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Regard whitespace Rev 4102 → Rev 4103

/drivers/ddk/linux/idr.c
33,6 → 33,11
#include <linux/idr.h>
//#include <stdlib.h>
 
static inline void * __must_check ERR_PTR(long error)
{
return (void *) error;
}
 
unsigned long find_next_zero_bit(const unsigned long *addr, unsigned long size,
unsigned long offset);
 
49,6 → 54,7
static struct idr_layer *idr_preload_head;
static int idr_preload_cnt;
 
static DEFINE_SPINLOCK(simple_ida_lock);
 
/* the maximum ID which can be allocated given idr->layers */
static int idr_max(int layers)
462,6 → 468,33
}
EXPORT_SYMBOL_GPL(idr_alloc);
 
/**
* idr_alloc_cyclic - allocate new idr entry in a cyclical fashion
* @idr: the (initialized) idr
* @ptr: pointer to be associated with the new id
* @start: the minimum id (inclusive)
* @end: the maximum id (exclusive, <= 0 for max)
* @gfp_mask: memory allocation flags
*
* Essentially the same as idr_alloc, but prefers to allocate progressively
* higher ids if it can. If the "cur" counter wraps, then it will start again
* at the "start" end of the range and allocate one that has already been used.
*/
int idr_alloc_cyclic(struct idr *idr, void *ptr, int start, int end,
gfp_t gfp_mask)
{
int id;
 
id = idr_alloc(idr, ptr, max(start, idr->cur), end, gfp_mask);
if (id == -ENOSPC)
id = idr_alloc(idr, ptr, start, end, gfp_mask);
 
if (likely(id >= 0))
idr->cur = id + 1;
return id;
}
EXPORT_SYMBOL(idr_alloc_cyclic);
 
static void idr_remove_warning(int id)
{
WARN(1, "idr_remove called for id=%d which is not allocated.\n", id);
632,7 → 665,6
}
EXPORT_SYMBOL(idr_find_slowpath);
 
#if 0
/**
* idr_for_each - iterate through all stored pointers
* @idp: idr handle
790,10 → 822,6
}
EXPORT_SYMBOL(idr_replace);
 
 
#endif
 
 
void __init idr_init_cache(void)
{
//idr_layer_cache = kmem_cache_create("idr_layer_cache",
858,7 → 886,7
int ida_pre_get(struct ida *ida, gfp_t gfp_mask)
{
/* allocate idr_layers */
if (!idr_pre_get(&ida->idr, gfp_mask))
if (!__idr_pre_get(&ida->idr, gfp_mask))
return 0;
 
/* allocate free_bitmap */
1023,6 → 1051,74
EXPORT_SYMBOL(ida_destroy);
 
/**
* ida_simple_get - get a new id.
* @ida: the (initialized) ida.
* @start: the minimum id (inclusive, < 0x8000000)
* @end: the maximum id (exclusive, < 0x8000000 or 0)
* @gfp_mask: memory allocation flags
*
* Allocates an id in the range start <= id < end, or returns -ENOSPC.
* On memory allocation failure, returns -ENOMEM.
*
* Use ida_simple_remove() to get rid of an id.
*/
int ida_simple_get(struct ida *ida, unsigned int start, unsigned int end,
gfp_t gfp_mask)
{
int ret, id;
unsigned int max;
unsigned long flags;
 
BUG_ON((int)start < 0);
BUG_ON((int)end < 0);
 
if (end == 0)
max = 0x80000000;
else {
BUG_ON(end < start);
max = end - 1;
}
 
again:
if (!ida_pre_get(ida, gfp_mask))
return -ENOMEM;
 
spin_lock_irqsave(&simple_ida_lock, flags);
ret = ida_get_new_above(ida, start, &id);
if (!ret) {
if (id > max) {
ida_remove(ida, id);
ret = -ENOSPC;
} else {
ret = id;
}
}
spin_unlock_irqrestore(&simple_ida_lock, flags);
 
if (unlikely(ret == -EAGAIN))
goto again;
 
return ret;
}
EXPORT_SYMBOL(ida_simple_get);
 
