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/programs/games/marblematch3/Tupfile.lua
0,0 → 1,21
if tup.getconfig("NO_FASM") ~= "" or tup.getconfig("NO_GCC") ~= "" then return end
-- tup.rule("echo \"#define LANG_" .. ((tup.getconfig("LANG") == "") and "en" or tup.getconfig("LANG")) .. "\" > lang.h", {"lang.h"})
HELPERDIR = (tup.getconfig("HELPERDIR") == "") and "../.." or tup.getconfig("HELPERDIR")
tup.include(HELPERDIR .. "/use_gcc.lua")
tup.include(HELPERDIR .. "/use_sound.lua")
LDFLAGS = LDFLAGS .. " -T kolibri.ld"
tup.append_table(OBJS, tup.rule("start.asm", "fasm %f %o", "start.o"))
 
if tup.getconfig("LANG") == "ru"
then C_LANG = "LANG_RU"
 
elseif tup.getconfig("LANG") == "sp"
then C_LANG = "LANG_SP" -- just for example, other languages are not implemented
 
else C_LANG = "LANG_EN" -- default language is English
end
 
CFLAGS = CFLAGS .. " -DRS_KOS -D" .. C_LANG .. " "
 
compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rsgentex.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"}
link_gcc ("marblematch3")
/programs/games/marblematch3/game/rs/rsbits.h
0,0 → 1,11
#ifndef RSBITS_H_INCLUDED
#define RSBITS_H_INCLUDED
 
#define BIT_SET(var,mask) { var |= (mask); }
#define BIT_CLEAR(var,mask) { var &= ~(mask); }
#define BIT_TOGGLE(var,mask) { var ^= (mask); }
 
#define IS_BIT_SET(var,mask) ( (var) & (mask) )
#define IS_BIT_CLEARED(var,mask) (!( (var) & (mask) ))
 
#endif // RSBITS_H_INCLUDED
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/programs/games/marblematch3/game/rs/rsdebug.h
0,0 → 1,22
#ifndef RSDEBUG_H_INCLUDED
#define RSDEBUG_H_INCLUDED
 
// KolibriOS Placeholders
 
#define DEBUG10(a)
#define DEBUG10f(...)
 
#define DEBUG20(a)
#define DEBUG20f(...)
 
#define DEBUG30(a)
#define DEBUG30f(...)
 
 
#define DEBUGR(a)
#define DEBUGRf(...)
 
 
 
 
#endif // RSDEBUG_H_INCLUDED
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/programs/games/marblematch3/game/rs/rsmicrolibc.c
0,0 → 1,174
#include "rsmicrolibc.h"
 
// some math and string functions
 
double sqrt( double val ) {
double result ;
asm volatile ( "fld %1;"
"fsqrt;"
"fstp %0;" : "=g" (result) : "g" (val)
) ;
return result;
};
 
float sqrtf( float f ) {
return (float) sqrtf(f);
};
 
 
double sin(double val)
{
double result ;
asm volatile ( "fld %1;"
"fsin;"
"fstp %0;" : "=g" (result) : "g" (val)
) ;
return result;
}
 
double cos(double val)
{
double result ;
asm volatile ( "fld %1;"
"fcos;"
"fstp %0;" : "=g" (result) : "g" (val)
) ;
return result;
}
 
 
double exp (double x)
{
double result;
asm ("fldl2e; "
"fmulp; "
"fld %%st; "
"frndint; "
"fsub %%st,%%st(1); "
"fxch;"
"fchs; "
"f2xm1; "
"fld1; "
"faddp; "
"fxch; "
"fld1; "
"fscale; "
"fstp %%st(1); "
"fmulp" : "=t"(result) : "0"(x));
return result;
}
 
float expf(float x) {
return (float)(exp(x));
};
 
 
 
 
double log(double Power)
{
// From here: http://www.codeproject.com/Tips/311714/Natural-Logarithms-and-Exponent
double N, P, L, R, A, E;
E = 2.71828182845905;
P = Power;
N = 0.0;
 
// This speeds up the convergence by calculating the integral
while(P >= E)
{
P /= E;
N++;
}
N += (P / E);
P = Power;
do
{
A = N;
L = (P / (exp(N - 1.0)));
R = ((N - 1.0) * E);
N = ((L + R) / E);
} while (!( fabs(N-A)<0.01 ));
return N;
}
 
float logf(float x) {
return (float)(log(x));
};
 
double pow(double x, double p) {
if (x < 0.001) {
return 0.0;
};
return exp(p * log(x));
};
float powf(float x, float p) {
return expf(p * logf(x));
};
 
 
 
 
int abs(int x) {
return (x>0) ? x : -x;
};
double fabs(double x) {
return (x>0) ? x : -x;
};
 
double floor(double x) {
return (double)((int)x); // <--------- only positive!
};
 
double round(double x) {
return floor(x+0.5);
};
float roundf(float x) {
return (float)round(x);
};
 
 
 
 
void* malloc(unsigned s)
{
asm ("int $0x40"::"a"(68), "b"(12), "c"(s) );
}
 
 
void free(void *p)
{
asm ("int $0x40"::"a"(68), "b"(13), "c"(p) );
}
 
void* memset(void *mem, int c, unsigned size)
{
unsigned i;
 
for ( i = 0; i < size; i++ )
*((char *)mem+i) = (char) c;
 
return NULL;
}
 
 
void* memcpy(void *dst, const void *src, unsigned size)
{
 
unsigned i;
 
for ( i = 0; i < size; i++)
*(char *)(dst+i) = *(char *)(src+i);
 
return NULL;
}
 
 
 
 
/programs/games/marblematch3/game/rs/rsmicrolibc.h
0,0 → 1,53
#ifndef RS_MICROLIBC_FOR_KOLIBRI_H
#define RS_MICROLIBC_FOR_KOLIBRI_H
 
// some math and string functions
 
#ifndef NULL
#define NULL ((void*)0)
#endif
 
#ifndef uint32_t
#define uint32_t unsigned int
#endif
 
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
 
 
 
double sqrt( double val );
float sqrtf( float f );
 
double sin(double x);
float sinf(float x);
 
double cos(double x);
float cosf(float x);
 
double pow(double x, double p);
float powf(float x, float p);
 
double exp(double x);
float expf(float x);
 
double log(double x);
float logf(float x);
 
int abs(int x);
double fabs(double x);
 
double floor(double x);
 
double round(double x);
float roundf(float x);
 
 
void* malloc(unsigned size);
void free(void* pointer);
 
void* memset(void *mem, int c, unsigned size);
void* memcpy(void *dst, const void *src, unsigned size);
 
#endif
/programs/games/marblematch3/game/rs/rsmx.c
0,0 → 1,192
#include "rsmx.h"
 
#ifdef RS_USE_C_LIBS
#include <string.h>
#include <math.h>
#else
#include "rsplatform.h"
#endif
 
#include "rsdebug.h"
 
// Some matrix and vector stuff
// by Roman Shuvalov
 
 
rs_vec3_t rs_vec3_sub(rs_vec3_t v1, rs_vec3_t v2) {
return rs_vec3(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
};
 
rs_vec3_t rs_vec3_add(rs_vec3_t v1, rs_vec3_t v2) {
return rs_vec3( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z );
};
 
rs_vec3_t rs_vec3_mult(rs_vec3_t v, float s) {
return rs_vec3( v.x * s, v.y * s, v.z * s );
};
 
 
rs_vec4_t rs_vec4_sub(rs_vec4_t v1, rs_vec4_t v2) {
rs_vec4_t dest;
dest.x = v1.x - v2.x;
dest.y = v1.y - v2.y;
dest.z = v1.z - v2.z;
dest.w = v1.z - v2.w;
return dest;
};
 
 
rs_vec4_t rs_vec4(float x, float y, float z, float w) {
rs_vec4_t r;
r.x = x;
r.y = y;
r.z = z;
r.w = w;
return r;
};
 
rs_vec3_t rs_vec3(float x, float y, float z) {
rs_vec3_t r;
r.x = x;
r.y = y;
r.z = z;
return r;
};
 
 
 
 
 
 
float rs_vec4_length_sqr(rs_vec4_t src) {
return src.x*src.x + src.y*src.y + src.z*src.z + src.w*src.w;
};
 
float rs_vec3_length_sqr(rs_vec3_t src) {
return src.x*src.x + src.y*src.y + src.z*src.z;
};
 
 
 
 
float rs_vec4_length(rs_vec4_t v) {
return sqrtf( rs_vec4_length_sqr(v) );
};
 
float rs_vec3_length(rs_vec3_t v) {
return sqrtf( rs_vec3_length_sqr(v) );
};
 
 
 
 
rs_vec3_t rs_vec3_normalize(rs_vec3_t v) {
float s = rs_vec3_length(v);
if (s > 0.00001) {
return rs_vec3( v.x / s, v.y / s, v.z / s );
}
return rs_vec3(0.0, 0.0, 0.0);
};
 
 
 
float rs_vec4_dot(rs_vec4_t v1, rs_vec4_t v2) {
return ( (v1.x) * (v2.x) ) + (v1.y * v2.y) + (v1.z * v2.z) + (v1.w * v2.w);
};
 
float rs_vec3_dot(rs_vec3_t v1, rs_vec3_t v2) {
return (v1.x) * (v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
};
 
 
 
 
rs_vec3_t rs_vec3_cross(rs_vec3_t u, rs_vec3_t v) {
rs_vec3_t d;
 
d.x = u.y * v.z - u.z * v.y;
d.y = u.z * v.x - u.x * v.z;
d.z = u.x * v.y - u.y * v.x;
 
return d;
 
};
 
 
 
float rs_vec4_angle(rs_vec4_t u, rs_vec4_t v) {
return rs_vec4_dot(u, v) / (rs_vec4_length(u) * rs_vec4_length(v) );
};
 
float rs_vec3_cos_angle(rs_vec3_t u, rs_vec3_t v) {
float ret = rs_vec3_dot(u, v) / (rs_vec3_length(u) * rs_vec3_length(v) );
return ret;
};
 
float rs_vec3_distance_sqr(rs_vec3_t u, rs_vec3_t v) {
return rs_vec3_length_sqr( rs_vec3(u.x - v.x, u.y - v.y, u.z - v.z) );
};
 
 
float rs_clamp(float x, float min1, float max1) {
if (x < min1) {
return min1;
};
if (x > max1) {
return max1;
};
return x;
};
 
int rs_clamp_i(int x, int min1, int max1) {
if (x < min1) {
return min1;
};
if (x > max1) {
return max1;
};
return x;
};
 
float rs_exp_interpolate(float v_from, float v_to, float dt) {
return v_from + ( v_to - v_from ) * ( 1 - exp(-dt/1.0) );
};
 
float rs_max(float x, float y) {
return x > y ? x : y;
};
 
float rs_min(float x, float y) {
return x < y ? x : y;
};
 
float rs_sign(float f) {
return (f >= 0.0) ? 1.0 : -1.0;
};
 
float rs_pow(float f, float p) {
return rs_sign(f) * pow( fabs(f), p );
};
 
float rs_clamp_angle(float f) { // !!!! only one iteration
if (f > 2.0*M_PI) {
return f - 2.0*M_PI;
};
if (f < -2.0*M_PI) {
return f + 2.0*M_PI;
};
return f;
};
 
float rs_linear_interpolate(float v_from, float v_to, float t) {
return v_from*(1.0-t) + v_to*t;
};
 
float rs_fract(float f) {
float r = floor(f);
return f - r;
};
 
 
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/programs/games/marblematch3/game/rs/rsmx.h
0,0 → 1,104
#ifndef rs_mx_t_H_INCLUDED
#define rs_mx_t_H_INCLUDED
 
// Some matrix and vector stuff
// by Roman Shuvalov
 
#define RS_SQR(x) ((x)*(x))
 
 
// actual period is 1024 ms (1.024 sec)
#define RS_TIME_KOEF_SEC (M_PI * 2.0 * 64.0 / 65536.0)
 
 
 
typedef struct {
union {
struct {
float x;
float y;
float z;
};
float v[3];
};
 
} rs_vec3_t;
 
 
typedef struct {
union {
struct {
float x;
float y;
float z;
float w;
};
float v[4];
};
 
} rs_vec4_t;
 
 
 
 
 
 
rs_vec3_t rs_vec3_sub(rs_vec3_t v1, rs_vec3_t v2);
 
rs_vec3_t rs_vec3_add(rs_vec3_t v1, rs_vec3_t v2);
 
rs_vec3_t rs_vec3_mult(rs_vec3_t v, float s);
 
 
rs_vec4_t rs_vec4_sub(rs_vec4_t v1, rs_vec4_t v2);
 
void rs_vec4_add(rs_vec4_t dest, rs_vec4_t v1, rs_vec4_t v2);
 
rs_vec4_t rs_vec4(float x, float y, float z, float w);
 
rs_vec3_t rs_vec3(float x, float y, float z);
 
 
 
 
float rs_vec4_length_sqr(rs_vec4_t src);
float rs_vec3_length_sqr(rs_vec3_t src);
 
 
 
float rs_vec4_length(rs_vec4_t v);
float rs_vec3_length(rs_vec3_t v);
 
float rs_vec4_dot(rs_vec4_t v1, rs_vec4_t v2);
float rs_vec3_dot(rs_vec3_t v1, rs_vec3_t v2);
 
 
rs_vec3_t rs_vec3_cross(rs_vec3_t u, rs_vec3_t v);
 
rs_vec3_t rs_vec3_normalize(rs_vec3_t v);
 
float rs_vec4_angle(rs_vec4_t u, rs_vec4_t v);
 
float rs_vec3_cos_angle(rs_vec3_t u, rs_vec3_t v);
 
 
 
float rs_vec3_distance_sqr(rs_vec3_t u, rs_vec3_t v);
 
float rs_clamp(float x, float min1, float max1);
int rs_clamp_i(int x, int min1, int max1);
 
float rs_max(float x, float y);
float rs_min(float x, float y);
 
float rs_sign(float f);
float rs_pow(float f, float p);
float rs_fract(float f);
 
float rs_exp_interpolate(float v_from, float v_to, float dt);
float rs_linear_interpolate(float v_from, float v_to, float t);
 
 
float rs_clamp_angle(float f);
 
#endif // rs_mx_t_H_INCLUDED
Property changes:
Added: svn:executable
+*
\ No newline at end of property
/programs/games/marblematch3/game/rs/rsplatform.h
0,0 → 1,92
#ifndef RS_PLATFORM_FOR_KOLIBRI_H
#define RS_PLATFORM_FOR_KOLIBRI_H
 
#include "../../system/sound.h"
#include "../../system/kolibri.h"
#include "rsmicrolibc.h"
 
 
#ifndef uint32_t
#define uint32_t unsigned int
#endif
 
 
#define RS_KEY_DOWN 80
#define RS_KEY_UP 72
#define RS_KEY_LEFT 75
#define RS_KEY_RIGHT 77
 
#define RS_KEY_RETURN 28
#define RS_KEY_ESCAPE 1
#define RS_KEY_SPACE 57
#define RS_KEY_CONTROL_L 29
 
#define RS_KEY_1 2
#define RS_KEY_2 3
#define RS_KEY_3 4
#define RS_KEY_4 5
#define RS_KEY_5 6
#define RS_KEY_6 7
#define RS_KEY_7 8
#define RS_KEY_8 9
#define RS_KEY_9 10
#define RS_KEY_0 11
 
#define RS_KEY_P 25
 
#define RS_KEY_A 30
#define RS_KEY_S 31
#define RS_KEY_Z 44
#define RS_KEY_X 45
 
 
unsigned int get_time();
 
 
typedef void RSFUNC0();
/*typedef void RSFUNC1i(int);
typedef void RSFUNC2i(int,int);
typedef void RSFUNC1i1f(int,float); */
 
typedef RSFUNC0 *PRSFUNC0;
/*typedef RSFUNC1i *PRSFUNC1i;
typedef RSFUNC2i *PRSFUNC2i;
typedef RSFUNC1i1f *PRSFUNC1i1f;*/
 
/*
void NullFunc0();
void NullFunc1i(int i);
void NullFunc2i(int i, int j);
void NullFunc1i1f(int i, float f);
 
*/
 
typedef struct rs_app_t {
 
unsigned short app_time;
unsigned short delta_time;
/*
 
PRSFUNC2i OnKeyDown;
PRSFUNC1i OnKeyUp;
PRSFUNC2i OnMouseDown;
PRSFUNC2i OnMouseUp;
 
PRSFUNC0 OnAppProcess;
PRSFUNC0 rsAppOnInitDisplay;
PRSFUNC0 rsAppOnTermDisplay;
*/
 
} rs_app_t;
 
extern rs_app_t rs_app;
 
//void rsAppZero();
 
 
 
#endif
/programs/games/marblematch3/game/rs/rsplatform_kos.c
0,0 → 1,269
#include "rsplatform.h"
 
rs_app_t rs_app;
 
 
 
 
// set this macro to zero (0) if bug is fixed
#define FIX_MENUETOS_LEGACY_ONE_PIXEL_BORDER_GAP_BUG (-1)
 
// Fixed frame rate, set to 25
#define GAME_REQUIRED_FPS 25
 
 
 
//extern char PATH[256];
//extern char PARAM[256];
 
int window_width, window_height;
 
int fps = 0;
int dt = 1;
int draw_dt = 1;
int area_width = 160;
int area_height = 160;
 
int w_plus = 0;
 
 
 
 
 
#define BIT_SET(var,mask) { var |= (mask); }
#define BIT_CLEAR(var,mask) { var &= ~(mask); }
#define BIT_TOGGLE(var,mask) { var ^= (mask); }
 
#define IS_BIT_SET(var,mask) ( (var) & (mask) )
#define IS_BIT_CLEARED(var,mask) (!( (var) & (mask) ))
 
 
void BoardPuts(const char *s)
{
unsigned int i = 0;
while(*(s + i))
{
asm volatile ("int $0x40"::"a"(63), "b"(1), "c"(*(s + i)));
i++;
}
}
 
void board_write_integer(const char *s, int i) {
 
char tmp[16];
 
};
 
 
void kol_wnd_resize(unsigned w, unsigned h)
{
asm volatile ("int $0x40"::"a"(67), "b"(-1), "c"(-1), "d"(w), "S"(h));
}
 
 
 
 
void wnd_draw()
{
 
char tmp[] = "Fps:000 | Marble Match-3 Beta by Roman Shuvalov";
kol_paint_start();
 
tmp[4] = '0' + ( (fps/100) % 10 );
tmp[5] = '0' + ( (fps/10) % 10 );
tmp[6] = '0' + ( (fps) % 10 );
 
kol_wnd_define(100, 100, window_width, window_height, 0x74ddddff, 0x34ddddff, "Heliothryx");
kol_wnd_caption(tmp);
 
GameProcess();
 
//kol_btn_define(10, 10, 120, 20, 2, 0xccccee);
//kol_paint_string(20, 15, "Hello World", 0x902222ff);
 
kol_paint_end();
 
}
 
 
unsigned int get_time() {
return (unsigned int) ((kol_system_time_get()*10));
};
 
 
/// ===========================================================
 
void kol_main()
{
 
BoardPuts("Hello, Heliothryx!\n");
int err;
int version =-1;
if((err = InitSound(&version)) !=0 ){
BoardPuts("Sound Error 1\n");
};
if( (SOUND_VERSION>(version&0xFFFF)) ||
(SOUND_VERSION<(version >> 16))){
BoardPuts("Sound Error 2\n");
}
 
 
unsigned event;
unsigned key;
unsigned key_up;
unsigned btn, btn_state;
unsigned pos, x, y;
int gx, gy;
 
//srand(kol_system_time_get());
 
kol_event_mask(0xC0000027); // mouse and keyboard
kol_key_mode_set(1);
area_width = 512;
area_height = 512;
 
// Initializing variables
window_width = FIX_MENUETOS_LEGACY_ONE_PIXEL_BORDER_GAP_BUG + area_width + 10; // 2 x 5px border
window_height = FIX_MENUETOS_LEGACY_ONE_PIXEL_BORDER_GAP_BUG + kol_skin_height() + area_height + 5; // bottom 5px border
 
