 0x0D1A, 
437
	GL_BLUE_SCALE			= 0x0D1A, 
438
	GL_BLUE_BIAS			= 0x0D1B, 
438
	GL_BLUE_BIAS			= 0x0D1B, 
439
	GL_ALPHA_SCALE			= 0x0D1C, 
439
	GL_ALPHA_SCALE			= 0x0D1C, 
440
	GL_ALPHA_BIAS			= 0x0D1D, 
440
	GL_ALPHA_BIAS			= 0x0D1D, 
441
	GL_DEPTH_SCALE			= 0x0D1E, 
441
	GL_DEPTH_SCALE			= 0x0D1E, 
442
	GL_DEPTH_BIAS			= 0x0D1F, 
442
	GL_DEPTH_BIAS			= 0x0D1F, 
443
	GL_PIXEL_MAP_S_TO_S_SIZE	= 0x0CB1, 
443
	GL_PIXEL_MAP_S_TO_S_SIZE	= 0x0CB1, 
444
	GL_PIXEL_MAP_I_TO_I_SIZE	= 0x0CB0, 
444
	GL_PIXEL_MAP_I_TO_I_SIZE	= 0x0CB0, 
445
	GL_PIXEL_MAP_I_TO_R_SIZE	= 0x0CB2, 
445
	GL_PIXEL_MAP_I_TO_R_SIZE	= 0x0CB2, 
446
	GL_PIXEL_MAP_I_TO_G_SIZE	= 0x0CB3, 
446
	GL_PIXEL_MAP_I_TO_G_SIZE	= 0x0CB3, 
447
	GL_PIXEL_MAP_I_TO_B_SIZE	= 0x0CB4, 
447
	GL_PIXEL_MAP_I_TO_B_SIZE	= 0x0CB4, 
448
	GL_PIXEL_MAP_I_TO_A_SIZE	= 0x0CB5, 
448
	GL_PIXEL_MAP_I_TO_A_SIZE	= 0x0CB5, 
449
	GL_PIXEL_MAP_R_TO_R_SIZE	= 0x0CB6, 
449
	GL_PIXEL_MAP_R_TO_R_SIZE	= 0x0CB6, 
450
	GL_PIXEL_MAP_G_TO_G_SIZE	= 0x0CB7, 
450
	GL_PIXEL_MAP_G_TO_G_SIZE	= 0x0CB7, 
451
	GL_PIXEL_MAP_B_TO_B_SIZE	= 0x0CB8, 
451
	GL_PIXEL_MAP_B_TO_B_SIZE	= 0x0CB8, 
452
	GL_PIXEL_MAP_A_TO_A_SIZE	= 0x0CB9, 
452
	GL_PIXEL_MAP_A_TO_A_SIZE	= 0x0CB9, 
453
	GL_PIXEL_MAP_S_TO_S		= 0x0C71, 
453
	GL_PIXEL_MAP_S_TO_S		= 0x0C71, 
454
	GL_PIXEL_MAP_I_TO_I		= 0x0C70, 
454
	GL_PIXEL_MAP_I_TO_I		= 0x0C70, 
455
	GL_PIXEL_MAP_I_TO_R		= 0x0C72, 
455
	GL_PIXEL_MAP_I_TO_R		= 0x0C72, 
456
	GL_PIXEL_MAP_I_TO_G		= 0x0C73, 
456
	GL_PIXEL_MAP_I_TO_G		= 0x0C73, 
457
	GL_PIXEL_MAP_I_TO_B		= 0x0C74, 
457
	GL_PIXEL_MAP_I_TO_B		= 0x0C74, 
458
	GL_PIXEL_MAP_I_TO_A		= 0x0C75, 
458
	GL_PIXEL_MAP_I_TO_A		= 0x0C75, 
459
	GL_PIXEL_MAP_R_TO_R		= 0x0C76, 
459
	GL_PIXEL_MAP_R_TO_R		= 0x0C76, 
460
	GL_PIXEL_MAP_G_TO_G		= 0x0C77, 
460
	GL_PIXEL_MAP_G_TO_G		= 0x0C77, 
461
	GL_PIXEL_MAP_B_TO_B		= 0x0C78, 
461
	GL_PIXEL_MAP_B_TO_B		= 0x0C78, 
462
	GL_PIXEL_MAP_A_TO_A		= 0x0C79, 
462
	GL_PIXEL_MAP_A_TO_A		= 0x0C79, 
463
	GL_PACK_ALIGNMENT		= 0x0D05, 
463
	GL_PACK_ALIGNMENT		= 0x0D05, 
464
	GL_PACK_LSB_FIRST		= 0x0D01, 
464
	GL_PACK_LSB_FIRST		= 0x0D01, 
465
	GL_PACK_ROW_LENGTH		= 0x0D02, 
465
	GL_PACK_ROW_LENGTH		= 0x0D02, 
466
	GL_PACK_SKIP_PIXELS		= 0x0D04, 
466
	GL_PACK_SKIP_PIXELS		= 0x0D04, 
467
	GL_PACK_SKIP_ROWS		= 0x0D03, 
467
	GL_PACK_SKIP_ROWS		= 0x0D03, 
468
	GL_PACK_SWAP_BYTES		= 0x0D00, 
468
	GL_PACK_SWAP_BYTES		= 0x0D00, 
469
	GL_UNPACK_ALIGNMENT		= 0x0CF5, 
469
	GL_UNPACK_ALIGNMENT		= 0x0CF5, 
470
	GL_UNPACK_LSB_FIRST		= 0x0CF1, 
470
	GL_UNPACK_LSB_FIRST		= 0x0CF1, 
471
	GL_UNPACK_ROW_LENGTH		= 0x0CF2, 
471
	GL_UNPACK_ROW_LENGTH		= 0x0CF2, 
472
	GL_UNPACK_SKIP_PIXELS		= 0x0CF4, 
472
	GL_UNPACK_SKIP_PIXELS		= 0x0CF4, 
473
	GL_UNPACK_SKIP_ROWS		= 0x0CF3, 
473
	GL_UNPACK_SKIP_ROWS		= 0x0CF3, 
474
	GL_UNPACK_SWAP_BYTES		= 0x0CF0, 
474
	GL_UNPACK_SWAP_BYTES		= 0x0CF0, 
475
	GL_ZOOM_X			= 0x0D16, 
475
	GL_ZOOM_X			= 0x0D16, 
476
	GL_ZOOM_Y			= 0x0D17, 
476
	GL_ZOOM_Y			= 0x0D17, 
477
 
