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Regard whitespace Rev 5152 → Rev 5153

/programs/develop/libraries/TinyGL/asm_fork/zbuffer.inc
0,0 → 1,178
;
; Z buffer
;
 
include 'zfeatures.inc'
 
ZB_Z_BITS equ 16
 
ZB_POINT_Z_FRAC_BITS equ 14
 
ZB_POINT_S_MIN equ ( (1 shl 13) )
ZB_POINT_S_MAX equ ( (1 shl 22)-(1 shl 13) )
ZB_POINT_T_MIN equ ( (1 shl 21) )
ZB_POINT_T_MAX equ ( (1 shl 30)-(1 shl 21) )
 
ZB_POINT_RED_MIN equ ( (1 shl 10) )
ZB_POINT_RED_MAX equ ( (1 shl 16)-(1 shl 10) )
ZB_POINT_GREEN_MIN equ ( (1 shl 9) )
ZB_POINT_GREEN_MAX equ ( (1 shl 16)-(1 shl 9) )
ZB_POINT_BLUE_MIN equ ( (1 shl 10) )
ZB_POINT_BLUE_MAX equ ( (1 shl 16)-(1 shl 10) )
 
; display modes
ZB_MODE_5R6G5B equ 1 ; true color 16 bits
ZB_MODE_INDEX equ 2 ; color index 8 bits
ZB_MODE_RGBA equ 3 ; 32 bit rgba mode
ZB_MODE_RGB24 equ 4 ; 24 bit rgb mode
ZB_NB_COLORS equ 225 ; number of colors for 8 bit display
 
if TGL_FEATURE_RENDER_BITS eq 15
 
;#define RGB_TO_PIXEL(r,g,b) \
; ((((r) >> 1) & 0x7c00) | (((g) >> 6) & 0x03e0) | ((b) >> 11))
;typedef unsigned short PIXEL;
;/* bytes per pixel */
;PSZB equ 2
;/* bits per pixel = (1 << PSZH) */
;PSZSH equ 4
 
else if TGL_FEATURE_RENDER_BITS eq 16
 
;/* 16 bit mode */
;#define RGB_TO_PIXEL(r,g,b) \
; (((r) & 0xF800) | (((g) >> 5) & 0x07E0) | ((b) >> 11))
;typedef unsigned short PIXEL;
;PSZB equ 2
;PSZSH equ 4
 
else if TGL_FEATURE_RENDER_BITS eq 24
 
macro RGB_TO_PIXEL r,g,b
{
mov eax,b
shr eax,8
push eax
mov eax,g
and eax,0xff00
or dword[esp],eax
mov eax,r
shl eax,8
or dword[esp],eax
pop eax
}
 
;typedef unsigned char PIXEL;
PSZB equ 3
PSZSH equ 5
 
else if TGL_FEATURE_RENDER_BITS eq 32
 
;#define RGB_TO_PIXEL(r,g,b) \
; ((((r) << 8) & 0xff0000) | ((g) & 0xff00) | ((b) >> 8))
;typedef unsigned int PIXEL;
;PSZB equ 4
;PSZSH equ 5
 
else
 
;#error Incorrect number of bits per pixel
 
end if
 
struct ZBuffer
xsize dd ? ;int
ysize dd ? ;int
linesize dd ? ;int ;line size, in bytes
mode dd ? ;int
zbuf dd ? ;*unsigned short
pbuf dd ? ;*PIXEL
frame_buffer_allocated dd ? ;int
nb_colors dd ? ;int
dctable dd ? ;*unsigned char
ctable dd ? ;*int
current_texture dd ? ;*PIXEL
ends
 
offs_zbuf_xsize equ 0
offs_zbuf_ysize equ 4
offs_zbuf_linesize equ 8
offs_zbuf_mode equ 16
offs_zbuf_zbuf equ 20
offs_zbuf_pbuf equ 24
offs_zbuf_frame_buffer_allocated equ 28
offs_zbuf_nb_colors equ 32
offs_zbuf_dctable equ 36
offs_zbuf_ctable equ 40
offs_zbuf_current_texture equ 44
 
struct ZBufferPoint
x dd ? ;int ;integer coordinates in the zbuffer
y dd ? ;int
z dd ? ;int
s dd ? ;int ;coordinates for the mapping
t dd ? ;int
r dd ? ;int ;color indexes
g dd ? ;int
b dd ? ;int
 
fsz dd ? ;float ;temporary coordinates for mapping
tz dd ? ;float
ends
 
offs_zbup_x equ 0
offs_zbup_y equ 4
offs_zbup_z equ 8
offs_zbup_s equ 12
offs_zbup_t equ 16
offs_zbup_r equ 20
offs_zbup_g equ 24
offs_zbup_b equ 28
offs_zbup_sz equ 32
offs_zbup_tz equ 36
 
; ztriangle.c
 
;
; Memory allocator for TinyGL
;
 
; modify these functions so that they suit your needs
 
align 4
proc gl_free uses ebx ecx, mptr:dword
mov ecx,[mptr]
or ecx,ecx
jz @f
@@:
mcall 68, 13
ret
endp
 
;description:
; выделение памяти
align 4
proc gl_malloc uses ebx ecx, size:dword
mcall 68, 12, [size]
ret
endp
 
;description:
; выделение очищеной памяти
align 4
proc gl_zalloc uses ebx ecx edi, size:dword
mov ecx,[size]
stdcall gl_malloc,ecx
cmp eax,0
je @f
mov ebx,eax
mov edi,eax
xor eax,eax
shr ecx,2
rep stosd ;очистка памяти (пишем везде 0)
mov eax,ebx
@@:
ret
endp