//rs_main_init();
GameInit();
 
wnd_draw();
 
fps = 0;
unsigned int tick_start = kol_time_tick();
unsigned int tick_current = tick_start;
unsigned int tick_last = tick_start;
unsigned int fps_counter = 0;
int wait_time;
int already_drawn = 0;
float xf;
float xfs;
int xfs_i;
while (1) {
tick_last = tick_current;
tick_current = kol_time_tick();
dt = tick_current - tick_last;
tick_last = tick_current;
already_drawn = 0;
while (( event = kol_event_wait_time(1) )) {
//while (( event = kol_event_wait() )) {
switch (event) {
case 1:
wnd_draw(); // <--- need to clear event!
already_drawn = 1;
break;
 
case 2:
key = kol_key_get();
key = (key & 0xff00)>>8;
key_up = key & 0x80;
key = key & 0x7F;
if (key_up) {
GameKeyUp(key);
//rs_app.OnKeyUp(key);
}
else {
GameKeyDown(key);
//rs_app.OnKeyDown(key, 1);
};
break;
case 3:
switch ((kol_btn_get() & 0xff00)>>8)
{
case 1: // close button
kol_exit();
case 2: // 'new' button
//init_board();
//wnd_draw();
break;
}
break;
case 6:
btn = kol_mouse_btn() & 1; // read mouse button (only left)
pos = kol_mouse_posw(); // read mouse position
x = pos / 65536;
y = pos % 65536;
/*if (x > window_width)
x=0;
if (y > window_height)
y=0;*/
if (btn && (!btn_state)) {
//rs_app.OnMouseDown(x,y);
GameMouseDown(x, y);
BoardPuts("MouseDown!\n");
}
else if ( (!btn) && btn_state ) {
//rs_app.OnMouseUp(x,y);
GameMouseUp(x, y);
}
else {
//GameMouseMove(x, y);
};
btn_state = btn;
break;
}
};
if (!already_drawn) {
wnd_draw();
};
fps_counter++;
tick_current = kol_time_tick();
if (tick_current > tick_start+100) {
fps = fps_counter;
fps_counter = 0;
tick_start += 100;
};
draw_dt = tick_current - tick_last;
wait_time = (100/GAME_REQUIRED_FPS) - draw_dt;
if (wait_time <= 0) {
wait_time = 1;
};
kol_sleep(wait_time);
 
 
}
 
GameTerm();
 
kol_exit();
}
 
 
/programs/games/marblematch3/game/rsgame.c
0,0 → 1,885
#include "rsgame.h"
 
#include "rsgametext.h"
 
#include "rsgamemenu.h"
 
#include "rsgamedraw.h"
 
#include "rskos.h"
 
#include "rsgentex.h"
#include "rssoundgen.h"
#include "rsnoise.h"
 
#include "rs/rsplatform.h"
 
 
#ifdef RS_USE_C_LIBS // linux version
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "rs/rskeyboard.h"
#endif
 
 
 
rs_game_t game;
 
 
void texture_init(rs_texture_t *tex, int w, int h) {
tex->status = 1;
tex->w = w;
tex->h = h;
tex->data = malloc(w*h*4); // BGRA BGRA
};
 
void texture_free(rs_texture_t *tex) {
free(tex->data);
tex->status = 0;
};
 
void texture_clear(rs_texture_t *tex, unsigned int color) {
int i;
for (i = 0; i < tex->w * tex->h; i++) {
*((unsigned int*)(&tex->data[i*4])) = color;
};
};
 
void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) {
int i; // y
int j; // x
int k; // color component
int istart = (y < 0) ? -y : 0;
int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0);
int jstart = (x < 0) ? -x : 0;
int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0);
int ishift = 0;
int jshift = 0;
float a; // alpha value
if (mode & DRAW_TILED_FLAG) {
jshift = x;
ishift = y;
x = y = istart = jstart = 0;
iend = dest->h;
jend = dest->w;
};
mode = mode & DRAW_MODE_MASK;
int modvalue = (src->w*src->h*4);
if (mode == DRAW_MODE_REPLACE) {
for (i = istart; i < iend; i++) {
for (j = jstart; j < jend; j++) {
for (k = 0; k < 4; k++) {
dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*(i*src->w + j) + k) % modvalue ];
};
};
};
}
else if (mode == DRAW_MODE_ADDITIVE) {
for (i = istart; i < iend; i++) {
for (j = jstart; j < jend; j++) {
for (k = 0; k < 3; k++) { // Alpha channel is not added
dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
};
};
};
}
else if (mode == DRAW_MODE_MULT) {
for (i = istart; i < iend; i++) {
for (j = jstart; j < jend; j++) {
for (k = 0; k < 3; k++) { // Alpha channel is not added
dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] * src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] / 255 );
};
};
};
}
else if (mode == DRAW_MODE_ALPHA) {
for (i = istart; i < iend; i++) {
for (j = jstart; j < jend; j++) {
for (k = 0; k < 3; k++) {
a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0);
dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
(unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ]
+ a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
};
};
};
};
};
 
 
 
void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) {
*((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color;
};
 
void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) {
int i;
if (y+l >= tex->h) {
l = tex->h - y;
};
for (i = 0; i < l; i++) {
*((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color;
};
};
 
 
 
void soundbuf_init(rs_soundbuf_t *snd, int length_samples) {
snd->status = 1;
snd->length_samples = length_samples;
snd->data = malloc(length_samples*2);
rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples);
};
 
void soundbuf_free(rs_soundbuf_t *snd) {
snd->status = 0;
free(snd->data);
};
 
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) {
int i;
for (i = 0; i < snd->length_samples; i++) {
snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 );
};
rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
};
 
void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
int i;
int amp = 29000;
for (i = 0; i < snd->length_samples; i++) {
snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp;
};
rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
};
 
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
int i;
int amp = 29000;
for (i = 0; i < snd->length_samples; i++) {
snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp;
};
/*
// ok
rs_sgen_init(2, snd->length_samples);
rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3);
rs_sgen_func_normalize(1, 1.0);
rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0);
rs_sgen_wave_out(0);
memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 );
rs_sgen_term();
*/
rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
};
 
void soundbuf_play(rs_soundbuf_t *snd) {
rskos_snd_play(&snd->hbuf, 0);
};
 
void soundbuf_stop(rs_soundbuf_t *snd) {
rskos_snd_stop(&snd->hbuf);
};
 
 
 
unsigned char clamp_byte(int value) {
value = value * (1 - (value >> 31)); // negative to zero
return (value > 255) ? 255 : value;
};
 
 
void game_reg_init() {
game.loader_counter = 0;
game.score = 0;
game.time = 0;
 
game.selected = 0;
game.selected_x = game.selected_y = 0;
game.explosions_count = 0;
game.tx = 0;
game.ty = 0;
game.tz = 0;
 
// int i;
// for (i = 0; i < BULLETS_COUNT; i++) {
// game.bullet_x[i] = 0;
// game.bullet_y[i] = 0;
// };
// game.bullet_index = 0;
game.status = STATUS_LOADING;
 
game.window_scale = 1;
// game.window_scale = 2;
// #ifndef RS_KOS
// game.window_scale = 3;
// window_scale_str[3] = '3';
// #endif
game.keyboard_state = 0;
game.menu_index = 0;
game.menu_item_index = 0;
};
 
 
int is_key_pressed(int mask) {
return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0;
};
 
int seed = 0;
int get_random_crystal() {
seed += 2;
return ( (seed + (get_time() & 0xFFFF) ) % CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT;
};
 
int game_check_and_explode() {
int x, y, i, item, match_count, found;
found = 0;
// vertical lines
for (x = 0; x < FIELD_WIDTH; x++) {
match_count = 0;
item = 0xFF;
for (y = FIELD_HEIGHT-1; y >= 0; y--) {
if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) {
item = 0xFF;
match_count = 0;
continue;
};
if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) {
match_count++;
}
else {
if (match_count >= 2) {
found = 1;
// DEBUG10f("found vert (x %d, y %d, count %d) \n", x, y, match_count);
for (i = y+1; i < y+1+match_count+1; i++) {
BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT );
};
}
item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK;
match_count = 0;
};
};
if (match_count >= 2) { // last
found = 1;
for (i = y+1; i < y+1+match_count+1; i++) {
BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT );
};
};
};
// horizontal lines
for (y = 0; y < FIELD_HEIGHT; y++) {
match_count = 0;
item = 0xFF;
for (x = FIELD_WIDTH-1; x >= 0; x--) {
 
if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) {
item = 0xFF;
match_count = 0;
continue;
};
 
if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) {
match_count++;
}
else {
if (match_count >= 2) {
found = 1;
// DEBUG10f("found horiz (x %d, y %d, count %d) \n", x, y, match_count);
for (i = x+1; i < x+1+match_count+1; i++) {
BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT );
};
}
item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK;
match_count = 0;
};
};
if (match_count >= 2) { // last
found = 1;
// DEBUG10("found horiz (2)");
for (i = x+1; i < x+1+match_count+1; i++) {
BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT );
};
};
};
 
for (i = 0; i < FIELD_LENGTH; i++) {
if (IS_BIT_SET(game.field[i], CRYSTAL_EXPLODED_BIT)) {
game.field[i] = 0;
game.score++;
if (game.explosions_count < EXPLOSIONS_MAX_COUNT-1) {
game.explosions[game.explosions_count] = ( i % FIELD_WIDTH ) | ( (i / FIELD_WIDTH) << 8);
game.explosions_count++;
};
};
};
if (game.score > 99) {
game.status = STATUS_MENU;
};
// DEBUG10f("found = %d \n", found);
return found;
};
 
void game_fall() {
int x, y, fall;
for (x = 0; x < FIELD_WIDTH; x++) {
fall = 0;
for (y = FIELD_HEIGHT-1; y > 0; y--) {
fall |= !(FIELD_ITEM(x, y) & CRYSTAL_VISIBLE_BIT);
if (fall) {
FIELD_ITEM(x, y) = FIELD_ITEM(x, y-1) | CRYSTAL_MOVING_BIT;
}
else {
BIT_CLEAR( FIELD_ITEM(x, y), CRYSTAL_MOVING_BIT );
};
};
if ( (fall) || ( IS_BIT_CLEARED(FIELD_ITEM(x,0), CRYSTAL_VISIBLE_BIT) ) ) {
FIELD_ITEM(x, 0) = get_random_crystal();
};
};
};
 
int process_timer = 0;
 
void GameProcess() {
if (game.status == STATUS_LOADING) {
game.loader_counter++;
if (game.loader_counter == 2) {
// texture_clear(&game.tex_bg, COLOR_SILVER);
// /*
rs_gen_init(6, 512);
rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
rs_gen_func_normalize(0, 0.0, 1.0);
rs_gen_func_perlin(1, 8, 5, 0.5, 1700);
rs_gen_func_normalize(1, 0.0, 1.0);
rs_gen_func_cell(2, 1360, 50, NULL, 1.0, 0.887, -0.333, 1.0, 0.0, 4.0);
rs_gen_func_normalize(2, 0.0, 0.5);
 
rs_gen_func_adr(3, 2, 0, 1, 1.0, 0.3);
rs_gen_func_inv(3, 3, 7.5);
rs_gen_func_normalize(3, 0.0, 1.0);
 
// signed short c[] = { 0, 250, 250, 0, 500, 250, 250, 500};
signed short c[] = { 0, 0, 0, 512, 512, 0, 512, 512};
// signed short c[] = { 128, 128, 128, 384, 384, 128, 384, 384};
//rs_gen_func_cell(4, 0, 4, c, 0.0, 0.3, 1.0, 0.5, 0.0, 0.30);
rs_gen_func_cell(4, 0, 4, c, 1.0, 0.3, 0.0, 0.95, 0.0, 0.30);
rs_gen_func_normalize(4, 0.0, 1.0);
 
// rs_gen_func_radial(5, 0.5, 0.5, 0.60, 1.0, 4.0);
// rs_gen_func_add(4, 4, 5, 0.5, 0.5);
//
rs_gen_func_mult(4, 4, 3);
// coloring...
rs_gen_func_mult_add_value(0, 4, 0.8, 0.0);
rs_gen_func_add(0, 4, 1, 0.95, 0.05);
rs_gen_func_add(3, 4, 2, 0.95, 0.05);
 
rs_gen_tex_out_rgba(4, 0, 3, -1, 0.9, 0.9, 0.9, 1.0);
memcpy(game.tex_bg.data, rs_gen_reg.tex_out, 512*512*4 );
rs_gen_term();
// */
game.status = STATUS_MENU;
 
};
}
else if (game.status == STATUS_PLAYING) {
process_timer++;
 
if (process_timer > 3) {
game_check_and_explode();
game_fall();
process_timer = 0;
};
int i;
for (i = 0; i < game.explosions_count; i++) {
game.explosions[i] = (game.explosions[i] & 0xFFFF) | ( ((game.explosions[i]>>16)+1) << 16 );
if ( (game.explosions[i] >> 16) >= EXPLOSION_FRAMES_COUNT ) {
game.explosions[i] = game.explosions[game.explosions_count-1];
game.explosions_count--;
i--;
};
};
game.time++;
 
};
 
game_draw();
 
}
 
 
 
 
 
void GameInit() {
 
game_reg_init();
game.field = malloc( FIELD_LENGTH );
int i;
for (i = 0; i < FIELD_LENGTH; i++) {
game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT;
};
// memset( game.field, 0, FIELD_LENGTH );
game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3);
DEBUG10f("scaled framebuffer: %d (window_scale = %d) \n", game.window_scale * GAME_WIDTH * GAME_HEIGHT * 3, game.window_scale);
game_font_init();
texture_init(&game.framebuffer, GAME_WIDTH, GAME_HEIGHT);
// texture_init(&game.tex, 64, 64);
// rs_gen_init(1, 64);
// rs_gen_func_set(0, 0.0);
// rs_gen_func_cell(0, 1200, 10, NULL, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0);
// rs_gen_func_normalize(0, 0.0, 1.0);
// rs_gen_func_posterize(0, 5);
// rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0);
// memcpy(game.tex.data, rs_gen_reg.tex_out, 64*64*4 );
// rs_gen_term();
texture_init(&game.tex_clouds, 128, 128);
rs_gen_init(1, 128);
rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
rs_gen_func_normalize(0, 0.0, 1.0);
rs_gen_func_posterize(0, 6);
rs_gen_func_mult_add_value(0, 0, 0.6, 0.4);
// rs_gen_func_set(0, 1.0);
rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0);
memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 );
rs_gen_term();
 
 
 
texture_init(&game.tex_logo, GAME_WIDTH, 128);
texture_clear(&game.tex_logo, COLOR_TRANSPARENT);
game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192, 3, 1, DRAW_MODE_REPLACE, "MARBLE");
game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192, 63, 1, DRAW_MODE_REPLACE, "MATCH3");
texture_draw(&game.tex_logo, &game.tex_clouds, 0, 0, DRAW_MODE_MULT | DRAW_TILED_FLAG);
game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192 - 4, 0, 1, DRAW_MODE_MULT, "MARBLE");
game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192 - 4, 60, 1, DRAW_MODE_MULT, "MATCH3");
// rs_gen_init(1, 128);
// rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
// rs_gen_func_normalize(0, 0.0, 1.0);
// rs_gen_func_posterize(0, 4);
// rs_gen_func_normalize(0, 0.0, 0.50);
// rs_gen_tex_out_rgba(0, 0, 0, -1, 0.9, 0.7, 0.5, 1.0);
// memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 );
// rs_gen_term();
 
texture_init(&game.tex_bg, 512, 512);
texture_clear(&game.tex_bg, COLOR_SILVER);
texture_init(&game.tex_cursor, CRYSTAL_SIZE, CRYSTAL_SIZE);
texture_clear(&game.tex_cursor, COLOR_SEMI_TRANSPARENT);
 
 
// float cr_r[CRYSTALS_COUNT] = { 0.8, 0.2, 0.1, 0.6, 0.7, 0.0, 0.7 };
// float cr_g[CRYSTALS_COUNT] = { 0.1, 0.6, 0.4, 0.0, 0.6, 0.0, 0.8 };
// float cr_b[CRYSTALS_COUNT] = { 0.1, 0.1, 0.7, 0.7, 0.0, 0.3, 0.9 };
 
// float cr_r[CRYSTALS_COUNT] = { 0.9, 0.3, 0.1, 0.7, 0.8, 0.0, 0.8 };
// float cr_g[CRYSTALS_COUNT] = { 0.1, 0.8, 0.5, 0.0, 0.7, 0.0, 0.8 };
// float cr_b[CRYSTALS_COUNT] = { 0.0, 0.1, 0.9, 0.8, 0.0, 0.5, 0.9 };
float cr_r[CRYSTALS_COUNT] = { 1.0, 0.4, 0.1, 0.9, 0.9, 0.2, 0.8 };
float cr_g[CRYSTALS_COUNT] = { 0.1, 1.0, 0.6, 0.1, 0.8, 0.2, 0.8 };
float cr_b[CRYSTALS_COUNT] = { 0.0, 0.1, 1.0, 1.0, 0.0, 0.9, 0.9 };
 
rs_gen_init(5, CRYSTAL_SIZE);
for (i = 0; i < CRYSTALS_COUNT; i++) {
texture_init(&(game.tex_crystals[i]), CRYSTAL_SIZE, CRYSTAL_SIZE);
rs_gen_func_set(0, 0.0);
rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 10.0);
 
// rs_gen_func_perlin(2, 33, 4, 0.5, 350+i);
// rs_gen_func_normalize(2, 0.0, 1.0);
// rs_gen_func_posterize(2, 4);
//
// rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0);
// rs_gen_func_posterize(1, 2);
// rs_gen_func_normalize(1, 0.0, 1.0);
// rs_gen_func_add(1, 1, 2, 1.0, 0.5);
// rs_gen_func_normalize(1, 0.0, 1.0);
// rs_gen_func_posterize(1, 4);
//
// rs_gen_func_add(1, 0, 1, 1.0, 1.0);
// rs_gen_func_normalize(1, 0.0, 1.0);
// rs_gen_func_mult(1, 0, 1);
// rs_gen_func_normalize(1, 0.0, 1.0);
// rs_gen_func_posterize(1, 4);
rs_gen_func_set(1, 0.0);
rs_gen_func_cell(1, 110+100*i, 7+i, NULL, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0);
rs_gen_func_normalize(1, 0.0, 1.0);
// rs_gen_func_mult_add_value(1, 1, 0.9, 0.1);
// rs_gen_func_normalmap(2, 3, 3, 1, 1.0);
// rs_gen_func_mult(1, 1, 2);
//rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
//rs_gen_tex_out_rgba(1, 1, 1, 1, 0.5+ 0.03*(i%2), 0.7+ 0.03*(i%3) , 0.9, 1.0);
// rs_gen_tex_out_rgba_set(0.2 + 0.2*(i/3), 0.2 + 0.1*(i%5), 0.2 + 0.1*(i%7), 0.0);
// rs_gen_tex_out_rgba(1, 1, 1, 1, 0.0, 0.0, 0.0, 1.0);
rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
// rs_gen_tex_out_rgba_set( cr_b[i], cr_g[i], cr_r[i], 0.0);
rs_gen_tex_out_rgba(1, 1, 1, 0, cr_b[i], cr_g[i], cr_r[i], 1.0);
 
memcpy(game.tex_crystals[i].data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 );
};
rs_gen_term();
rs_gen_init(3, EXPLOSION_SIZE);
for (i = 0; i < EXPLOSION_FRAMES_COUNT; i++) {
texture_init(&(game.tex_explosion[i]), EXPLOSION_SIZE, EXPLOSION_SIZE);
 
rs_gen_func_set(0, 1.0);
// rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0);
// rs_gen_func_set(0, 1.0);
 
rs_gen_func_set(1, 0.0);
rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSION_FRAMES_COUNT, 1.0 - 1.0*i/EXPLOSION_FRAMES_COUNT, 2.5 + i%5);
 
rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0);
rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0);
 
memcpy(game.tex_explosion[i].data, rs_gen_reg.tex_out, EXPLOSION_SIZE*EXPLOSION_SIZE*4 );
};
rs_gen_term();
 
