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Rev 4523 Rev 4525
Line 48... Line 48...
48
    draw = eglGetCurrentSurface(EGL_DRAW);
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    draw = eglGetCurrentSurface(EGL_DRAW);
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    read = eglGetCurrentSurface(EGL_READ);
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    read = eglGetCurrentSurface(EGL_READ);
Line 50... Line 50...
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50
 
Line -... Line 51...
-
 
51
    eglSwapBuffers(render->dpy,draw);
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52
 
-
 
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    render->back_buffer++;
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    render->back_buffer&=1;
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    update.handle = render->mask_handle;
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    update.dx     = render->dx;
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    update.dy     = render->dy;
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    update.width  = render->width;
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    update.height = render->height;
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    update.bo_pitch = (render->width+15) & ~15;
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    update.bo_map = (int)render->mask_buffer;
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63
 
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64
    if(drm_ioctl(render->fd, 45, &update))
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65
        return;
51
    eglSwapBuffers(render->dpy,draw);
66
 
52
 
67
 
53
    if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
68
    if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
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    {
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    {
55
        printf("failed to make window current");
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        printf("failed to make window current");
Line 56... Line -...
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        goto err1;
-
 
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    };
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#if 0
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    glUseProgram(render->blit_prog);
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    glUniform1i(render->sampler, 0);
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-
 
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    glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices);
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    glEnableVertexAttribArray(0);
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    glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->texcoords);
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    glEnableVertexAttribArray(1);
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-
 
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#endif
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-
 
Line 71... Line 71...
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    update.handle = render->mask_handle;
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        goto err1;
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    update.bo_map = (int)render->mask_buffer;
72
    };
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    drm_ioctl(render->fd, SRV_MASK_UPDATE, &update);
73
 
74
 
74
 
Line 108... Line 108...
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    texcoords[2*2]  = 1.0;
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    texcoords[2*2]  = 1.0;
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    texcoords[2*2+1]= 1.0;
109
    texcoords[2*2+1]= 1.0;
110
    texcoords[3*2]  = 0.0;
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    texcoords[3*2]  = 0.0;
111
    texcoords[3*2+1]= 1.0;
111
    texcoords[3*2+1]= 1.0;
Line 112... Line -...
112
 
-
 
113
    texcoords = render->tc_mask;
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114
 
-
 
115
    xscale = 1.0/winw;
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116
    yscale = 1.0/winh;
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117
 
-
 
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    texcoords[0]    = render->dx * xscale;
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119
    texcoords[1]    = render->dy * yscale;
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120
    texcoords[1*2]  = (render->dx+render->width)*xscale;
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121
    texcoords[1*2+1]= render->dy * yscale;
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122
    texcoords[2*2]  = (render->dx+render->width)*xscale;
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123
    texcoords[2*2+1]= (render->dy+render->height)*yscale;
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124
    texcoords[3*2]  = render->dx * xscale;
-
 
125
    texcoords[3*2+1]= (render->dy+render->height)*yscale;
-
 
126
 
-
 
127
 
112
 
128
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
113
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
Line 129... Line 114...
129
    glFlush();
114
    glFlush();
130
 
115
 
131
//    glDisableVertexAttribArray(0);
116
//    glDisableVertexAttribArray(0);
132
//    glDisableVertexAttribArray(1);
117
//    glDisableVertexAttribArray(1);
Line 133... Line -...
133
//    glDisable(GL_TEXTURE_2D);
-
 
134
//    glUseProgram(0);
-
 
Line 135... Line 118...
135
 
118
//    glDisable(GL_TEXTURE_2D);
136
    render->back_buffer++;
119
//    glUseProgram(0);
137
    render->back_buffer&=1;
120