/contrib/games/wolf3d/kolibri.cpp |
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0,0 → 1,15 |
#include <SDL.h> |
#include <kos32sys.h> |
#include <stdlib.h> |
void kolibri_set_win_center() |
{ |
struct proc_info *info = (struct proc_info*)malloc(sizeof(struct proc_info)); |
get_proc_info((char*)info); |
pos_t screen_size= max_screen_size(); |
int new_x = screen_size.x/2-info->width/2; |
int new_y = screen_size.y/2-info->height/2; |
sys_change_window(new_x,new_y, -1, -1); |
free(info); |
} |