0,0 → 1,153 |
encoding_raw: |
DEBUGF 1,'RAW\n' |
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mov ax,[frame.y] ; |
mov bx,[screen.width] ; |
mul bx ; |
shl edx,16 ; |
mov dx,ax ; [screen.width]*[frame.y] |
movzx eax,[frame.x] |
add edx,eax ; [screen.width]*[frame.y]+[frame.x] |
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mov eax,3 ; |
mul edx ; ([screen.width]*[frame.y]+[frame.x])*3 |
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add eax,framebuffer_data ; |
push eax ; framebuffer_data+([screen.width]*[frame.y]+[frame.x])*3 |
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mov ax,[frame.width] ; |
mov bx,3 ; |
mul bx ; |
shl edx,16 ; |
mov dx,ax ; [frame.width]*3 |
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pop eax ; |
add edx,eax ; framebuffer_data+([screen.width]*[frame.y]+[frame.x])*3+[frame.width]*3 |
push eax ; |
push edx ; |
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mov ax,[frame.height] ; |
dec ax ; |
mov bx,3 ; |
mul bx ; |
mov bx,[screen.width] ; |
mul bx ; |
shl edx,16 ; |
mov dx,ax ; |
mov ecx,edx ; |
pop edx ; |
add ecx,edx ; mov ecx,edx+([frame.height]-1)*[screen.width]*3 |
pop ebx |
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.pixelloop32: |
cmp ebx,ecx |
jge next_rectangle |
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; add esi,2 ; 32 bit code RAW - OK |
; mov al,[esi] ; |
; mov [ebx],al ; |
; inc ebx ; |
; dec esi ; |
; ; |
; mov al,[esi] ; |
; mov [ebx],al ; |
; inc ebx ; |
; dec esi ; |
; ; |
; mov al,[esi] ; |
; mov [ebx],al ; |
; inc ebx ; |
; add esi,4 ; |
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; push ecx ; 16 bit code RAW |
; mov cl,51 |
; |
; mov ax,[esi] ; |
; xchg al,ah |
; and al,00011111b ; |
; xchg al,ah |
; mul cl |
; mov [ebx],al ; |
; inc ebx ; |
; |
; mov ax,[esi] ; |
; xchg al,ah |
; shr ax,5 ; |
; xchg al,ah |
; and al,00011111b ; |
; mul cl |
; mov [ebx],al ; |
; inc ebx ; |
; |
; mov ax,[esi] ; |
; xchg al,ah |
; shr ax,10 ; |
; and al,00011111b ; |
; mul cl |
; mov [ebx],al ; |
; inc ebx ; |
; |
; inc esi ; |
; inc esi ; |
; pop ecx |
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push ecx ; 8 bit code RAW - OK |
mov cl,85 ; |
; |
mov al,[esi] ; |
shr al,4 ; |
and al,3 ; |
mul cl ; |
mov [ebx],al ; |
inc ebx ; |
; |
mov al,[esi] ; |
shr al,2 ; |
and al,3 ; |
mul cl ; |
mov [ebx],al ; |
inc ebx ; |
; |
mov al,[esi] ; |
and al,3 ; |
mul cl ; |
mov byte[ebx],al ; |
inc ebx ; |
inc esi ; |
pop ecx ; |
|
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cmp ebx,edx |
jl .pixelloop32 |
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push edx |
push ebx |
mov ax,[screen.width] |
mov bx,3 |
mul bx |
shl edx,16 |
mov dx,ax |
mov eax,edx |
pop ebx |
pop edx |
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add ebx,eax ; eax = [screen.width]*3 |
add edx,eax |
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push edx |
push ebx |
mov ax,[frame.width] |
mov bx,3 |
mul bx |
shl edx,16 |
mov dx,ax |
mov eax,edx |
pop ebx |
pop edx |
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sub ebx,eax ; eax = [frame.width]*3 |
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jmp .pixelloop32 |
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