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Regard whitespace Rev 332 → Rev 333

/programs/games/doom/trunk/s_sound.c
169,7 → 169,7
 
printf("S_Init: default sfx volume %d\n", sfxVolume);
 
I_CreateSound();
//I_CreateSound();
numChannels = NUM_CHANNELS;
 
// Whatever these did with DMX, these are rather dummies now.
372,8 → 372,7
// Assigns the handle to one of the channels in the
// mix/output buffer.
//WriteDebug("I_StartSound...\n");
channels[cnum].handle = I_StartSound(sfx_id,/*sfx->data,*/volume,sep,pitch,priority,origin);
//cnum = I_StartSound(sfx_id,/*sfx->data,*/volume,sep,pitch,priority,origin);
channels[cnum].handle = I_StartSound(sfx_id,volume,sep,pitch,priority);
channels[cnum].handle = cnum;
channels[cnum].sfxinfo = sfx;
channels[cnum].origin = origin;