#ifndef RS_KOS
rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0);
#endif
 
soundbuf_init(&game.sound_test1, 2048);
// soundbuf_fill(&game.sound_test1, 2, 50);
soundbuf_sin_fade(&game.sound_test1, 0.7);
 
soundbuf_init(&game.sound_test2, 1024);
//soundbuf_fill(&game.sound_test2, 8, 40);
soundbuf_sin(&game.sound_test2, 0.48);
 
soundbuf_init(&game.sound_test3, 1024);
//soundbuf_fill(&game.sound_test3, 12, 60);
soundbuf_sin(&game.sound_test3, 0.24);
 
 
};
 
 
void GameTerm() {
 
 
DEBUG10("--- Game Term ---");
free(game.field);
 
#ifndef RS_KOS
rs_audio_term();
#endif
 
game_font_term();
free(game.scaled_framebuffer);
texture_free(&game.framebuffer);
texture_free(&game.tex_logo);
texture_free(&game.tex_clouds);
texture_free(&game.tex_bg);
// texture_free(&game.tex_gui_line);
// int i;
// for (i = 0; i < ROCKS_COUNT; i++) {
// texture_free(&game.tex_rocks[i]);
// };
soundbuf_free(&game.sound_test1);
soundbuf_free(&game.sound_test2);
soundbuf_free(&game.sound_test3);
 
};
 
// ------------ #Event Functions ------------
 
 
 
 
 
 
void GameKeyDown(int key, int first) {
switch (key) {
case RS_KEY_LEFT:
BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
break;
case RS_KEY_RIGHT:
BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
break;
case RS_KEY_UP:
BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
break;
case RS_KEY_DOWN:
BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
break;
case RS_KEY_A:
BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK);
// game.shoot_keypressed = 1;
break;
};
if (game.status == STATUS_MENU) {
switch (key) {
case RS_KEY_LEFT:
BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
//PlayBuffer(hBuff, 0);
break;
case RS_KEY_RIGHT:
BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
//StopBuffer(hBuff);
break;
case RS_KEY_UP:
BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
menu_cursor_up();
//ResetBuffer(hBuff, 0);
break;
case RS_KEY_DOWN:
BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
menu_cursor_down();
break;
case RS_KEY_RETURN:
menu_cursor_click();
break;
case RS_KEY_ESCAPE:
menu_open(0);
break;
};
 
};
if (game.status == STATUS_PLAYING) {
if (key == RS_KEY_A) {
};
if (key == RS_KEY_SPACE) {
// Check and explode match-3
game.score = 101;
};
// switch (key) {
//
// case RS_KEY_ESCAPE:
// game.status = STATUS_MENU;
// menu_open(0);
// break;
// case RS_KEY_A:
//
//// if ( (game.tx > 0) && (game.ty > 5) && (game.tx < GAME_WIDTH-20) && (game.ty < GAME_HEIGHT-10) ) {
////
//// soundbuf_play(&game.sound_test1);
////
//// game.bullet_index++;
//// game.bullet_index %= BULLETS_COUNT;
//// game.bullet_x[game.bullet_index] = game.tx + 12;
//// game.bullet_y[game.bullet_index] = game.ty + 3;
//// };
//
// break;
//
// };
};
 
};
 
void GameKeyUp(int key) {
 
switch (key) {
case RS_KEY_LEFT:
BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK);
break;
case RS_KEY_RIGHT:
BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK);
break;
case RS_KEY_UP:
BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK);
break;
case RS_KEY_DOWN:
BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK);
break;
case RS_KEY_A:
BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK);
break;
};
 
};
 
void GameMouseDown(int x, int y) {
game.tx = x;
game.ty = y;
if (game.status == STATUS_MENU) {
game.time = 0;
game.score = 0;
game.status = STATUS_PLAYING;
return;
};
if (game.status == STATUS_PLAYING) {
unsigned int field_x = (unsigned int) (x - FIELD_X0) / CRYSTAL_SIZE;
if (field_x != rs_clamp_i(field_x, 0, FIELD_WIDTH-1)) {
return;
};
unsigned int field_y = (unsigned int) (y - FIELD_Y0) / CRYSTAL_SIZE;
if (field_y != rs_clamp_i(field_y, 0, FIELD_HEIGHT-1)) {
return;
};
//FIELD_ITEM(field_x, field_y) = 0;
if (!game.selected) {
game.selected = 1;
game.selected_x = field_x;
game.selected_y = field_y;
}
else {
if ( abs(game.selected_x - field_x) + abs(game.selected_y - field_y) == 1 ) {
game.selected = 0;
// Trying to swap
int temp_crystal = FIELD_ITEM(field_x, field_y);
FIELD_ITEM(field_x, field_y) = FIELD_ITEM(game.selected_x, game.selected_y);
FIELD_ITEM(game.selected_x, game.selected_y) = temp_crystal;
if ( !game_check_and_explode() ) {
FIELD_ITEM(game.selected_x, game.selected_y) = FIELD_ITEM(field_x, field_y);
FIELD_ITEM(field_x, field_y) = temp_crystal;
}
else {
// success
process_timer = 0;
};
}
else {
if ( (game.selected_x != field_x) && (game.selected_y != field_y) ) {
game.selected_x = field_x;
game.selected_y = field_y;
}
else {
game.selected = 0;
};
};
};
// int i;
// for (i = field_y; i > 0; i--) {
// FIELD_ITEM(field_x, i) = FIELD_ITEM(field_x, (i-1) );
// };
// FIELD_ITEM(field_x, 0) = 0;
};
};
 
void GameMouseUp(int x, int y) {
//
};
 
 
void game_ding(int i) {
switch (i) {
case 0:
soundbuf_play(&game.sound_test2);
break;
case 1:
soundbuf_play(&game.sound_test3);
break;
};
};
/programs/games/marblematch3/game/rsgame.h
0,0 → 1,211
#ifndef RSGAME_H_INCLUDED
#define RSGAME_H_INCLUDED
 
/*
 
Heliothryx
Game by Roman Shuvalov
 
*/
 
#ifndef RS_LINUX
#ifndef RS_WIN32
#ifndef RS_KOS
#error Please specify platform
#endif
#endif
#endif
 
 
#include "rskos.h"
#include "rs/rsplatform.h"
 
#include "rs/rsdebug.h"
#include "rs/rsbits.h"
 
 
#include "rs/rsmx.h"
 
 
 
 
#define GAME_WIDTH 512
#define GAME_HEIGHT 512
 
 
typedef struct {
unsigned int status;
int w;
int h;
unsigned char *data; // BGRA BGRA
} rs_texture_t;
 
 
// for little-endian
typedef union color_t {
int d; // 0x44332211 (ARGB)
struct {
unsigned char b; // 0x11
unsigned char g; // 0x22
unsigned char r; // 0x33
unsigned char a; // 0x44
};
} color_t;
 
// for little-endian (ARGB)
#define COLOR_BLACK 0xFF000000
#define COLOR_TRANSPARENT 0x00000000
#define COLOR_DARK_RED 0xFF660000
#define COLOR_DARK_GRAY 0xFF333344
#define COLOR_SILVER 0xFFCCCCDD
#define COLOR_SEMI_TRANSPARENT 0x80808080
 
void texture_init(rs_texture_t *tex, int w, int h);
void texture_free(rs_texture_t *tex);
void texture_clear(rs_texture_t *tex, unsigned int color);
void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode);
void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color);
void texture_draw_hline(rs_texture_t *tex, int x, int y, int l, unsigned int color);
void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color);
 
unsigned char clamp_byte(int value);
 
#define DRAW_MODE_REPLACE 0
#define DRAW_MODE_ADDITIVE 1
#define DRAW_MODE_ALPHA 2
#define DRAW_MODE_MULT 3
 
#define DRAW_MODE_MASK 0x0000FFFF
#define DRAW_TILED_FLAG 0x00010000
 
 
 
typedef struct {
unsigned int status;
int length_samples;
SNDBUF hbuf;
signed short *data;
} rs_soundbuf_t;
 
void soundbuf_init(rs_soundbuf_t *snd, int length);
void soundbuf_free(rs_soundbuf_t *snd);
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div);
void soundbuf_sin(rs_soundbuf_t *snd, float freq);
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq);
void soundbuf_play(rs_soundbuf_t *snd);
void soundbuf_stop(rs_soundbuf_t *snd);
 
// Game Registry
 
#define FONTS_COUNT 4
#define CRYSTALS_COUNT 7
 
#define STATUS_LOADING 0
#define STATUS_MENU 1
#define STATUS_PLAYING 2
#define STATUS_PAUSED 3
 
 
#define RS_ARROW_LEFT_MASK 0x01
#define RS_ARROW_DOWN_MASK 0x02
#define RS_ARROW_UP_MASK 0x04
#define RS_ARROW_RIGHT_MASK 0x08
#define RS_ATTACK_KEY_MASK 0x10
 
#define BULLETS_COUNT 8
 
#define GAME_SHOOT_PERIOD 3
 
#define FIELD_WIDTH 12
#define FIELD_HEIGHT 9
#define FIELD_LENGTH (FIELD_WIDTH * FIELD_HEIGHT)
#define CRYSTAL_SIZE 32
#define FIELD_X0 64
#define FIELD_Y0 128
#define FIELD_ITEM(x,y) (game.field[(y)*FIELD_WIDTH+(x)])
 
#define CRYSTAL_INDEX_MASK 0x0F
#define CRYSTAL_VISIBLE_BIT 0x10
#define CRYSTAL_EXPLODED_BIT 0x20
#define CRYSTAL_MOVING_BIT 0x40
 
#define EXPLOSION_FRAMES_COUNT 19
#define EXPLOSION_SIZE 64
 
#define EXPLOSIONS_MAX_COUNT 16
//#define EXPLOSION_PACK(x,y,frame) ( (x) | ( (y)<<8 ) | (frame)<<16 )
 
typedef struct rs_game_t {
rs_texture_t framebuffer;
unsigned char *scaled_framebuffer; // 24-bit BGRBGRBGR... for direct drawing
int loader_counter;
rs_texture_t tex_bg;
rs_texture_t tex_logo;
rs_texture_t tex_clouds;
rs_texture_t tex_crystals[CRYSTALS_COUNT];
rs_texture_t tex_cursor;
rs_texture_t tex_explosion[EXPLOSION_FRAMES_COUNT];
rs_texture_t tex_font[64*FONTS_COUNT];
rs_soundbuf_t sound_test1;
rs_soundbuf_t sound_test2;
rs_soundbuf_t sound_test3;
int status;
unsigned int keyboard_state;
int menu_index;
int menu_item_index;
int window_scale;
int tx;
int ty;
int tz;
unsigned char *field;
int selected;
unsigned char selected_x;
unsigned char selected_y;
unsigned int explosions_count;
unsigned int explosions[EXPLOSIONS_MAX_COUNT]; //0x00TTYYXX, TT = frame, YY = fieldY, XX = fieldX
int score;
int time;
} rs_game_t;
 
extern rs_game_t game;
void game_reg_init();
 
/* __
/cc\
/aaaa\
|kkkkkk| <-- Easter Egg
\eeee/
------------------------------- */
 
void GameProcess();
 
void game_ding(int i);
 
void GameInit();
void GameTerm();
 
void GameKeyDown(int key, int first);
void GameKeyUp(int key);
 
void GameMouseDown(int x, int y);
void GameMouseUp(int x, int y);
 
 
#endif // RSGAME_H_INCLUDED
/programs/games/marblematch3/game/rsgamedraw.c
0,0 → 1,177
#include "rsgamedraw.h"
#include "rsgametext.h"
#include "rsgamemenu.h"
 
#include "rskos.h"
 
#include "rsnoise.h"
 
#include "strings.h"
 
 
void game_draw() {
 
int w = GAME_WIDTH;
int h = GAME_HEIGHT;
 
// int kk = 20; // (rskos_get_time()/1) % 160;
//
// unsigned char *c = game.framebuffer.data;
//
// int i;
// for (i = 0; i < w*h*4; i+=4) {
// c[i+0] = 10; // i/w/3;
// c[i+1] = (( (1*i)*(i + kk)/70) & 5) ? 70 : 0;
// c[i+2] = 50;
// c[i+3] = i % 128;
// };
 
 
// texture_clear(&game.framebuffer, COLOR_DARK_RED);
// texture_clear(&game.tex);
// texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE);
// texture_draw(&game.framebuffer, &game.tex, 70, 50, DRAW_MODE_ADDITIVE);
// texture_draw(&game.framebuffer, &game.tex, 20, 60, DRAW_MODE_ADDITIVE);
// texture_draw(&game.framebuffer, &game.tex, 60, 70, DRAW_MODE_ADDITIVE);
//
// texture_draw(&game.framebuffer, &game.tex, 111, 150, DRAW_MODE_ADDITIVE);
 
// int i, c, c2, c3;
// for (i = 0; i < 100; i++) {
//// DEBUG10f("i = %d, v1 = %.4f, v2 = %.4f \n", i, rs_noise(kk+100, kk+i)*10, rs_noise(kk+200, kk+i+300)*10);
// c = (0.5+0.45*rs_noise(kk+150, kk+i))*255;
// c2 = c + 0.05*rs_noise(kk+150, kk+i)*255;
// c3 = c2; // (0.5+0.49*rs_noise(kk+150, kk+i+2))*255;
// texture_set_pixel(&game.framebuffer, (0.5+0.49*rs_noise(kk+1100, kk+i))*GAME_WIDTH, (0.5+0.49*rs_noise(kk+1200, kk+i+1300))*GAME_HEIGHT,
// c + (c2<<8) + (c3<<16) + 0xFF000000);
// };
 
// texture_clear(&game.tex_ground, COLOR_TRANSPARENT);
// rs_perlin_configure(47, 4, 0.5, 1000, 256);
// for (i = 0; i < game.tex_ground.w; i++) {
// texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25, 2, 0xFF113300);
// texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25 + 2, 999, 0xFF000000);
// };
//
//// texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG );
// texture_draw(&game.framebuffer, &game.tex_ground, 0, GAME_HEIGHT-50, DRAW_MODE_ALPHA);
texture_draw(&game.framebuffer, &game.tex_bg, 0, 0, DRAW_MODE_REPLACE);
 
if ( (game.status == STATUS_MENU) || (game.status == STATUS_LOADING) ){
 
// char **title = menu_titles[game.menu_index];
// int y = (game.menu_index == MENU_MAIN) ? 280 : 250;
// texture_draw(&game.framebuffer, &game.tex_gui_line, 0, y+15*game.menu_item_index, DRAW_MODE_ALPHA);
// while (*title) {
// game_textout(20, y, (*(title))[0]==' ' ? 3 : 0 , (*(title))+1 ); // first (zero) char defines action, title starts from second (1st) char
// title++;
// y+=15;
// };
if (game.menu_index == MENU_MAIN) {
if (game.status == STATUS_LOADING) {
game_textout( GAME_WIDTH/2 - 192, 240, 0, " L0ADING``` " );
}
else {
// game_textout( GAME_WIDTH/2 - 192, 100, 1, "MARBLE");
// game_textout( GAME_WIDTH/2 - 192, 160, 1, "MATCH3");
 
texture_draw( &game.framebuffer, &game.tex_logo, 0, 50, DRAW_MODE_ALPHA );
 
if (game.time) {
game_textout( GAME_WIDTH/2 - 192, 230, 3, " LEVEL PA55ED " );
char s[] = " TIME: 000 ";
int time_sec = game.time / 25;
s[11] = '0' + (( time_sec / 100 ) % 10);
s[12] = '0' + (( time_sec / 10 ) % 10);
s[13] = '0' + (( time_sec / 1 ) % 10);
game_textout( GAME_WIDTH/2 - 192, 260, 3, s );
};
 
game_textout( GAME_WIDTH/2 - 192, 300, 0, " CLICK T0 5TART " );
};
game_textout( 2, GAME_HEIGHT-10, 2, "DEVEL0PED BY R0MAN 5HUVAL0V");
};
}
else {
int i, j;
for (i = 0; i < FIELD_HEIGHT; i++) {
for (j = 0; j < FIELD_WIDTH; j++) {
if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_VISIBLE_BIT )) {
texture_draw( &game.framebuffer, &game.tex_crystals[ game.field[i*FIELD_WIDTH + j] & CRYSTAL_INDEX_MASK ], FIELD_X0+ j*CRYSTAL_SIZE, FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA );
if (game.selected) {
if ( (j == game.selected_x) && (i == game.selected_y) ) {
texture_draw( &game.framebuffer, &game.tex_cursor, FIELD_X0+ j*CRYSTAL_SIZE, FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA );
};
};
};
};
};
for (i = 0; i < game.explosions_count; i++) {
texture_draw( &game.framebuffer, &(game.tex_explosion[ (game.explosions[i]>>16) & 0xFF ]),
FIELD_X0 + CRYSTAL_SIZE*( game.explosions[i] & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 ,
FIELD_Y0 + CRYSTAL_SIZE*( (game.explosions[i]>>8) & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 ,
DRAW_MODE_ALPHA);
};
 
 
char str[] = "TIME: 999 ";
int time_sec = game.time / 25;
str[6] = '0' + ( (time_sec / 100) % 10);
str[7] = '0' + ( (time_sec / 10) % 10);
str[8] = '0' + ( (time_sec / 1) % 10);
game_textout( 32, 32, 3, str );
char sstr[] = "5C0RE: 000 0F 100 ";
sstr[7] = '0' + ( (game.score / 100) % 10);
sstr[8] = '0' + ( (game.score / 10) % 10);
sstr[9] = '0' + ( (game.score / 1) % 10);
game_textout( 32, GAME_HEIGHT-48, 3, sstr );
// char s[] = "YOUR TIME: 000";
// s[11] = '3';
// s[12] = '9';
// s[13] = '4';
//game_textout( GAME_WIDTH/2 - 192, 260, 0, s );
// texture_draw(&game.framebuffer, &game.tex_ship[0], game.tx-8, game.ty-4, DRAW_MODE_ALPHA);
// texture_draw(&game.framebuffer, &game.tex_ship[1], game.tx-8, game.ty-4, DRAW_MODE_ALPHA);
// texture_draw(&game.framebuffer, &game.tex_ship[2], game.tx, game.ty-4, DRAW_MODE_ALPHA);
// texture_draw(&game.framebuffer, &game.tex_ship[3], game.tx, game.ty-4, DRAW_MODE_ALPHA);
// int i;
// for (i = 0; i < BULLETS_COUNT; i++) {
// if (game.bullet_y[i]) {
// texture_set_pixel(&game.framebuffer, game.bullet_x[i]-4, game.bullet_y[i], 0xFF00BB00);
// texture_set_pixel(&game.framebuffer, game.bullet_x[i]-3, game.bullet_y[i], 0xFF00CC00);
// texture_set_pixel(&game.framebuffer, game.bullet_x[i]-2, game.bullet_y[i], 0xFF00DD00);
// texture_set_pixel(&game.framebuffer, game.bullet_x[i]-1, game.bullet_y[i], 0xFF00EE00);
// texture_set_pixel(&game.framebuffer, game.bullet_x[i]-0, game.bullet_y[i], 0xFF00FF00);
// };
// };
// game_textout( 2, 2, 2, L_TECHDEMO_LINE1 );
// game_textout( 2, 12, 2, L_TECHDEMO_LINE2 );
};
 
 
rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer);
 
};
 
/programs/games/marblematch3/game/rsgamedraw.h
0,0 → 1,10
#ifndef RS_GDRAW_H
#define RS_GDRAW_H
 
#include "rsgame.h"
 
void game_draw();
void game_loader_draw_mainthread();
 
