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1 | #include |
1 | #include |
2 | #include |
2 | #include |
3 | #include |
3 | #include |
4 | 4 | ||
5 | #include "render.h" |
5 | #include "render.h" |
6 | #include |
6 | #include |
7 | #include |
7 | #include |
8 | 8 | ||
9 | #define WIN_STATE_MINIMIZED 0x02 |
9 | #define WIN_STATE_MINIMIZED 0x02 |
10 | #define WIN_STATE_ROLLED 0x04 |
10 | #define WIN_STATE_ROLLED 0x04 |
11 | 11 | ||
12 | static int drm_ioctl(int fd, unsigned long request, void *arg) |
12 | static int drm_ioctl(int fd, unsigned long request, void *arg) |
13 | { |
13 | { |
14 | ioctl_t io; |
14 | ioctl_t io; |
15 | 15 | ||
16 | io.handle = fd; |
16 | io.handle = fd; |
17 | io.io_code = request; |
17 | io.io_code = request; |
18 | io.input = arg; |
18 | io.input = arg; |
19 | io.inp_size = 64; |
19 | io.inp_size = 64; |
20 | io.output = NULL; |
20 | io.output = NULL; |
21 | io.out_size = 0; |
21 | io.out_size = 0; |
22 | 22 | ||
23 | return call_service(&io); |
23 | return call_service(&io); |
24 | } |
24 | } |
25 | 25 | ||
26 | void render_swap_and_blit(struct render *render) |
26 | void render_swap_and_blit(struct render *render) |
27 | { |
27 | { |
28 | char proc_info[1024]; |
28 | char proc_info[1024]; |
29 | struct drm_i915_mask_update update; |
29 | struct drm_i915_mask_update update; |
30 | 30 | ||
31 | EGLContext context; |
31 | EGLContext context; |
32 | EGLSurface draw, read; |
32 | EGLSurface draw, read; |
33 | uint32_t winx, winy, winw, winh; |
33 | uint32_t winx, winy, winw, winh; |
34 | uint8_t state; |
34 | uint8_t state; |
35 | float xscale, yscale; |
35 | float xscale, yscale; |
36 | float *vertices = render->vertices; |
36 | float *vertices = render->vertices; |
37 | float *texcoords = render->tc_src; |
37 | float *texcoords = render->tc_src; |
38 | int r, b; |
38 | int r, b; |
39 | 39 | ||
40 | if(render == NULL) |
40 | if(render == NULL) |
41 | return; |
41 | return; |
42 | 42 | ||
43 | get_proc_info(proc_info); |
43 | get_proc_info(proc_info); |
44 | 44 | ||
45 | winx = *(uint32_t*)(proc_info+34); |
45 | winx = *(uint32_t*)(proc_info+34); |
46 | winy = *(uint32_t*)(proc_info+38); |
46 | winy = *(uint32_t*)(proc_info+38); |
47 | winw = *(uint32_t*)(proc_info+42)+1; |
47 | winw = *(uint32_t*)(proc_info+42)+1; |
48 | winh = *(uint32_t*)(proc_info+46)+1; |
48 | winh = *(uint32_t*)(proc_info+46)+1; |
49 | state = *(uint8_t*)(proc_info+70); |
49 | state = *(uint8_t*)(proc_info+70); |
50 | 50 | ||
51 | if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED)) |
51 | if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED)) |
52 | return; |
52 | return; |
53 | 53 | ||
54 | context = eglGetCurrentContext(); |
54 | context = eglGetCurrentContext(); |
55 | draw = eglGetCurrentSurface(EGL_DRAW); |
55 | draw = eglGetCurrentSurface(EGL_DRAW); |
56 | read = eglGetCurrentSurface(EGL_READ); |
56 | read = eglGetCurrentSurface(EGL_READ); |
57 | 57 | ||
58 | eglSwapBuffers(render->dpy,draw); |
58 | eglSwapBuffers(render->dpy,draw); |
59 | 59 | ||
60 | render->back_buffer++; |
60 | render->back_buffer++; |
61 | render->back_buffer&=1; |
61 | render->back_buffer&=1; |
62 | 62 | ||
63 | update.handle = render->mask_handle; |
63 | update.handle = render->mask_handle; |
64 | update.dx = render->dx; |
64 | update.dx = render->dx; |
65 | update.dy = render->dy; |
65 | update.dy = render->dy; |
66 | update.width = render->width; |
66 | update.width = render->width; |
67 | update.height = render->height; |
67 | update.height = render->height; |
68 | update.bo_pitch = (render->width+15) & ~15; |
68 | update.bo_pitch = (render->width+15) & ~15; |
69 | update.bo_map = (int)render->mask_buffer; |
69 | update.bo_map = (int)render->mask_buffer; |
70 | 70 | ||
71 | if(drm_ioctl(render->fd, 45, &update)) |
71 | if(drm_ioctl(render->fd, SRV_MASK_UPDATE_EX, &update)) |
72 | return; |
72 | return; |
73 | 73 | ||
74 | if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) |
74 | if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) |
75 | { |
75 | { |
76 | printf("failed to make window current"); |
76 | printf("failed to make window current"); |
77 | goto err1; |
77 | goto err1; |
78 | }; |
78 | }; |
79 | 79 | ||
80 | glActiveTexture(GL_TEXTURE0); |
80 | glActiveTexture(GL_TEXTURE0); |
81 | glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]); |
81 | glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]); |
82 | 82 | ||
83 | xscale = 1.0/render->scr_width; |
83 | xscale = 1.0/render->scr_width; |
84 | yscale = 1.0/render->scr_height; |
84 | yscale = 1.0/render->scr_height; |
85 | 85 | ||
86 | r = winx + render->dx + render->width; |
86 | r = winx + render->dx + render->width; |
87 | b = winy + render->dy + render->height; |
87 | b = winy + render->dy + render->height; |
88 | 88 | ||
89 | float t0, t1, t2, t5; |
89 | float t0, t1, t2, t5; |
90 | 90 | ||
91 | vertices[0] = t0 = 2*(winx+render->dx)*xscale - 1.0; |
91 | vertices[0] = t0 = 2*(winx+render->dx)*xscale - 1.0; |
92 | vertices[1 * 2] = t2 = 2*r*xscale - 1.0; |
92 | vertices[1 * 2] = t2 = 2*r*xscale - 1.0; |
93 | 93 | ||
94 | vertices[2 * 2] = t2; |
94 | vertices[2 * 2] = t2; |
95 | vertices[3 * 2] = t0; |
95 | vertices[3 * 2] = t0; |
96 | 96 | ||
97 | vertices[1] = t1 = 2*(winy+render->dy)*yscale - 1.0; |
97 | vertices[1] = t1 = 2*(winy+render->dy)*yscale - 1.0; |
98 | vertices[2*2+1] = t5 = 2*b*yscale - 1.0; |
98 | vertices[2*2+1] = t5 = 2*b*yscale - 1.0; |
99 | vertices[1*2+1] = t1; |
99 | vertices[1*2+1] = t1; |
100 | vertices[3*2+1] = t5; |
100 | vertices[3*2+1] = t5; |
101 | 101 | ||
102 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
102 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
103 | 103 | ||
104 | err1: |
104 | err1: |
105 | eglMakeCurrent(render->dpy, draw, read, context); |
105 | eglMakeCurrent(render->dpy, draw, read, context); |
106 | } |
106 | } |