/**
* ida_simple_remove - remove an allocated id.
* @ida: the (initialized) ida.
* @id: the id returned by ida_simple_get.
*/
void ida_simple_remove(struct ida *ida, unsigned int id)
{
unsigned long flags;
 
BUG_ON((int)id < 0);
spin_lock_irqsave(&simple_ida_lock, flags);
ida_remove(ida, id);
spin_unlock_irqrestore(&simple_ida_lock, flags);
}
EXPORT_SYMBOL(ida_simple_remove);
 
/**
* ida_init - initialize ida handle
* @ida: ida handle
*
/drivers/ddk/linux/rbtree.c
0,0 → 1,560
/*
Red Black Trees
(C) 1999 Andrea Arcangeli <andrea@suse.de>
(C) 2002 David Woodhouse <dwmw2@infradead.org>
(C) 2012 Michel Lespinasse <walken@google.com>
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
linux/lib/rbtree.c
*/
 
#include <linux/rbtree_augmented.h>
#include <linux/export.h>
 
/*
* red-black trees properties: http://en.wikipedia.org/wiki/Rbtree
*
* 1) A node is either red or black
* 2) The root is black
* 3) All leaves (NULL) are black
* 4) Both children of every red node are black
* 5) Every simple path from root to leaves contains the same number
* of black nodes.
*
* 4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two
* consecutive red nodes in a path and every red node is therefore followed by
* a black. So if B is the number of black nodes on every simple path (as per
* 5), then the longest possible path due to 4 is 2B.
*
* We shall indicate color with case, where black nodes are uppercase and red
* nodes will be lowercase. Unknown color nodes shall be drawn as red within
* parentheses and have some accompanying text comment.
*/
 
static inline void rb_set_black(struct rb_node *rb)
{
rb->__rb_parent_color |= RB_BLACK;
}
 
static inline struct rb_node *rb_red_parent(struct rb_node *red)
{
return (struct rb_node *)red->__rb_parent_color;
}
 
/*
* Helper function for rotations:
* - old's parent and color get assigned to new
* - old gets assigned new as a parent and 'color' as a color.
*/
static inline void
__rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,
struct rb_root *root, int color)
{
struct rb_node *parent = rb_parent(old);
new->__rb_parent_color = old->__rb_parent_color;
rb_set_parent_color(old, new, color);
__rb_change_child(old, new, parent, root);
}
 
static __always_inline void
__rb_insert(struct rb_node *node, struct rb_root *root,
void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;
 
while (true) {
/*
* Loop invariant: node is red
*
* If there is a black parent, we are done.
* Otherwise, take some corrective action as we don't
* want a red root or two consecutive red nodes.
*/
if (!parent) {
rb_set_parent_color(node, NULL, RB_BLACK);
break;
} else if (rb_is_black(parent))
break;
 
gparent = rb_red_parent(parent);
 
tmp = gparent->rb_right;
if (parent != tmp) { /* parent == gparent->rb_left */
if (tmp && rb_is_red(tmp)) {
/*
* Case 1 - color flips
*
* G g
* / \ / \
* p u --> P U
* / /
* n N
*
* However, since g's parent might be red, and
* 4) does not allow this, we need to recurse
* at g.
*/
rb_set_parent_color(tmp, gparent, RB_BLACK);
rb_set_parent_color(parent, gparent, RB_BLACK);
node = gparent;
parent = rb_parent(node);
rb_set_parent_color(node, parent, RB_RED);
continue;
}
 
tmp = parent->rb_right;
if (node == tmp) {
/*
* Case 2 - left rotate at parent
*
* G G
* / \ / \
* p U --> n U
* \ /
* n p
*
* This still leaves us in violation of 4), the
* continuation into Case 3 will fix that.
*/
parent->rb_right = tmp = node->rb_left;
node->rb_left = parent;
if (tmp)
rb_set_parent_color(tmp, parent,
RB_BLACK);
rb_set_parent_color(parent, node, RB_RED);
augment_rotate(parent, node);
parent = node;
tmp = node->rb_right;
}
 