 
#endif
/programs/games/marblematch3/game/rsgamemenu.c
0,0 → 1,121
#include "rsgamemenu.h"
 
#include "rsgame.h"
 
#include "rskos.h"
 
#include "strings.h"
 
//PRSFUNC0 menu_actions[] = {
// /* a */ &menu_action_start,
// /* b */ &menu_action_exit,
// /* c */ &menu_action_change_window_scale
//};
 
char window_scale_str[] = "c< 2X >";
 
/*
First char:
- letter a...z means action (a = 0th, b = 1st, c = 2nd, see menu_actions[] above)
- number 0...9 means goto menu #0, #1, #2... see menu_titles[] below
- space ' ' means no action, menu item is unselectable
- empty string "" is now allowed and can cause segfault
String from second char is label of menu item
 
*/
 
 
char* menu_main_titles[] = {
"a"L_START,
"1"L_SETTINGS,
"2"L_ABOUT,
"b"L_QUIT,
0
};
 
char* menu_settings_titles[] = {
" "L_WINDOW_SCALE,
window_scale_str,
" ",
"0"L_DONE,
0
};
 
char* menu_about_titles[] = {
" "L_DEVELOPED_BY,
" "L_ROMAN_SHUVALOV,
" ",
"0"L_DONE,
0
};
 
char **menu_titles[] = {
/* 0 */ menu_main_titles,
/* 1 */ menu_settings_titles,
/* 2 */ menu_about_titles,
0
};
 
 
void menu_cursor_down() {
int new_index = game.menu_item_index+1;
while ( (menu_titles[game.menu_index][new_index]) ) {
if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
game.menu_item_index = new_index;
game_ding(1);
return;
};
new_index++;
};
};
 
void menu_cursor_up() {
int new_index = game.menu_item_index-1;
while ( new_index+1 ) {
if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
game.menu_item_index = new_index;
game_ding(1);
return;
};
new_index--;
};
};
 
void menu_open(int i) {
game.menu_index = i;
game.menu_item_index = -1;
// (menu_cursor_down without sound)
int new_index = game.menu_item_index+1;
while ( (menu_titles[game.menu_index][new_index]) ) {
if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
game.menu_item_index = new_index;
return;
};
new_index++;
};
};
 
void menu_cursor_click() {
//
};
 
void menu_action_start() {
game.status = STATUS_PLAYING;
game.tx = GAME_WIDTH/2 - 50;
game.ty = GAME_HEIGHT/2 - 10;
};
 
void menu_action_exit() {
#ifdef RS_KOS
GameTerm();
#endif
rskos_exit();
};
 
/programs/games/marblematch3/game/rsgamemenu.h
0,0 → 1,33
#ifndef RS_GMENU_H
#define RS_GMENU_H
 
#include "rsgame.h"
#include "rs/rsplatform.h"
 
 
#define MENUS_COUNT 5
 
#define MENU_MAIN 0
#define MENU_SETTINGS 1
#define MENU_ABOUT 2
 
#define MENU_ITEM_WINDOW_SCALE 1
 
extern char* menu_main_titles[];
extern char* menu_settings_titles[];
extern char* menu_about_titles[];
extern char **menu_titles[];
extern PRSFUNC0 menu_actions[];
 
extern char window_scale_str[];
 
void menu_cursor_down();
void menu_cursor_up();
void menu_open(int i);
void menu_cursor_click();
 
void menu_action_start();
void menu_action_exit();
void menu_action_change_window_scale();
 
#endif
/programs/games/marblematch3/game/rsgametext.c
0,0 → 1,566
#include "rs/rsplatform.h"
 
#include "rsgametext.h"
 
#include "rsgame.h"
#include "rsgentex.h"
 
#include "rskos.h"
 
 
 
#ifdef RS_USE_C_LIBS
#include <math.h>
#include <stdlib.h>
#include <string.h>
#endif
 
 
signed short pp_seg[32*8] = {
 
// 0
16, 6-16,
16, 6+16,
16, 6,
13, 0,
 
// 1
26-16, 16,
26+16, 16,
26, 11,
8, 0,
 
// 2
26-16, 16,
26+16, 16,
26, 21,
8, 0,
 
// 3
16, 26-16,
16, 26+16,
16, 26,
13, 0,
 
// 4
6-16, 16,
6+16, 16,
6, 21,
8, 0,
 
// 5
6-16, 16,
6+16, 16,
6, 11,
8, 0,
 
// 6
16, 16-16,
16, 16+16,
16, 16,
13, 0,
 
// 7
16, 4-22,
16, 4+22,
16, 4,
4, 0,
 
 
 
 
// 8
16-16, 16,
16+16, 16,
16, 11,
8, 0,
 
// 9
16-16, 16,
16+16, 16,
16, 21,
8, 0,
 
// 10
21-16, 11+16,
21+16, 11-16,
21, 11,
9, 0,
 
// 11 modified
16-16, 16+16,
16+16, 16-16,
21, 21,
9, 0,
 
// 12
16-16, 16-16,
16+16, 16+16,
21, 11,
9, 0,
 
// 13
21-16, 21-16,
21+16, 21+16,
21, 21,
9, 0,
 
// 14
16, 16-16,
16, 16+16,
10, 16,
7, 0,
 
// 15
16, 16-16,
16, 16+16,
22, 16,
7, 0,
 
 
 
 
 
 
// 16
16-16, 16+16,
16+16, 16-16,
11, 11,
8, 0,
 
// 17
11-16, 21+16,
11+16, 21-16,
11, 21,
9, 0,
 
// 18
11-16, 11-16,
11+16, 11+16,
11, 11,
9, 0,
 
// 19
16-16, 16-16,
16+16, 16+16,
11, 21,
9, 0,
 
// 20 == copy 11 modified
21-22, 21+22,
21+22, 21-22,
21, 21,
9, 0,
 
// 21 - right
27-12, 28-9,
27+12, 28+9,
27, 27,
4, 0,
 
// 22 - left
5-12, 28+9,
5+12, 28-9,
5, 27,
4, 0,
 
 
// 23
6-16, 16,
6+16, 16,
6, 8,
5, 0,
 
 
 
// 24
16-33, 16,
16+33, 16,
16, 13,
4, 0,
 
 
// 25
16-33, 16,
16+33, 16,
16, 26,
4, 0,
 
// 26
16, 6-16,
16, 6+16,
11, 6,
7, 0,
 
// 27
16, 26-16,
16, 26+16,
11, 26,
7, 0,
 
// 28
16, 6-16,
16, 6+16,
21, 6,
7, 0,
 
// 29
16, 26-16,
16, 26+16,
21, 26,
7, 0,
 
 
// 30 ,
11-22, 27-22,
11+22, 27+22,
11, 25,
6, 0,
 
// 31 not implemented - need to create up-left DOT for percent(%) sign
16, 26-16,
16, 26+16,
16, 26,
13, 0,
 
 
};
 
unsigned int ch_seg[64] = {
0b00111111 /* | 1<<12 | 1<<19 */, // 0 or O
1<<26 | 1<<8 | 1<<9 | 1<<3, // 1
0b01011011, // 2
1<<0 | 1<<12 | 1<<15 | 1<<2 | 1<<3, // 3
0b01100110, // 4
0b01101101, // 5
1<<0 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<6, // 6 // old: 1<<6 | 1<<2 | 1<<3 | 1<<4 | 1<<18 | 1<<28, // 6
1<<23 | 1<<0 | 1<<1 | 1<<13 , //0b00000111 , // 7
 
0b01111111, // 8
1<<6 | 1<<5 | 1<<0 | 1<<1 | 1<<2 | 1<<3, // 9
1<<24 | 1<<25, // :
1<<8 | 1<<25, // ;
1<<12 | 1<<11, // <
1<<6, // = (-)
1<<16 | 1<<19, // >
1<<23 | 1<<0 | 1<<1 | 1<<15 | 1<<25 | 1<<9, // ?
 
1<<19 | 1<<12, // @ (/)
1<<0 | 1<<1 | 1<<2 | 1<<6 | 1<<4 | 1<<5, // A
1<<26 | 1<<10 | 1<<6 | 1<<11 | 1<<3 | 1<<4 | 1<<5, // B
1<<0 | 1<<5 | 1<<4 | 1<<3, // C // corners: 1<<28 | 1<<18 | 1<<17 | 1<<29,
1<<26 | 1<<27 | 1<<5 | 1<<4 | 1<<10 | 1<<13 , // D
1<<0 | 1<<14 | 1<<3 | 1<<5 | 1<<4, // E
1<<0 | 1<<14 | 1<<5 | 1<<4, // F
1<<0 | 1<<5 | 1<<4 | 1<<3 | 1<<2 | 1<<15, // G
 
1<<1 | 1<<2 | 1<<5 | 1<<4 | 1<<6, // H
1<<0 | 1<<8 | 1<<9 | 1<<3, // I
1<<1 | 1<<2 | 1<<3 | 1<<4, // J
1<<5 | 1<<4 | 1<<14 | 1<<12 | 1<<11, // K
1<<5 | 1<<4 | 1<<3, // L
1<<5 | 1<<4 | 1<<1 | 1<<2 | 1<<16 | 1<<12, // M
1<<5 | 1<<4 | 1<<16 | 1<<11 | 1<<1 | 1<<2, // N
1<<16 | 1<<11 | 1<<19 | 1<<12 | 1<<6 | 1<<8 | 1<<9, // O - FREE SYMBOL
 
1<<4 | 1<<5 | 1<<0 | 1<<1 | 1<<6, // P
1<<0 | 1<<1 | 1<<13 | 1<<27 | 1<<4 | 1<<5 | 1<<11, // Q // old: 0b00111111 | 1<<11, // Q
1<<0 | 1<<1 | 1<<6 | 1<<5 | 1<<4 | 1<<11, // R
(1 << 18 | 1 << 13) | (1 << 29 | 1 << 26) | (1 << 5 | 1 << 2) | (1 << 19 | 1 << 12), // percent(%) sign, s == 5 -> // 0b01101101, // S
1<<0 | 1<<8 | 1<<9, // T
1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5, // U
1<<1 | 1<<13 | 1<<17 | 1<<5, // V
1<<5 | 1<<4 | 1<<19 | 1<<11 | 1<<2 | 1<<1, // W
 
1<<16 | 1<<11 | 1<<19 | 1<<12, // X
1<<5 | 1<<6 | 1<<1 | 1<<2 | 1<<3, // Y
1<<0 | 1<<12 | 1<<19 | 1<<3, // Z
1<<26 | 1<<8 | 1<<9 | 1<<29 | 1<<2 | 1<<15, // [Ъ
1<<5 | 1<<4 | 1<<27 | 1<<9 | 1<<14 | 1<<1 | 1<<2, // \Ы
1<<5 | 1<<4 | 1<<3 | 1<<2 | 1<<6, // ]Ь
1<<7 | 1<<5 | 1<<4 | 1<<19 | 1<<12 | 1<<1 | 1<<2, // ^Й
1<<30, // _ (,comma)
 
1<<25, // ` dot
1<<5 | 1<<0 | 1<<1 | 1<<6 | 1<<2 | 1<<19, // aЯ
1<<0 | 1<<5 | 1<<4 | 1<<3 | 1<<2 | 1<<6, // bБ
1<<5 | 1<<4 | 1<<3 | 1<<1 | 1<<2 | 1<<21, // cЦ
0b011001000000010000011100, // dД
1<<0 | 1<<1 | 1<<15 | 1<<2 | 1<<3, // eЭ // with corners: 1<<26 | 1<<10 | 1<<6 | 1<<13 | 1<<27, // eЭ
1<<0 | 1<<1 | 1<<6 | 1<<5 | 1<<8 | 1<<9, // fФ
1<<4 | 1<<5 | 1<<0, // gГ
1<<5 | 1<<4 | 1<<3 | 1<<1 | 1<<2 | 1<<9, // hШ,
1<<5 | 1<<4 | 1<<19 | 1<<12 | 1<<1 | 1<<2, // iИ
1<<5 | 1<<8 | 1<<1 | 1<<6 | 1<<4 | 1<<9 | 1<<2, // old: 1<<16 | 1<<8 | 1<<12 | 1<<19 | 1<<9 | 1<<11, // jЖ
1<<5 | 1<<4 | 1<<14 | 1<<8 | 1<<9 | 1<<1 | 1<<2 | 1<<28 | 1<<29, // k_Ю
1<<4 | 1<<18 | 1<<28 | 1<<1 | 1<<2, // l // old symmetric: 1<<4 | 1<<18 | 1<<10 | 1<<2, // l // old: 1<<19 | 1<<12 | 1<<1 | 1<<2, // lЛ
1<<5 | 1<<4 | 1<<3 | 1<<1 | 1<<2 | 1<<9 | 1<<21, // mЩ,
1<<4 | 1<<5 | 1<<0 | 1<<1 | 1<<2, // n
(1<<8 | 1<<9) | 1<<10 | 1<<18, // 'o' for arrow up ^
 
};
 
 
void game_font_init() {
 
DEBUG30(":: font init start");
 
float scale = 1.0;
 
int seg;
int ch;
int ch_bit;
 
// // FAT FONT #1 (OK)
// float scales[4] = { 0.4, 0.6, 0.2, 2 }; // 2,1,1,1
// float pows[4] = { 15.0, 19.0, 200.0, 22.0 };
// float ks1[4] = { 1.2, 1.0, 1.2, 0.90 }; // 0.75 straight
// float ks2[4] = { -1.0, -1.0, -1.0, -1.0 };
// float pows1[4] = { 1.0, 0.79, 1.0, 1.0 };
// float pows2[4] = { 1.0, 0.79, 1.0, 1.0 };
// float clamp1[4] = { 0.8, 0.75, 0.65, 0.87 }; // 0.8 to 0.86
// float clamp2[4] = { 0.85, 0.85, 0.85, 0.92 };
// float radiuses[4] = { 1.0, 1.1, 1.2, 0.87 };
float scales[4] = { 0.5, 2.0, 0.2, 2 }; // 2,1,1,1
//float pows[4] = { 45.0, 100.0, 200.0, 22.0 };
float pows[4] = { 3.0, 7.0, 15.0, 22.0 };
float ks1[4] = { 0.01, 0.05, 1.2, 0.90 }; // 0.75 straight
float ks2[4] = { -3.75, -2.75, -1.0, -1.0 };
float pows1[4] = { 1.0, 1.0, 1.0, 1.0 };
float pows2[4] = { 0.6, 0.6, 1.0, 1.0 };
float clamp1[4] = { 0.45, 0.69, 0.65, 0.87 }; // 0.8 to 0.86
float clamp2[4] = { 0.90, 0.75, 0.85, 0.92 };
float radiuses[4] = { 0.9667, 0.997, 1.2, 0.87 };
float colors_r[4] = { 0.3, 0.997, 1.0, 0.9 };
float colors_g[4] = { 0.2, 0.875, 1.0, 0.6 };
float colors_b[4] = { 0.1, 0.763, 1.0, 0.3 };
// 1: 0.5, 0.74, 0.79
 
DEBUG20(":: font init label-a");
 
int font_index = 0;
int font_index_color = 0;
for (font_index_color = 0; font_index_color < FONTS_COUNT; font_index_color++) {
font_index = font_index_color % 3;
 
DEBUG30f(":: font init label-b (font index %d) \n", font_index);
 
scale = scales[font_index];
 
rs_gen_reg.cell_scale = scale;
 
int char_tex_size = scale*32;
// DEBUG10f("char_tex_size %d \n", char_tex_size);
rs_gen_init(97, char_tex_size);
 
for (seg = 0; seg < 32; seg++) {
rs_gen_func_cell(seg, 1, 2, &pp_seg[8*seg], ks1[font_index], pows1[font_index], ks2[font_index], pows2[font_index], 0.0, 0.0);
//rs_gen_func_cell(seg, 1, 2, &pp_seg[8*seg], 1.2, 1.0, -1.0, 1.0, 0.0, 0.0);
//rs_gen_func_cell(seg, 1, 2, &pp_seg[8*seg], 0.48450032, 1.0, -1.0, 2.20, 0.0, 0.0); // toon
rs_gen_func_normalize(seg, 0.0, 1.0); // 0.1 to 1.0
 
rs_gen_func_clamp(seg, clamp1[font_index], clamp2[font_index]); // 0.8, 0.86); // toon 0.775, 0.839889
rs_gen_func_normalize(seg, 0.0, 1.0); // 0.1 to 1.0
 
rs_gen_func_set(96, 0.0);
rs_gen_func_radial(96, (float)pp_seg[8*seg + 4]/32.0, (float)pp_seg[8*seg + 5]/32.0, (float)pp_seg[8*seg + 6]/32.0*radiuses[font_index], 1.0, pows[font_index]);
rs_gen_func_mult(seg, seg, 96);
};
 
 
 
for (ch = 0; ch < 64; ch++) {
rs_gen_func_set(32+ch, 0.0);
for (ch_bit = 0; ch_bit < 32; ch_bit++) {
if ( (1<<ch_bit) & (ch_seg[ch]) ) {
rs_gen_func_add_lerped(32+ch, 32+ch, ch_bit, 1.0, 1.0);
}
}
rs_gen_func_clamp(32+ch, (ch+ch/8)%2 ? 0.0 : 0.0, 1.0);
// rs_gen_func_set(32+ch, (ch+ch/8)%2 ? 0.5 : 0.0);
rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
rs_gen_tex_out_rgba(32+ch, 32+ch, 32+ch, 32+ch, colors_b[font_index_color], colors_g[font_index_color], colors_r[font_index_color], 1.0);
texture_init(&game.tex_font[font_index_color*64 + ch], char_tex_size, char_tex_size);
memcpy(game.tex_font[font_index_color*64 + ch].data, rs_gen_reg.tex_out, char_tex_size*char_tex_size*4 );
}
/*
 
float *fontdata = malloc(256*scale*256*scale*4);
 
int i, j, k;
for (i = 0; i < 8; i++) {
for (j = 0; j < 8; j++) {
for (k = 0; k < 32*scale; k++) {
memcpy( &(fontdata[i*256*(32*scale)*scale + k*256*scale + (j)*(32*scale)]), &(rs_gen_reg.tex[k*(32*scale) + (32+j+i*8)*(32*scale)*(32*scale)] ), 32*4*scale );
};
};
};
 
rs_gen_term();
 
int font_tex_size = 256*scale;
rs_gen_init(2, font_tex_size);
memcpy( rs_gen_reg.tex, fontdata, 256*256 * 4 *scale*scale);
rs_gen_func_set(1, 1.0);
rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
rs_gen_tex_out_rgba(1, 1, 1, 0, 1.0, 1.0, 1.0, 1.0);
//game.font_texture[font_index] = rs_tx_create_from_data(font_tex_size, font_tex_size, 4, 1, 0, rs_gen_reg.tex_out);
game_loader_create_texture( &(game.font_texture[font_index]), font_tex_size, font_tex_size, 4, 1, 0, rs_gen_reg.tex_out );
 
save_image(0, rs_gen_reg.tex_out, 256*scale, 256*scale, 4);
*/
 
rs_gen_term();
 
// free(fontdata);
//
// game.loader_progress = font_index+2;
 
};
 
rs_gen_reg.cell_scale = 1;
 
};
 
void game_font_term() {
 
int i;
for (i = 0; i < 64*FONTS_COUNT; i++) {
texture_free(&game.tex_font[i]);
};
 
 
};
 
void game_textout_init(int set_to_ortho, int font_index) {
// CHECK_GL("textout init: start");
//
// glDisable(GL_DEPTH_TEST);
// CHECK_GL("textout init: disable depth test");
//
// rs_sh_use(game.text_shader);
// CHECK_GL("textout init: use text shader");
// glBindTexture(GL_TEXTURE_2D, game.font_texture[font_index]);
// CHECK_GL("textout init: glBindTexture");
// glUniform1i( game.text_shader[RS_SH_SAMPLER0_ID], 0 );
// if (set_to_ortho) {
// rs_mx_ortho1h_proj();
// }
//
// CHECK_GL("textout init: label d");
//
// glUniformMatrix4fv( game.text_shader[RS_SH_PROJ_ID], 1, GL_FALSE, rs_reg.mx_proj );
//
// CHECK_GL("textout init: label e");
//
// glUniform4f( game.text_shader[RS_SH_COLOR_ID], 0.0, 0.0, 0.0, 0.0 );
//
// CHECK_GL("textout init: end");
};
 
