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/programs/games/flood-it/trunk/flood-it.c
0,0 → 1,409
//Leency 06.10.2011, Flood-it! v2.0, GPL
 
#include "lib\kolibri.h"
#include "lib\random.h"
 
#ifndef AUTOBUILD
#include "lang.h--"
#endif
 
system_colors sc;
proc_info Form;
dword stak[100]; //îêíî ïîìîùè
 
//óðîâíè ñëîæíîñòè
int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //ëåãêî
17, 28, 50}; //òÿæåëî
//ïî-óìîë÷àíèþ "ëåãêî"
int BLOCK_SIZE = 28; //ðàçìåð êâàäðàòèêà
int BLOCKS_NUM = 14; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
int MAX_CLICKS = 25; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
 
int CLICKS = 0; //ñêîëüêî õîäîâ óæå ñäåëàë èãðîê
 
#define USER_PANEL_WIDTH 119
 
//øåñòü öâåòîâ èñïîëüçóåòñÿ â èãðå äëÿ êâàäðàòèêîâ, ñåäüìîé æå (ïîñëåäíèé) äëÿ òîãî,
//÷òîáû îòìåòèòü êâàäðàòèêè â ïðîöåññå çàëèâêè
dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
char *BOARD_SIZES[]={ "S", "L", 0 };
 
 
#ifdef LANG_RUS
char *BUTTON_CAPTIONS[]={ " ®¢ ï [F2]", " ®¬®éì [F1]", " ‚ë室 [Esc]", 0};
char CLICKS_TEXT[]=" Š«¨ª¨: /";
char LEVELS_TEXT[]="®«¥:";
char HELP_WINDOW_CAPTION[]="®¬®éì";
char *HELP_TEXT[]={ "Š ª ¨£à âì ¢® Flood-it?",
"",
"‡ ¯®«­¨â¥ ¯®«¥ ®¤­¨¬ 梥⮬ §  ®£à ­¨ç¥­­®¥ ç¨á«® 室®¢.",
"ˆ£à  ­ ç¨­ ¥âáï á ¢¥àå­¥© «¥¢®© ª«¥âª¨. ‚ë¡¥à¨â¥ 梥â, ­ ¦ ¢ ­  ®¤¨­ ¨§",
"ª¢ ¤à â¨ª®¢ á«¥¢ , ¨ ª«¥âª¨ ®ªà áïâáï í⨬ 梥⮬ - â ª ¢ë ¯à¨á®¥¤¨­¨â¥",
"á®á¥¤­¨¥ ª«¥âª¨ ⮩ ¦¥ ®ªà áª¨. ‡ å¢ â¨âì ¯®«¥ ­ã¦­® §  ¬¨­¨¬ «ì­®¥",
"ç¨á«® 室®¢. ®è £®¢ ï áâà â¥£¨ï á ¨­â¥à¥á­ë¬ ¯à¨­æ¨¯®¬ - ¨§¬¥­¨áì,",
"çâ®¡ë ¯®¡¥¤¨âì!", 0};
#else
char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
char CLICKS_TEXT[]="Clicks: /";
char LEVELS_TEXT[]="Board:";
char HELP_WINDOW_CAPTION[]="Help";
char *HELP_TEXT[]={ "How to play Flood-it?",
"",
"Flood the whole board with one color within the allowed steps.",
"You start from the top left corner and progress by selecting one",
"of the colored balls on the left. When you change your current area",
"color, every adjacent square with the same color also changes, that",
"way you can flood other areas of the board. Select from 3 sizes of",
"the board and try to flood-it in the least amount of steps!",
"Addictive and Fun!", 0};
#endif
 
 
int color_matrix[28*28]; //öâåòà äëÿ ïîëÿ ñ êâàäðàòèêàìè
 
int loose_matrix[14*14]={
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 2, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 3, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
};
 
int win_matrix[14*14]={
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 4, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
4, 4, 1, 4, 1, 4, 4, 1, 4, 1, 4, 4, 1, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
};
 
void main()
{
int key, id;
new_game();
loop()
{
switch(WaitEvent())
{
case evButton:
id = GetButtonID();
if (id==1) || (id==4) ExitProcess();
if (id==2) goto _NEW_GAME_MARK;
if (id==3) goto _HELP_MARK;
if (id>=100)
{
if (color_matrix[0]==id-100) break; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
if (CLICKS>=MAX_CLICKS) break; //åñëè èãðà çàêîí÷åíà
CLICKS++;
draw_clicks_num();
fill_field(id-100);
draw_field();
check_for_end(); //åñëè èãðà çàêîí÷åíà
break;
}
if (id>=10)
{
id=id-10*3;
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //âûáðàí òîò æå ðàçìåð
BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //ðàçìåð êâàäðàòèêà
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
new_game();
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14);
break;
}
break;
case evKey:
key = GetKey();
if (key==027) //Escape
ExitProcess();
if (key==050) //F1
{
_HELP_MARK:
CreateThread(#help,#stak);
}
if (key==051) //F2
{
_NEW_GAME_MARK:
new_game();
draw_clicks_num();
draw_field();
}
break;
case evReDraw:
draw_window();
}
}
}
 
