Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 376 → Rev 550

/programs/games/doom/trunk/system/include/kolibri.h
0,0 → 1,106
 
#ifdef __cplusplus
extern "C"
{
#endif
 
 
#define FONT0 0x00000000
#define FONT1 0x10000000
 
#define BT_NORMAL 0x00000000
#define BT_NOFRAME 0x20000000
#define BT_HIDE 0x40000000
#define BT_DEL 0x80000000
 
#define EV_REDRAW 1
#define EV_KEY 2
#define EV_BUTTON 3
 
#define REL_SCREEN 0
#define REL_WINDOW 1
 
#define FILE_NOT_FOUND 5
#define FILE_EOF 6
 
 
typedef unsigned int DWORD;
typedef unsigned short int WORD;
 
typedef struct
{ DWORD pci_cmd;
DWORD irq;
DWORD glob_cntrl;
DWORD glob_sta;
DWORD codec_io_base;
DWORD ctrl_io_base;
DWORD codec_mem_base;
DWORD ctrl_mem_base;
DWORD codec_id;
} CTRL_INFO;
 
typedef struct
{ DWORD cmd;
DWORD offset;
DWORD r1;
DWORD count;
DWORD buff;
char r2;
char *name;
} FILEIO;
 
typedef struct
{ DWORD attr;
DWORD flags;
DWORD cr_time;
DWORD cr_date;
DWORD acc_time;
DWORD acc_date;
DWORD mod_time;
DWORD mod_date;
DWORD size;
DWORD size_high;
} FILEINFO;
 
void _stdcall InitHeap(int heap_size);
void* _stdcall UserAlloc(int size);
int _stdcall UserFree(void* p);
void _stdcall GetNotify(void *event);
 
void _stdcall CreateThread(void *fn, char *p_stack);
 
DWORD _stdcall GetMousePos(DWORD rel_type);
 
void _stdcall debug_out_hex(DWORD val);
void debug_out_str(char* str);
 
int _stdcall get_fileinfo(const char *name,FILEINFO* pinfo);
int _stdcall create_file(const char *name);
int _stdcall read_file (const char *name,char*buff,DWORD offset,DWORD count,DWORD *reads);
int _stdcall write_file(const char *name,const void *buff,DWORD offset,DWORD count,DWORD *writes);
 
//void exit();
int _stdcall get_key(int *key);
int _stdcall remap_key(int key);
 
int _cdecl get_button_id();
 
void delay(int val);
int wait_for_event(int time);
int wait_for_event_infinite();
void BeginDraw(void);
void EndDraw(void);
 
void _stdcall GetScreenSize(int *x, int*y);
void _stdcall DrawWindow(int x,int y, int sx, int sy,int workcolor,int style,
int captioncolor,int windowtype,int bordercolor);
void _stdcall debug_out(int ch);
void _stdcall make_button(int x, int y, int xsize, int ysize, int id, int color);
void _stdcall draw_bar(int x, int y, int xsize, int ysize, int color);
void _stdcall write_text(int x,int y,int color,char* text,int len);
 
#ifdef __cplusplus
extern "C"
}
#endif
/programs/games/doom/trunk/system/include/sound.h
0,0 → 1,133
 
#ifndef _SOUND_H_
#define _SOUND_H_
 
#ifdef __cplusplus
extern "C"
{
#endif
 
#define SOUND_VERSION 0x0100
#define PCM_ALL 0
 
#define PCM_OUT 0x08000000
#define PCM_RING 0x10000000
#define PCM_STATIC 0x20000000
#define PCM_FLOAT 0x40000000
#define PCM_FILTER 0x80000000
 
#define PCM_2_16_48 1
#define PCM_1_16_48 2
#define PCM_2_16_44 3
#define PCM_1_16_44 4
#define PCM_2_16_32 5
#define PCM_1_16_32 6
#define PCM_2_16_24 7
#define PCM_1_16_24 8
#define PCM_2_16_22 9
#define PCM_1_16_22 10
#define PCM_2_16_16 11
#define PCM_1_16_16 12
#define PCM_2_16_12 13
#define PCM_1_16_12 14
#define PCM_2_16_11 15
#define PCM_1_16_11 16
#define PCM_2_16_8 17
#define PCM_1_16_8 18
#define PCM_2_8_48 19
#define PCM_1_8_48 20
#define PCM_2_8_44 21
#define PCM_1_8_44 22
#define PCM_2_8_32 23
#define PCM_1_8_32 24
#define PCM_2_8_24 25
#define PCM_1_8_24 26
#define PCM_2_8_22 27
#define PCM_1_8_22 28
#define PCM_2_8_16 29
#define PCM_1_8_16 30
#define PCM_2_8_12 31
#define PCM_1_8_12 32
#define PCM_2_8_11 33
#define PCM_1_8_11 34
#define PCM_2_8_8 35
#define PCM_1_8_8 36
 
#define SRV_GETVERSION 0
#define SND_CREATE_BUFF 1
#define SND_DESTROY_BUFF 2
#define SND_SETFORMAT 3
#define SND_GETFORMAT 4
#define SND_RESET 5
#define SND_SETPOS 6
#define SND_GETPOS 7
#define SND_SETBUFF 8
#define SND_OUT 9
#define SND_PLAY 10
#define SND_STOP 11
#define SND_SETVOLUME 12
#define SND_GETVOLUME 13
#define SND_SETPAN 14
#define SND_GETPAN 15
#define SND_GETBUFFSIZE 16
 
#define PLAY_SYNC 0x80000000
 
typedef unsigned int SNDBUF;
 
int _stdcall InitSound(int *version);
 
int _stdcall CreateBuffer(unsigned int format,int size,SNDBUF *buf);
int _stdcall DestroyBuffer(SNDBUF hBuff);
 
int _stdcall SetFormat(SNDBUF hBuff, unsigned int format);
int _stdcall GetFormat(SNDBUF hBuff, unsigned int *format);
 
int _stdcall ResetBuffer(SNDBUF hBuff, unsigned int flags);
int _stdcall SetBufferPos(SNDBUF hBuff, int offset);
int _stdcall GetBufferPos(SNDBUF hBuff, int *offset);
int _stdcall GetBufferSize(SNDBUF hBuff, int *size);
 
int _stdcall SetBuffer(SNDBUF hBuff,void* buff,
int offs, int size);
int _stdcall WaveOut(SNDBUF hBuff,void *buff, int size);
int _stdcall PlayBuffer(SNDBUF hBuff,unsigned int flags);
int _stdcall StopBuffer(SNDBUF hBuff);
 
int _stdcall SetVolume(SNDBUF hBuff, int left, int right);
int _stdcall GetVolume(SNDBUF hBuff, int *left, int *right);
int _stdcall SetPan(SNDBUF hBuff, int pan);
int _stdcall GetPan(SNDBUF hBuff, int *pan);
 
int _stdcall GetMasterVol(int* vol);
int _stdcall SetMasterVol(int vol);
 
 
typedef struct
{
unsigned int riff_id;
unsigned int riff_size;
unsigned int riff_format;
 
unsigned int fmt_id;
unsigned int fmt_size;
 
unsigned short int wFormatTag;
unsigned short int nChannels;
unsigned int nSamplesPerSec;
unsigned int nAvgBytesPerSec;
unsigned short int nBlockAlign;
unsigned short int wBitsPerSample;
unsigned int data_id;
unsigned int data_size;
} WAVEHEADER;
 
 
unsigned int _stdcall test_wav(WAVEHEADER *hdr);
 
#ifdef __cplusplus
extern "C"
}
#endif
 
#endif //_SOUND_H_