 
 
//float game_colors[4*7] = {
// 0.0, 0.0, 0.0, 1.0,
// 1.0, 1.0, 1.0, 1.0,
// 1.0, 0.9, 0.3, 1.0,
// 1.0, 0.4, 0.3, 1.0,
// 0.6, 0.8, 1.0, 1.0,
// 1.0, 0.8, 0.6, 1.0,
// 0.6, 0.6, 0.6, 0.9,
//};
 
 
void game_textout(int x, int y, int font_index, char* s) {
game_textout_adv(&game.framebuffer, x, y, font_index, DRAW_MODE_ALPHA, s);
};
 
void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s) {
 
int i = 0;
while (*s) {
if (*s != ' ') {
texture_draw(dest, &game.tex_font[ 64*font_index + ((*s - 48) % 64) ], x+i*game.tex_font[64*font_index+0].w, y, draw_mode);
};
s++;
i++;
};
// for (i = 0; i < 8; i++) {
// texture_draw(&game.framebuffer, &game.tex_font[i], 40+8+game.tx+i*game.tex_font[i].w, 80+game.ty, DRAW_MODE_ALPHA);
// }
 
// //char *s = "12345_QUICK_BROWN_FOX_JUMPS_OVER_A_LAZY_DOG";
//
// float w = 2.0*h/3.0;
// int len = strlen(s);
//
// x -= (float) align * 0.5 * len * w;
//
// float sx = 0.0;
// float sy = 0.0;
//
//
//
// int i;
// for (i = 0; i < len; i++) {
// unsigned char c = s[i];
//
// if (c == '\n') {
// sx = 0.0;
// sy += h;
// continue;
// };
//
// if (c == ' ') {
// sx += w;
// continue;
// };
//
// c = (c-48)%64;
// float tx = 1.0 / 8.0 * (c % 8);
// float ty = 1.0 / 8.0 * (c / 8);
//
// glUniform4fv( game.text_shader[RS_SH_SCALE_ID], 1, &(game_colors[4*0]) ); // black shadow
// glrsDrawRect_full(sx + x + h/12,
// sy + y-h/2 + h/12,
// sx + x + w + h/12,
// sy + y+h/2 + h/12,
// tx, ty, tx+1.0/8.0, ty+1.0/8.0,
// game.text_shader[RS_SH_POS_ID], game.text_shader[RS_SH_UV_ID],
// 0.0, 0.0, 0.0 );
//
// glUniform4fv( game.text_shader[RS_SH_SCALE_ID], 1, &(game_colors[4*color]) );
//// glUniform3f( game.text_shader[RS_SH_TIME_ID], 1.0, 1.0, 0.0 );
// glrsDrawRect_full(sx + x,
// sy + y-h/2,
// sx + x + w,
// sy + y+h/2,
// tx, ty, tx+1.0/8.0, ty+1.0/8.0,
// game.text_shader[RS_SH_POS_ID], game.text_shader[RS_SH_UV_ID],
// 0.0, 0.0, 0.0 );
// sx += w;
// }
 
};
 
 
/programs/games/marblematch3/game/rsgametext.h
0,0 → 1,35
#ifndef RS_GAMETEXT_H
#define RS_GAMETEXT_H
 
#include "rsgame.h"
 
#define GAME_COLORS_COUNT 8
 
#define GAME_COLOR_BLACK 0
#define GAME_COLOR_WHITE 1
#define GAME_COLOR_YELLOW 2
#define GAME_COLOR_RED 3
#define GAME_COLOR_BLUE 4
#define GAME_COLOR_ORANGE 5
#define GAME_COLOR_GRAY 6
#define GAME_COLOR_GREEN 7
 
#define GAME_FONT_DEFAULT 0
#define GAME_FONT_HEAVY 1
#define GAME_FONT_TITLE 2
#define GAME_FONT_LIGHT 3
 
#define GAME_ALIGN_LEFT 0
#define GAME_ALIGN_CENTER 1
#define GAME_ALIGN_RIGHT 2
 
 
 
void game_font_init();
void game_font_term();
 
void game_textout(int x, int y, int font_index, char* s);
void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
//void game_textout_init(int set_to_ortho, int font_index);
 
#endif
/programs/games/marblematch3/game/rsgentex.c
0,0 → 1,527
#include "rsgentex.h"
 
#ifdef RS_USE_C_LIBS
#include <math.h>
#include <stdlib.h>
#endif
 
#include "rsnoise.h"
 
#include "rs/rsplatform.h"
#include "rs/rsmx.h"
 
/*
 
Procedural Texture Generator
by Roman Shuvalov
 
 
*/
 
 
 
 
 
 
 
rs_gen_reg_t rs_gen_reg;
 
 
 
 
 
void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add) {
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] = rs_gen_reg.tex[src*rs_gen_reg.tex_length + i] * val_mult + val_add;
};
};
 
void rs_gen_func_perlin(int dest, float freq, int octaves, float persistence, float seed) {
rs_perlin_configure(freq, octaves, persistence, seed, rs_gen_reg.tex_size);
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = 0.5 + 0.5*rs_perlin(i, j); // rs_perlin(i, j);
};
};
};
 
void rs_gen_func_quads(int dest, float freq, int octaves, float persistence, float seed) {
rs_perlin_configure(freq, octaves, persistence, seed, rs_gen_reg.tex_size);
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = 0.5 + 0.5*rs_quad_noise(i, j); // rs_perlin(i, j);
};
};
};
 
void rs_gen_func_cell(int dest, int seed, int num_points, signed short* p_arr, float k1, float pow1, float k2, float pow2, float k3, float pow3) {
 
 
int x[num_points];
int y[num_points];
 
int i, j, p, dx, dy;
 
int ts = rs_gen_reg.tex_size;
 
float mindist, mindist2, mindist3;
float dist;
 
if (p_arr == NULL) {
for (p = 0; p < num_points; p++) {
x[p] = (0.5 + 0.5*rs_noise(p, seed)) * ts;
y[p] = (0.5 + 0.5*rs_noise(p, seed+100)) * ts;
// x[p] = (p * 18 ) % ts;
// y[p] = (p * 33 ) % ts;
}
}
else {
for (p = 0; p < num_points; p++) {
x[p] = rs_gen_reg.cell_scale * p_arr[p*2 + 0];
y[p] = rs_gen_reg.cell_scale * p_arr[p*2 + 1];
// x[p] = (p * 18 ) % ts;
// y[p] = (p * 33 ) % ts;
}
};
 
int cyclic = ((p_arr!=NULL) && (seed!=0)) ? 0 : 1;
 
 
// float maxdist = 0.0;
// float mindx, mindy, maxdx, maxdy;
 
int ind_index = 0;
int ind_index2 = 0;
 
for (i = 0; i < ts; i++) {
for (j = 0; j < ts; j++) {
 
// distance to near point
mindist = ts;
for (p = 0; p < num_points; p++) {
dx = (ts/2 - abs( abs(j-x[p]) - ts/2))*cyclic + ( abs(j-x[p]) )*(1-cyclic);
dy = (ts/2 - abs( abs(i-y[p]) - ts/2))*cyclic + ( abs(i-y[p]) )*(1-cyclic);
dist = sqrtf( RS_SQR(dx) + RS_SQR(dy) );
if (dist < mindist) {
mindist = dist;
ind_index = p;
};
};
 
mindist2 = ts;
for (p = 0; p < num_points; p++) {
if (p == ind_index) {
continue;
};
dx = (ts/2 - abs( abs(j-x[p]) - ts/2))*cyclic + ( abs(j-x[p]) )*(1-cyclic);
dy = (ts/2 - abs( abs(i-y[p]) - ts/2))*cyclic + ( abs(i-y[p]) )*(1-cyclic);
dist = sqrtf( RS_SQR(dx) + RS_SQR(dy) );
if (dist < mindist2) {
mindist2 = dist;
ind_index2 = p;
};
};
 
mindist3 = ts;
for (p = 0; p < num_points; p++) {
if ( (p == ind_index) || (p == ind_index2) ) {
continue;
};
dx = (ts/2 - abs( abs(j-x[p]) - ts/2))*cyclic + ( abs(j-x[p]) )*(1-cyclic);
dy = (ts/2 - abs( abs(i-y[p]) - ts/2))*cyclic + ( abs(i-y[p]) )*(1-cyclic);
dist = sqrtf( RS_SQR(dx) + RS_SQR(dy) );
if (dist < mindist3) {
mindist3 = dist;
};
};
 
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
k1*rs_pow(mindist,pow1) + k2*rs_pow(mindist2,pow2) + k3*rs_pow(mindist3,pow3);
// mindist2 * mindist3 + mindist;
};
};
 
};
 
void rs_gen_func_adr(int dest, int src, int adr_x, int adr_y, float src_factor, float adr_factor) {
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
unsigned short u = src_factor*j + adr_factor*(rs_gen_reg.tex[adr_x*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] - 0.5) * rs_gen_reg.tex_size;
unsigned short v = src_factor*i + adr_factor*(rs_gen_reg.tex[adr_y*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] - 0.5) * rs_gen_reg.tex_size;
 
u %= rs_gen_reg.tex_size;
v %= rs_gen_reg.tex_size;
 
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
rs_gen_reg.tex[src*rs_gen_reg.tex_length + v*rs_gen_reg.tex_size + u];
};
};
};
 
void rs_gen_func_normalmap(int dest_r, int dest_g, int dest_b, int src, float k) {
int i, j;
float max_val = -111111.0;
float min_val = 100000.0;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
unsigned short um = rs_gen_reg.tex_size + j-2;
unsigned short vm = rs_gen_reg.tex_size + i-2;
 
unsigned short u = j;
unsigned short v = i;
 
unsigned short up = j+2;
unsigned short vp = i+2;
 
um %= rs_gen_reg.tex_size;
vm %= rs_gen_reg.tex_size;
up %= rs_gen_reg.tex_size;
vp %= rs_gen_reg.tex_size;
 
// float val1 = rs_gen_reg.tex[src*rs_gen_reg.tex_length + v*rs_gen_reg.tex_size + u];
 
float val_xp = 2.0 * rs_gen_reg.tex[src*rs_gen_reg.tex_length + v*rs_gen_reg.tex_size + up]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vm*rs_gen_reg.tex_size + up]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vp*rs_gen_reg.tex_size + up];
 
float val_xm = 2.0 * rs_gen_reg.tex[src*rs_gen_reg.tex_length + v*rs_gen_reg.tex_size + um]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vm*rs_gen_reg.tex_size + um]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vp*rs_gen_reg.tex_size + um];
 
float val_yp = 2.0 * rs_gen_reg.tex[src*rs_gen_reg.tex_length + vp*rs_gen_reg.tex_size + u]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vp*rs_gen_reg.tex_size + um]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vp*rs_gen_reg.tex_size + up];
 
float val_ym = 2.0 * rs_gen_reg.tex[src*rs_gen_reg.tex_length + vm*rs_gen_reg.tex_size + u]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vm*rs_gen_reg.tex_size + um]
+ rs_gen_reg.tex[src*rs_gen_reg.tex_length + vm*rs_gen_reg.tex_size + up];
 
// float val_dx = rs_gen_reg.tex[src*rs_gen_reg.tex_length + v*rs_gen_reg.tex_size + u2] - val1;
// float val_dy = rs_gen_reg.tex[src*rs_gen_reg.tex_length + v2*rs_gen_reg.tex_size + u] - val1;
 
float val_dx = val_xp - val_xm;
float val_dy = val_yp - val_ym;
 
 
 
// val_dx = val_dx;
// val_dy = -val_dy;
 
// val_dx = atan(val_dx * rs_gen_reg.tex_size ) / (M_PI/2);
// val_dy = atan(val_dy * rs_gen_reg.tex_size ) / (M_PI/2);
 
float bump_scale = 128.0 / rs_gen_reg.tex_size / k;
 
rs_vec3_t bump = rs_vec3_cross( rs_vec3_normalize(rs_vec3(bump_scale, 0.0, val_dy)),
rs_vec3_normalize(rs_vec3(0.0, bump_scale, -val_dx)));
 
 
 
float val_dz = sqrtf( 1.0 - (RS_SQR(k*val_dx) + RS_SQR(k*val_dy)) );
// val_dz = val_dz;
 
// val_dz = 1.0 / 2.0;
 
val_dx = 0.5 + 0.5*val_dx;
val_dy = 0.5 + 0.5*val_dy;
val_dz = 0.5 + 0.5*val_dz;
 
max_val = rs_max(max_val, fabs(val_dx) );
// max_val = rs_max(max_val, fabs(val_dy) );
min_val = rs_min(min_val, val_dx);
// min_val = rs_min(min_val, val_dy);
 
// rs_gen_reg.tex[dest_r*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = val_dy;
// rs_gen_reg.tex[dest_g*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = val_dx;
// rs_gen_reg.tex[dest_b*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = val_dz;
 
rs_gen_reg.tex[dest_r*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = 0.5 + 0.5*bump.x;
rs_gen_reg.tex[dest_g*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = 0.5 + 0.5*bump.y;
rs_gen_reg.tex[dest_b*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = 0.5 + 0.5*bump.z;
 
};
};
 
////// if (max_val < 0.001) {
////// DEBUG10f("WARNING, max_val of normalmap is too low (%.9f) \n", max_val);
////// max_val = 0.001;
////// };
//////
////// max_val *= 1.0;
//////
////// for (i = 0; i < rs_gen_reg.tex_size; i++) {
////// for (j = 0; j < rs_gen_reg.tex_size; j++) {
//////
////// rs_gen_reg.tex[dest_r*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] /= max_val;
////// rs_gen_reg.tex[dest_g*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] /= max_val;
//////
////// rs_gen_reg.tex[dest_b*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
////// sqrtf( 1.0 - (RS_SQR(rs_gen_reg.tex[dest_r*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j])
////// + RS_SQR(rs_gen_reg.tex[dest_g*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j])) );
//////
//////
////// rs_gen_reg.tex[dest_r*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
////// 0.5 + 0.5*rs_gen_reg.tex[dest_r*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j];
////// rs_gen_reg.tex[dest_g*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
////// 0.5 + 0.5*rs_gen_reg.tex[dest_g*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j];
//////
//////
//////// float val_dx = rs_gen_reg.tex[dest_r*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j];
//////// float val_dy = rs_gen_reg.tex[dest_g*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j];
////////
//////// float val_dz = sqrtf( 1.0 - (RS_SQR(k*val_dx) + RS_SQR(k*val_dy)) );
//////
//////// val_dx = 0.5 + 0.5*k*val_dx;
//////// val_dy = 0.5 + 0.5*k*val_dy;
//////// val_dz = 0.5 + 0.5*val_dz;
//////
//////
////// //rs_gen_reg.tex[dest_b*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = val_dz;
//////
////// };
////// };
 
DEBUG10f("\n\nmax val %.3f \nmin %.3f \n", max_val, min_val);
 
};
 
void rs_gen_func_radial(int dest, float x, float y, float radius, float v, float power) {
x *= rs_gen_reg.tex_size;
y *= rs_gen_reg.tex_size;
radius *= rs_gen_reg.tex_size;
float val;
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
val = rs_clamp(sqrt(RS_SQR(j-x) + RS_SQR(i-y)) / radius, 0.0, 1.0);
val = pow(val, power);
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j]*val + v*(1.0-val); // 0.5 + 0.5*rs_quad_noise(i, j); // rs_perlin(i, j);
};
};
};
 
void rs_gen_func_gradient_v(int dest, float v, float power) {
float val;
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
val = rs_clamp( (float) (i) / rs_gen_reg.tex_size, 0.0, 1.0);
val = pow(val, power);
for (j = 0; j < rs_gen_reg.tex_size; j++) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j]*val + v*(1.0-val); // 0.5 + 0.5*rs_quad_noise(i, j); // rs_perlin(i, j);
};
};
};
 
void rs_gen_func_normalize(int dest, float vmin, float vmax) {
 
 
// LAGGY !!!!!!!!!!!!!
 
float val_min = rs_gen_reg.tex[dest*rs_gen_reg.tex_length];
float val_max = rs_gen_reg.tex[dest*rs_gen_reg.tex_length];
float f;
 
int i, j;
 
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
f = rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] ;
val_max = rs_max(val_max, f);
val_min = rs_min(val_min, f);
};
};
 
float val_scale = (vmax - vmin) / (val_max - val_min) - vmin;
 
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
vmin + val_scale * ( rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] - val_min);
};
};
};
 
 
void rs_gen_func_clamp(int dest, float vmin, float vmax) {
 
float val;
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
val = rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j];
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] =
rs_clamp(val, vmin, vmax);
};
};
};
 
 
void rs_gen_func_set(int dest, float val) {
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = val;
};
};
};
 
void rs_gen_func_noise(int dest, int seed) {
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] = rs_noise(i+seed, j+seed/100);
};
};
};
 
void rs_gen_func_add(int dest, int src1, int src2, float k1, float k2) {
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] =
rs_gen_reg.tex[src1*rs_gen_reg.tex_length + i] * k1
+ rs_gen_reg.tex[src2*rs_gen_reg.tex_length + i] * k2;
};
};
 
void rs_gen_func_add_lerped(int dest, int src1, int src2, float k1, float k2) {
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] =
rs_gen_reg.tex[src1*rs_gen_reg.tex_length + i] * (1.0 - 0.5*rs_gen_reg.tex[src2*rs_gen_reg.tex_length + i])
+ (1.0 - 0.5*rs_gen_reg.tex[src1*rs_gen_reg.tex_length + i]) * rs_gen_reg.tex[src2*rs_gen_reg.tex_length + i];
};
};
 
void rs_gen_func_lerp_parametric(int dest, int src1, int src2, int param) {
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] =
rs_gen_reg.tex[src1*rs_gen_reg.tex_length + i] * rs_gen_reg.tex[param*rs_gen_reg.tex_length + i]
+ rs_gen_reg.tex[src2*rs_gen_reg.tex_length + i] * (1.0 - rs_gen_reg.tex[param*rs_gen_reg.tex_length + i]);
};
};
 
void rs_gen_func_mult(int dest, int src1, int src2) {
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] =
rs_gen_reg.tex[src1*rs_gen_reg.tex_length + i] * rs_gen_reg.tex[src2*rs_gen_reg.tex_length + i];
};
};
 