/*
* Case 3 - right rotate at gparent
*
* G P
* / \ / \
* p U --> n g
* / \
* n U
*/
gparent->rb_left = tmp; /* == parent->rb_right */
parent->rb_right = gparent;
if (tmp)
rb_set_parent_color(tmp, gparent, RB_BLACK);
__rb_rotate_set_parents(gparent, parent, root, RB_RED);
augment_rotate(gparent, parent);
break;
} else {
tmp = gparent->rb_left;
if (tmp && rb_is_red(tmp)) {
/* Case 1 - color flips */
rb_set_parent_color(tmp, gparent, RB_BLACK);
rb_set_parent_color(parent, gparent, RB_BLACK);
node = gparent;
parent = rb_parent(node);
rb_set_parent_color(node, parent, RB_RED);
continue;
}
 
tmp = parent->rb_left;
if (node == tmp) {
/* Case 2 - right rotate at parent */
parent->rb_left = tmp = node->rb_right;
node->rb_right = parent;
if (tmp)
rb_set_parent_color(tmp, parent,
RB_BLACK);
rb_set_parent_color(parent, node, RB_RED);
augment_rotate(parent, node);
parent = node;
tmp = node->rb_left;
}
 
/* Case 3 - left rotate at gparent */
gparent->rb_right = tmp; /* == parent->rb_left */
parent->rb_left = gparent;
if (tmp)
rb_set_parent_color(tmp, gparent, RB_BLACK);
__rb_rotate_set_parents(gparent, parent, root, RB_RED);
augment_rotate(gparent, parent);
break;
}
}
}
 
/*
* Inline version for rb_erase() use - we want to be able to inline
* and eliminate the dummy_rotate callback there
*/
static __always_inline void
____rb_erase_color(struct rb_node *parent, struct rb_root *root,
void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;
 
