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1
/*******************************************************************************
1
/*******************************************************************************
2
 *
2
 *
3
 * Module Name: utstate - state object support procedures
3
 * Module Name: utstate - state object support procedures
4
 *
4
 *
5
 ******************************************************************************/
5
 ******************************************************************************/
6
 
6
 
7
/******************************************************************************
7
/******************************************************************************
8
 *
8
 *
9
 * 1. Copyright Notice
9
 * 1. Copyright Notice
10
 *
10
 *
11
 * Some or all of this work - Copyright (c) 1999 - 2010, Intel Corp.
11
 * Some or all of this work - Copyright (c) 1999 - 2011, Intel Corp.
12
 * All rights reserved.
12
 * All rights reserved.
13
 *
13
 *
14
 * 2. License
14
 * 2. License
15
 *
15
 *
16
 * 2.1. This is your license from Intel Corp. under its intellectual property
16
 * 2.1. This is your license from Intel Corp. under its intellectual property
17
 * rights.  You may have additional license terms from the party that provided
17
 * rights.  You may have additional license terms from the party that provided
18
 * you this software, covering your right to use that party's intellectual
18
 * you this software, covering your right to use that party's intellectual
19
 * property rights.
19
 * property rights.
20
 *
20
 *
21
 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
21
 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
22
 * copy of the source code appearing in this file ("Covered Code") an
22
 * copy of the source code appearing in this file ("Covered Code") an
23
 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
23
 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
24
 * base code distributed originally by Intel ("Original Intel Code") to copy,
24
 * base code distributed originally by Intel ("Original Intel Code") to copy,
25
 * make derivatives, distribute, use and display any portion of the Covered
25
 * make derivatives, distribute, use and display any portion of the Covered
26
 * Code in any form, with the right to sublicense such rights; and
26
 * Code in any form, with the right to sublicense such rights; and
27
 *
27
 *
28
 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
28
 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
29
 * license (with the right to sublicense), under only those claims of Intel
29
 * license (with the right to sublicense), under only those claims of Intel
30
 * patents that are infringed by the Original Intel Code, to make, use, sell,
30
 * patents that are infringed by the Original Intel Code, to make, use, sell,
31
 * offer to sell, and import the Covered Code and derivative works thereof
31
 * offer to sell, and import the Covered Code and derivative works thereof
32
 * solely to the minimum extent necessary to exercise the above copyright
32
 * solely to the minimum extent necessary to exercise the above copyright
33
 * license, and in no event shall the patent license extend to any additions
33
 * license, and in no event shall the patent license extend to any additions
34
 * to or modifications of the Original Intel Code.  No other license or right
34
 * to or modifications of the Original Intel Code.  No other license or right
35
 * is granted directly or by implication, estoppel or otherwise;
35
 * is granted directly or by implication, estoppel or otherwise;
36
 *
36
 *
37
 * The above copyright and patent license is granted only if the following
37
 * The above copyright and patent license is granted only if the following
38
 * conditions are met:
38
 * conditions are met:
39
 *
39
 *
40
 * 3. Conditions
40
 * 3. Conditions
41
 *
41
 *
42
 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
42
 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
43
 * Redistribution of source code of any substantial portion of the Covered
43
 * Redistribution of source code of any substantial portion of the Covered
44
 * Code or modification with rights to further distribute source must include
44
 * Code or modification with rights to further distribute source must include
45
 * the above Copyright Notice, the above License, this list of Conditions,
45
 * the above Copyright Notice, the above License, this list of Conditions,
46
 * and the following Disclaimer and Export Compliance provision.  In addition,
46
 * and the following Disclaimer and Export Compliance provision.  In addition,
47
 * Licensee must cause all Covered Code to which Licensee contributes to
47
 * Licensee must cause all Covered Code to which Licensee contributes to
48
 * contain a file documenting the changes Licensee made to create that Covered
48
 * contain a file documenting the changes Licensee made to create that Covered
49
 * Code and the date of any change.  Licensee must include in that file the
49
 * Code and the date of any change.  Licensee must include in that file the
50
 * documentation of any changes made by any predecessor Licensee.  Licensee
50
 * documentation of any changes made by any predecessor Licensee.  Licensee
51
 * must include a prominent statement that the modification is derived,
51
 * must include a prominent statement that the modification is derived,
52
 * directly or indirectly, from Original Intel Code.
52
 * directly or indirectly, from Original Intel Code.
53
 *
53
 *
54
 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
54
 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
55
 * Redistribution of source code of any substantial portion of the Covered
55
 * Redistribution of source code of any substantial portion of the Covered
56
 * Code or modification without rights to further distribute source must
56
 * Code or modification without rights to further distribute source must
57
 * include the following Disclaimer and Export Compliance provision in the
57
 * include the following Disclaimer and Export Compliance provision in the
58
 * documentation and/or other materials provided with distribution.  In
58
 * documentation and/or other materials provided with distribution.  In
59