 
 
 
void rs_gen_init(int tex_count, int tex_size) {
rs_gen_reg.tex_count = tex_count;
rs_gen_reg.tex_size = tex_size;
rs_gen_reg.tex_length = tex_size*tex_size;
rs_gen_reg.tex = malloc(tex_count * tex_size * tex_size * 4); // float
rs_gen_reg.tex_out = malloc(tex_size * tex_size * 4); // unsigned char RGBA, RGB
rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
};
 
void rs_gen_term() {
free(rs_gen_reg.tex);
free(rs_gen_reg.tex_out);
};
 
void rs_gen_tex_out(int tex, int bpp) {
int i;
int j;
for (i = 0; i < rs_gen_reg.tex_length; i++) {
for (j = 0; j < bpp; j++) {
rs_gen_reg.tex_out[i*bpp + j] = 255*rs_gen_reg.tex[tex*rs_gen_reg.tex_length + i];
};
};
};
 
void rs_gen_tex_out_rgb(int tex_r, int tex_g, int tex_b, float kr, float kg, float kb) {
int bpp = 3;
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++) {
rs_gen_reg.tex_out[i*bpp + 0] += 255*kr*rs_gen_reg.tex[tex_r*rs_gen_reg.tex_length + i];
rs_gen_reg.tex_out[i*bpp + 1] += 255*kg*rs_gen_reg.tex[tex_g*rs_gen_reg.tex_length + i];
rs_gen_reg.tex_out[i*bpp + 2] += 255*kb*rs_gen_reg.tex[tex_b*rs_gen_reg.tex_length + i];
};
};
 
void rs_gen_tex_out_rgb_set(float r, float g, float b) {
int bpp = 3;
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++) {
rs_gen_reg.tex_out[i*bpp + 0] = 255*r;
rs_gen_reg.tex_out[i*bpp + 1] = 255*g;
rs_gen_reg.tex_out[i*bpp + 2] = 255*b;
};
};
 
void rs_gen_tex_out_rgba(int tex_r, int tex_g, int tex_b, int tex_a, float kr, float kg, float kb, float ka) {
int bpp = 4;
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++) {
rs_gen_reg.tex_out[i*bpp + 0] += 255*kr*rs_gen_reg.tex[tex_r*rs_gen_reg.tex_length + i];
rs_gen_reg.tex_out[i*bpp + 1] += 255*kg*rs_gen_reg.tex[tex_g*rs_gen_reg.tex_length + i];
rs_gen_reg.tex_out[i*bpp + 2] += 255*kb*rs_gen_reg.tex[tex_b*rs_gen_reg.tex_length + i];
rs_gen_reg.tex_out[i*bpp + 3] += (tex_a<0) ? 255 : 255*ka*rs_gen_reg.tex[tex_a*rs_gen_reg.tex_length + i]; // <---- -1 for alpha=1, for KolibriOS
};
};
 
void rs_gen_tex_out_rgba_set(float r, float g, float b, float a) {
int bpp = 4;
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++) {
rs_gen_reg.tex_out[i*bpp + 0] = 255*r;
rs_gen_reg.tex_out[i*bpp + 1] = 255*g;
rs_gen_reg.tex_out[i*bpp + 2] = 255*b;
rs_gen_reg.tex_out[i*bpp + 3] = 255*a;
};
};
 
 
void rs_gen_func_apply_mask(int dest, unsigned char *mask_data) {
int i, j;
for (i = 0; i < rs_gen_reg.tex_size; i++) {
for (j = 0; j < rs_gen_reg.tex_size; j++) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i*rs_gen_reg.tex_size + j] *=
(mask_data[ j*rs_gen_reg.tex_size/8 + i/8] & (1 << (7 - (i%8)) ) ) ? 1.0 : 0.0;
};
};
};
 
void rs_gen_func_posterize(int dest, int colors_count) {
int i;
float f;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
f = rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i];
f *= (254.0/255.0 + colors_count);
f = floor(f);
f /= colors_count;
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] = f;
};
};
 
void rs_gen_func_pow(int dest, int src, float p) {
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] = rs_pow( rs_gen_reg.tex[src*rs_gen_reg.tex_length + i], p );
};
};
 
void rs_gen_func_inv(int dest, int src, float p) {
int i;
for (i = 0; i < rs_gen_reg.tex_length; i++ ) {
rs_gen_reg.tex[dest*rs_gen_reg.tex_length + i] = (1.0 / (1.0 + rs_pow( rs_gen_reg.tex[src*rs_gen_reg.tex_length + i], p )));
};
};
 
/programs/games/marblematch3/game/rsgentex.h
0,0 → 1,62
#ifndef RS_GTX_H
#define RS_GTX_H
 
#include "rsgame.h"
 
/*
 
Procedural Texture Generator
by Roman Shuvalov
 
*/
 
//void rs_model_create_pyramid(rs_vbo_t* vbo);
 
void generate_perlin_tex();
 
typedef struct rs_gen_reg_t {
int tex_size;
int tex_length; // tex_size*tex_size
int tex_count;
float cell_scale;
float *tex;
unsigned char *tex_out;
} rs_gen_reg_t;
 
extern rs_gen_reg_t rs_gen_reg;
 
void rs_gen_init(int tex_count, int tex_size);
 
void rs_gen_tex_out(int tex, int bpp);
void rs_gen_tex_out_rgb_set(float r, float g, float b);
void rs_gen_tex_out_rgb(int tex_r, int tex_g, int tex_b, float kr, float kg, float kb);
void rs_gen_tex_out_rgba_set(float r, float g, float b, float a);
void rs_gen_tex_out_rgba(int tex_r, int tex_g, int tex_b, int tex_a, float kr, float kg, float kb, float ka);
 
 
void rs_gen_term();
 
void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add);
void rs_gen_func_perlin(int dest, float freq, int octaves, float persistence, float seed);
void rs_gen_func_quads(int dest, float freq, int octaves, float persistence, float seed);
void rs_gen_func_radial(int dest, float x, float y, float radius, float v, float power);
void rs_gen_func_gradient_v(int dest, float v, float power);
void rs_gen_func_add(int dest, int src1, int src2, float k1, float k2);
void rs_gen_func_add_lerped(int dest, int src1, int src2, float k1, float k2);
void rs_gen_func_normalize(int dest, float vmin, float vmax);
void rs_gen_func_clamp(int dest, float vmin, float vmax);
void rs_gen_func_lerp_parametric(int dest, int src1, int src2, int param);
void rs_gen_func_mult(int dest, int src1, int src2);
void rs_gen_func_set(int dest, float val);
void rs_gen_func_noise(int dest, int seed);
void rs_gen_func_cell(int dest, int seed, int num_points, signed short *p, float k1, float pow1, float k2, float pow2, float k3, float pow3);
void rs_gen_func_adr(int dest, int src, int adr_x, int adr_y, float src_factor, float adr_factor);
void rs_gen_func_normalmap(int dest_r, int dest_g, int dest_b, int src, float k);
void rs_gen_func_pow(int dest, int src, float p);
void rs_gen_func_inv(int dest, int src, float p);
 
void rs_gen_func_apply_mask(int dest, unsigned char *mask_data);
void rs_gen_func_posterize(int dest, int colors_count);
 
 
#endif
/programs/games/marblematch3/game/rskos.c
0,0 → 1,220
#include "rskos.h"
 
#ifndef RS_KOS
 
#include "rs/rstexture.h"
#include "rs/rsgl.h"
#include "rs/rsshader.h"
 
#include "rs/rsaudio.h"
 
#include <stdlib.h>
#include <string.h>
 
//unsigned char* rskos_malloc(unsigned int bytes_count) {
// return malloc(bytes_count);
//};
//
//void rskos_free(unsigned char* pointer) {
// free(pointer);
//};
//
//void rskos_memset(unsigned char* pointer, unsigned char value, unsigned int bytes_count) {
// memset(pointer, value, bytes_count);
//};
//
//void rskos_memcpy(unsigned char* dest, unsigned char* src, unsigned int bytes_count) {
// memcpy(dest, src, bytes_count);
//};
 
 
 
unsigned int rskos_get_time() {
return rs_app.app_time;
};
 
void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer) {
 
 
int i, j;
for (i = 0; i < h*k_scale; i++) {
for (j = 0; j < w*k_scale; j++) {
scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
};
};
 
 
 
 
 
 
glViewport(0, 0, rs_app.width, rs_app.height);
glClearColor( 0.2596078431, 0.2815686275, 0.3929411765, 1.0 ); // #98d0ed
//glClearColor( 0.0, 0.4, 0.1 + 0.5*0.001*(rs_get_time()%1024) , 1.0 );
 
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // <-- FBO
rs_tx_t tex = rs_tx_create_from_data(w*k_scale, h*k_scale, 3, 0, 1, scaled_buffer);
glBindTexture(GL_TEXTURE_2D, tex);
rs_sh_use(DefaultShader);
rs_mx_identity_modelview();
rs_mx_ortho_proj();
glUniformMatrix4fv( DefaultShader[RS_SH_PROJ_ID], 1, GL_FALSE, rs_reg.mx_proj );
glUniformMatrix4fv( DefaultShader[RS_SH_MODELVIEW_ID], 1, GL_FALSE, rs_reg.mx_modelview );
glrsDrawRect(x, y, x+w*k_scale, y+h*k_scale, DefaultShader[RS_SH_POS_ID], DefaultShader[RS_SH_UV_ID]);
rs_tx_destroy(&tex);
 
rsDoSwapBuffers();
 
// swap buffers (??)
};
 
 
void rskos_resize_window(int w, int h) {
//
};
 
void rskos_get_screen_size(unsigned int *pw, unsigned int *ph) {
*pw = rs_app.width + 50;
*ph = rs_app.height + 50;
};
 
void rskos_exit() {
rsAppExit();
};
 
//void rskos_snd_init() {
// //
//
// rs_audio
//
//};
 
void rskos_snd_create_buffer(SNDBUF *hbuf, signed short *buffer, unsigned int length) {
//
rs_sound_t *snd = malloc( sizeof(rs_sound_t) );
rs_sound_create_from_data(snd, length*2, (unsigned char*) buffer);
*hbuf = snd;
};
 
void rskos_snd_update_buffer(SNDBUF *hbuf, signed short *buffer, unsigned int length) {
rs_sound_destroy(*hbuf);
rskos_snd_create_buffer(hbuf, buffer, length);
};
 
void rskos_snd_play(SNDBUF *hbuf, unsigned int mode) {
rs_sound_play(*hbuf);
};
 
void rskos_snd_stop(SNDBUF *hbuf) {
rs_sound_stop(*hbuf);
};
 
 
#else
 
#include "rs/rsplatform.h"
 
 
unsigned int rskos_get_time() {
return 1;
};
 
void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer) {
 
// unsigned char *scaled_buffer = malloc(w*k_scale*h*k_scale*3);
int i, j;
for (i = 0; i < h*k_scale; i++) {
for (j = 0; j < w*k_scale; j++) {
scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
};
};
 
kol_paint_image(0, 0, w*k_scale, h*k_scale, scaled_buffer);
// free(image_data);
 
 
};
void rskos_resize_window(int w, int h) {
// !!!!!!!!! add define-fix here
w = -1 + w + 10; // 2 x 5px border
h = -1 + kol_skin_height() + h + 5; // bottom 5px border
asm volatile ("int $0x40"::"a"(67), "b"(-1), "c"(-1), "d"(w), "S"(h));
};
void rskos_get_screen_size(unsigned int *pw, unsigned int *ph) {
kol_screen_get_size(pw, ph);
};
void rskos_exit() {
kol_exit();
};
 
#define fmt PCM_1_16_16 // 1 channel, 16 bit per sample, 16 kHz
 
void rskos_snd_create_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples) {
unsigned int snd_format = fmt;
CreateBuffer(snd_format|PCM_STATIC, length_samples*2, phbuf);
int offset = 0;
SetBuffer(*phbuf, (void*)buffer, offset, length_samples*2);
};
void rskos_snd_update_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples) {
unsigned int snd_format = fmt;
// CreateBuffer(snd_format|PCM_STATIC, length, phbuf);
int offset = 0;
SetBuffer(*phbuf, (void*)buffer, offset, length_samples*2);
};
 
void rskos_snd_play(SNDBUF *phbuf, unsigned int mode) {
SetBufferPos(*phbuf, 0);
PlayBuffer(*phbuf, 0);
};
 
void rskos_snd_stop(SNDBUF *phbuf) {
StopBuffer(*phbuf);
};
 
 
 
#endif
/programs/games/marblematch3/game/rskos.h
0,0 → 1,33
#ifndef RS_KOS_H
#define RS_KOS_H
 
// KolibriOS Stuff
// by Roman Shuvalov
 
unsigned int rskos_get_time();
 
void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer);
 
void rskos_resize_window(int w, int h);
void rskos_get_screen_size(unsigned int *pw, unsigned int *ph);
 
void rskos_exit();
 
// sound
 
#ifndef SNDBUF
#ifndef RS_KOS
#include "rs/rsaudio.h"
typedef rs_sound_t* SNDBUF;
#else
typedef unsigned int SNDBUF;
#endif
#endif
 
//void rskos_snd_init();
void rskos_snd_create_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples);
void rskos_snd_update_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples);
void rskos_snd_play(SNDBUF *phbuf, unsigned int mode);
void rskos_snd_stop(SNDBUF *phbuf);
 
#endif
/programs/games/marblematch3/game/rsnoise.c
0,0 → 1,175
#include "rsnoise.h"
 
#include "rsgame.h"
 
#ifdef RS_USE_C_LIBS
#include <string.h>
#include <math.h>
#else
#include "rs/rsplatform.h"
#endif
 
rs_perlin_conf_t rs_perlin_conf;
 
void rs_perlin_configure(float freq, int octaves, float persistence, float seed, int tex_size) {
rs_perlin_conf.freq = freq;
rs_perlin_conf.octaves = octaves;
rs_perlin_conf.persistence = persistence;
rs_perlin_conf.seed = seed;
rs_perlin_conf.tex_size = tex_size;
rs_perlin_conf.period = (int) (0.1 + roundf(freq) ); // *tex_size
};
 
float rs_noise(int x, int y) {
// from here, http://www.cplusplus.com/forum/general/85758/
// koef. changed
int n = x + y * 57 * 5; // no *2
n = (n << 13) ^ n;
int t = (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff;
return 1.0 - ((float)t) * 0.931322574615478515625e-9;/// 1073741824.0);
}
 
float rs_noise_for_perlin(int x, int y) {
 
x %= rs_perlin_conf.period;
y %= rs_perlin_conf.period;
 
// from here, http://www.cplusplus.com/forum/general/85758/
// koef. changed
int n = x + y * 57 * 5; // no *2
n = (n << 13) ^ n;
int t = (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff;
return 1.0 - ((float)t) * 0.931322574615478515625e-9;/// 1073741824.0);
}
 
//float rs_noise_periodical(int x, int y, int period) {
//
// x %= period;
// y %= period;
//
// // from here, http://www.cplusplus.com/forum/general/85758/
// // koef. changed
// int n = x + y * 57 * 5; // no *2
// n = (n << 13) ^ n;
// int t = (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff;
// return 1.0 - ((float)t) * 0.931322574615478515625e-9;/// 1073741824.0);
//}
 
float rs_interpolate(float x, float y, float a) {
float negA = 1.0 - a;
float negASqr = negA * negA;
float fac1 = 3.0 * (negASqr) - 2.0 * (negASqr * negA);
float aSqr = a * a;
float fac2 = 3.0 * aSqr - 2.0 * (aSqr * a);
 
return x * fac1 + y * fac2; //add the weighted factors
}
 
float rs_perlin_noise(float x, float y) {
 
// while (x > rs_perlin_conf.tile_period) {
// x -= rs_perlin_conf.tile_period;
// };
//
// while (y > rs_perlin_conf.tile_period) {
// y -= rs_perlin_conf.tile_period;
// };
 
int Xint = (int)x;
int Yint = (int)y;
float Xfrac = x - Xint;
float Yfrac = y - Yint;
 
 
//noise values
float n01= rs_noise_for_perlin(Xint-1, Yint-1);
float n02= rs_noise_for_perlin(Xint+1, Yint-1);
float n03= rs_noise_for_perlin(Xint-1, Yint+1);
float n04= rs_noise_for_perlin(Xint+1, Yint+1);
float n05= rs_noise_for_perlin(Xint-1, Yint);
float n06= rs_noise_for_perlin(Xint+1, Yint);
float n07= rs_noise_for_perlin(Xint, Yint-1);
float n08= rs_noise_for_perlin(Xint, Yint+1);
float n09= rs_noise_for_perlin(Xint, Yint);
 
float n12= rs_noise_for_perlin(Xint+2, Yint-1);
float n14= rs_noise_for_perlin(Xint+2, Yint+1);
float n16= rs_noise_for_perlin(Xint+2, Yint);
 
float n23= rs_noise_for_perlin(Xint-1, Yint+2);
float n24= rs_noise_for_perlin(Xint+1, Yint+2);
float n28= rs_noise_for_perlin(Xint, Yint+2);
 
float n34= rs_noise_for_perlin(Xint+2, Yint+2);
 
//find the noise values of the four corners
float x0y0 = 0.0625*(n01+n02+n03+n04) + 0.125*(n05+n06+n07+n08) + 0.25*(n09);
float x1y0 = 0.0625*(n07+n12+n08+n14) + 0.125*(n09+n16+n02+n04) + 0.25*(n06);
float x0y1 = 0.0625*(n05+n06+n23+n24) + 0.125*(n03+n04+n09+n28) + 0.25*(n08);
float x1y1 = 0.0625*(n09+n16+n28+n34) + 0.125*(n08+n14+n06+n24) + 0.25*(n04);
 
//interpolate between those values according to the x and y fractions
float v1 = rs_interpolate(x0y0, x1y0, Xfrac); //interpolate in x direction (y)
float v2 = rs_interpolate(x0y1, x1y1, Xfrac); //interpolate in x direction (y+1)
float fin = rs_interpolate(v1, v2, Yfrac); //interpolate in y direction
 
return fin;
}
 
float rs_perlin(float i, float j) {
 
float t = 0.0f;
float _amplitude = 1.0;
 
int k;
float amplitude_divider = 0.0;
for (k = 0; k < rs_perlin_conf.octaves; k++) {
amplitude_divider += _amplitude;
_amplitude *= rs_perlin_conf.persistence;
};
_amplitude = 1.0;
float freq = rs_perlin_conf.freq;
 
for(k = 0; k < rs_perlin_conf.octaves; k++)
{
t += rs_perlin_noise(j * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed, i * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed) * _amplitude;
_amplitude *= rs_perlin_conf.persistence;
freq *= 2;
}
 
return t / amplitude_divider;
};
 
float rs_quad_noise(float i, float j) {
 
float t = 0.0f;
float _amplitude = 1.0;
 
int k;
float amplitude_divider = 0.0;
for (k = 0; k < rs_perlin_conf.octaves; k++) {
amplitude_divider += _amplitude;
_amplitude *= rs_perlin_conf.persistence;
};
_amplitude = 1.0;
float freq = rs_perlin_conf.freq;
 
for(k = 0; k < rs_perlin_conf.octaves; k++)
{
t += rs_noise(j * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed, i * freq / rs_perlin_conf.tex_size + rs_perlin_conf.seed) * _amplitude;
_amplitude *= rs_perlin_conf.persistence;
freq *= 2;
}
 
return t / amplitude_divider;
};
 
 
/programs/games/marblematch3/game/rsnoise.h
0,0 → 1,27
#ifndef RS_NOISE_H
#define RS_NOISE_H
 
#include "rsgame.h"
 
//void rs_model_create_pyramid(rs_vbo_t* vbo);
 
float rs_perlin(float i, float j);
float rs_quad_noise(float i, float j);
 
float rs_noise(int x, int y);
float rs_noise_for_perlin(int x, int y);
 
void rs_perlin_configure(float freq, int octaves, float persistence, float seed, int tex_size);
 
typedef struct rs_perlin_conf_t {
float freq;
int octaves;
float persistence;
float seed;
int period;
int tex_size;
} rs_perlin_conf_t;
 
extern rs_perlin_conf_t rs_perlin_conf;
 
#endif
/programs/games/marblematch3/game/rssoundgen.c
0,0 → 1,461
#include "rssoundgen.h"
 
#include "rsnoise.h"
 
#include "rs/rsmx.h"
 
 
#ifdef RS_KOS
#include "rs/rsplatform.h"
#else
#include <stdlib.h>
#include <math.h>
#include <string.h>
#endif
 
rs_sgen_reg_t rs_sgen_reg;
 
void rs_sgen_init(int waves_count, int wave_length) {
rs_sgen_reg.waves_count = waves_count;
rs_sgen_reg.wave_length = wave_length;
rs_sgen_reg.wave = malloc(waves_count * wave_length * 4); // float
rs_sgen_reg.wave_out = malloc(wave_length * 2); // signed short
memset(rs_sgen_reg.wave, 0, waves_count * wave_length * 4);
memset(rs_sgen_reg.wave_out, 0, wave_length * 2);
};
 
void rs_sgen_term() {
free(rs_sgen_reg.wave);
free(rs_sgen_reg.wave_out);
};
 
int wave_shot_index = 0;
 
void rs_sgen_wave_out(int index) {
int i;
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave_out[i] = 32767* (rs_clamp (rs_sgen_reg.wave[index*rs_sgen_reg.wave_length + i], -1.0, 1.0 ));
};
 
