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/*
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/*
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 * R6xx+ cards need to use the 3D engine to blit data which requires
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 * R6xx+ cards need to use the 3D engine to blit data which requires
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 * quite a bit of hw state setup.  Rather than pull the whole 3D driver
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 * quite a bit of hw state setup.  Rather than pull the whole 3D driver
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 * (which normally generates the 3D state) into the DRM, we opt to use
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 * (which normally generates the 3D state) into the DRM, we opt to use
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 * statically generated state tables.  The regsiter state and shaders
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 * statically generated state tables.  The register state and shaders
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 * were hand generated to support blitting functionality.  See the 3D
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 * were hand generated to support blitting functionality.  See the 3D
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 * driver or documentation for descriptions of the registers and
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 * driver or documentation for descriptions of the registers and
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 * shader instructions.
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 * shader instructions.