 * addition, Licensee may not authorize further sublicense of source of any
59
 * addition, Licensee may not authorize further sublicense of source of any
60
 * portion of the Covered Code, and must include terms to the effect that the
60
 * portion of the Covered Code, and must include terms to the effect that the
61
 * license from Licensee to its licensee is limited to the intellectual
61
 * license from Licensee to its licensee is limited to the intellectual
62
 * property embodied in the software Licensee provides to its licensee, and
62
 * property embodied in the software Licensee provides to its licensee, and
63
 * not to intellectual property embodied in modifications its licensee may
63
 * not to intellectual property embodied in modifications its licensee may
64
 * make.
64
 * make.
65
 *
65
 *
66
 * 3.3. Redistribution of Executable. Redistribution in executable form of any
66
 * 3.3. Redistribution of Executable. Redistribution in executable form of any
67
 * substantial portion of the Covered Code or modification must reproduce the
67
 * substantial portion of the Covered Code or modification must reproduce the
68
 * above Copyright Notice, and the following Disclaimer and Export Compliance
68
 * above Copyright Notice, and the following Disclaimer and Export Compliance
69
 * provision in the documentation and/or other materials provided with the
69
 * provision in the documentation and/or other materials provided with the
70
 * distribution.
70
 * distribution.
71
 *
71
 *
72
 * 3.4. Intel retains all right, title, and interest in and to the Original
72
 * 3.4. Intel retains all right, title, and interest in and to the Original
73
 * Intel Code.
73
 * Intel Code.
74
 *
74
 *
75
 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
75
 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
76
 * Intel shall be used in advertising or otherwise to promote the sale, use or
76
 * Intel shall be used in advertising or otherwise to promote the sale, use or
77
 * other dealings in products derived from or relating to the Covered Code
77
 * other dealings in products derived from or relating to the Covered Code
78
 * without prior written authorization from Intel.
78
 * without prior written authorization from Intel.
79
 *
79
 *
80
 * 4. Disclaimer and Export Compliance
80
 * 4. Disclaimer and Export Compliance
81
 *
81
 *
82
 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
82
 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
83
 * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
83
 * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
84
 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE,
84
 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE,
85
 * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY
85
 * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY
86
 * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY
86
 * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY
87
 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
87
 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
88
 * PARTICULAR PURPOSE.
88
 * PARTICULAR PURPOSE.
89
 *
89
 *
90
 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
90
 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
91
 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
91
 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
92
 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
92
 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
93
 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
93
 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
94
 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
94
 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
95
 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS
95
 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS
96
 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
96
 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
97
 * LIMITED REMEDY.
97
 * LIMITED REMEDY.
98
 *
98
 *
99
 * 4.3. Licensee shall not export, either directly or indirectly, any of this
99
 * 4.3. Licensee shall not export, either directly or indirectly, any of this
100
 * software or system incorporating such software without first obtaining any
100
 * software or system incorporating such software without first obtaining any
101
 * required license or other approval from the U. S. Department of Commerce or
101
 * required license or other approval from the U. S. Department of Commerce or
102
 * any other agency or department of the United States Government.  In the
102
 * any other agency or department of the United States Government.  In the
103
 * event Licensee exports any such software from the United States or
103
 * event Licensee exports any such software from the United States or
104
 * re-exports any such software from a foreign destination, Licensee shall
104
 * re-exports any such software from a foreign destination, Licensee shall
105
 * ensure that the distribution and export/re-export of the software is in
105
 * ensure that the distribution and export/re-export of the software is in
106
 * compliance with all laws, regulations, orders, or other restrictions of the
106
 * compliance with all laws, regulations, orders, or other restrictions of the
107
 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
107
 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
108
 * any of its subsidiaries will export/re-export any technical data, process,
108
 * any of its subsidiaries will export/re-export any technical data, process,
109
 * software, or service, directly or indirectly, to any country for which the
109
 * software, or service, directly or indirectly, to any country for which the
110
 * United States government or any agency thereof requires an export license,
110
 * United States government or any agency thereof requires an export license,
111
 * other governmental approval, or letter of assurance, without first obtaining
111
 * other governmental approval, or letter of assurance, without first obtaining
112
 * such license, approval or letter.
112
 * such license, approval or letter.
113
 *
113
 *
114
 *****************************************************************************/
114
 *****************************************************************************/
115
 