 
// char cmd[330];
// memset(cmd, 0, 330);
// sprintf(cmd, "/home/romik/temp/images/sound%d.data", wave_shot_index);
//
// RS_IO_FILE* fp = rs_io_fopen( cmd, "wb");
//
// rs_io_fwrite(fp, rs_sgen_reg.wave_out, rs_sgen_reg.wave_length*2);
// rs_io_fclose(fp);
//
// wave_shot_index++;
 
 
 
};
 
// --------------------
 
 
//float rs_sgen_osc_sin(int i, float freq, float p) {
// //
//};
 
 
 
 
float phaser_alps_a1[6];
float phaser_alps_zm1[6];
 
float phaser_dmin, phaser_dmax; //range
float phaser_fb; //feedback
float phaser_lfoPhase;
float phaser_lfoInc;
float phaser_depth;
float phaser_sample_rate;
int phaser_value_index = -1;
 
float phaser_zm1;
 
void phaser_set_range(float f1, float f2);
void phaser_set_rate(float f);
void phaser_alps_delay(int i, float f);
float phaser_alps_update(int i, float f);
 
void phaser_reset( float fb, float lfoPhase, float depth, float range_start, float range_end, float rate ) {
memset(phaser_alps_a1, 0, 6*4);
memset(phaser_alps_zm1, 0, 6*4);
 
phaser_sample_rate = 44100.0; // !!!!
 
phaser_fb = fb;
phaser_lfoPhase = lfoPhase;
phaser_depth = depth;
phaser_zm1 = 0.0;
// phaser_set_range( 440.f, 1600.f );
phaser_set_range( range_start, range_end );
phaser_set_rate( rate );
 
};
 
void phaser_set_range(float fMin, float fMax) { // Hz
phaser_dmin = fMin / (phaser_sample_rate/2.f);
phaser_dmax = fMax / (phaser_sample_rate/2.f);
};
 
void phaser_set_rate( float rate ){ // cps
phaser_lfoInc = 2.0f * M_PI * (rate / phaser_sample_rate);
};
 
float phaser_update_sample( float inSamp, int ind ){
//calculate and update phaser sweep lfo...
float d;
if (phaser_value_index == -1) {
d = phaser_dmin + (phaser_dmax-phaser_dmin) * ((sin( phaser_lfoPhase ) + 1.0f)/2.0f);
}
else {
d = phaser_dmin + (phaser_dmax-phaser_dmin) * (0.5+0.5*rs_sgen_reg.wave[ phaser_value_index*rs_sgen_reg.wave_length + ind ]);
};
 
phaser_lfoPhase += phaser_lfoInc;
if( phaser_lfoPhase >= M_PI * 2.0f )
phaser_lfoPhase -= M_PI * 2.0f;
 
//update filter coeffs
int i;
for(i = 0; i < 6; i++) {
phaser_alps_delay(i, d);
};
 
//calculate output
float y = phaser_alps_update(0,
phaser_alps_update(1,
phaser_alps_update(2,
phaser_alps_update(3,
phaser_alps_update(4,
phaser_alps_update(5,
inSamp + phaser_zm1 * phaser_fb
)
)
)
)
)
);
 
// float y = _alps[0].Update(
// _alps[1].Update(
// _alps[2].Update(
// _alps[3].Update(
// _alps[4].Update(
// _alps[5].Update( inSamp + _zm1 * _fb ))))));
phaser_zm1 = y;
 
// return sin(440.0*phaser_lfoPhase);
 
return inSamp + y * phaser_depth;
}
 
void phaser_alps_delay(int i, float delay) {
phaser_alps_a1[i] = (1.0f - delay) / (1.0f + delay);
};
 
float phaser_alps_update(int i, float inSamp) {
float y = inSamp * - phaser_alps_a1[i] + phaser_alps_zm1[i];
phaser_alps_zm1[i] = y * phaser_alps_a1[i] + inSamp;
return y;
};
 
// -----------------------
 
 
void rs_sgen_func_speaker(int index) {
 
 
 
int i;
 
float alpha = 0.3 ;// dt / (RC+dt)
 
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
 
 
if (i == 0) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = 0.4 * rs_noise(i, 0);
continue;
};
 
 
// Low-pass
// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] =
// alpha * 0.4 * rs_noise(i, 0) + (1.0 - alpha) * (rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i - 1 ]);
 
 
// High-pass
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] =
alpha * ( rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i - 1 ] + 0.4 * rs_noise(i, 0) - 0.4 * rs_noise(i-1, 0) );
 
 
 
//// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = 0.1 * sin( (2.0f * M_PI * 440.0 * i ) / 44100.0 + 9.0*sin(0.12*i) );
// int t = i + 4*65536;
// int p = (unsigned char) ((((t * (t >> 8 | t >> 9) & 46 & t >> 8)) ^ (t & t >> 13 | t >> 6)) & 0xFF);
//// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = (float)(p-128) / 128.0; // (float) 1.0 / 256.0 * (p);
};
 
// rs_sound_create_from_data(&game.test_sound, 688200, audiodata);
 
// for (i = 0; i < 20; i++) {
// rs_sound_create_from_data(& (sounds[i]), 11025 * (1 + i % 3) , audiodata2);
// rs_sound_adjust_pitch( &sounds[i], 0.5 + 1.0f * i / 20.0f );
// };
 
// DEBUG10f("sound is created. length = %d \n", game.test_sound.Length);
 
 
// memset(audiodata, 0, 688200);
// free(audiodata);
 
};
 
 
void rs_sgen_func_noise(int index, int seed) {
int i;
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = rs_noise(seed + i, 0);
};
};
 
 
 
void rs_sgen_func_sin(int index, float freq, float p) {
int i;
float f;
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
f = sin( (2.0f * M_PI * freq * i ) / 44100.0 ); // !!! Only for 44100 kHz
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = rs_sign(f) * pow( fabs(f) , p ); // remove koef!
// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = 0.1 * sin( (2.0f * M_PI * 440.0 * i ) / 44100.0 + 9.0*sin(0.12*i) );
// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = -1.0 + 2.0 * ( (44100.0 / freq) ) sin( (2.0f * M_PI * freq * i ) / 44100.0 ); // !!! Only for 44100 kHz
};
};
 
 
 
void rs_sgen_func_pm(int index, float freq, float p, float k, float freq2, float p2) {
int i;
float f;
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
f = sin( (2.0f * M_PI * freq * i ) / 44100.0 + k*rs_pow(sin( 2.0f * M_PI * freq2 * i / 44100.0 ), p2) ); // !!! Only for 44100 kHz
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = rs_pow(f, p);
// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = 0.1 * sin( (2.0f * M_PI * 440.0 * i ) / 44100.0 + 9.0*sin(0.12*i) );
// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * index + i] = -1.0 + 2.0 * ( (44100.0 / freq) ) sin( (2.0f * M_PI * freq * i ) / 44100.0 ); // !!! Only for 44100 kHz
};
};
 
void rs_sgen_func_add(int dest, int src1, int src2, float k1, float k2) {
int i;
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] =
k1 * rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src1 + i]
+ k2 * rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src2 + i];
};
 
};
 
void rs_sgen_func_mult(int dest, int src1, int src2) {
int i;
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] =
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src1 + i]
* rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src2 + i];
};
 
};
 
 
void rs_sgen_func_normalize(int dest, float amp) {
 
// DEBUG10("Normalize...");
 
float val_max = 0.0; // fabs(rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest ]);
float f;
 
int i;
// Step 1: Normalize Mid-line
const int mar_samples_count = 512;
float *mar = malloc( 4 * (2 + rs_sgen_reg.wave_length / mar_samples_count) );
memset(mar, 0, 4 * (2 + rs_sgen_reg.wave_length / mar_samples_count) );
// DEBUG10("label 1");
int length_512 = mar_samples_count*(rs_sgen_reg.wave_length/mar_samples_count); // 1024 for 1027
int last_length = rs_sgen_reg.wave_length - length_512;
if (!last_length) {
last_length = length_512;
};
float koef[2] = { 1.0/mar_samples_count, 1.0/(last_length) };
// DEBUG10f("\nkoef 0: %.6f\nkoef 1: %.6f (last_length = %d)\n", koef[0], koef[1], last_length);
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
mar[1+i/mar_samples_count] += koef[ i / (length_512) ] * rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i];
};
// DEBUG10("label 2");
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] -= //mar[i/mar_samples_count];
rs_linear_interpolate( mar[i/mar_samples_count], mar[1+i/mar_samples_count], rs_fract(1.0*i/mar_samples_count) );
};
//
// DEBUG10("label 3");
free(mar);
// DEBUG10("label 4");
// Step 2: Normalize Amplitude
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
f = rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i];
val_max = rs_max(val_max, fabs(f) );
};
 
float val_scale = amp / val_max;
 
// DEBUG10f("SGEN Normalize: val_max %.3f, val_scale = %.3f \n", val_max, val_scale);
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] = val_scale * rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i];
};
 
};
 
 
 
void rs_sgen_func_limiter(int dest, float val) {
rs_sgen_func_normalize(dest, 1.0/val);
int i;
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] = rs_clamp(
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i ], -1.0, 1.0 );
};
 
// float val_scale = amp / val_max;
//
// DEBUG10f("SGEN Normalize: val_max %.3f, val_scale = %.3f \n", val_max, val_scale);
//
// for (i = 0; i < rs_sgen_reg.wave_length; i++) {
// rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] = val_scale * rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i];
// };
};
 
 
void rs_sgen_func_reverb(int dest, int src, int echo_delay, float echo_decay_koef) {
//
int i;
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
if (i + echo_delay > rs_sgen_reg.wave_length-1) {
break;
};
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i + echo_delay] +=
echo_decay_koef * rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i];
};
};
 
 
void rs_sgen_func_lowpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow) {
 
int i;
float alpha, t;
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
 
if (i == 0) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] =
0; // rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src + i];
continue;
};
 
t = (float) i / rs_sgen_reg.wave_length;
alpha = (1.0 - t) * alpha_start + t * alpha_end;
alpha = pow(alpha, alpha_pow);
 
// Low-pass
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] =
alpha * rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src + i]
+ (1.0 - alpha) * (rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i - 1 ]);
 
};
};
 
 
void rs_sgen_func_highpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow) {
 
int i;
float t, alpha;
 
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
 
if (i == 0) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] = 0; // rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src + i];
continue;
};
 
t = (float) i / rs_sgen_reg.wave_length;
alpha = (1.0 - t) * alpha_start + t * alpha_end;
alpha = pow(alpha, alpha_pow);
 
// High-pass
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i] =
alpha * ( rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i - 1]
+ rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src + i]
- rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src + i - 1] );
 
};
 
};
 
void rs_sgen_func_phaser(int dest, int src, float fb, float lfoPhase, float depth, float range_start, float range_end, float rate) {
 
//phaser_reset(0.97, 1.67, 0.5, 1.0, 22050.0, 1.5);
phaser_reset(fb, lfoPhase, depth, range_start, range_end, rate);
 
int i;
// float t, alpha;
 
for (i = 0; i < rs_sgen_reg.wave_length + 12; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i%rs_sgen_reg.wave_length] = phaser_update_sample( rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src + i%rs_sgen_reg.wave_length], i%rs_sgen_reg.wave_length );
};
 
};
 
void rs_sgen_func_shift(int dest, int src) {
int i;
for (i = 0; i < rs_sgen_reg.wave_length; i++) {
rs_sgen_reg.wave[ rs_sgen_reg.wave_length * dest + i % rs_sgen_reg.wave_length]
= rs_sgen_reg.wave[ rs_sgen_reg.wave_length * src + (i + rs_sgen_reg.wave_length/2 )%rs_sgen_reg.wave_length];
};
};
 
 
/programs/games/marblematch3/game/rssoundgen.h
0,0 → 1,43
#ifndef RS_SNDGEN_H
#define RS_SNDGEN_H
 
#include "rsgame.h"
 
//#include "rs/rsaudio.h"
 
typedef struct rs_sgen_reg_t {
int wave_length;
int waves_count;
float *wave;
signed short *wave_out;
} rs_sgen_reg_t;
 
extern rs_sgen_reg_t rs_sgen_reg;
 
void rs_sgen_init(int waves_count, int wave_length);
void rs_sgen_wave_out(int index);
void rs_sgen_term();
 
void rs_sgen_func_noise(int index, int seed);
void rs_sgen_func_sin(int index, float freq, float p);
void rs_sgen_func_pm(int index, float freq, float p, float k, float freq2, float p2);
 
void rs_sgen_func_lowpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow);
void rs_sgen_func_highpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow);
//void rs_sgen_func_phaser(int dest, int src);
void rs_sgen_func_phaser(int dest, int src, float fb, float lfoPhase, float depth, float range_start, float range_end, float rate);
void rs_sgen_func_normalize(int dest, float amp);
void rs_sgen_func_limiter(int dest, float val);
void rs_sgen_func_reverb(int dest, int src, int echo_delay, float echo_decay_koef);
 
#define rs_sgen_func_copy(dst,src) rs_sgen_func_add(dst,src,dst,1.0,0.0)
void rs_sgen_func_add(int dest, int src1, int src2, float k1, float k2);
void rs_sgen_func_mult(int dest, int src1, int src2);
 
void rs_sgen_func_shift(int dest, int src);
 
//void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add);
 
 
 
#endif
/programs/games/marblematch3/game/strings.h
0,0 → 1,29
#ifndef RS_STRINGS_H
#define RS_STRINGS_H
 
#ifndef RS_KOS
#include "strings_ru.h"
#else
 
//#include "../lang.h"
#ifdef LANG_RU
// Russian
#include "strings_ru.h"
#elif LANG_SP
// other languages are not implemented
#include "strings_en.h"
#elif LANG_IT
// other languages are not implemented
#include "strings_en.h"
#else
// default language: English
#include "strings_en.h"
#endif
 
#endif
 
 
 
#endif
/programs/games/marblematch3/game/strings_en.h
0,0 → 1,30
#ifndef RS_STRINGS_EN_H
#define RS_STRINGS_EN_H
 
// English
 
// Be careful, only specific chars are available to use
// See readme for details
 
// Main Menu
#define L_START "5TART"
#define L_SETTINGS "5ETTING5"
#define L_ABOUT "CREDITS"
#define L_QUIT "QUIT"
 
// Settings menu
#define L_WINDOW_SCALE "WINDOW SCALE:"
#define L_DONE "DONE"
 
// About menu
#define L_DEVELOPED_BY "DEVELOPED BY"
#define L_ROMAN_SHUVALOV "ROMAN SHUVALOV"
 
// Main screen
#define L_BOTTOM_LINE_DEVELOPER_INFO "DEVELOPER: ROMAN SHUVALOV` TOGLIATTI_ 2014"
 
// Gameplay
#define L_TECHDEMO_LINE1 "THIS IS TECHDEMO` "
#define L_TECHDEMO_LINE2 "USE ARROWS TO MOVE_ <A> TO SHOOT_ <E5C> TO EXIT` "
 
#endif
/programs/games/marblematch3/game/strings_ru.h
0,0 → 1,31
#ifndef RS_STRINGS_EN_H
#define RS_STRINGS_EN_H
 
// Russian
 
// Be careful, only specific chars are available to use
// See readme for details
 
// Main Menu
#define L_START "CTAPT"
#define L_SETTINGS "HACTP0^Ki"
#define L_ABOUT "0b igPE"
#define L_QUIT "B\\X0d"
 
// Settings menu
#define L_WINDOW_SCALE "MAChTAb 0KHA:"
#define L_DONE "g0T0B0"
 
// About menu
#define L_DEVELOPED_BY "PA3PAb0T4iK:"
#define L_ROMAN_SHUVALOV "P0MAH hYBAl0B"
 
// Main screen
#define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014"
 
// Gameplay
#define L_TECHDEMO_LINE1 "eT0 TEXH0dEMKA` "
#define L_TECHDEMO_LINE2 "CTPElKi = dBijEHiE_ <A> = B\\CTPEl_ <E5C> = B\\X0d` "
 
 
#endif
/programs/games/marblematch3/kolibri.ld
0,0 → 1,24
/*OUTPUT_FORMAT("binary")*/
ENTRY(Start)
SECTIONS
{
.text 0x000000:
{
*(.text)
}
.data : {
*(.data)
hEnd = . ;
}
.bss :
{
*(.bss)
}
Memory = . ;
/DISCARD/ : {
*(.comment)
*(.drectve)
}
}
/programs/games/marblematch3/readme.utf8.txt
0,0 → 1,10
(English version below)
 
Marble Match 3 -- игра, разрабатываемая на конкурс.
Разработчик: Роман Шувалов (http://board.kolibrios.org/memberlist.php?mode=viewprofile&u=6469)
 
---------------------------------------------
 
Marble Match 3 -- game that is developed for contest.
Developer: Roman Shuvalov (http://board.kolibrios.org/memberlist.php?mode=viewprofile&u=6469)
 
/programs/games/marblematch3/start.asm
0,0 → 1,41
 
format MS COFF
 
public Start
public _PATH
public _PARAM
 
extrn Memory
extrn hEnd
 
extrn _kol_main
 
section ".text" code
db "MENUET01"
dd 1, Start, hEnd, Memory, hStack, _PARAM, _PATH
 
Start:
 
; èíèöèàëèçàöèÿ êó÷è
mov eax, 68
mov ebx, 11
int 0x40
 
; âûçîâ ãëàâíîé ïðîöåäóðû
mov eax, _kol_main
call eax
 
; çàâåðøåíèå ðàáîòû ïðîãðàììû
mov eax, -1
int 0x40
 
section ".bss"
 
_PARAM:
rb 256
 
_PATH:
rb 256
 
rb 8*1024
hStack:
/programs/games/marblematch3/system/boolean.h
0,0 → 1,3
 
#define FALSE 0
#define TRUE 1
/programs/games/marblematch3/system/console.c
0,0 → 1,88
 
///===========================
 
#define CON_COLOR_BLUE 1
#define CON_COLOR_GREEN 2
#define CON_COLOR_RED 4
#define CON_COLOR_BRIGHT 8
/* öâåò ôîíà */
#define CON_BGR_BLUE 0x10
#define CON_BGR_GREEN 0x20
#define CON_BGR_RED 0x40
#define CON_BGR_BRIGHT 0x80
 
///===========================
 
void (* _stdcall con_init)(unsigned w_w, unsigned w_h, unsigned s_w, unsigned s_h, const char* t);
void (* _cdecl printf)(const char* format,...);
void (* _stdcall _exit)(char bCloseWindow);
void (* __stdcall gets)(char* str, int n);
int (* __stdcall getch)(void);
int (* __stdcall con_get_font_height)(void);
int (* __stdcall con_set_cursor_height)(int new_height);
unsigned (*__stdcall con_get_flags)(void);
unsigned (*__stdcall con_set_flags)(unsigned new_flags);
void (*__stdcall con_cls)(void);
 
///===========================
 
void CONSOLE_INIT(char title[])
{
kol_struct_import *imp;
 
imp = kol_cofflib_load("/sys/lib/console.obj");
if (imp == NULL)
kol_exit();
 
con_init = ( _stdcall void (*)(unsigned, unsigned, unsigned, unsigned, const char*))
kol_cofflib_procload (imp, "con_init");
if (con_init == NULL)
kol_exit();
 
printf = ( _cdecl void (*)(const char*,...))
kol_cofflib_procload (imp, "con_printf");
if (printf == NULL)
kol_exit();
 
