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Regard whitespace Rev 1011 → Rev 1012

/programs/games/kosilka/kosSyst.cpp
410,9 → 410,21
Dword result;
 
//
__asm{
mov eax, 2
__asm
{
push edx
getkey:
mov eax,2 ; Gluk
int 0x40
cmp eax,1
jne getkeyi
mov ah,dh
jmp getkeyii
getkeyi:
mov dh,ah ; Gluk
jmp getkey
getkeyii:
pop edx
mov result, eax
}
//
/programs/games/kosilka/kosilka.cpp
35,7 → 35,7
bool w_redraw=true;
 
const char windowTitle[]="Š®á¨«ª  ¤«ï Š®«¨¡à¨";
const char version[]="‚¥àá¨ï 1.1";
const char version[]="‚¥àá¨ï 1.11";
int levelcount=7; //×èñëî óðîâíåé
 
char gamearea[20][20]; //Êàðòà
55,7 → 55,7
bool gamestarted=false; //Áëîêèðîâêà èãðîâûõ êëàâèø. Åñëè false - èãðàòü íåëüçÿ
 
bool drawgraphics=true; //Ðèñîâàòü ëè äåòàëüíóþ ãðàôèêó (èëè îãðàíè÷èòüñÿ àñêåòè÷íîé)
bool drawanimation=false; //Àíèìèðîâàòü ëè
bool drawanimation=true; //Àíèìèðîâàòü ëè
bool skinned=false;
int grassLeft(); //Ñîîáùèì î íàëè÷èè ôóíêöèè Grass Left
 
595,7 → 595,7
 
 
 
kos_WriteTextToWindow(536, 440,0x80, 0xFFFFFF ,(char*)version,0);
kos_WriteTextToWindow(533, 440,0x80, 0xFFFFFF ,(char*)version,0);
}
if (status==2){
kos_DrawBar(10,150,610,200,0x528B4C);