0,0 → 1,145 |
encoding_raw: |
DEBUGF 1,'FRAME: RAW\n' |
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mov ax,[screen.width] ; |
mov bx,[frame.y] ; |
mul bx ; |
DEBUGF 1,'screen.width*frame.y=%u\n',ax |
mov bx,3 ; |
mul bx ; |
shl edx,16 ; |
mov dx,ax ; |
mov ebx,edx ; mov ebx,[screen.width]*[frame.y]*3 |
push ebx |
DEBUGF 1,'screen.width*frame.y*3=%u\n',edx |
mov ax,[frame.x] ; |
mov bx,3 ; |
mul bx ; |
shl edx,16 ; |
mov dx,ax ; |
pop ebx |
add ebx,edx ; add ebx,[frame.x]*3 |
add ebx,framebuffer_data ; add ebx,framebuffer_data |
push ebx |
DEBUGF 1,'frame.x*3=%u\n',edx |
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mov ax,[frame.width] ; |
mov bx,3 ; |
mul bx ; |
shl edx,16 ; |
mov dx,ax ; |
DEBUGF 1,'frame.width*3=%u\n',edx |
pop ebx |
add edx,ebx ; mov edx,ebx+[frame.width]*3 |
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push ebx |
push edx ; |
mov ax,[frame.height] ; |
mov bx,3 ; |
mul bx ; |
mov bx,[screen.width] ; |
mul bx ; |
shl edx,16 ; |
mov dx,ax ; |
mov ecx,edx ; |
pop edx ; |
DEBUGF 1,'frame.height*screen.width*3=%u\n',ecx |
add ecx,edx ; mov ecx,edx+[frame.height]*[screen.width]*3 |
pop ebx |
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DEBUGF 1,'FRAME: framebuffer:%u ebx:%u ecx:%u edx:%u\n',framebuffer_data,ebx,ecx,edx |
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.pixelloop32: |
cmp ebx,ecx |
jge next_rectangle |
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add esi,2 ; 32 bit code RAW |
mov al,[esi] ; |
mov [ebx],al ; |
inc ebx ; |
dec esi ; |
; |
mov al,[esi] ; |
mov [ebx],al ; |
inc ebx ; |
dec esi ; |
; |
mov al,[esi] ; |
mov [ebx],al ; |
inc ebx ; |
add esi,4 ; |
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; mov ax,[esi] ; 16 bit code RAW |
; and ax,32 |
; mov [ebx],al |
; inc ebx |
; |
; mov ax,[esi] |
; shr ax,5 |
; and ax,32 |
; mov [ebx],al |
; inc ebx |
; |
; mov ax,[esi] |
; shr ax,10 |
; and ax,64 |
; mov [ebx],al |
; inc ebx |
; inc esi |
; inc esi |
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; mov al,[esi] ; 8 bit code RAW |
; and al,7 ; |
; mov byte[ebx],0xff;al ; |
; inc ebx ; |
; ; |
; mov al,[esi] ; |
; shr al,3 ; |
; and al,7 ; |
; mov [ebx],al ; |
; inc ebx ; |
; ; |
; mov al,[esi] ; |
; shr al,6 ; |
; and al,3 ; |
; mov [ebx],al ; |
; inc ebx ; |
; ; |
; inc esi ; |
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cmp ebx,edx |
jl .pixelloop32 |
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push edx |
push ebx |
mov ax,[screen.width] |
mov bx,3 |
mul bx |
shl edx,16 |
mov dx,ax |
mov eax,edx |
pop ebx |
pop edx |
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add ebx,eax ; eax = [screen.width]*3 |
add edx,eax |
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push edx |
push ebx |
mov ax,[frame.width] |
mov bx,3 |
mul bx |
shl edx,16 |
mov dx,ax |
mov eax,edx |
pop ebx |
pop edx |
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sub ebx,eax ; eax = [frame.width]*3 |
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jmp .pixelloop32 |
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