_exit = ( _stdcall void (*)(char))
kol_cofflib_procload (imp, "con_exit");
if (_exit == NULL)
kol_exit();
 
gets = ( _stdcall void (*)(char*, int))
kol_cofflib_procload (imp, "con_gets");
if (gets == NULL)
kol_exit();
 
getch = ( _stdcall int (*)(void))
kol_cofflib_procload (imp, "con_getch2");
if (getch == NULL)
kol_exit();
 
con_get_font_height = ( _stdcall int (*)(void))
kol_cofflib_procload (imp, "con_get_font_height");
if (con_get_font_height == NULL)
kol_exit();
 
con_set_cursor_height = ( _stdcall int (*)(int))
kol_cofflib_procload (imp, "con_set_cursor_height");
if (con_set_cursor_height == NULL)
kol_exit();
 
con_get_flags = ( _stdcall unsigned (*)(void))
kol_cofflib_procload (imp, "con_get_flags");
if (con_get_flags == NULL)
kol_exit();
 
con_set_flags = ( _stdcall unsigned (*)(unsigned))
kol_cofflib_procload (imp, "con_set_flags");
if (con_set_flags == NULL)
kol_exit();
 
con_cls = ( _stdcall void (*)(void))
kol_cofflib_procload (imp, "con_cls");
if (con_cls == NULL)
kol_exit();
 
con_init(-1, -1, -1, -1, title);
}
/programs/games/marblematch3/system/kolibri.c
0,0 → 1,440
 
#include "kolibri.h"
//#include "string.h"
 
 
extern char KOL_PATH[256];
extern char KOL_PARAM[256];
extern char KOL_DIR[256];
 
 
void kol_exit()
{
asm volatile ("int $0x40"::"a"(-1));
}
 
 
void kol_sleep(unsigned d)
{
asm volatile ("int $0x40"::"a"(5), "b"(d));
}
 
 
// define a window
// x, y - position; w, h - size; cs - color and style; c - caption; b - boder
void kol_wnd_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned cs, unsigned b, char *t)
{
asm volatile ("int $0x40"::"a"(0), "b"(x*65536+w), "c"(y*65536+h), "d"(cs), "D"(t), "S"(b) );
}
 
 
void kol_wnd_move(unsigned x, unsigned y)
{
asm volatile ("int $0x40"::"a"(67), "b"(x), "c"(y), "d"(-1), "S"(-1));
}
 
 
void kol_event_mask(unsigned e)
{
asm volatile ("int $0x40"::"a"(40), "b"(e));
}
 
 
unsigned kol_event_wait()
{
asm volatile ("int $0x40"::"a"(10));
}
 
 
unsigned kol_event_wait_time(unsigned time)
{
asm volatile ("int $0x40"::"a"(23), "b"(time));
}
 
 
unsigned kol_event_check()
{
asm volatile ("int $0x40"::"a"(11));
}
 
 
void __attribute__((__always_inline__)) inline kol_paint_start()
{
asm volatile ("int $0x40"::"a"(12), "b"(1));
}
 
 
void __attribute__((__always_inline__)) inline kol_paint_end()
{
asm volatile ("int $0x40"::"a"(12), "b"(2));
}
 
 
void kol_paint_pixel(unsigned x, unsigned y, unsigned c)
{
asm volatile ("int $0x40"::"a"(1), "b"(x), "c"(y), "d"(c));
}
 
 
void kol_paint_bar(unsigned x, unsigned y, unsigned w, unsigned h, unsigned c)
{
asm volatile ("int $0x40"::"a"(13), "b"(x*65536+w), "c"(y*65536+h), "d"(c));
}
 
 
void kol_paint_line(unsigned x1, unsigned y1, unsigned x2, unsigned y2, unsigned c)
{
asm volatile ("int $0x40"::"a"(38), "b"(x1*65536+x2), "c"(y1*65536+y2), "d"(c));
}
 
 
void kol_paint_string(unsigned x, unsigned y, char *s, unsigned c)
{
asm volatile ("int $0x40"::"a"(4), "b"(x*65536+y), "c"(c), "d"(s));
}
 
 
void kol_paint_image(unsigned x, unsigned y, unsigned w, unsigned h, char *d)
{
asm volatile ("int $0x40"::"a"(7), "c"(w*65536+h), "d"(x*65536+y), "b"(d));
}
 
 
void kol_paint_image_pal(unsigned x, unsigned y, unsigned w, unsigned h, char *d, unsigned *palette)
{
asm volatile ("int $0x40"::"a"(65), "b"(d), "c"(w*65536+h), "d"(x*65536+y), "D"(palette), "S"(8));
}
 
 
unsigned kol_key_get()
{
asm volatile ("int $0x40"::"a"(2));
}
 
 
unsigned kol_key_control()
{
asm volatile ("int $0x40"::"a"(66), "b"(3));
}
 
 
void kol_key_lang_set(unsigned lang)
{
asm volatile ("int $0x40"::"a"(21), "b"(2), "c"(9), "d"(lang));
}
 
 
unsigned kol_key_lang_get()
{
asm volatile ("int $0x40"::"a"(26), "b"(2), "c"(9));
}
 
 
void kol_key_mode_set(unsigned mode)
{
asm volatile ("int $0x40"::"a"(66), "b"(1), "c"(mode));
}
 
 
unsigned kol_key_mode_get()
{
asm volatile ("int $0x40"::"a"(66), "b"(2));
}
 
 
unsigned kol_btn_get()
{
asm volatile ("int $0x40"::"a"(17));
}
 
 
void kol_btn_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned d, unsigned c)
{
asm volatile ("int $0x40"::"a"(8), "b"(x*65536+w), "c"(y*65536+h), "d"(d), "S"(c));
}
 
 
void kol_btn_type(unsigned t)
{
asm volatile ("int $0x40"::"a"(48), "b"(1), "c"(t));
}
 
 
void kol_wnd_caption(char *s)
{
asm volatile ("int $0x40"::"a"(71), "b"(1), "c"(s));
}
 
 
unsigned kol_mouse_pos()
{
asm volatile ("int $0x40"::"a"(37), "b"(0));
}
 
 
unsigned kol_mouse_posw()
{
asm volatile ("int $0x40"::"a"(37), "b"(1));
}
 
 
unsigned kol_mouse_btn()
{
asm volatile ("int $0x40"::"a"(37), "b"(2));
}
 
 
void kol_board_putc(char c)
{
asm volatile ("int $0x40"::"a"(63), "b"(1), "c"(c));
}
 
 
void kol_board_puts(char *s)
{
unsigned i;
i = 0;
while (*(s+i))
{
asm volatile ("int $0x40"::"a"(63), "b"(1), "c"(*(s+i)));
i++;
}
}
 
 
void kol_board_puti(int n)
{
char c;
 
if ( n > 1 )
kol_board_puti(n / 10);
 
c = n % 10 + '0';
asm volatile ("int $0x40"::"a"(63), "b"(1), "c"(c));
 
}
 
 
int kol_file_70(kol_struct70 *k)
{
asm volatile ("int $0x40"::"a"(70), "b"(k));
}
 
 
kol_struct_import* kol_cofflib_load(char *name)
{
asm volatile ("int $0x40"::"a"(68), "b"(19), "c"(name));
}
 
/*
void* kol_cofflib_procload (kol_struct_import *imp, char *name)
{
int i;
for (i=0;;i++)
if ( NULL == ((imp+i) -> name))
break;
else
if ( 0 == strcmp(name, (imp+i)->name) )
return (imp+i)->data;
return NULL;
}
*/
 
unsigned kol_cofflib_procnum (kol_struct_import *imp)
{
unsigned i, n;
 
for (i=n=0;;i++)
if ( NULL == ((imp+i) -> name))
break;
else
n++;
 
return n;
}
 
/*
void kol_cofflib_procname (kol_struct_import *imp, char *name, unsigned n)
{
unsigned i;
*name = 0;
 
for (i=0;;i++)
if ( NULL == ((imp+i) -> name))
break;
else
if ( i == n )
{
strcpy(name, ((imp+i)->name));
break;
}
 
}
*/
 
 
unsigned kol_system_cpufreq()
{
asm volatile ("int $0x40"::"a"(18), "b"(5));
}
 
 
unsigned kol_system_mem()
{
asm volatile ("int $0x40"::"a"(18), "b"(17));
}
 
 
unsigned kol_system_memfree()
{
asm volatile ("int $0x40"::"a"(18), "b"(16));
}
 
 
unsigned kol_system_time_get()
{
asm volatile ("int $0x40"::"a"(3));
}
 
 
unsigned kol_system_date_get()
{
asm volatile ("int $0x40"::"a"(29));
}
 
 
unsigned kol_system_end(unsigned param)
{
asm volatile ("int $0x40"::"a"(18), "b"(9), "c"(param));
}
 
 
/*
void kol_path_file2dir(char *dir, char *fname)
{
unsigned i;
strcpy (dir, fname);
for ( i = strlen(dir);; --i)
if ( '/' == dir[i])
{
dir[i] = '\0';
return;
}
}
 
 
void kol_path_full(char *full, char *fname)
{
char temp[256];
 
switch (*fname)
{
 
case '/':
strncpy(temp, fname+1, 2);
temp[2]=0;
if ( (!strcmp("rd", temp)) || (!strcmp("hd", temp)) || (!strcmp("cd", temp)) )
strcpy (full, fname);
break;
 
case '.':
break;
 
default:
break;
 
};
 
}
*/
 
 
void __attribute__((__always_inline__)) inline kol_screen_wait_rr()
{
asm volatile ("int $0x40"::"a"(18), "b"(14));
}
 
 
 
void kol_screen_get_size(unsigned *w, unsigned *h)
{
unsigned size;
asm volatile ("int $0x40":"=a"(size):"a"(14));
*w = size / 65536;
*h = size % 65536;
}
 
 
 
unsigned kol_skin_height()
{
asm volatile ("int $0x40"::"a"(48), "b"(4));
}
 
 
unsigned kol_thread_start(unsigned start, unsigned stack)
{
asm volatile ("int $0x40"::"a"(51), "b"(1), "c"(start), "d"(stack));
}
 
 
unsigned kol_time_tick()
{
asm volatile ("int $0x40"::"a"(26), "b"(9));
}
 
 
unsigned kol_sound_speaker(char data[])
{
asm volatile ("movl %0, %%esi"::"a"(data));
asm volatile ("int $0x40"::"a"(55), "b"(55));
}
 
 
unsigned kol_process_info(unsigned slot, char buf1k[])
{
asm volatile ("int $0x40"::"a"(9), "b"(buf1k), "c"(slot));
}
 
 
int kol_process_kill_pid(unsigned process)
{
asm volatile ("int $0x40"::"a"(18), "b"(18), "c"(process));
}
 
int kol_kill_process(unsigned process)
{
asm volatile ("int $0x40"::"a"(18), "b"(2), "c"(process));
}
 
void kol_get_kernel_ver(char buff16b[])
{
asm volatile ("int $0x40"::"a"(18), "b"(13), "c"(buff16b));
}
 
int kol_buffer_open(char name[], int mode, int size, char **buf)
{
int error;
asm volatile ("int $0x40":"=a"(*buf), "=d"(error):"a"(68), "b"(22), "c"(name), "d"(size), "S"(mode));
return error;
}
 
void kol_buffer_close(char name[])
{
asm volatile ("int $0x40"::"a"(68), "b"(23), "c"(name));
}
 
int kol_clip_num()
{
asm volatile ("int $0x40"::"a"(54), "b"(0));
}
 
char* kol_clip_get(int n)
{
asm volatile ("int $0x40"::"a"(54), "b"(1), "c"(n));
}
 
int kol_clip_set(int n, char buffer[])
{
asm volatile ("int $0x40"::"a"(54), "b"(2), "c"(n), "d"(buffer));
}
/programs/games/marblematch3/system/kolibri.h
0,0 → 1,116
 
#define NULL ((void*)0)
 
#define SHM_OPEN 0
#define SHM_OPEN_ALWAYS 0x04
#define SHM_CREATE 0x08
#define SHM_READ 0x00
#define SHM_WRITE 0x01
 
#define E_NOTFOUND 5
#define E_ACCESS 10
#define E_NOMEM 30
#define E_PARAM 33
 
 
#pragma pack(push,1)
typedef struct
{
unsigned p00;
unsigned p04;
unsigned p08;
unsigned p12;
unsigned p16;
char p20;
char *p21;
} kol_struct70;
#pragma pack(pop)
 
 
#pragma pack(push,1)
typedef struct
{
unsigned p00;
char p04;
char p05[3];
unsigned p08;
unsigned p12;
unsigned p16;
unsigned p20;
unsigned p24;
unsigned p28;
unsigned p32[2];
unsigned p40;
} kol_struct_BDVK;
#pragma pack(pop)
 
 
#pragma pack(push,1)
typedef struct
{
char *name;
void *data;
} kol_struct_import;
#pragma pack(pop)
 
 
void kol_exit();
void kol_sleep(unsigned d);
void kol_wnd_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned cs, unsigned b, char *t);
void kol_wnd_move(unsigned x, unsigned y);
void kol_wnd_caption(char *s);
void kol_event_mask(unsigned e);
unsigned kol_event_wait();
unsigned kol_event_wait_time(unsigned time);
unsigned kol_event_check();
void kol_paint_start();
void kol_paint_end();
void kol_paint_pixel(unsigned x, unsigned y, unsigned c);
void kol_paint_bar(unsigned x, unsigned y, unsigned w, unsigned h, unsigned c);
void kol_paint_line(unsigned x1, unsigned y1, unsigned x2, unsigned y2, unsigned c);
void kol_paint_string(unsigned x, unsigned y, char *s, unsigned c);
void kol_paint_image(unsigned x, unsigned y, unsigned w, unsigned h, char *d);
void kol_paint_image_pal(unsigned x, unsigned y, unsigned w, unsigned h, char *d, unsigned *palette);
unsigned kol_key_get();
unsigned kol_key_control();
void kol_key_lang_set(unsigned lang);
unsigned kol_key_lang_get();
void kol_key_mode_set(unsigned mode);
unsigned kol_key_mode_get();
void kol_btn_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned d, unsigned c);
unsigned kol_btn_get();
void kol_btn_type(unsigned t);
unsigned kol_mouse_pos();
unsigned kol_mouse_posw();
unsigned kol_mouse_btn();
void kol_board_putc(char c);
void kol_board_puts(char *s);
void kol_board_puti(int n);
int kol_file_70(kol_struct70 *k);
kol_struct_import* kol_cofflib_load(char *name);
void* kol_cofflib_procload (kol_struct_import *imp, char *name);
unsigned kol_cofflib_procnum (kol_struct_import *imp);
void kol_cofflib_procname (kol_struct_import *imp, char *name, unsigned n);
unsigned kol_system_end(unsigned param);
unsigned kol_system_cpufreq();
unsigned kol_system_mem();
unsigned kol_system_memfree();
unsigned kol_system_time_get();
unsigned kol_system_date_get();
void kol_path_file2dir(char *dir, char *fname);
void kol_path_full(char *full, char *fname);
void kol_screen_wait_rr();
void kol_screen_get_size(unsigned *w, unsigned *h);
unsigned kol_skin_height();
unsigned kol_thread_start(unsigned start, unsigned stack);
unsigned kol_time_tick();
unsigned kol_sound_speaker(char data[]);
unsigned kol_process_info(unsigned slot, char buf1k[]);
int kol_process_kill_pid(unsigned process);
void kol_get_kernel_ver(char buff16b[]);
int kol_kill_process(unsigned process);
int kol_buffer_open(char name[], int mode, int size, char **buf);
void kol_buffer_close(char name[]);
int kol_clip_num();
char* kol_clip_get(int n);
int kol_clip_set(int n, char buffer[]);
/programs/games/marblematch3/system/sound.h
0,0 → 1,133
 
#ifndef _SOUND_H_
#define _SOUND_H_
 
#ifdef __cplusplus
extern "C"
{
#endif
 
#define SOUND_VERSION 0x0100
#define PCM_ALL 0
 
#define PCM_OUT 0x08000000
#define PCM_RING 0x10000000
#define PCM_STATIC 0x20000000
#define PCM_FLOAT 0x40000000
#define PCM_FILTER 0x80000000
 
#define PCM_2_16_48 1
#define PCM_1_16_48 2
#define PCM_2_16_44 3
#define PCM_1_16_44 4
#define PCM_2_16_32 5
#define PCM_1_16_32 6
#define PCM_2_16_24 7
#define PCM_1_16_24 8
#define PCM_2_16_22 9
#define PCM_1_16_22 10
#define PCM_2_16_16 11
#define PCM_1_16_16 12
#define PCM_2_16_12 13
#define PCM_1_16_12 14
#define PCM_2_16_11 15
#define PCM_1_16_11 16
#define PCM_2_16_8 17
#define PCM_1_16_8 18
#define PCM_2_8_48 19
#define PCM_1_8_48 20
#define PCM_2_8_44 21
#define PCM_1_8_44 22
#define PCM_2_8_32 23
#define PCM_1_8_32 24
#define PCM_2_8_24 25
#define PCM_1_8_24 26
#define PCM_2_8_22 27
#define PCM_1_8_22 28
#define PCM_2_8_16 29
#define PCM_1_8_16 30
#define PCM_2_8_12 31
#define PCM_1_8_12 32
#define PCM_2_8_11 33
#define PCM_1_8_11 34
#define PCM_2_8_8 35
#define PCM_1_8_8 36
 
#define SRV_GETVERSION 0
#define SND_CREATE_BUFF 1
#define SND_DESTROY_BUFF 2
#define SND_SETFORMAT 3
#define SND_GETFORMAT 4
#define SND_RESET 5
#define SND_SETPOS 6
#define SND_GETPOS 7
#define SND_SETBUFF 8
#define SND_OUT 9
#define SND_PLAY 10
#define SND_STOP 11
#define SND_SETVOLUME 12
#define SND_GETVOLUME 13
#define SND_SETPAN 14
#define SND_GETPAN 15
#define SND_GETBUFFSIZE 16
 
#define PLAY_SYNC 0x80000000
 
typedef unsigned int SNDBUF;
 
int _stdcall InitSound(int *version);
 
int _stdcall CreateBuffer(unsigned int format,int size,SNDBUF *buf);
int _stdcall DestroyBuffer(SNDBUF hBuff);
 
int _stdcall SetFormat(SNDBUF hBuff, unsigned int format);
int _stdcall GetFormat(SNDBUF hBuff, unsigned int *format);
 
int _stdcall ResetBuffer(SNDBUF hBuff, unsigned int flags);
int _stdcall SetBufferPos(SNDBUF hBuff, int offset);
int _stdcall GetBufferPos(SNDBUF hBuff, int *offset);
int _stdcall GetBufferSize(SNDBUF hBuff, int *size);
 
int _stdcall SetBuffer(SNDBUF hBuff,void* buff,
int offs, int size);
int _stdcall WaveOut(SNDBUF hBuff,void *buff, int size);
int _stdcall PlayBuffer(SNDBUF hBuff,unsigned int flags);
int _stdcall StopBuffer(SNDBUF hBuff);
 
int _stdcall SetVolume(SNDBUF hBuff, int left, int right);
int _stdcall GetVolume(SNDBUF hBuff, int *left, int *right);
int _stdcall SetPan(SNDBUF hBuff, int pan);
int _stdcall GetPan(SNDBUF hBuff, int *pan);
 
int _stdcall GetMasterVol(int* vol);
int _stdcall SetMasterVol(int vol);
 
 
typedef struct
{
unsigned int riff_id;
unsigned int riff_size;
unsigned int riff_format;
 
unsigned int fmt_id;
unsigned int fmt_size;
 
unsigned short int wFormatTag;
unsigned short int nChannels;
unsigned int nSamplesPerSec;
unsigned int nAvgBytesPerSec;
unsigned short int nBlockAlign;
unsigned short int wBitsPerSample;
unsigned int data_id;
unsigned int data_size;
} WAVEHEADER;
 
 
unsigned int _stdcall test_wav(WAVEHEADER *hdr);
 
#ifdef __cplusplus
extern "C"
}
#endif
 
#endif //_SOUND_H_
/programs/games/marblematch3/.
Property changes:
Added: svn:ignore
+local-svn-ignore
+tup.config