477
 
478
	/* Texture mapping */
478
	/* Texture mapping */
479
	GL_TEXTURE_ENV			= 0x2300, 
479
	GL_TEXTURE_ENV			= 0x2300, 
480
	GL_TEXTURE_ENV_MODE		= 0x2200, 
480
	GL_TEXTURE_ENV_MODE		= 0x2200, 
481
	GL_TEXTURE_1D			= 0x0DE0, 
481
	GL_TEXTURE_1D			= 0x0DE0, 
482
	GL_TEXTURE_2D			= 0x0DE1, 
482
	GL_TEXTURE_2D			= 0x0DE1, 
483
	GL_TEXTURE_WRAP_S		= 0x2802, 
483
	GL_TEXTURE_WRAP_S		= 0x2802, 
484
	GL_TEXTURE_WRAP_T		= 0x2803, 
484
	GL_TEXTURE_WRAP_T		= 0x2803, 
485
	GL_TEXTURE_MAG_FILTER		= 0x2800, 
485
	GL_TEXTURE_MAG_FILTER		= 0x2800, 
486
	GL_TEXTURE_MIN_FILTER		= 0x2801, 
486
	GL_TEXTURE_MIN_FILTER		= 0x2801, 
487
	GL_TEXTURE_ENV_COLOR		= 0x2201, 
487
	GL_TEXTURE_ENV_COLOR		= 0x2201, 
488
	GL_TEXTURE_GEN_S		= 0x0C60, 
488
	GL_TEXTURE_GEN_S		= 0x0C60, 
489
	GL_TEXTURE_GEN_T		= 0x0C61, 
489
	GL_TEXTURE_GEN_T		= 0x0C61, 
490
	GL_TEXTURE_GEN_MODE		= 0x2500, 
490
	GL_TEXTURE_GEN_MODE		= 0x2500, 
491
	GL_TEXTURE_BORDER_COLOR		= 0x1004, 
491
	GL_TEXTURE_BORDER_COLOR		= 0x1004, 
492
	GL_TEXTURE_WIDTH		= 0x1000, 
492
	GL_TEXTURE_WIDTH		= 0x1000, 
493
	GL_TEXTURE_HEIGHT		= 0x1001, 
493
	GL_TEXTURE_HEIGHT		= 0x1001, 
494
	GL_TEXTURE_BORDER		= 0x1005, 
494
	GL_TEXTURE_BORDER		= 0x1005, 
495
	GL_TEXTURE_COMPONENTS		= 0x1003, 
495
	GL_TEXTURE_COMPONENTS		= 0x1003, 
496
	GL_NEAREST_MIPMAP_NEAREST	= 0x2700, 
496
	GL_NEAREST_MIPMAP_NEAREST	= 0x2700, 
497
	GL_NEAREST_MIPMAP_LINEAR	= 0x2702, 
497
	GL_NEAREST_MIPMAP_LINEAR	= 0x2702, 
498
	GL_LINEAR_MIPMAP_NEAREST	= 0x2701, 
498
	GL_LINEAR_MIPMAP_NEAREST	= 0x2701, 
499
	GL_LINEAR_MIPMAP_LINEAR		= 0x2703, 
499
	GL_LINEAR_MIPMAP_LINEAR		= 0x2703, 
500
	GL_OBJECT_LINEAR		= 0x2401, 
500
	GL_OBJECT_LINEAR		= 0x2401, 
501
	GL_OBJECT_PLANE			= 0x2501, 
501
	GL_OBJECT_PLANE			= 0x2501, 
502
	GL_EYE_LINEAR			= 0x2400, 
502
	GL_EYE_LINEAR			= 0x2400, 
503
	GL_EYE_PLANE			= 0x2502, 
503
	GL_EYE_PLANE			= 0x2502, 
504
	GL_SPHERE_MAP			= 0x2402, 
504
	GL_SPHERE_MAP			= 0x2402, 
505
	GL_DECAL			= 0x2101, 
505
	GL_DECAL			= 0x2101, 
506
	GL_MODULATE			= 0x2100, 
506
	GL_MODULATE			= 0x2100, 
507
	GL_NEAREST			= 0x2600, 
507
	GL_NEAREST			= 0x2600, 
508
	GL_REPEAT			= 0x2901, 
508
	GL_REPEAT			= 0x2901, 
509
	GL_CLAMP			= 0x2900, 
509
	GL_CLAMP			= 0x2900, 
510
	GL_S				= 0x2000, 
510
	GL_S				= 0x2000, 
511
	GL_T				= 0x2001, 
511
	GL_T				= 0x2001, 
512
	GL_R				= 0x2002, 
512
	GL_R				= 0x2002, 
513
	GL_Q				= 0x2003, 
513
	GL_Q				= 0x2003, 
514
	GL_TEXTURE_GEN_R		= 0x0C62, 
514
	GL_TEXTURE_GEN_R		= 0x0C62, 
515
	GL_TEXTURE_GEN_Q		= 0x0C63, 
515
	GL_TEXTURE_GEN_Q		= 0x0C63, 
516
 
516
 
517
	GL_PROXY_TEXTURE_1D		= 0x8063, 
517
	GL_PROXY_TEXTURE_1D		= 0x8063, 
518
	GL_PROXY_TEXTURE_2D		= 0x8064, 
518
	GL_PROXY_TEXTURE_2D		= 0x8064, 
519
	GL_TEXTURE_PRIORITY		= 0x8066, 
519
	GL_TEXTURE_PRIORITY		= 0x8066, 
520
	GL_TEXTURE_RESIDENT		= 0x8067, 
520
	GL_TEXTURE_RESIDENT		= 0x8067, 
521
	GL_TEXTURE_1D_BINDING		= 0x8068, 
521
	GL_TEXTURE_1D_BINDING		= 0x8068, 
522
	GL_TEXTURE_2D_BINDING		= 0x8069, 
522
	GL_TEXTURE_2D_BINDING		= 0x8069, 
523
 
523
 
524
	/* Internal texture formats */
524
	/* Internal texture formats */
525
	GL_ALPHA4			= 0x803B, 
525
	GL_ALPHA4			= 0x803B, 
526
	GL_ALPHA8			= 0x803C, 
526
	GL_ALPHA8			= 0x803C, 
527
	GL_ALPHA12			= 0x803D, 
527
	GL_ALPHA12			= 0x803D, 
528
	GL_ALPHA16			= 0x803E, 
528
	GL_ALPHA16			= 0x803E, 
529
	GL_LUMINANCE4			= 0x803F, 
529
	GL_LUMINANCE4			= 0x803F, 
530
	GL_LUMINANCE8			= 0x8040, 
530
	GL_LUMINANCE8			= 0x8040, 
531
	GL_LUMINANCE12			= 0x8041, 
531
	GL_LUMINANCE12			= 0x8041, 
532
	GL_LUMINANCE16			= 0x8042, 
532
	GL_LUMINANCE16			= 0x8042, 
533
	GL_LUMINANCE4_ALPHA4		= 0x8043, 
533
	GL_LUMINANCE4_ALPHA4		= 0x8043, 
534
	GL_LUMINANCE6_ALPHA2		= 0x8044, 
534
	GL_LUMINANCE6_ALPHA2		= 0x8044, 
535
	GL_LUMINANCE8_ALPHA8		= 0x8045, 
535
	GL_LUMINANCE8_ALPHA8		= 0x8045, 
536
	GL_LUMINANCE12_ALPHA4		= 0x8046, 
536
	GL_LUMINANCE12_ALPHA4		= 0x8046, 
537
	GL_LUMINANCE12_ALPHA12		= 0x8047, 
537
	GL_LUMINANCE12_ALPHA12		= 0x8047, 
538
	GL_LUMINANCE16_ALPHA16		= 0x8048, 
538
	GL_LUMINANCE16_ALPHA16		= 0x8048, 
539
	GL_INTENSITY			= 0x8049, 
539
	GL_INTENSITY			= 0x8049, 
540
	GL_INTENSITY4			= 0x804A, 
540
	GL_INTENSITY4			= 0x804A, 
541
	GL_INTENSITY8			= 0x804B, 
541
	GL_INTENSITY8			= 0x804B, 
542
	GL_INTENSITY12			= 0x804C, 
542
	GL_INTENSITY12			= 0x804C, 
543
	GL_INTENSITY16			= 0x804D, 
543
	GL_INTENSITY16			= 0x804D, 
544
	GL_R3_G3_B2			= 0x2A10, 
544
	GL_R3_G3_B2			= 0x2A10, 
545
	GL_RGB4				= 0x804F, 
545
	GL_RGB4				= 0x804F, 
546
	GL_RGB5				= 0x8050, 
546
	GL_RGB5				= 0x8050, 
547
	GL_RGB8				= 0x8051, 
547
	GL_RGB8				= 0x8051, 
548
	GL_RGB10			= 0x8052, 
548
	GL_RGB10			= 0x8052, 
549
	GL_RGB12			= 0x8053, 
549
	GL_RGB12			= 0x8053, 
550
	GL_RGB16			= 0x8054, 
550
	GL_RGB16			= 0x8054, 
551
	GL_RGBA2			= 0x8055, 
551
	GL_RGBA2			= 0x8055, 
552
	GL_RGBA4			= 0x8056, 
552
	GL_RGBA4			= 0x8056, 
553
	GL_RGB5_A1			= 0x8057, 
553
	GL_RGB5_A1			= 0x8057, 
554
	GL_RGBA8			= 0x8058, 
554
	GL_RGBA8			= 0x8058, 
555
	GL_RGB10_A2			= 0x8059, 
555
	GL_RGB10_A2			= 0x8059, 
556
	GL_RGBA12			= 0x805A, 
556
	GL_RGBA12			= 0x805A, 
557
	GL_RGBA16			= 0x805B, 
557
	GL_RGBA16			= 0x805B, 
558
 