115
 
116
 
116
 
117
#define __UTSTATE_C__
117
#define __UTSTATE_C__
118
 
118
 
119
#include "acpi.h"
119
#include "acpi.h"
120
#include "accommon.h"
120
#include "accommon.h"
121
 
121
 
122
#define _COMPONENT          ACPI_UTILITIES
122
#define _COMPONENT          ACPI_UTILITIES
123
        ACPI_MODULE_NAME    ("utstate")
123
        ACPI_MODULE_NAME    ("utstate")
124
 
124
 
125
 
125
 
126
/*******************************************************************************
126
/*******************************************************************************
127
 *
127
 *
128
 * FUNCTION:    AcpiUtCreatePkgStateAndPush
128
 * FUNCTION:    AcpiUtCreatePkgStateAndPush
129
 *
129
 *
130
 * PARAMETERS:  Object          - Object to be added to the new state
130
 * PARAMETERS:  Object          - Object to be added to the new state
131
 *              Action          - Increment/Decrement
131
 *              Action          - Increment/Decrement
132
 *              StateList       - List the state will be added to
132
 *              StateList       - List the state will be added to
133
 *
133
 *
134
 * RETURN:      Status
134
 * RETURN:      Status
135
 *
135
 *
136
 * DESCRIPTION: Create a new state and push it
136
 * DESCRIPTION: Create a new state and push it
137
 *
137
 *
138
 ******************************************************************************/
138
 ******************************************************************************/
139
 
139
 
140
ACPI_STATUS
140
ACPI_STATUS
141
AcpiUtCreatePkgStateAndPush (
141
AcpiUtCreatePkgStateAndPush (
142
    void                    *InternalObject,
142
    void                    *InternalObject,
143
    void                    *ExternalObject,
143
    void                    *ExternalObject,
144
    UINT16                  Index,
144
    UINT16                  Index,
145
    ACPI_GENERIC_STATE      **StateList)
145
    ACPI_GENERIC_STATE      **StateList)
146
{
146
{
147
    ACPI_GENERIC_STATE       *State;
147
    ACPI_GENERIC_STATE       *State;
148
 
148
 
149
 
149
 
150
    ACPI_FUNCTION_ENTRY ();
150
    ACPI_FUNCTION_ENTRY ();
151
 
151
 
152
 
152
 
153
    State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
153
    State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
154
    if (!State)
154
    if (!State)
155
    {
155
    {
156
        return (AE_NO_MEMORY);
156
        return (AE_NO_MEMORY);
157
    }
157
    }
158
 
158
 
159
    AcpiUtPushGenericState (StateList, State);
159
    AcpiUtPushGenericState (StateList, State);
160
    return (AE_OK);
160
    return (AE_OK);
161
}
161
}
162
 