while (true) {
/*
* Loop invariants:
* - node is black (or NULL on first iteration)
* - node is not the root (parent is not NULL)
* - All leaf paths going through parent and node have a
* black node count that is 1 lower than other leaf paths.
*/
sibling = parent->rb_right;
if (node != sibling) { /* node == parent->rb_left */
if (rb_is_red(sibling)) {
/*
* Case 1 - left rotate at parent
*
* P S
* / \ / \
* N s --> p Sr
* / \ / \
* Sl Sr N Sl
*/
parent->rb_right = tmp1 = sibling->rb_left;
sibling->rb_left = parent;
rb_set_parent_color(tmp1, parent, RB_BLACK);
__rb_rotate_set_parents(parent, sibling, root,
RB_RED);
augment_rotate(parent, sibling);
sibling = tmp1;
}
tmp1 = sibling->rb_right;
if (!tmp1 || rb_is_black(tmp1)) {
tmp2 = sibling->rb_left;
if (!tmp2 || rb_is_black(tmp2)) {
/*
* Case 2 - sibling color flip
* (p could be either color here)
*
* (p) (p)
* / \ / \
* N S --> N s
* / \ / \
* Sl Sr Sl Sr
*
* This leaves us violating 5) which
* can be fixed by flipping p to black
* if it was red, or by recursing at p.
* p is red when coming from Case 1.
*/
rb_set_parent_color(sibling, parent,
RB_RED);
if (rb_is_red(parent))
rb_set_black(parent);
else {
node = parent;
parent = rb_parent(node);
if (parent)
continue;
}
break;
}
/*
* Case 3 - right rotate at sibling
* (p could be either color here)
*
* (p) (p)
* / \ / \
* N S --> N Sl
* / \ \
* sl Sr s
* \
* Sr
*/
sibling->rb_left = tmp1 = tmp2->rb_right;
tmp2->rb_right = sibling;
parent->rb_right = tmp2;
if (tmp1)
rb_set_parent_color(tmp1, sibling,
RB_BLACK);
augment_rotate(sibling, tmp2);
tmp1 = sibling;
sibling = tmp2;
}
/*
* Case 4 - left rotate at parent + color flips
* (p and sl could be either color here.
* After rotation, p becomes black, s acquires
* p's color, and sl keeps its color)
*
* (p) (s)
* / \ / \
* N S --> P Sr
* / \ / \
* (sl) sr N (sl)
*/
parent->rb_right = tmp2 = sibling->rb_left;
sibling->rb_left = parent;
rb_set_parent_color(tmp1, sibling, RB_BLACK);
if (tmp2)
rb_set_parent(tmp2, parent);
__rb_rotate_set_parents(parent, sibling, root,
RB_BLACK);
augment_rotate(parent, sibling);
break;
} else {
sibling = parent->rb_left;
if (rb_is_red(sibling)) {
/* Case 1 - right rotate at parent */
parent->rb_left = tmp1 = sibling->rb_right;
sibling->rb_right = parent;
rb_set_parent_color(tmp1, parent, RB_BLACK);
__rb_rotate_set_parents(parent, sibling, root,
RB_RED);
augment_rotate(parent, sibling);
sibling = tmp1;
}
tmp1 = sibling->rb_left;
if (!tmp1 || rb_is_black(tmp1)) {
tmp2 = sibling->rb_right;
if (!tmp2 || rb_is_black(tmp2)) {
/* Case 2 - sibling color flip */
rb_set_parent_color(sibling, parent,
RB_RED);
if (rb_is_red(parent))
rb_set_black(parent);
else {
node = parent;
parent = rb_parent(node);
if (parent)
continue;
}
break;
}
/* Case 3 - right rotate at sibling */
sibling->rb_right = tmp1 = tmp2->rb_left;
tmp2->rb_left = sibling;
parent->rb_left = tmp2;
if (tmp1)
rb_set_parent_color(tmp1, sibling,
RB_BLACK);
augment_rotate(sibling, tmp2);
tmp1 = sibling;
sibling = tmp2;
}
/* Case 4 - left rotate at parent + color flips */
parent->rb_left = tmp2 = sibling->rb_right;
sibling->rb_right = parent;
rb_set_parent_color(tmp1, sibling, RB_BLACK);
if (tmp2)
rb_set_parent(tmp2, parent);
__rb_rotate_set_parents(parent, sibling, root,
RB_BLACK);
augment_rotate(parent, sibling);
break;
}
}
}
 
/* Non-inline version for rb_erase_augmented() use */
void __rb_erase_color(struct rb_node *parent, struct rb_root *root,
void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
____rb_erase_color(parent, root, augment_rotate);
}
EXPORT_SYMBOL(__rb_erase_color);
 
/*
* Non-augmented rbtree manipulation functions.
*
* We use dummy augmented callbacks here, and have the compiler optimize them
* out of the rb_insert_color() and rb_erase() function definitions.
*/
 
static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}
static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}
static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}
 
static const struct rb_augment_callbacks dummy_callbacks = {
dummy_propagate, dummy_copy, dummy_rotate
};
 
void rb_insert_color(struct rb_node *node, struct rb_root *root)
{
__rb_insert(node, root, dummy_rotate);
}
EXPORT_SYMBOL(rb_insert_color);
 
void rb_erase(struct rb_node *node, struct rb_root *root)
{
struct rb_node *rebalance;
rebalance = __rb_erase_augmented(node, root, &dummy_callbacks);
if (rebalance)
____rb_erase_color(rebalance, root, dummy_rotate);
}
EXPORT_SYMBOL(rb_erase);
 