558
 
559
	/* Utility */
559
	/* Utility */
560
	GL_VENDOR			= 0x1F00, 
560
	GL_VENDOR			= 0x1F00, 
561
	GL_RENDERER			= 0x1F01, 
561
	GL_RENDERER			= 0x1F01, 
562
	GL_VERSION			= 0x1F02, 
562
	GL_VERSION			= 0x1F02, 
563
	GL_EXTENSIONS			= 0x1F03, 
563
	GL_EXTENSIONS			= 0x1F03, 
564
 
564
 
565
	/* Errors */
565
	/* Errors */
566
	GL_INVALID_VALUE		= 0x0501, 
566
	GL_INVALID_VALUE		= 0x0501, 
567
	GL_INVALID_ENUM			= 0x0500, 
567
	GL_INVALID_ENUM			= 0x0500, 
568
	GL_INVALID_OPERATION		= 0x0502, 
568
	GL_INVALID_OPERATION		= 0x0502, 
569
	GL_STACK_OVERFLOW		= 0x0503, 
569
	GL_STACK_OVERFLOW		= 0x0503, 
570
	GL_STACK_UNDERFLOW		= 0x0504, 
570
	GL_STACK_UNDERFLOW		= 0x0504, 
571
	GL_OUT_OF_MEMORY		= 0x0505, 
571
	GL_OUT_OF_MEMORY		= 0x0505, 
572
 
572
 
573
	/*
573
	/*
574
	 * 1.0 Extensions
574
	 * 1.0 Extensions
575
	 */
575
	 */
576
 /* GL_EXT_blend_minmax and GL_EXT_blend_color */
576
 /* GL_EXT_blend_minmax and GL_EXT_blend_color */
577
	GL_CONSTANT_COLOR_EXT		= 0x8001, 
577
	GL_CONSTANT_COLOR_EXT		= 0x8001, 
578
	GL_ONE_MINUS_CONSTANT_COLOR_EXT	= 0x8002, 
578
	GL_ONE_MINUS_CONSTANT_COLOR_EXT	= 0x8002, 
579
	GL_CONSTANT_ALPHA_EXT		= 0x8003, 
579
	GL_CONSTANT_ALPHA_EXT		= 0x8003, 
580
	GL_ONE_MINUS_CONSTANT_ALPHA_EXT	= 0x8004, 
580
	GL_ONE_MINUS_CONSTANT_ALPHA_EXT	= 0x8004, 
581
	GL_BLEND_EQUATION_EXT		= 0x8009, 
581
	GL_BLEND_EQUATION_EXT		= 0x8009, 
582
	GL_MIN_EXT			= 0x8007, 
582
	GL_MIN_EXT			= 0x8007, 
583
	GL_MAX_EXT			= 0x8008, 
583
	GL_MAX_EXT			= 0x8008, 
584
	GL_FUNC_ADD_EXT			= 0x8006, 
584
	GL_FUNC_ADD_EXT			= 0x8006, 
585
	GL_FUNC_SUBTRACT_EXT		= 0x800A, 
585
	GL_FUNC_SUBTRACT_EXT		= 0x800A, 
586
	GL_FUNC_REVERSE_SUBTRACT_EXT	= 0x800B, 
586
	GL_FUNC_REVERSE_SUBTRACT_EXT	= 0x800B, 
587
	GL_BLEND_COLOR_EXT		= 0x8005, 
587
	GL_BLEND_COLOR_EXT		= 0x8005, 
588
 
588
 
589
	/* GL_EXT_polygon_offset */
589
	/* GL_EXT_polygon_offset */
590
 GL_POLYGON_OFFSET_EXT = 0x8037, 
590
 GL_POLYGON_OFFSET_EXT = 0x8037, 
591
 GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, 
591
 GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, 
592
 GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, 
592
 GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, 
593
 
593
 
594
	/* GL_EXT_vertex_array */
594
	/* GL_EXT_vertex_array */
595
	GL_VERTEX_ARRAY_EXT		= 0x8074, 
595
	GL_VERTEX_ARRAY_EXT		= 0x8074, 
596
	GL_NORMAL_ARRAY_EXT		= 0x8075, 
596
	GL_NORMAL_ARRAY_EXT		= 0x8075, 
597
	GL_COLOR_ARRAY_EXT		= 0x8076, 
597
	GL_COLOR_ARRAY_EXT		= 0x8076, 
598
	GL_INDEX_ARRAY_EXT		= 0x8077, 
598
	GL_INDEX_ARRAY_EXT		= 0x8077, 
599
	GL_TEXTURE_COORD_ARRAY_EXT	= 0x8078, 
599
	GL_TEXTURE_COORD_ARRAY_EXT	= 0x8078, 
600
	GL_EDGE_FLAG_ARRAY_EXT		= 0x8079, 
600
	GL_EDGE_FLAG_ARRAY_EXT		= 0x8079, 
601
	GL_VERTEX_ARRAY_SIZE_EXT	= 0x807A, 
601
	GL_VERTEX_ARRAY_SIZE_EXT	= 0x807A, 
602
	GL_VERTEX_ARRAY_TYPE_EXT	= 0x807B, 
602
	GL_VERTEX_ARRAY_TYPE_EXT	= 0x807B, 
603
	GL_VERTEX_ARRAY_STRIDE_EXT	= 0x807C, 
603
	GL_VERTEX_ARRAY_STRIDE_EXT	= 0x807C, 
604
	GL_VERTEX_ARRAY_COUNT_EXT	= 0x807D, 
604
	GL_VERTEX_ARRAY_COUNT_EXT	= 0x807D, 
605
	GL_NORMAL_ARRAY_TYPE_EXT	= 0x807E, 
605
	GL_NORMAL_ARRAY_TYPE_EXT	= 0x807E, 
606
	GL_NORMAL_ARRAY_STRIDE_EXT	= 0x807F, 
606
	GL_NORMAL_ARRAY_STRIDE_EXT	= 0x807F, 
607
	GL_NORMAL_ARRAY_COUNT_EXT	= 0x8080, 
607
	GL_NORMAL_ARRAY_COUNT_EXT	= 0x8080, 
608
	GL_COLOR_ARRAY_SIZE_EXT		= 0x8081, 
608
	GL_COLOR_ARRAY_SIZE_EXT		= 0x8081, 
609
	GL_COLOR_ARRAY_TYPE_EXT		= 0x8082, 
609
	GL_COLOR_ARRAY_TYPE_EXT		= 0x8082, 
610
	GL_COLOR_ARRAY_STRIDE_EXT	= 0x8083, 
610
	GL_COLOR_ARRAY_STRIDE_EXT	= 0x8083, 
611
	GL_COLOR_ARRAY_COUNT_EXT	= 0x8084, 
611
	GL_COLOR_ARRAY_COUNT_EXT	= 0x8084, 
612
	GL_INDEX_ARRAY_TYPE_EXT		= 0x8085, 
612
	GL_INDEX_ARRAY_TYPE_EXT		= 0x8085, 
613
	GL_INDEX_ARRAY_STRIDE_EXT	= 0x8086, 
613
	GL_INDEX_ARRAY_STRIDE_EXT	= 0x8086, 
614
	GL_INDEX_ARRAY_COUNT_EXT	= 0x8087, 
614
	GL_INDEX_ARRAY_COUNT_EXT	= 0x8087, 
615
	GL_TEXTURE_COORD_ARRAY_SIZE_EXT	= 0x8088, 
615
	GL_TEXTURE_COORD_ARRAY_SIZE_EXT	= 0x8088, 
616
	GL_TEXTURE_COORD_ARRAY_TYPE_EXT	= 0x8089, 
616
	GL_TEXTURE_COORD_ARRAY_TYPE_EXT	= 0x8089, 
617
	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A, 
617
	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A, 
618
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B, 
618
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B, 
619
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT	= 0x808C, 
619
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT	= 0x808C, 
620
	GL_EDGE_FLAG_ARRAY_COUNT_EXT	= 0x808D, 
620
	GL_EDGE_FLAG_ARRAY_COUNT_EXT	= 0x808D, 
621
	GL_VERTEX_ARRAY_POINTER_EXT	= 0x808E, 
621
	GL_VERTEX_ARRAY_POINTER_EXT	= 0x808E, 
622
	GL_NORMAL_ARRAY_POINTER_EXT	= 0x808F, 
622
	GL_NORMAL_ARRAY_POINTER_EXT	= 0x808F, 
623
	GL_COLOR_ARRAY_POINTER_EXT	= 0x8090, 
623
	GL_COLOR_ARRAY_POINTER_EXT	= 0x8090, 
624
	GL_INDEX_ARRAY_POINTER_EXT	= 0x8091, 
624
	GL_INDEX_ARRAY_POINTER_EXT	= 0x8091, 
625
	GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092, 
625
	GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092, 
626
	GL_EDGE_FLAG_ARRAY_POINTER_EXT	= 0x8093
626
	GL_EDGE_FLAG_ARRAY_POINTER_EXT	= 0x8093
627
 
627
 
628
};
628
};
629
 
629
 
630
enum {
630
enum {
631
	GL_CURRENT_BIT		= 0x00000001, 
631
	GL_CURRENT_BIT		= 0x00000001, 
632
	GL_POINT_BIT		= 0x00000002, 
632
	GL_POINT_BIT		= 0x00000002, 
633
	GL_LINE_BIT		= 0x00000004, 
633
	GL_LINE_BIT		= 0x00000004, 
634
	GL_POLYGON_BIT		= 0x00000008, 
634
	GL_POLYGON_BIT		= 0x00000008, 
635
	GL_POLYGON_STIPPLE_BIT	= 0x00000010, 
635
	GL_POLYGON_STIPPLE_BIT	= 0x00000010, 
636
	GL_PIXEL_MODE_BIT	= 0x00000020, 
636
	GL_PIXEL_MODE_BIT	= 0x00000020, 
637
	GL_LIGHTING_BIT		= 0x00000040, 
637
	GL_LIGHTING_BIT		= 0x00000040, 
638
	GL_FOG_BIT		= 0x00000080, 
638
	GL_FOG_BIT		= 0x00000080, 
639
	GL_DEPTH_BUFFER_BIT	= 0x00000100, 
639
	GL_DEPTH_BUFFER_BIT	= 0x00000100, 
640
	GL_ACCUM_BUFFER_BIT	= 0x00000200, 
640
	GL_ACCUM_BUFFER_BIT	= 0x00000200, 
641
	GL_STENCIL_BUFFER_BIT	= 0x00000400, 
641
	GL_STENCIL_BUFFER_BIT	= 0x00000400, 
642
	GL_VIEWPORT_BIT		= 0x00000800, 
642
	GL_VIEWPORT_BIT		= 0x00000800, 
643
	GL_TRANSFORM_BIT	= 0x00001000, 
643
	GL_TRANSFORM_BIT	= 0x00001000, 
644
	GL_ENABLE_BIT		= 0x00002000, 
644
	GL_ENABLE_BIT		= 0x00002000, 
645
	GL_COLOR_BUFFER_BIT	= 0x00004000, 
645
	GL_COLOR_BUFFER_BIT	= 0x00004000, 
646
	GL_HINT_BIT		= 0x00008000, 
646
	GL_HINT_BIT		= 0x00008000, 
647
	GL_EVAL_BIT		= 0x00010000, 
647
	GL_EVAL_BIT		= 0x00010000, 
648
	GL_LIST_BIT		= 0x00020000, 
648
	GL_LIST_BIT		= 0x00020000, 
649
	GL_TEXTURE_BIT		= 0x00040000, 
649
	GL_TEXTURE_BIT		= 0x00040000, 
650
	GL_SCISSOR_BIT		= 0x00080000, 
650
	GL_SCISSOR_BIT		= 0x00080000, 
651
	GL_ALL_ATTRIB_BITS	= 0x000fffff
651
	GL_ALL_ATTRIB_BITS	= 0x000fffff
652
};
652
};
653
 