162
 
163
 
163
 
164
/*******************************************************************************
164
/*******************************************************************************
165
 *
165
 *
166
 * FUNCTION:    AcpiUtPushGenericState
166
 * FUNCTION:    AcpiUtPushGenericState
167
 *
167
 *
168
 * PARAMETERS:  ListHead            - Head of the state stack
168
 * PARAMETERS:  ListHead            - Head of the state stack
169
 *              State               - State object to push
169
 *              State               - State object to push
170
 *
170
 *
171
 * RETURN:      None
171
 * RETURN:      None
172
 *
172
 *
173
 * DESCRIPTION: Push a state object onto a state stack
173
 * DESCRIPTION: Push a state object onto a state stack
174
 *
174
 *
175
 ******************************************************************************/
175
 ******************************************************************************/
176
 
176
 
177
void
177
void
178
AcpiUtPushGenericState (
178
AcpiUtPushGenericState (
179
    ACPI_GENERIC_STATE      **ListHead,
179
    ACPI_GENERIC_STATE      **ListHead,
180
    ACPI_GENERIC_STATE      *State)
180
    ACPI_GENERIC_STATE      *State)
181
{
181
{
182
    ACPI_FUNCTION_TRACE (UtPushGenericState);
182
    ACPI_FUNCTION_TRACE (UtPushGenericState);
183
 
183
 
184
 
184
 
185
    /* Push the state object onto the front of the list (stack) */
185
    /* Push the state object onto the front of the list (stack) */
186
 
186
 
187
    State->Common.Next = *ListHead;
187
    State->Common.Next = *ListHead;
188
    *ListHead = State;
188
    *ListHead = State;
189
 
189
 
190
    return_VOID;
190
    return_VOID;
191
}
191
}
192
 
192
 
193
 
193
 
194
/*******************************************************************************
194
/*******************************************************************************
195
 *
195
 *
196
 * FUNCTION:    AcpiUtPopGenericState
196
 * FUNCTION:    AcpiUtPopGenericState
197
 *
197
 *
198
 * PARAMETERS:  ListHead            - Head of the state stack
198
 * PARAMETERS:  ListHead            - Head of the state stack
199
 *
199
 *
200
 * RETURN:      The popped state object
200
 * RETURN:      The popped state object
201
 *
201
 *
202
 * DESCRIPTION: Pop a state object from a state stack
202
 * DESCRIPTION: Pop a state object from a state stack
203
 *
203
 *
204
 ******************************************************************************/
204
 ******************************************************************************/
205
 
205
 
206
ACPI_GENERIC_STATE *
206
ACPI_GENERIC_STATE *
207
AcpiUtPopGenericState (
207
AcpiUtPopGenericState (
208
    ACPI_GENERIC_STATE      **ListHead)
208
    ACPI_GENERIC_STATE      **ListHead)
209
{
209
{
210
    ACPI_GENERIC_STATE      *State;
210
    ACPI_GENERIC_STATE      *State;
211
 
211
 
212
 
212
 
213
    ACPI_FUNCTION_TRACE (UtPopGenericState);
213
    ACPI_FUNCTION_TRACE (UtPopGenericState);
214
 
214
 
215
 
215
 
216
    /* Remove the state object at the head of the list (stack) */
216
    /* Remove the state object at the head of the list (stack) */
217
 
217
 
218
    State = *ListHead;
218
    State = *ListHead;
219
    if (State)
219
    if (State)
220
    {
220
    {
221
        /* Update the list head */
221
        /* Update the list head */
222
 
222
 
223
        *ListHead = State->Common.Next;
223
        *ListHead = State->Common.Next;
224
    }
224
    }
225
 
225
 
226
    return_PTR (State);
226
    return_PTR (State);
227
}
227
}
228
 
228
 
229
 
229
 
230
/*******************************************************************************
230
/*******************************************************************************
231
 *
231
 *
232
 * FUNCTION:    AcpiUtCreateGenericState
232
 * FUNCTION:    AcpiUtCreateGenericState
233
 *
233
 *
234
 * PARAMETERS:  None
234
 * PARAMETERS:  None
235
 *
235
 *
236
 * RETURN:      The new state object. NULL on failure.
236
 * RETURN:      The new state object. NULL on failure.
237
 *
237
 *
238
 * DESCRIPTION: Create a generic state object.  Attempt to obtain one from
238
 * DESCRIPTION: Create a generic state object.  Attempt to obtain one from
239
 *              the global state cache;  If none available, create a new one.
239
 *              the global state cache;  If none available, create a new one.
240
 *
240
 *
241
 ******************************************************************************/
241
 ******************************************************************************/
242
 
