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Rev 1430 Rev 1963
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 * Don't know about other chips. - Vladimir
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 * Don't know about other chips. - Vladimir
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 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
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 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
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 * My guess is that there are two bits for each zbias primitive
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 * My guess is that there are two bits for each zbias primitive
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 * (FILL, LINE, POINT).
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 * (FILL, LINE, POINT).
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 *  One to enable depth test and one for depth write.
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 *  One to enable depth test and one for depth write.
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 * Yet this doesnt explain why depth writes work ...
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 * Yet this doesn't explain why depth writes work ...
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 */
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 */
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#define R300_RE_OCCLUSION_CNTL		    0x42B4
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#define R300_RE_OCCLUSION_CNTL		    0x42B4
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#	define R300_OCCLUSION_ON		(1<<1)
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#	define R300_OCCLUSION_ON		(1<<1)
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#	define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST       (5  <<  11)
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#	define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST       (5  <<  11)
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#	define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR        (9  <<  11)
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#	define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR        (9  <<  11)
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#	define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST        (6  <<  11)
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#	define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST        (6  <<  11)
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#	define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR         (10 <<  11)
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#	define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR         (10 <<  11)
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/* NOTE: NEAREST doesnt seem to exist.
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/* NOTE: NEAREST doesn't seem to exist.
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 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
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 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
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 * anisotropy modes because that would void selected mag filter
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 * anisotropy modes because that would void selected mag filter
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 */
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 */
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#	define R300_TX_MIN_FILTER_ANISO_NEAREST             (0 << 13)
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#	define R300_TX_MIN_FILTER_ANISO_NEAREST             (0 << 13)
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#       define R300_COLOR_FORMAT_ARGB8888        (3 << 22)
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#       define R300_COLOR_FORMAT_ARGB8888        (3 << 22)
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#define R300_RB3D_COLORPITCH1               0x4E3C /* GUESS */
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#define R300_RB3D_COLORPITCH1               0x4E3C /* GUESS */
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#define R300_RB3D_COLORPITCH2               0x4E40 /* GUESS */
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#define R300_RB3D_COLORPITCH2               0x4E40 /* GUESS */
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#define R300_RB3D_COLORPITCH3               0x4E44 /* GUESS */
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#define R300_RB3D_COLORPITCH3               0x4E44 /* GUESS */
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-
 
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-
 
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#define R300_RB3D_AARESOLVE_OFFSET          0x4E80
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#define R300_RB3D_AARESOLVE_PITCH           0x4E84
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#define R300_RB3D_AARESOLVE_CTL             0x4E88
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#define R300_RB3D_AARESOLVE_CTL             0x4E88
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/* gap */
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/* gap */
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