653
 
654
/* some types */
654
/* some types */
655
 
655
 
656
typedef int  GLenum;
656
typedef int  GLenum;
657
typedef void GLvoid;
657
typedef void GLvoid;
658
typedef unsigned char GLboolean;
658
typedef unsigned char GLboolean;
659
typedef signed char	GLbyte;    /* 1-byte signed */
659
typedef signed char	GLbyte;    /* 1-byte signed */
660
typedef short int   GLshort;   /* 2-byte signed */
660
typedef short int   GLshort;   /* 2-byte signed */
661
typedef long int    GLint;     /* 4-byte signed */
661
typedef long int    GLint;     /* 4-byte signed */
662
typedef unsigned char GLubyte; /* 1-byte unsigned */
662
typedef unsigned char GLubyte; /* 1-byte unsigned */
663
typedef unsigned short int GLushort; /* 2-byte unsigned */
663
typedef unsigned short int GLushort; /* 2-byte unsigned */
664
typedef unsigned long int GLuint;    /* 4-byte unsigned */
664
typedef unsigned long int GLuint;    /* 4-byte unsigned */
665
typedef float  GLfloat;  /* single precision float */
665
typedef float  GLfloat;  /* single precision float */
666
typedef double GLdouble; /* double precision float */
666
typedef double GLdouble; /* double precision float */
667
typedef int    GLsizei;
667
typedef int    GLsizei;
668
 
668
 
669
struct ZBuffer
669
struct ZBuffer
670
{
670
{
671
	long int xsize, ysize;
671
	long int xsize, ysize;
672
	int linesize; //line size, in bytes
672
	int linesize; //line size, in bytes
673
	int mode;
673
	int mode;
674
 
674
 
675
	unsigned short int* zbuf;
675
	unsigned short int* zbuf;
676
	unsigned char* pbuf; //PIXEL
676
	unsigned char* pbuf; //PIXEL
677
	int frame_buffer_allocated;
677
	int frame_buffer_allocated;
678
 
678
 
679
	int nb_colors;
679
	int nb_colors;
680
	unsigned char* dctable;
680
	unsigned char* dctable;
681
	int* ctable;
681
	int* ctable;
682
	unsigned char* current_texture; //PIXEL
682
	unsigned char* current_texture; //PIXEL
683
	unsigned int s_log2;
683
	unsigned int s_log2;
684
	unsigned int s_bound;
684
	unsigned int s_bound;
685
	unsigned int t_bound;
685
	unsigned int t_bound;
686
};
686
};
687
 
687
 
688
struct TinyGLContext
688
struct TinyGLContext
689
{
689
{
690
	ZBuffer* gl_context;
690
	ZBuffer* gl_context;
691
	long int xsize, ysize;
691
	long int xsize, ysize;
692
	long int dx, dy, x, y;
692
	long int dx, dy, x, y;
693
};
693
};
694
 