242
 
243
ACPI_GENERIC_STATE *
243
ACPI_GENERIC_STATE *
244
AcpiUtCreateGenericState (
244
AcpiUtCreateGenericState (
245
    void)
245
    void)
246
{
246
{
247
    ACPI_GENERIC_STATE      *State;
247
    ACPI_GENERIC_STATE      *State;
248
 
248
 
249
 
249
 
250
    ACPI_FUNCTION_ENTRY ();
250
    ACPI_FUNCTION_ENTRY ();
251
 
251
 
252
 
252
 
253
    State = AcpiOsAcquireObject (AcpiGbl_StateCache);
253
    State = AcpiOsAcquireObject (AcpiGbl_StateCache);
254
    if (State)
254
    if (State)
255
    {
255
    {
256
        /* Initialize */
256
        /* Initialize */
257
        State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
257
        State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
258
    }
258
    }
259
 
259
 
260
    return (State);
260
    return (State);
261
}
261
}
262
 
262
 
263
 
263
 
264
/*******************************************************************************
264
/*******************************************************************************
265
 *
265
 *
266
 * FUNCTION:    AcpiUtCreateThreadState
266
 * FUNCTION:    AcpiUtCreateThreadState
267
 *
267
 *
268
 * PARAMETERS:  None
268
 * PARAMETERS:  None
269
 *
269
 *
270
 * RETURN:      New Thread State. NULL on failure
270
 * RETURN:      New Thread State. NULL on failure
271
 *
271
 *
272
 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
272
 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
273
 *              to track per-thread info during method execution
273
 *              to track per-thread info during method execution
274
 *
274
 *
275
 ******************************************************************************/
275
 ******************************************************************************/
276
 
276
 
277
ACPI_THREAD_STATE *
277
ACPI_THREAD_STATE *
278
AcpiUtCreateThreadState (
278
AcpiUtCreateThreadState (
279
    void)
279
    void)
280
{
280
{
281
    ACPI_GENERIC_STATE      *State;
281
    ACPI_GENERIC_STATE      *State;
282
 
282
 
283
 
283
 
284
    ACPI_FUNCTION_TRACE (UtCreateThreadState);
284
    ACPI_FUNCTION_TRACE (UtCreateThreadState);
285
 
285
 
286
 
286
 
287
    /* Create the generic state object */
287
    /* Create the generic state object */
288
 
288
 
289
    State = AcpiUtCreateGenericState ();
289
    State = AcpiUtCreateGenericState ();
290
    if (!State)
290
    if (!State)
291
    {
291
    {
292
        return_PTR (NULL);
292
        return_PTR (NULL);
293
    }
293
    }
294
 
294
 
295
    /* Init fields specific to the update struct */
295
    /* Init fields specific to the update struct */
296
 
296
 
297
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
297
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
298
    State->Thread.ThreadId = AcpiOsGetThreadId ();
298
    State->Thread.ThreadId = AcpiOsGetThreadId ();
299
 
299
 
300
    /* Check for invalid thread ID - zero is very bad, it will break things */
300
    /* Check for invalid thread ID - zero is very bad, it will break things */
301
 
301
 
302
    if (!State->Thread.ThreadId)
302
    if (!State->Thread.ThreadId)
303
    {
303
    {
304
        ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
304
        ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
305
        State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
305
        State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
306
    }
306
    }
307
 
307
 
308
    return_PTR ((ACPI_THREAD_STATE *) State);
308
    return_PTR ((ACPI_THREAD_STATE *) State);
309
}
309
}
310
 
