167,8 → 167,8 |
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position |
stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir |
|
stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light |
stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light |
; stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light |
; stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light |
|
stdcall [glEnable], GL_COLOR_MATERIAL |
stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE |
177,7 → 177,7 |
stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient |
|
stdcall [glEnable],GL_LIGHTING |
stdcall [glEnable],GL_LIGHT0 |
; stdcall [glEnable],GL_LIGHT0 |
ret |
|
qObj dd 0 |