694
 
695
//
695
//
696
// tinygl - import table
696
// tinygl - import table
697
//
697
//
698
#define import_tinygl glEnable
698
#define import_tinygl glEnable
699
void (__stdcall* glEnable)(int code) = (void (__stdcall*)(int))&"glEnable";
699
void (__stdcall* glEnable)(int code) = (void (__stdcall*)(int))&"glEnable";
700
void (__stdcall* glDisable)(int code) = (void (__stdcall*)(int))&"glDisable";
700
void (__stdcall* glDisable)(int code) = (void (__stdcall*)(int))&"glDisable";
701
void (__stdcall* glShadeModel)(int mode) = (void (__stdcall*)(int))&"glShadeModel";
701
void (__stdcall* glShadeModel)(int mode) = (void (__stdcall*)(int))&"glShadeModel";
702
void (__stdcall* glCullFace)(int mode) = (void (__stdcall*)(int))&"glCullFace";
702
void (__stdcall* glCullFace)(int mode) = (void (__stdcall*)(int))&"glCullFace";
703
void (__stdcall* glPolygonMode)(int face, int mode) = (void (__stdcall*)(int, int))&"glPolygonMode";
703
void (__stdcall* glPolygonMode)(int face, int mode) = (void (__stdcall*)(int, int))&"glPolygonMode";
704
void (__stdcall* glBegin)(int type) = (void (__stdcall*)(int))&"glBegin";
704
void (__stdcall* glBegin)(int type) = (void (__stdcall*)(int))&"glBegin";
705
void (__stdcall* glEnd)() = (void (__stdcall*)())&"glEnd";
705
void (__stdcall* glEnd)() = (void (__stdcall*)())&"glEnd";
706
void (__stdcall* glVertex2f)(float x, float y) = (void (__stdcall*)(float, float))&"glVertex2f";
706
void (__stdcall* glVertex2f)(float x, float y) = (void (__stdcall*)(float, float))&"glVertex2f";
707
void (__stdcall* glVertex2d)(double x, double y) = (void (__stdcall*)(double, double))&"glVertex2d";
707
void (__stdcall* glVertex2d)(double x, double y) = (void (__stdcall*)(double, double))&"glVertex2d";
708
void (__stdcall* glVertex2fv)(float* v) = (void (__stdcall*)(float*))&"glVertex2fv";
708
void (__stdcall* glVertex2fv)(float* v) = (void (__stdcall*)(float*))&"glVertex2fv";
709
void (__stdcall* glVertex2dv)(double* v) = (void (__stdcall*)(double*))&"glVertex2dv";
709
void (__stdcall* glVertex2dv)(double* v) = (void (__stdcall*)(double*))&"glVertex2dv";
710
void (__stdcall* glVertex3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glVertex3f";
710
void (__stdcall* glVertex3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glVertex3f";
711
void (__stdcall* glVertex3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glVertex3d";
711
void (__stdcall* glVertex3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glVertex3d";
712
void (__stdcall* glVertex3fv)(float* v) = (void (__stdcall*)(float*))&"glVertex3fv";
712
void (__stdcall* glVertex3fv)(float* v) = (void (__stdcall*)(float*))&"glVertex3fv";
713
void (__stdcall* glVertex3dv)(double* v) = (void (__stdcall*)(double*))&"glVertex3dv";
713
void (__stdcall* glVertex3dv)(double* v) = (void (__stdcall*)(double*))&"glVertex3dv";
714
void (__stdcall* glVertex4f)(float x, float y, float z, float w) = (void (__stdcall*)(float, float, float, float))&"glVertex4f";
714
void (__stdcall* glVertex4f)(float x, float y, float z, float w) = (void (__stdcall*)(float, float, float, float))&"glVertex4f";
715
void (__stdcall* glVertex4d)(double x, double y, double z, double w) = (void (__stdcall*)(double, double, double, double))&"glVertex4d";
715
void (__stdcall* glVertex4d)(double x, double y, double z, double w) = (void (__stdcall*)(double, double, double, double))&"glVertex4d";
716
void (__stdcall* glVertex4fv)(float* v) = (void (__stdcall*)(float*))&"glVertex4fv";
716
void (__stdcall* glVertex4fv)(float* v) = (void (__stdcall*)(float*))&"glVertex4fv";
717
void (__stdcall* glVertex4dv)(double* v) = (void (__stdcall*)(double*))&"glVertex4dv";
717
void (__stdcall* glVertex4dv)(double* v) = (void (__stdcall*)(double*))&"glVertex4dv";
718
void (__stdcall* glColor3f)(float r, float g, float b) = (void (__stdcall*)(float, float, float))&"glColor3f";
718
void (__stdcall* glColor3f)(float r, float g, float b) = (void (__stdcall*)(float, float, float))&"glColor3f";
719
void (__stdcall* glColor3d)(double r, double g, double b) = (void (__stdcall*)(double, double, double))&"glColor3d";
719
void (__stdcall* glColor3d)(double r, double g, double b) = (void (__stdcall*)(double, double, double))&"glColor3d";
720
void (__stdcall* glColor3fv)(float* v) = (void (__stdcall*)(float*))&"glColor3fv";
720
void (__stdcall* glColor3fv)(float* v) = (void (__stdcall*)(float*))&"glColor3fv";
721
void (__stdcall* glColor3dv)(double* v) = (void (__stdcall*)(double*))&"glColor3dv";
721
void (__stdcall* glColor3dv)(double* v) = (void (__stdcall*)(double*))&"glColor3dv";
722
void (__stdcall* glColor3ub)(unsigned char r, unsigned char g, unsigned char b) = (void (__stdcall*)(unsigned char, unsigned char, unsigned char))&"glColor3ub";
722
void (__stdcall* glColor3ub)(unsigned char r, unsigned char g, unsigned char b) = (void (__stdcall*)(unsigned char, unsigned char, unsigned char))&"glColor3ub";
723
void (__stdcall* glColor4f)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glColor4f";
723
void (__stdcall* glColor4f)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glColor4f";
724
void (__stdcall* glColor4d)(double r, double g, double b, double a) = (void (__stdcall*)(double, double, double, double))&"glColor4d";
724
void (__stdcall* glColor4d)(double r, double g, double b, double a) = (void (__stdcall*)(double, double, double, double))&"glColor4d";
725
void (__stdcall* glColor4fv)(float* v) = (void (__stdcall*)(float*))&"glColor4fv";
725
void (__stdcall* glColor4fv)(float* v) = (void (__stdcall*)(float*))&"glColor4fv";
726
void (__stdcall* glColor4dv)(double* v) = (void (__stdcall*)(double*))&"glColor4dv";
726
void (__stdcall* glColor4dv)(double* v) = (void (__stdcall*)(double*))&"glColor4dv";
727
void (__stdcall* glNormal3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glNormal3f";
727
void (__stdcall* glNormal3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glNormal3f";
728
void (__stdcall* glNormal3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glNormal3d";
728
void (__stdcall* glNormal3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glNormal3d";
729
void (__stdcall* glNormal3fv)(float* v) = (void (__stdcall*)(float*))&"glNormal3fv";
729
void (__stdcall* glNormal3fv)(float* v) = (void (__stdcall*)(float*))&"glNormal3fv";
730
void (__stdcall* glNormal3dv)(double* v) = (void (__stdcall*)(double*))&"glNormal3dv";
730
void (__stdcall* glNormal3dv)(double* v) = (void (__stdcall*)(double*))&"glNormal3dv";
731
void (__stdcall* glTexCoord1f)(float s) = (void (__stdcall*)(float))&"glTexCoord1f";
731
void (__stdcall* glTexCoord1f)(float s) = (void (__stdcall*)(float))&"glTexCoord1f";
732
void (__stdcall* glTexCoord1d)(double s) = (void (__stdcall*)(double))&"glTexCoord1d";
732
void (__stdcall* glTexCoord1d)(double s) = (void (__stdcall*)(double))&"glTexCoord1d";
733
void (__stdcall* glTexCoord1fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord1fv";
733
void (__stdcall* glTexCoord1fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord1fv";
734
void (__stdcall* glTexCoord1dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord1dv";
734
void (__stdcall* glTexCoord1dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord1dv";
735
void (__stdcall* glTexCoord2f)(float s, float t) = (void (__stdcall*)(float, float))&"glTexCoord2f";
735
void (__stdcall* glTexCoord2f)(float s, float t) = (void (__stdcall*)(float, float))&"glTexCoord2f";
736
void (__stdcall* glTexCoord2d)(double s, double t) = (void (__stdcall*)(double, double))&"glTexCoord2d";
736
void (__stdcall* glTexCoord2d)(double s, double t) = (void (__stdcall*)(double, double))&"glTexCoord2d";
737
void (__stdcall* glTexCoord2fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord2fv";
737
void (__stdcall* glTexCoord2fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord2fv";
738
void (__stdcall* glTexCoord2dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord2dv";