310
 
311
 
311
 
312
/*******************************************************************************
312
/*******************************************************************************
313
 *
313
 *
314
 * FUNCTION:    AcpiUtCreateUpdateState
314
 * FUNCTION:    AcpiUtCreateUpdateState
315
 *
315
 *
316
 * PARAMETERS:  Object          - Initial Object to be installed in the state
316
 * PARAMETERS:  Object          - Initial Object to be installed in the state
317
 *              Action          - Update action to be performed
317
 *              Action          - Update action to be performed
318
 *
318
 *
319
 * RETURN:      New state object, null on failure
319
 * RETURN:      New state object, null on failure
320
 *
320
 *
321
 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
321
 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
322
 *              to update reference counts and delete complex objects such
322
 *              to update reference counts and delete complex objects such
323
 *              as packages.
323
 *              as packages.
324
 *
324
 *
325
 ******************************************************************************/
325
 ******************************************************************************/
326
 
326
 
327
ACPI_GENERIC_STATE *
327
ACPI_GENERIC_STATE *
328
AcpiUtCreateUpdateState (
328
AcpiUtCreateUpdateState (
329
    ACPI_OPERAND_OBJECT     *Object,
329
    ACPI_OPERAND_OBJECT     *Object,
330
    UINT16                  Action)
330
    UINT16                  Action)
331
{
331
{
332
    ACPI_GENERIC_STATE      *State;
332
    ACPI_GENERIC_STATE      *State;
333
 
333
 
334
 
334
 
335
    ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
335
    ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
336
 
336
 
337
 
337
 
338
    /* Create the generic state object */
338
    /* Create the generic state object */
339
 
339
 
340
    State = AcpiUtCreateGenericState ();
340
    State = AcpiUtCreateGenericState ();
341
    if (!State)
341
    if (!State)
342
    {
342
    {
343
        return_PTR (NULL);
343
        return_PTR (NULL);
344
    }
344
    }
345
 
345
 
346
    /* Init fields specific to the update struct */
346
    /* Init fields specific to the update struct */
347
 
347
 
348
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
348
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
349
    State->Update.Object = Object;
349
    State->Update.Object = Object;
350
    State->Update.Value = Action;
350
    State->Update.Value = Action;
351
 
351
 
352
    return_PTR (State);
352
    return_PTR (State);
353
}
353
}
354
 
354
 
355
 
355
 
356
/*******************************************************************************
356
/*******************************************************************************
357
 *
357
 *
358
 * FUNCTION:    AcpiUtCreatePkgState
358
 * FUNCTION:    AcpiUtCreatePkgState
359
 *
359
 *
360
 * PARAMETERS:  Object          - Initial Object to be installed in the state
360
 * PARAMETERS:  Object          - Initial Object to be installed in the state
361
 *              Action          - Update action to be performed
361
 *              Action          - Update action to be performed
362
 *
362
 *
363
 * RETURN:      New state object, null on failure
363
 * RETURN:      New state object, null on failure
364
 *
364
 *
365
 * DESCRIPTION: Create a "Package State"
365
 * DESCRIPTION: Create a "Package State"
366
 *
366
 *
367
 ******************************************************************************/
367
 ******************************************************************************/
368
 
368
 
369
ACPI_GENERIC_STATE *
369
ACPI_GENERIC_STATE *
370
AcpiUtCreatePkgState (
370
AcpiUtCreatePkgState (
371
    void                    *InternalObject,
371
    void                    *InternalObject,
372
    void                    *ExternalObject,
372
    void                    *ExternalObject,
373
    UINT16                  Index)
373
    UINT16                  Index)
374
{
374
{
375
    ACPI_GENERIC_STATE      *State;
375
    ACPI_GENERIC_STATE      *State;
376
 
376
 
377
 
377
 
378
    ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
378
    ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
379
 
379
 
380
 
380
 
381
    /* Create the generic state object */
381
    /* Create the generic state object */
382
 
382
 
383
    State = AcpiUtCreateGenericState ();
383
    State = AcpiUtCreateGenericState ();
384
    if (!State)
384
    if (!State)
385
    {
385
    {
386
        return_PTR (NULL);
386
        return_PTR (NULL);
387
    }
387
    }
388
 