/*
* Augmented rbtree manipulation functions.
*
* This instantiates the same __always_inline functions as in the non-augmented
* case, but this time with user-defined callbacks.
*/
 
void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,
void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
__rb_insert(node, root, augment_rotate);
}
EXPORT_SYMBOL(__rb_insert_augmented);
 
/*
* This function returns the first node (in sort order) of the tree.
*/
struct rb_node *rb_first(const struct rb_root *root)
{
struct rb_node *n;
 
n = root->rb_node;
if (!n)
return NULL;
while (n->rb_left)
n = n->rb_left;
return n;
}
EXPORT_SYMBOL(rb_first);
 
struct rb_node *rb_last(const struct rb_root *root)
{
struct rb_node *n;
 
n = root->rb_node;
if (!n)
return NULL;
while (n->rb_right)
n = n->rb_right;
return n;
}
EXPORT_SYMBOL(rb_last);
 
struct rb_node *rb_next(const struct rb_node *node)
{
struct rb_node *parent;
 
if (RB_EMPTY_NODE(node))
return NULL;
 
/*
* If we have a right-hand child, go down and then left as far
* as we can.
*/
if (node->rb_right) {
node = node->rb_right;
while (node->rb_left)
node=node->rb_left;
return (struct rb_node *)node;
}
 
/*
* No right-hand children. Everything down and left is smaller than us,
* so any 'next' node must be in the general direction of our parent.
* Go up the tree; any time the ancestor is a right-hand child of its
* parent, keep going up. First time it's a left-hand child of its
* parent, said parent is our 'next' node.
*/
while ((parent = rb_parent(node)) && node == parent->rb_right)
node = parent;
 
return parent;
}
EXPORT_SYMBOL(rb_next);
 
struct rb_node *rb_prev(const struct rb_node *node)
{
struct rb_node *parent;
 
if (RB_EMPTY_NODE(node))
return NULL;
 
/*
* If we have a left-hand child, go down and then right as far
* as we can.
*/
if (node->rb_left) {
node = node->rb_left;
while (node->rb_right)
node=node->rb_right;
return (struct rb_node *)node;
}
 
/*
* No left-hand children. Go up till we find an ancestor which
* is a right-hand child of its parent.
*/
while ((parent = rb_parent(node)) && node == parent->rb_left)
node = parent;
 
return parent;
}
EXPORT_SYMBOL(rb_prev);
 
void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_root *root)
{
struct rb_node *parent = rb_parent(victim);
 
/* Set the surrounding nodes to point to the replacement */
__rb_change_child(victim, new, parent, root);
if (victim->rb_left)
rb_set_parent(victim->rb_left, new);
if (victim->rb_right)
rb_set_parent(victim->rb_right, new);
 
/* Copy the pointers/colour from the victim to the replacement */
*new = *victim;
}
EXPORT_SYMBOL(rb_replace_node);
 
static struct rb_node *rb_left_deepest_node(const struct rb_node *node)
{
for (;;) {
if (node->rb_left)
node = node->rb_left;
else if (node->rb_right)
node = node->rb_right;
else
return (struct rb_node *)node;
}
}
 
struct rb_node *rb_next_postorder(const struct rb_node *node)
{
const struct rb_node *parent;
if (!node)
return NULL;
parent = rb_parent(node);
 
/* If we're sitting on node, we've already seen our children */
if (parent && node == parent->rb_left && parent->rb_right) {
/* If we are the parent's left node, go to the parent's right
* node then all the way down to the left */
return rb_left_deepest_node(parent->rb_right);
} else
/* Otherwise we are the parent's right node, and the parent
* should be next */
return (struct rb_node *)parent;
}
EXPORT_SYMBOL(rb_next_postorder);
 
struct rb_node *rb_first_postorder(const struct rb_root *root)
{
if (!root->rb_node)
return NULL;
 
return rb_left_deepest_node(root->rb_node);
}
EXPORT_SYMBOL(rb_first_postorder);