 
void draw_window()
{
int i, j;
#define BUTTON_SIZE 28
sc.get();
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14, 0x74,sc.work,0,0,"Flood-it!");
//ïðîâåðÿåì íå ñõëîïíóòî ëè îêíî â çàãîëîâîê
GetProcessInfo(#Form, SelfInfo);
if (Form.height==GetSkinWidth()+3) return;
//çàêðàøèâàåì ôîí -> óìåíüøàåò ïåðåðèñîâêó
for (i=0;i<=4;i++)
{
if (i<>4)
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
else
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //îáîäîê
}
DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
//êíîïî÷êè çàëèâêè
for (i=0;i<2;i++)
for (j=0;j<3;j++)
DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
 
//êíîïî÷êè äåéñòâèé
for (j=0;j<3;j++)
{
DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
}
 
//êíîïî÷êè âûáîðà óðîâíÿ ñëîæíîñòè
WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
for (j=0;j<2;j++)
{
DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
else EDI=sc.work_button_text;
WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
}
draw_clicks_num();
draw_field();
 
}
 
 
void new_game()
{
int i, j;
//randomize();
 
CLICKS = 0;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
color_matrix[i*BLOCKS_NUM+j] = random(6);
}
 
 
void fill_field(int new_color_id)
{
int i=0, j=0,
old_color_id=color_matrix[0],
restart;
#define MARKED 6
color_matrix[0]=MARKED;
_RESTART_MARK:
restart=0;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
if (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
if (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
if (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
if (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
if (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
}
if (restart) goto _RESTART_MARK;
 
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
}
 
 
int check_for_end()
{
int i, j, ii, jj;
 
if (CLICKS>=MAX_CLICKS) //åñëè ïðîèãðûø
{
if (CLICKS==MAX_CLICKS) //âûèãðûøü íà ïîñëåäíåì õîäå
{
for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
goto _WIN_MARK;
}
_LOOSE_MARK:
for (i=0;i<14;i++)
for (j=0;j<14;j++)
{
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
{
ii=i;
jj=j;
}
else
{
ii=i*2;
jj=j*2;
}
color_matrix[ii*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
color_matrix[ii*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
draw_field();
//Pause(5);
}
return 1;
}
for (i=0;i<BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
for (j=0;j<BLOCKS_NUM;j++)
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
 
//âñ¸ ïîëå îäíîãî öâåòà è ôèøåê ìåíüøå MAX_CLICKS -> ïîáåäà
_WIN_MARK:
for (i=0;i<25;i++)
{
new_game();
draw_field();
Pause(7);
}
 
CLICKS=MAX_CLICKS;
for (i=0;i<14;i++)
for (j=0;j<14;j++)
{
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //çàëèâêà äëÿ ïîëåé ðàçíîãî ðàçìåðà ðàçíàÿ
{
ii=i;
jj=j;
}
else
{
ii=i*2;
jj=j*2;
}
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
draw_field();
//Pause(5);
}
return 1;
}
 
 
void draw_clicks_num()
{
#define TEXT_X 21
#define TEXT_Y 92
DrawBar(8*6+TEXT_X, TEXT_Y, 6*2,9, sc.work);
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
 
if (CLICKS<10) EBX=9*6+TEXT_X;
else EBX=8*6+TEXT_X;
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
}
 
 
void draw_field()
{
int i, j;
int color_id;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
color_id = color_matrix[i*BLOCKS_NUM+j];
DrawBar(j*BLOCK_SIZE+USER_PANEL_WIDTH, i*BLOCK_SIZE+5, BLOCK_SIZE,BLOCK_SIZE, FIELD_COLORS[color_id]);
}
}
 
 
void help()
{
int i;
loop()
switch (WaitEvent())
{
CASE evButton:
if (GetButtonID()==1) ExitProcess();
break;
CASE evKey:
if (GetKey()==27) ExitProcess(); //Esc
break;
CASE evReDraw:
for (i=0; HELP_TEXT[i]<>0; i++;) {};
DefineAndDrawWindow(500,200,450,i*13+50,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
WriteText(6,12,0x80,sc.work_text,HELP_TEXT[0],0); //ýòî äëÿ æèðíîãî øðèôòà
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*13+12,0x80,sc.work_text,HELP_TEXT[i],0);
}
}
 
 
stop: