15,8 → 15,8 |
//-1-quit, 0-menu, 1-game |
int GAME_TYPE=0; |
|
int TactCount=0; |
int GLOBAL_SPEED=0; |
int Max_Speed=5; |
//colors |
int COLOR_INDEX=0; |
char RAINBOW_NAME[7][7]={"red","orange","yellow","green","blue","indigo","violet"}; |
66,13 → 66,9 |
int Q_SELECTED=0; |
char TILENAME[6][11]={"empty","block","spike","jump pad","checkpt","finish"}; |
|
//TIMING |
int OLD_FPS=60; |
int NEW_FPS=60; |
|
//OTHER |
int THE_END_COUNT=600; |
|
char Arrow='0'; |
//Libraries |
#include <stdio.h> |
#include <stdlib.h> |
90,6 → 86,7 |
char getKey() { |
int NewKey=_ksys_get_key(); |
NewKey/=256; |
Arrow=(NewKey/256)%256; |
return (NewKey%256); |
} |
void LoadData () { |
169,17 → 166,17 |
|
void MainMenu () { |
if (Key==27) GAME_TYPE=-1; |
if (MENU_SELECTED==10 && Key==' ') GAME_TYPE=-1; |
if (Key=='s') MENU_SELECTED++; |
if (Key=='w') MENU_SELECTED--; |
if (MENU_SELECTED<0) MENU_SELECTED=10; |
if (MENU_SELECTED>10) MENU_SELECTED=0; |
if (MENU_SELECTED==0 && Key==' ') { |
if (MENU_SELECTED==11 && (Key==' ' || Arrow==28)) GAME_TYPE=-1; |
if (Key=='s' || Arrow=='P') MENU_SELECTED++; |
if (Key=='w' || Arrow=='H') MENU_SELECTED--; |
if (MENU_SELECTED<0) MENU_SELECTED=11; |
if (MENU_SELECTED>11) MENU_SELECTED=0; |
if (MENU_SELECTED==0 && (Key==' ' || Arrow==28)) { |
GAME_TYPE=1; |
GLOBAL_CHECKPOINT=0; |
return; |
} |
if (MENU_SELECTED==3 && (Key=='a' || Key=='d')) { |
if (MENU_SELECTED==3 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { |
if (GLOBAL_BACKGROUNDCOLOR==0) { |
GLOBAL_BACKGROUNDCOLOR=0x00ffffff; |
GLOBAL_FRONTCOLOR=0; |
189,13 → 186,13 |
} |
} |
if (MENU_SELECTED==1) { |
if (Key=='a' && CURRENT_LEVEL>0) CURRENT_LEVEL--; |
if (Key=='d' && CURRENT_LEVEL<MAX_LEVEL) CURRENT_LEVEL++; |
if ((Key=='a' || Arrow=='K') && CURRENT_LEVEL>0) CURRENT_LEVEL--; |
if ((Key=='d' || Arrow=='M') && CURRENT_LEVEL<MAX_LEVEL) CURRENT_LEVEL++; |
HeroSides=LevelProps[CURRENT_LEVEL][2]; |
} |
if (MENU_SELECTED==2) { |
if (Key=='a' && COLOR_INDEX>0) COLOR_INDEX--; |
if (Key=='d' && COLOR_INDEX<6) COLOR_INDEX++; |
if ((Key=='a' || Arrow=='K') && COLOR_INDEX>0) COLOR_INDEX--; |
if ((Key=='d' || Arrow=='M') && COLOR_INDEX<6) COLOR_INDEX++; |
HeroColor=RAINBOW_TABLE [COLOR_INDEX][0]; |
GLOBAL_BLOCKCOLOR=RAINBOW_TABLE [COLOR_INDEX][1]; |
GLOBAL_BATUTCOLOR=RAINBOW_TABLE [COLOR_INDEX][2]; |
202,7 → 199,7 |
GLOBAL_PITCOLOR=RAINBOW_TABLE [COLOR_INDEX][3]; |
GLOBAL_FLAGCOLOR=RAINBOW_TABLE [COLOR_INDEX][4]; |
} |
if (MENU_SELECTED==7 && (Key=='a' || Key=='d')) { |
if (MENU_SELECTED==7 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { |
if (SAVE_FOLDER_TYPE==0) { |
SAVE_FOLDER_TYPE=1; |
} else { |
209,7 → 206,7 |
SAVE_FOLDER_TYPE=0; |
} |
} |
if (MENU_SELECTED==8 && (Key=='a' || Key=='d')) { |
if (MENU_SELECTED==8 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { |
int i=0; |
int j=0; |
for (i=0; i<Width; i++) { |
224,11 → 221,14 |
DRAW_TECH=0; |
} |
Update(); |
|
} |
if (MENU_SELECTED==4 && Key==' ') LoadData(); |
if (MENU_SELECTED==5 && Key==' ') SaveData(); |
if (MENU_SELECTED==6 && Key==' ') { |
if (MENU_SELECTED==9) { |
if ((Key=='a' || Arrow=='K') && Max_Speed>1) Max_Speed--; |
if ((Key=='d' || Arrow=='M') && Max_Speed<14) Max_Speed++; |
} |
if (MENU_SELECTED==4 && (Key==' ' || Arrow==28)) LoadData(); |
if (MENU_SELECTED==5 && (Key==' ' || Arrow==28)) SaveData(); |
if (MENU_SELECTED==6 && (Key==' ' || Arrow==28)) { |
if (CURRENT_LEVEL>=3) { |
DrawText (300,300,"error",GLOBAL_FRONTCOLOR); |
DrawText (30,320,"(choose level 0/1/2 to edit them)",GLOBAL_FRONTCOLOR); |
244,7 → 244,7 |
GAME_TYPE=3; |
Panel=1; |
} |
if (MENU_SELECTED==9 && Key==' ') GAME_TYPE=2; |
if (MENU_SELECTED==10 && (Key==' ' || Arrow==28)) GAME_TYPE=2; |
|
|
DrawTitle (60,100,GLOBAL_FRONTCOLOR); |
276,6 → 276,9 |
} else { |
DrawText (450,480,"lines",GLOBAL_FRONTCOLOR); |
} |
DrawText (100,500,"max speed < >",GLOBAL_FRONTCOLOR); |
IntToStr(Max_Speed,NUMBER); |
DrawText (300,500,NUMBER,GLOBAL_FRONTCOLOR); |
DrawText (100,520,"help",GLOBAL_FRONTCOLOR); |
DrawText (100,540,"quit",GLOBAL_FRONTCOLOR); |
DrawText (20,580,"developed by e_shi games 2014",GLOBAL_FRONTCOLOR); |
289,8 → 292,9 |
if (MENU_SELECTED==6) DrawText (100,440,"level editor",HeroColor); |
if (MENU_SELECTED==7) DrawText (100,460,"saveload folder < >",HeroColor); |
if (MENU_SELECTED==8) DrawText (100,480,"redraw technology < >",HeroColor); |
if (MENU_SELECTED==9) DrawText (100,520,"help",HeroColor); |
if (MENU_SELECTED==10) DrawText (100,540,"quit",HeroColor); |
if (MENU_SELECTED==9) DrawText (100,500,"max speed < >",HeroColor); |
if (MENU_SELECTED==10) DrawText (100,520,"help",HeroColor); |
if (MENU_SELECTED==11) DrawText (100,540,"quit",HeroColor); |
|
|
} |
319,7 → 323,7 |
if (TO_NEXT_LEVEL<500) { |
TO_NEXT_LEVEL+=2; |
} else { |
if (Key==' ' && TO_NEXT_LEVEL<=504) { |
if ((Key==' ' || Arrow==28) && TO_NEXT_LEVEL<=504) { |
CURRENT_LEVEL++; |
HeroSides=CURRENT_LEVEL; |
if (CURRENT_LEVEL>MAX_LEVEL) MAX_LEVEL=CURRENT_LEVEL; |
392,24 → 396,25 |
|
void ShowHelp() { |
DrawText (5,10,"controls",HeroColor); |
DrawText (5,30,"w/a/s/d_choose in menu/editor",GLOBAL_FRONTCOLOR); |
DrawText (5,50,"space_select/jump",GLOBAL_FRONTCOLOR); |
DrawText (5,70,"escape_return to menu/exit",GLOBAL_FRONTCOLOR); |
DrawText (5,100,"level editor notes",HeroColor); |
DrawText (5,120,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR); |
DrawText (5,140,"press q to switch grid/properties",GLOBAL_FRONTCOLOR); |
DrawText (5,160,"select save game to save all levels",GLOBAL_FRONTCOLOR); |
DrawText (5,180,"select load game to load all levels",GLOBAL_FRONTCOLOR); |
DrawText (5,200,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR); |
DrawText (5,220,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR); |
DrawText (5,240+20,"use start column to test level from",GLOBAL_FRONTCOLOR); |
DrawText (5,260+20,"desired place (note _ you can test",GLOBAL_FRONTCOLOR); |
DrawText (5,280+20,"level from column which contains",GLOBAL_FRONTCOLOR); |
DrawText (5,300+20,"checkpoint)",GLOBAL_FRONTCOLOR); |
DrawText (5,360,"redraw technology notes",HeroColor); |
DrawText (5,380,"lines tech works faster but",GLOBAL_FRONTCOLOR); |
DrawText (5,400,"sometimes it can be unstable",GLOBAL_FRONTCOLOR); |
DrawText (5,420,"frame tech works slower but stable",GLOBAL_FRONTCOLOR); |
DrawText (5,30,"w/a/s/d or arrow keys to choose",GLOBAL_FRONTCOLOR); |
DrawText (5,50,"space jump",GLOBAL_FRONTCOLOR); |
DrawText (5,70,"space/enter to select",GLOBAL_FRONTCOLOR); |
DrawText (5,90,"escape return to menu/exit",GLOBAL_FRONTCOLOR); |
DrawText (5,130,"level editor notes",HeroColor); |
DrawText (5,150,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR); |
DrawText (5,170,"press q to switch grid/properties",GLOBAL_FRONTCOLOR); |
DrawText (5,190,"select save game to save all levels",GLOBAL_FRONTCOLOR); |
DrawText (5,210,"select load game to load all levels",GLOBAL_FRONTCOLOR); |
DrawText (5,230,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR); |
DrawText (5,250,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR); |
DrawText (5,270,"use start column to test level from",GLOBAL_FRONTCOLOR); |
DrawText (5,290,"desired place (you can test",GLOBAL_FRONTCOLOR); |
DrawText (5,310,"level from column which contains",GLOBAL_FRONTCOLOR); |
DrawText (5,330,"checkpoint)",GLOBAL_FRONTCOLOR); |
DrawText (5,370,"redraw technology notes",HeroColor); |
DrawText (5,390,"lines tech works faster but",GLOBAL_FRONTCOLOR); |
DrawText (5,410,"sometimes it can be unstable",GLOBAL_FRONTCOLOR); |
DrawText (5,430,"frame tech works slower but stable",GLOBAL_FRONTCOLOR); |
|
if (Key=='f') { |
GAME_TYPE=3; |
471,11 → 476,11 |
int i=0; |
int j=0; |
if (Panel==0) { |
if (Key=='d' && Tile_X<399) Tile_X++; |
if (Key=='a' && Tile_X>0) Tile_X--; |
if (Key=='s' && Tile_Y<8) Tile_Y++; |
if (Key=='w' && Tile_Y>0) Tile_Y--; |
if (Key==' ') { |
if ((Key=='d' || Arrow=='M') && Tile_X<399) Tile_X++; |
if ((Key=='a' || Arrow=='K') && Tile_X>0) Tile_X--; |
if ((Key=='s' || Arrow=='P') && Tile_Y<8) Tile_Y++; |
if ((Key=='w' || Arrow=='H') && Tile_Y>0) Tile_Y--; |
if ((Key==' ' || Arrow==28)) { |
if (Tile_Type==5) { |
for (i=0; i<LEVEL_MAXLEN; i++) if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)==5) *(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)=0; |
*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X)=5; |
485,13 → 490,13 |
} |
} |
if (Panel==1) { |
if (Key=='s' && Tile_Type<5) Tile_Type++; |
if (Key=='w' && Tile_Type>0) Tile_Type--; |
if ((Key=='s' || Arrow=='P') && Tile_Type<5) Tile_Type++; |
if ((Key=='w' || Arrow=='H') && Tile_Type>0) Tile_Type--; |
} |
if (Panel==2) { |
if (Key=='s' && Q_SELECTED<5) Q_SELECTED++; |
if (Key=='w' && Q_SELECTED>0) Q_SELECTED--; |
if (Key==' ' && Q_SELECTED==0) { |
if ((Key=='s' || Arrow=='P') && Q_SELECTED<5) Q_SELECTED++; |
if ((Key=='w' || Arrow=='H') && Q_SELECTED>0) Q_SELECTED--; |
if ((Key==' ' || Arrow==28) && Q_SELECTED==0) { |
GAME_TYPE=1; |
if (GLOBAL_CHECKPOINT>0) { |
int isCheck=0; |
525,10 → 530,10 |
} |
} |
if (Q_SELECTED==1) { |
if (Key=='d' && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++; |
if (Key=='a' && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--; |
if ((Key=='d' || Arrow=='M') && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++; |
if ((Key=='a' || Arrow=='K') && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--; |
} |
if (Key==' ' && Q_SELECTED==2) { |
if ((Key==' ' || Arrow==28) && Q_SELECTED==2) { |
for (i=0; i<9; i++) { |
for (j=0; j<LEVEL_MAXLEN; j++) { |
*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)=0; |
535,13 → 540,13 |
} |
} |
} |
if (Key==' ' && Q_SELECTED==3) SaveArray(); |
if ((Key==' ' || Arrow==28) && Q_SELECTED==3) SaveArray(); |
if (Q_SELECTED==4) { |
if (Key=='a' && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--; |
if (Key=='d' && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++; |
if ((Key=='a' || Arrow=='K') && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--; |
if ((Key=='d' || Arrow=='M') && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++; |
HeroSides=LevelProps[CURRENT_LEVEL][2]; |
} |
if (Key==' ' && Q_SELECTED==5) GAME_TYPE=0; |
if ((Key==' ' || Arrow==28) && Q_SELECTED==5) GAME_TYPE=0; |
} |
if (Key=='e') { |
if (Panel==0) { |
668,22 → 673,13 |
OffsetY=ScreenY/2-Height/2; |
draw_window(); |
|
int TIME_START=0; |
int TIME_END=0; |
int Delta_Hz=0; |
|
TIME_START=_ksys_get_system_clock(); |
while (!0) { |
TIME_END=_ksys_get_system_clock(); |
if (TIME_START==TIME_END) { |
Delta_Hz++; |
} else { |
OLD_FPS=NEW_FPS; |
NEW_FPS=Delta_Hz; |
TIME_START=TIME_END; |
Delta_Hz=0; |
if (GAME_TYPE==1) { |
_ksys_delay(15-Max_Speed); |
} |
_ksys_delay((OLD_FPS+NEW_FPS)/120); |
else { |
_ksys_delay(1); |
} |
Key=getKey(); |
if (GAME_TYPE==-1) return 0; |
if (GAME_TYPE==0) MainMenu (); |