388
 
389
    /* Init fields specific to the update struct */
389
    /* Init fields specific to the update struct */
390
 
390
 
391
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
391
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
392
    State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
392
    State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
393
    State->Pkg.DestObject = ExternalObject;
393
    State->Pkg.DestObject = ExternalObject;
394
    State->Pkg.Index= Index;
394
    State->Pkg.Index= Index;
395
    State->Pkg.NumPackages = 1;
395
    State->Pkg.NumPackages = 1;
396
 
396
 
397
    return_PTR (State);
397
    return_PTR (State);
398
}
398
}
399
 
399
 
400
 
400
 
401
/*******************************************************************************
401
/*******************************************************************************
402
 *
402
 *
403
 * FUNCTION:    AcpiUtCreateControlState
403
 * FUNCTION:    AcpiUtCreateControlState
404
 *
404
 *
405
 * PARAMETERS:  None
405
 * PARAMETERS:  None
406
 *
406
 *
407
 * RETURN:      New state object, null on failure
407
 * RETURN:      New state object, null on failure
408
 *
408
 *
409
 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
409
 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
410
 *              to support nested IF/WHILE constructs in the AML.
410
 *              to support nested IF/WHILE constructs in the AML.
411
 *
411
 *
412
 ******************************************************************************/
412
 ******************************************************************************/
413
 
413
 
414
ACPI_GENERIC_STATE *
414
ACPI_GENERIC_STATE *
415
AcpiUtCreateControlState (
415
AcpiUtCreateControlState (
416
    void)
416
    void)
417
{
417
{
418
    ACPI_GENERIC_STATE      *State;
418
    ACPI_GENERIC_STATE      *State;
419
 
419
 
420
 
420
 
421
    ACPI_FUNCTION_TRACE (UtCreateControlState);
421
    ACPI_FUNCTION_TRACE (UtCreateControlState);
422
 
422
 
423
 
423
 
424
    /* Create the generic state object */
424
    /* Create the generic state object */
425
 
425
 
426
    State = AcpiUtCreateGenericState ();
426
    State = AcpiUtCreateGenericState ();
427
    if (!State)
427
    if (!State)
428
    {
428
    {
429
        return_PTR (NULL);
429
        return_PTR (NULL);
430
    }
430
    }
431
 
431
 
432
    /* Init fields specific to the control struct */
432
    /* Init fields specific to the control struct */
433
 
433
 
434
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
434
    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
435
    State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
435
    State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
436
 
436
 
437
    return_PTR (State);
437
    return_PTR (State);
438
}
438
}
439
 
439
 
440
 
440
 
441
/*******************************************************************************
441
/*******************************************************************************
442
 *
442
 *
443
 * FUNCTION:    AcpiUtDeleteGenericState
443
 * FUNCTION:    AcpiUtDeleteGenericState
444
 *
444
 *
445
 * PARAMETERS:  State               - The state object to be deleted
445
 * PARAMETERS:  State               - The state object to be deleted
446
 *
446
 *
447
 * RETURN:      None
447
 * RETURN:      None
448
 *
448
 *
449
 * DESCRIPTION: Release a state object to the state cache. NULL state objects
449
 * DESCRIPTION: Release a state object to the state cache. NULL state objects
450
 *              are ignored.
450
 *              are ignored.
451
 *
451
 *
452
 ******************************************************************************/
452
 ******************************************************************************/
453
 
453
 
454
void
454
void
455
AcpiUtDeleteGenericState (
455
AcpiUtDeleteGenericState (
456
    ACPI_GENERIC_STATE      *State)
456
    ACPI_GENERIC_STATE      *State)
457
{
457
{
458
    ACPI_FUNCTION_TRACE (UtDeleteGenericState);
458
    ACPI_FUNCTION_TRACE (UtDeleteGenericState);
459
 
459
 
460
 
460
 
461
    /* Ignore null state */
461
    /* Ignore null state */
462
 
462
 
463
    if (State)
463
    if (State)
464
    {
464
    {
465
        (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
465
        (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
466
    }
466
    }
467
    return_VOID;
467
    return_VOID;
468
}
468
}