Subversion Repositories Kolibri OS

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Regard whitespace Rev 6677 → Rev 6678

/programs/cmm/dicty/dicty.c
24,7 → 24,7
 
proc_info Form;
char edword[256], search_word[256], translate_result[4096];
#define TOPH 44
#define TOPH 45
 
#define TEXT_ENG_RUS "ENG\26RUS"
#define TEXT_RUS_ENG "RUS\26ENG"
35,7 → 35,7
int active_dict=2;
 
int mouse_dd;
edit_box edit1= {200,16,16,0xffffff,0x94AECE,0xffffff,0x94AECE,0,248,#edword,#mouse_dd,100000000000010b};
edit_box edit1= {200,13,13,0xffffff,0x94AECE,0xffffff,0x94AECE,0x10000000,248,#edword,#mouse_dd,100000000000010b};
 
 
void main()
84,9 → 84,9
DrawBar(0, TOPH, Form.width-9, 1, system.color.work_graph);
edit1.width=Form.width-edit1.left-edit1.left-9 - 116;
edit_box_draw stdcall(#edit1);
DrawWideRectangle(edit1.left-2, edit1.top-2, edit1.width+3, 19, 2, 0xffffff);
DrawRectangle(edit1.left-3, edit1.top-3, edit1.width+4, 20, system.color.work_graph);
WriteText(Form.width-120, edit1.top, 0x90, system.color.work_text, TEXT_VOCABULARIES);
DrawWideRectangle(edit1.left-2, edit1.top-2, edit1.width+3, 25, 2, 0xffffff);
DrawRectangle(edit1.left-3, edit1.top-3, edit1.width+4, 26, system.color.work_graph);
WriteText(Form.width-120, edit1.top+3, 0x90, system.color.work_text, TEXT_VOCABULARIES);
DrawTranslation();
DrawLangButtons();
}
97,9 → 97,9
void DrawLangButtons()
{
dword direction;
DefineButton(Form.width-88, edit1.top-4, 20, 20, BUTTON_CHANGE_LANGUAGE, system.color.work_button);
DefineButton(Form.width-88, edit1.top-4+3, 20, 20, BUTTON_CHANGE_LANGUAGE, system.color.work_button);
if (active_dict == ENG_RUS) direction = "\26"; else direction = "\27";
WriteText(Form.width-82, edit1.top-1, 10000001b, system.color.work_button_text, direction);
WriteText(Form.width-82, edit1.top-1+3, 10000001b, system.color.work_button_text, direction);
}
 
void Translate()
161,7 → 161,8
strttl(#draw_buf);
WriteTextB(10+1, y_pos+8, 10000001b, 0x800080, #search_word);
 
DrawTextViewArea(10, y_pos+31, Form.cwidth-20, Form.cheight-30, 15,
debugln(#draw_buf);
DrawTextViewArea(10, y_pos+31, Form.cwidth-20, Form.cheight-30,
#draw_buf, -1, 0x000000);
}