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Regard whitespace Rev 4494 → Rev 4495

/contrib/sdk/samples/Mesa/gl-render/main.c
29,12 → 29,12
 
EGLContext context;
EGLSurface surface;
EGLImageKHR fb_image;
EGLImageKHR front,fb_image;
EGLConfig config;
 
EGLint config_attribs[32];
EGLint num_configs, i;
GLuint texture, buffer, front;
GLuint texture, buffer;
GLuint f_tex;
 
int fd;
83,7 → 83,7
if (!context)
printf("failed to create context");
 
// gs = gbm_surface_create(gbm, 1024, 768, GBM_BO_FORMAT_ARGB8888, GBM_BO_USE_RENDERING);
gs = gbm_surface_create(gbm, 400, 300, GBM_BO_FORMAT_ARGB8888, GBM_BO_USE_RENDERING);
 
 
BeginDraw();
92,15 → 92,22
 
sna_create_mask();
 
// surface = eglCreateWindowSurface(dpy,config, (EGLNativeWindowType)gs, NULL);
// if (surface == EGL_NO_SURFACE)
// printf("failed to create surface");
surface = eglCreateWindowSurface(dpy,config, (EGLNativeWindowType)gs, NULL);
if (surface == EGL_NO_SURFACE)
printf("failed to create surface");
 
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, context))
if (!eglMakeCurrent(dpy, surface, surface, context))
printf("failed to make window current");
 
 
front = create_framebuffer(400,300,&f_tex);
front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK);
glGenTextures(1, &f_tex);
glBindTexture(GL_TEXTURE_2D, f_tex);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,front);
glBindTexture(GL_TEXTURE_2D, 0);
 
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);