738
void (__stdcall* glTexCoord2dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord2dv";
739
void (__stdcall* glTexCoord3f)(float s, float t, float r) = (void (__stdcall*)(float, float, float))&"glTexCoord3f";
739
void (__stdcall* glTexCoord3f)(float s, float t, float r) = (void (__stdcall*)(float, float, float))&"glTexCoord3f";
740
void (__stdcall* glTexCoord3d)(double s, double t, double r) = (void (__stdcall*)(double, double, double))&"glTexCoord3d";
740
void (__stdcall* glTexCoord3d)(double s, double t, double r) = (void (__stdcall*)(double, double, double))&"glTexCoord3d";
741
void (__stdcall* glTexCoord3fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord3fv";
741
void (__stdcall* glTexCoord3fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord3fv";
742
void (__stdcall* glTexCoord3dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord3dv";
742
void (__stdcall* glTexCoord3dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord3dv";
743
void (__stdcall* glTexCoord4f)(float s, float t, float r, float q) = (void (__stdcall*)(float, float, float, float))&"glTexCoord4f";
743
void (__stdcall* glTexCoord4f)(float s, float t, float r, float q) = (void (__stdcall*)(float, float, float, float))&"glTexCoord4f";
744
void (__stdcall* glTexCoord4d)(double s, double t, double r, double q) = (void (__stdcall*)(double, double, double, double))&"glTexCoord4d";
744
void (__stdcall* glTexCoord4d)(double s, double t, double r, double q) = (void (__stdcall*)(double, double, double, double))&"glTexCoord4d";
745
void (__stdcall* glTexCoord4fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord4fv";
745
void (__stdcall* glTexCoord4fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord4fv";
746
void (__stdcall* glTexCoord4dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord4dv";
746
void (__stdcall* glTexCoord4dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord4dv";
747
void (__stdcall* glEdgeFlag)(int flag) = (void (__stdcall*)(int))&"glEdgeFlag";
747
void (__stdcall* glEdgeFlag)(int flag) = (void (__stdcall*)(int))&"glEdgeFlag";
748
void (__stdcall* glMatrixMode)(int mode) = (void (__stdcall*)(int))&"glMatrixMode";
748
void (__stdcall* glMatrixMode)(int mode) = (void (__stdcall*)(int))&"glMatrixMode";
749
void (__stdcall* glLoadMatrixf)(const float* m) = (void (__stdcall*)(const float*))&"glLoadMatrixf";
749
void (__stdcall* glLoadMatrixf)(const float* m) = (void (__stdcall*)(const float*))&"glLoadMatrixf";
750
void (__stdcall* glLoadIdentity)() = (void (__stdcall*)())&"glLoadIdentity";
750
void (__stdcall* glLoadIdentity)() = (void (__stdcall*)())&"glLoadIdentity";
751
//void (__stdcall* glMultMatrixf)(...) = (void (__stdcall*)(...))&"glMultMatrixf";
751
//void (__stdcall* glMultMatrixf)(...) = (void (__stdcall*)(...))&"glMultMatrixf";
752
void (__stdcall* glPushMatrix)() = (void (__stdcall*)())&"glPushMatrix";
752
void (__stdcall* glPushMatrix)() = (void (__stdcall*)())&"glPushMatrix";
753
void (__stdcall* glPopMatrix)() = (void (__stdcall*)())&"glPopMatrix";
753
void (__stdcall* glPopMatrix)() = (void (__stdcall*)())&"glPopMatrix";
754
void (__stdcall* glRotatef)(float angle, float x, float y, float z) = (void (__stdcall*)(float, float, float, float))&"glRotatef";
754
void (__stdcall* glRotatef)(float angle, float x, float y, float z) = (void (__stdcall*)(float, float, float, float))&"glRotatef";
755
void (__stdcall* glTranslatef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glTranslatef";
755
void (__stdcall* glTranslatef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glTranslatef";
756
void (__stdcall* glScalef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glScalef";
756
void (__stdcall* glScalef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glScalef";
757
void (__stdcall* glViewport)(int x, int y, int width, int height) = (void (__stdcall*)(int, int, int, int))&"glViewport";
757
void (__stdcall* glViewport)(int x, int y, int width, int height) = (void (__stdcall*)(int, int, int, int))&"glViewport";
758
void (__stdcall* glFrustum)(double l, double r, double b, double t, double n, double f) = (void (__stdcall*)(double, double, double, double, double, double))&"glFrustum";
758
void (__stdcall* glFrustum)(double l, double r, double b, double t, double n, double f) = (void (__stdcall*)(double, double, double, double, double, double))&"glFrustum";
759
void (__stdcall* glGenLists)(int range) = (void (__stdcall*)(int))&"glGenLists";
759
int (__stdcall* glGenLists)(int range) = (int (__stdcall*)(int))&"glGenLists";
760
//void (__stdcall* glIsList)(...) = (void (__stdcall*)(...))&"glIsList";
760
//void (__stdcall* glIsList)(...) = (void (__stdcall*)(...))&"glIsList";
761
void (__stdcall* glNewList)(unsigned int list, int mode) = (void (__stdcall*)(unsigned int, int))&"glNewList";
761
void (__stdcall* glNewList)(unsigned int list, int mode) = (void (__stdcall*)(unsigned int, int))&"glNewList";
762
void (__stdcall* glEndList)() = (void (__stdcall*)())&"glEndList";
762
void (__stdcall* glEndList)() = (void (__stdcall*)())&"glEndList";
763
void (__stdcall* glCallList)(unsigned int list) = (void (__stdcall*)(unsigned int))&"glCallList";
763
void (__stdcall* glCallList)(unsigned int list) = (void (__stdcall*)(unsigned int))&"glCallList";
764
void (__stdcall* glClear)(int mask) = (void (__stdcall*)(int))&"glClear";
764
void (__stdcall* glClear)(int mask) = (void (__stdcall*)(int))&"glClear";
765
void (__stdcall* glClearColor)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glClearColor";
765
void (__stdcall* glClearColor)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glClearColor";
766
//void (__stdcall* glClearDepth)(...) = (void (__stdcall*)(...))&"glClearDepth";
766
//void (__stdcall* glClearDepth)(...) = (void (__stdcall*)(...))&"glClearDepth";
767
void (__stdcall* glRenderMode)(int mode) = (void (__stdcall*)(int))&"glRenderMode";
767
void (__stdcall* glRenderMode)(int mode) = (void (__stdcall*)(int))&"glRenderMode";
768
//void (__stdcall* glSelectBuffer)(...) = (void (__stdcall*)(...))&"glSelectBuffer";
768
//void (__stdcall* glSelectBuffer)(...) = (void (__stdcall*)(...))&"glSelectBuffer";
769
//void (__stdcall* glInitNames)(...) = (void (__stdcall*)(...))&"glInitNames";
769
//void (__stdcall* glInitNames)(...) = (void (__stdcall*)(...))&"glInitNames";
770
//void (__stdcall* glPushName)(...) = (void (__stdcall*)(...))&"glPushName";
770
//void (__stdcall* glPushName)(...) = (void (__stdcall*)(...))&"glPushName";
771
//void (__stdcall* glPopName)(...) = (void (__stdcall*)(...))&"glPopName";
771
//void (__stdcall* glPopName)(...) = (void (__stdcall*)(...))&"glPopName";
772
//void (__stdcall* glLoadName)(...) = (void (__stdcall*)(...))&"glLoadName";
772
//void (__stdcall* glLoadName)(...) = (void (__stdcall*)(...))&"glLoadName";
773
void (__stdcall* glGenTextures)(int n, unsigned int* textures) = (void (__stdcall*)(int, unsigned int *))&"glGenTextures";
773
void (__stdcall* glGenTextures)(int n, unsigned int* textures) = (void (__stdcall*)(int, unsigned int *))&"glGenTextures";
774
//void (__stdcall* glDeleteTextures)(...) = (void (__stdcall*)(...))&"glDeleteTextures";
774
//void (__stdcall* glDeleteTextures)(...) = (void (__stdcall*)(...))&"glDeleteTextures";
775
void (__stdcall* glBindTexture)(int target, int texture) = (void (__stdcall*)(int, int))&"glBindTexture";
775
void (__stdcall* glBindTexture)(int target, int texture) = (void (__stdcall*)(int, int))&"glBindTexture";
776
void (__stdcall* glTexImage2D)(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) = (void (__stdcall*)(int, int, int, int, int, int, int, int, void*))&"glTexImage2D";
776
void (__stdcall* glTexImage2D)(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) = (void (__stdcall*)(int, int, int, int, int, int, int, int, void*))&"glTexImage2D";
777
void (__stdcall* glTexEnvi)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexEnvi";
