Subversion Repositories Kolibri OS

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Regard whitespace Rev 341 → Rev 342

/programs/games/doom/trunk/s_sound.c
45,6 → 45,9
 
//#include "qmus2mid.h"
 
 
#include "kolibri.h"
 
void WriteDebug(char *);
 
// Purpose?
112,10 → 115,10
// These are not used, but should be (menu).
// Maximum volume of a sound effect.
// Internal default is max out of 0-15.
int snd_SfxVolume = 80;
int snd_SfxVolume = 15;
 
// Maximum volume of music. Useless so far.
int snd_MusicVolume = 80;
int snd_MusicVolume = 15;
 
 
 
161,6 → 164,10
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
 
DWORD hMixBuff[4];
int mix_ptr;
 
void S_Init
( int sfxVolume,
int musicVolume )
169,7 → 176,13
 
printf("S_Init: default sfx volume %d\n", sfxVolume);
 
//I_CreateSound();
InitSound();
 
hMixBuff[0]= CreateBuffer(15);
hMixBuff[1]= CreateBuffer(15);
hMixBuff[2]= CreateBuffer(15);
hMixBuff[3]= CreateBuffer(15);
numChannels = NUM_CHANNELS;
 
// Whatever these did with DMX, these are rather dummies now.