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// Emacs style mode select -*- C++ -*- |
//----------------------------------------------------------------------------- |
// |
// $Id:$ |
// |
// Copyright (C) 1993-1996 by id Software, Inc. |
// |
// This source is available for distribution and/or modification |
// only under the terms of the DOOM Source Code License as |
// published by id Software. All rights reserved. |
// |
// The source is distributed in the hope that it will be useful, |
// but WITHOUT ANY WARRANTY; without even the implied warranty of |
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
// for more details. |
// |
// DESCRIPTION: |
// Created by the sound utility written by Dave Taylor. |
// Kept as a sample, DOOM2 sounds. Frozen. |
// |
//----------------------------------------------------------------------------- |
|
#ifndef __SOUNDS__ |
#define __SOUNDS__ |
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// |
// SoundFX struct. |
// |
typedef struct sfxinfo_struct sfxinfo_t; |
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struct sfxinfo_struct |
{ |
// up to 6-character name |
char* name; |
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// Sfx singularity (only one at a time) |
int singularity; |
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// Sfx priority |
int priority; |
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// referenced sound if a link |
sfxinfo_t* link; |
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// pitch if a link |
int pitch; |
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// volume if a link |
int volume; |
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// sound data |
void* data; |
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// this is checked every second to see if sound |
// can be thrown out (if 0, then decrement, if -1, |
// then throw out, if > 0, then it is in use) |
int usefulness; |
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// lump number of sfx |
int lumpnum; |
}; |
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// |
// MusicInfo struct. |
// |
typedef struct |
{ |
// up to 6-character name |
char* name; |
|
// lump number of music |
int lumpnum; |
|
// music data |
void* data; |
|
// music handle once registered |
int handle; |
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} musicinfo_t; |
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|
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// the complete set of sound effects |
extern sfxinfo_t S_sfx[]; |
|
// the complete set of music |
extern musicinfo_t S_music[]; |
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// |
// Identifiers for all music in game. |
// |
|
typedef enum |
{ |
mus_None, |
mus_e1m1, |
mus_e1m2, |
mus_e1m3, |
mus_e1m4, |
mus_e1m5, |
mus_e1m6, |
mus_e1m7, |
mus_e1m8, |
mus_e1m9, |
mus_e2m1, |
mus_e2m2, |
mus_e2m3, |
mus_e2m4, |
mus_e2m5, |
mus_e2m6, |
mus_e2m7, |
mus_e2m8, |
mus_e2m9, |
mus_e3m1, |
mus_e3m2, |
mus_e3m3, |
mus_e3m4, |
mus_e3m5, |
mus_e3m6, |
mus_e3m7, |
mus_e3m8, |
mus_e3m9, |
mus_inter, |
mus_intro, |
mus_bunny, |
mus_victor, |
mus_introa, |
mus_runnin, |
mus_stalks, |
mus_countd, |
mus_betwee, |
mus_doom, |
mus_the_da, |
mus_shawn, |
mus_ddtblu, |
mus_in_cit, |
mus_dead, |
mus_stlks2, |
mus_theda2, |
mus_doom2, |
mus_ddtbl2, |
mus_runni2, |
mus_dead2, |
mus_stlks3, |
mus_romero, |
mus_shawn2, |
mus_messag, |
mus_count2, |
mus_ddtbl3, |
mus_ampie, |
mus_theda3, |
mus_adrian, |
mus_messg2, |
mus_romer2, |
mus_tense, |
mus_shawn3, |
mus_openin, |
mus_evil, |
mus_ultima, |
mus_read_m, |
mus_dm2ttl, |
mus_dm2int, |
NUMMUSIC |
} musicenum_t; |
|
|
// |
// Identifiers for all sfx in game. |
// |
|
typedef enum |
{ |
sfx_None, |
sfx_pistol, |
sfx_shotgn, |
sfx_sgcock, |
sfx_dshtgn, |
sfx_dbopn, |
sfx_dbcls, |
sfx_dbload, |
sfx_plasma, |
sfx_bfg, |
sfx_sawup, |
sfx_sawidl, |
sfx_sawful, |
sfx_sawhit, |
sfx_rlaunc, |
sfx_rxplod, |
sfx_firsht, |
sfx_firxpl, |
sfx_pstart, |
sfx_pstop, |
sfx_doropn, |
sfx_dorcls, |
sfx_stnmov, |
sfx_swtchn, |
sfx_swtchx, |
sfx_plpain, |
sfx_dmpain, |
sfx_popain, |
sfx_vipain, |
sfx_mnpain, |
sfx_pepain, |
sfx_slop, |
sfx_itemup, |
sfx_wpnup, |
sfx_oof, |
sfx_telept, |
sfx_posit1, |
sfx_posit2, |
sfx_posit3, |
sfx_bgsit1, |
sfx_bgsit2, |
sfx_sgtsit, |
sfx_cacsit, |
sfx_brssit, |
sfx_cybsit, |
sfx_spisit, |
sfx_bspsit, |
sfx_kntsit, |
sfx_vilsit, |
sfx_mansit, |
sfx_pesit, |
sfx_sklatk, |
sfx_sgtatk, |
sfx_skepch, |
sfx_vilatk, |
sfx_claw, |
sfx_skeswg, |
sfx_pldeth, |
sfx_pdiehi, |
sfx_podth1, |
sfx_podth2, |
sfx_podth3, |
sfx_bgdth1, |
sfx_bgdth2, |
sfx_sgtdth, |
sfx_cacdth, |
sfx_skldth, |
sfx_brsdth, |
sfx_cybdth, |
sfx_spidth, |
sfx_bspdth, |
sfx_vildth, |
sfx_kntdth, |
sfx_pedth, |
sfx_skedth, |
sfx_posact, |
sfx_bgact, |
sfx_dmact, |
sfx_bspact, |
sfx_bspwlk, |
sfx_vilact, |
sfx_noway, |
sfx_barexp, |
sfx_punch, |
sfx_hoof, |
sfx_metal, |
sfx_chgun, |
sfx_tink, |
sfx_bdopn, |
sfx_bdcls, |
sfx_itmbk, |
sfx_flame, |
sfx_flamst, |
sfx_getpow, |
sfx_bospit, |
sfx_boscub, |
sfx_bossit, |
sfx_bospn, |
sfx_bosdth, |
sfx_manatk, |
sfx_mandth, |
sfx_sssit, |
sfx_ssdth, |
sfx_keenpn, |
sfx_keendt, |
sfx_skeact, |
sfx_skesit, |
sfx_skeatk, |
sfx_radio, |
NUMSFX |
} sfxenum_t; |
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#endif |
//----------------------------------------------------------------------------- |
// |
// $Log:$ |
// |
//----------------------------------------------------------------------------- |
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