777
void (__stdcall* glTexEnvi)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexEnvi";
778
void (__stdcall* glTexParameteri)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexParameteri";
778
void (__stdcall* glTexParameteri)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexParameteri";
779
void (__stdcall* glPixelStorei)(int pname, int param) = (void (__stdcall*)(int, int))&"glPixelStorei";
779
void (__stdcall* glPixelStorei)(int pname, int param) = (void (__stdcall*)(int, int))&"glPixelStorei";
780
void (__stdcall* glMaterialfv)(int mode, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glMaterialfv";
780
void (__stdcall* glMaterialfv)(int mode, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glMaterialfv";
781
void (__stdcall* glMaterialf)(int mode, int type, float v) = (void (__stdcall*)(int, int, float))&"glMaterialf";
781
void (__stdcall* glMaterialf)(int mode, int type, float v) = (void (__stdcall*)(int, int, float))&"glMaterialf";
782
void (__stdcall* glColorMaterial)(int mode, int type) = (void (__stdcall*)(int, int))&"glColorMaterial";
782
void (__stdcall* glColorMaterial)(int mode, int type) = (void (__stdcall*)(int, int))&"glColorMaterial";
783
void (__stdcall* glLightfv)(int light, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glLightfv";
783
void (__stdcall* glLightfv)(int light, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glLightfv";
784
void (__stdcall* glLightf)(int light, int type, float v) = (void (__stdcall*)(int, int, float))&"glLightf";
784
void (__stdcall* glLightf)(int light, int type, float v) = (void (__stdcall*)(int, int, float))&"glLightf";
785
void (__stdcall* glLightModeli)(int pname, int param) = (void (__stdcall*)(int, int))&"glLightModeli";
785
void (__stdcall* glLightModeli)(int pname, int param) = (void (__stdcall*)(int, int))&"glLightModeli";
786
void (__stdcall* glLightModelfv)(int pname, float* param) = (void (__stdcall*)(int, float*))&"glLightModelfv";
786
void (__stdcall* glLightModelfv)(int pname, float* param) = (void (__stdcall*)(int, float*))&"glLightModelfv";
787
void (__stdcall* glFlush)() = (void (__stdcall*)())&"glFlush";
787
void (__stdcall* glFlush)() = (void (__stdcall*)())&"glFlush";
788
void (__stdcall* glHint)(int target, int mode) = (void (__stdcall*)(int, int))&"glHint";
788
void (__stdcall* glHint)(int target, int mode) = (void (__stdcall*)(int, int))&"glHint";
789
void (__stdcall* glGetIntegerv)(int pname, int *params) = (void (__stdcall*)(int, int*))&"glGetIntegerv";
789
void (__stdcall* glGetIntegerv)(int pname, int *params) = (void (__stdcall*)(int, int*))&"glGetIntegerv";
790
//void (__stdcall* glGetFloatv)(...) = (void (__stdcall*)(...))&"glGetFloatv";
790
//void (__stdcall* glGetFloatv)(...) = (void (__stdcall*)(...))&"glGetFloatv";
791
void (__stdcall* glFrontFace)(int mode) = (void (__stdcall*)(int))&"glFrontFace";
791
void (__stdcall* glFrontFace)(int mode) = (void (__stdcall*)(int))&"glFrontFace";
792
void (__stdcall* glEnableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glEnableClientState";
792
void (__stdcall* glEnableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glEnableClientState";
793
void (__stdcall* glDisableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glDisableClientState";
793
void (__stdcall* glDisableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glDisableClientState";
794
void (__stdcall* glArrayElement)(GLint index) = (void (__stdcall*)(GLint))&"glArrayElement";
794
void (__stdcall* glArrayElement)(GLint index) = (void (__stdcall*)(GLint))&"glArrayElement";
795
void (__stdcall* glDrawArrays)(GLenum mode, GLint first, GLsizei count) = (void (__stdcall*)(GLenum, GLint, GLsizei))&"glDrawArrays";
795
void (__stdcall* glDrawArrays)(GLenum mode, GLint first, GLsizei count) = (void (__stdcall*)(GLenum, GLint, GLsizei))&"glDrawArrays";
796
void (__stdcall* glDrawElements)(GLenum  mode, GLsizei count, GLenum type, const GLvoid *indices) = (void (__stdcall*)(GLenum, GLsizei, GLenum, const GLvoid*))&"glDrawElements";
796
void (__stdcall* glDrawElements)(GLenum  mode, GLsizei count, GLenum type, const GLvoid *indices) = (void (__stdcall*)(GLenum, GLsizei, GLenum, const GLvoid*))&"glDrawElements";
797
void (__stdcall* glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glVertexPointer";
797
void (__stdcall* glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glVertexPointer";
798
void (__stdcall* glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glColorPointer";
798
void (__stdcall* glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glColorPointer";
799
void (__stdcall* glNormalPointer)(GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLenum, GLsizei, const GLvoid*))&"glNormalPointer";
799
void (__stdcall* glNormalPointer)(GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLenum, GLsizei, const GLvoid*))&"glNormalPointer";
800
void (__stdcall* glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glTexCoordPointer";
800
void (__stdcall* glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glTexCoordPointer";
801
//void (__stdcall* glPolygonOffset)(...) = (void (__stdcall*)(...))&"glPolygonOffset";
801
//void (__stdcall* glPolygonOffset)(...) = (void (__stdcall*)(...))&"glPolygonOffset";
802
//void (__stdcall* glOrtho)(...) = (void (__stdcall*)(...))&"glOrtho";
802
//void (__stdcall* glOrtho)(...) = (void (__stdcall*)(...))&"glOrtho";
803
//void (__stdcall* glDebug)(...) = (void (__stdcall*)(...))&"glDebug";
803
//void (__stdcall* glDebug)(...) = (void (__stdcall*)(...))&"glDebug";
804
//void (__stdcall* glInit)(...) = (void (__stdcall*)(...))&"glInit";
804
//void (__stdcall* glInit)(...) = (void (__stdcall*)(...))&"glInit";
805
//void (__stdcall* glClose)(...) = (void (__stdcall*)(...))&"glClose";
805
//void (__stdcall* glClose)(...) = (void (__stdcall*)(...))&"glClose";
806
//void (__stdcall* gluPerspective)(...) = (void (__stdcall*)(...))&"gluPerspective";
806
//void (__stdcall* gluPerspective)(...) = (void (__stdcall*)(...))&"gluPerspective";
807
//void (__stdcall* gluNewQuadric)(...) = (void (__stdcall*)(...))&"gluNewQuadric";
807
//void (__stdcall* gluNewQuadric)(...) = (void (__stdcall*)(...))&"gluNewQuadric";
808
//void (__stdcall* gluDeleteQuadric)(...) = (void (__stdcall*)(...))&"gluDeleteQuadric";
808
//void (__stdcall* gluDeleteQuadric)(...) = (void (__stdcall*)(...))&"gluDeleteQuadric";
809
//void (__stdcall* gluQuadricDrawStyle)(...) = (void (__stdcall*)(...))&"gluQuadricDrawStyle";
809
//void (__stdcall* gluQuadricDrawStyle)(...) = (void (__stdcall*)(...))&"gluQuadricDrawStyle";
810
//void (__stdcall* gluQuadricOrientation)(...) = (void (__stdcall*)(...))&"gluQuadricOrientation";
810
//void (__stdcall* gluQuadricOrientation)(...) = (void (__stdcall*)(...))&"gluQuadricOrientation";
811
//void (__stdcall* gluQuadricTexture)(...) = (void (__stdcall*)(...))&"gluQuadricTexture";
811
//void (__stdcall* gluQuadricTexture)(...) = (void (__stdcall*)(...))&"gluQuadricTexture";
812
//void (__stdcall* gluCylinder)(...) = (void (__stdcall*)(...))&"gluCylinder";
812
//void (__stdcall* gluCylinder)(...) = (void (__stdcall*)(...))&"gluCylinder";
813
//void (__stdcall* gluSphere)(...) = (void (__stdcall*)(...))&"gluSphere";
813
//void (__stdcall* gluSphere)(...) = (void (__stdcall*)(...))&"gluSphere";
814
void (__stdcall* kosglMakeCurrent)(long l, long t, long w, long h, TinyGLContext*) = (void (__stdcall*)(long, long, long, long, TinyGLContext*))&"kosglMakeCurrent";
814
void (__stdcall* kosglMakeCurrent)(long l, long t, long w, long h, TinyGLContext*) = (void (__stdcall*)(long, long, long, long, TinyGLContext*))&"kosglMakeCurrent";
815
void (__stdcall* kosglSwapBuffers)() = (void (__stdcall*)())&"kosglSwapBuffers";
815
void (__stdcall* kosglSwapBuffers)() = (void (__stdcall*)())&"kosglSwapBuffers";
816
asm{
816
asm{
817
	dd 0, 0
817
	dd 0, 0
818
}
818
}
819
#endif
819
#endif