1,96 → 1,138 |
/* Instructions to compile this file with newlib (Assuming you have set up environment |
/* |
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kos32-gcc -c -I/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/include -I/home/bob/kolibrios/contrib/sdk/sources/libpng/ -I/home/bob/kolibrios/contrib/sdk/sources/zlib -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/SDL-1.2.2/include/ -std=c99 -D_KOLIBRIOS -Dnskolibrios -g -Wundef -U_Win32 -U_WIN32 -U__MINGW32__ SDLTest.c |
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kos32-ld SDLTest.o -T/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/app.lds -nostdlib -static --image-base 0 -lgcc -L/home/autobuild/tools/win32/mingw32/lib /home/autobuild/tools/win32/lib/libdll.a /home/autobuild/tools/win32/lib/libapp.a /home/autobuild/tools/win32/lib/libSDL.a /home/autobuild/tools/win32/lib/libc.dll.a -static -o sdltest |
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objcopy -O binary sdltest |
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Now sdltest is your binary to run on Kolibri for SDL Demo. |
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-- ashmew2 |
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You can found Makefile |
Makefile in this folder |
-- maxcodehack |
*/ |
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/* Simple program: Test bitmap blits */ |
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#include <stdio.h> |
#include <SDL.h> |
#include <stdlib.h> |
#include <string.h> |
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#define WIDTH 640 |
#define HEIGHT 480 |
#define BPP 4 |
#define DEPTH 32 |
// We can use Newlib functions with Menuetlibc library SDL! |
#include <kos32sys.h> |
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void setpixel(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b) |
{ |
Uint32 *pixmem32; |
Uint32 colour; |
#include "SDL.h" |
#include "picture.xbm" |
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colour = SDL_MapRGB( screen->format, r, g, b ); |
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pixmem32 = (Uint32*) screen->pixels + y + x; |
*pixmem32 = colour; |
} |
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void DrawScreen(SDL_Surface* screen, int h) |
SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits) |
{ |
int x, y, ytimesw; |
SDL_Surface *bitmap; |
Uint8 *line; |
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if(SDL_MUSTLOCK(screen)) |
{ |
if(SDL_LockSurface(screen) < 0) return; |
/* Allocate the bitmap */ |
bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); |
if ( bitmap == NULL ) { |
fprintf(stderr, "Couldn't allocate bitmap: %s\n", |
SDL_GetError()); |
return(NULL); |
} |
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for(y = 0; y < screen->h; y++ ) |
{ |
ytimesw = y*screen->pitch/BPP; |
for( x = 0; x < screen->w; x++ ) |
{ |
setpixel(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h); |
/* Copy the pixels */ |
line = (Uint8 *)bitmap->pixels; |
w = (w+7)/8; |
while ( h-- ) { |
memcpy(line, bits, w); |
/* X11 Bitmap images have the bits reversed */ |
{ int i, j; Uint8 *buf, byte; |
for ( buf=line, i=0; i<w; ++i, ++buf ) { |
byte = *buf; |
*buf = 0; |
for ( j=7; j>=0; --j ) { |
*buf |= (byte&0x01)<<j; |
byte >>= 1; |
} |
} |
if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); |
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SDL_Flip(screen); |
} |
line += bitmap->pitch; |
bits += w; |
} |
return(bitmap); |
} |
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int main(int argc, char* argv[]) |
{ |
SDL_Surface *screen; |
SDL_Surface *bitmap; |
Uint8 video_bpp; |
Uint32 videoflags; |
Uint8 *buffer; |
int i, done; |
SDL_Event event; |
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int keypress = 0; |
int h=0; |
/* Initialize SDL */ |
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { |
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); |
exit(1); |
} |
atexit(SDL_Quit); |
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if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; |
video_bpp = 0; |
videoflags = SDL_SWSURFACE; |
/* Set 640x480 video mode */ |
if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) { |
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", |
video_bpp, SDL_GetError()); |
exit(2); |
} |
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if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_FULLSCREEN|SDL_HWSURFACE))) |
{ |
SDL_Quit(); |
return 1; |
/* Set the surface pixels and refresh! */ |
if ( SDL_LockSurface(screen) < 0 ) { |
fprintf(stderr, "Couldn't lock the display surface: %s\n", |
SDL_GetError()); |
exit(2); |
} |
buffer=(Uint8 *)screen->pixels; |
for ( i=0; i<screen->h; ++i ) { |
memset(buffer,(i*255)/screen->h, screen->pitch); |
buffer += screen->pitch; |
} |
SDL_UnlockSurface(screen); |
SDL_UpdateRect(screen, 0, 0, 0, 0); |
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while(!keypress) |
{ |
DrawScreen(screen,h++); |
while(SDL_PollEvent(&event)) |
{ |
switch (event.type) |
{ |
case SDL_QUIT: |
keypress = 1; |
/* Load the bitmap */ |
bitmap = LoadXBM(screen, picture_width, picture_height, |
(Uint8 *)picture_bits); |
if ( bitmap == NULL ) { |
exit(1); |
} |
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/* Wait for a keystroke */ |
done = 0; |
while ( !done ) { |
/* Check for events */ |
while ( SDL_PollEvent(&event) ) { |
switch (event.type) { |
case SDL_MOUSEBUTTONDOWN: { |
SDL_Rect dst; |
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dst.x = event.button.x - bitmap->w/2; |
dst.y = event.button.y - bitmap->h/2; |
dst.w = bitmap->w; |
dst.h = bitmap->h; |
SDL_BlitSurface(bitmap, NULL, |
screen, &dst); |
SDL_UpdateRects(screen,1,&dst); |
} |
break; |
case SDL_KEYDOWN: |
keypress = 1; |
/* Any key press quits the app... */ |
done = 1; |
break; |
case SDL_QUIT: |
done = 1; |
break; |
default: |
break; |
} |
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// We can use Newlib functions with Menuetlibc library SDL! |
// For example: |
draw_bar(10, 10, 50, 50, 0xFFFFFF); |
} |
} |
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SDL_FreeSurface(bitmap); |
SDL_Quit(); |
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return 0; |
} |