58,8 → 58,7 |
mov dword[q+8],ecx |
mov esi,[p] |
add esi,4 |
mov edi,ebp |
sub edi,16 ;edi = &q[3] |
lea edi,[ebp-16] ;edi = &q[3] |
mov ecx,4 |
rep movsd |
;mov edi,ebp |
144,8 → 143,7 |
stdcall gl_print_matrix,dword[edx+GLContext.matrix_stack_ptr],4 |
end if |
; precompute inverse modelview |
mov ebx,ebp |
sub ebx,sizeof.M4 |
lea ebx,[ebp-sizeof.M4] |
stdcall gl_M4_Inv, ebx,dword[edx+GLContext.matrix_stack_ptr] |
if DEBUG ;tmp |
stdcall dbg_print,txt_sp,txt_nl |
152,8 → 150,7 |
stdcall gl_print_matrix,ebx,4 |
end if |
push ebx |
mov ebx,edx |
add ebx,GLContext.matrix_model_view_inv |
lea ebx,[edx+GLContext.matrix_model_view_inv] |
stdcall gl_M4_Transpose, ebx |
if DEBUG ;context.matrix_model_view_inv |
stdcall dbg_print,txt_sp,txt_nl |
162,8 → 159,7 |
jmp .end_if_0 |
align 4 |
@@: |
mov ecx,edx |
add ecx,GLContext.matrix_model_projection |
lea ecx,[edx+GLContext.matrix_model_projection] |
; precompute projection matrix |
stdcall gl_M4_Mul, ecx,dword[edx+GLContext.matrix_stack_ptr+4],dword[edx+GLContext.matrix_stack_ptr] |
|
192,8 → 188,7 |
.end_if_0: |
|
; test if the texture matrix is not Identity |
mov eax,edx |
add eax,GLContext.matrix_stack_ptr+8 |
lea eax,[edx+GLContext.matrix_stack_ptr+8] |
stdcall gl_M4_IsId,eax |
xor eax,1 |
mov dword[edx+GLContext.apply_texture_matrix],eax |
265,9 → 260,9 |
; eye coordinates needed for lighting |
mov ebx,dword[eax+GLContext.matrix_stack_ptr] |
finit |
fld dword[edx+offs_vert_coord+offs_X] |
fld dword[edx+offs_vert_coord+offs_Y] |
fld dword[edx+offs_vert_coord+offs_Z] |
fld dword[edx+GLVertex.coord+offs_X] |
fld dword[edx+GLVertex.coord+offs_Y] |
fld dword[edx+GLVertex.coord+offs_Z] |
|
mov ecx,4 |
.cycle_0: |
280,7 → 275,7 |
fmul st0,st2 ;st0 *= v.coord.Z |
fadd dword[ebx+12] ;st0 += m[3] |
faddp ;st0 = v.ec.X |
fstp dword[edx+offs_vert_ec] ;v.ec.X = v.coord.X * m[0] + v.coord.Y * m[1] + v.coord.Z * m[2] + m[3] |
fstp dword[edx+GLVertex.ec] ;v.ec.X = v.coord.X * m[0] + v.coord.Y * m[1] + v.coord.Z * m[2] + m[3] |
add ebx,16 ;следущая строка матрицы |
add edx,4 ;следущая координата вектора |
loop .cycle_0 |
295,10 → 290,10 |
mov ebx,dword[eax+GLContext.matrix_stack_ptr+4] |
mov edx,[v] |
|
fld dword[edx+offs_vert_ec+offs_X] |
fld dword[edx+offs_vert_ec+offs_Y] |
fld dword[edx+offs_vert_ec+offs_Z] |
fld dword[edx+offs_vert_ec+offs_W] |
fld dword[edx+GLVertex.ec+offs_X] |
fld dword[edx+GLVertex.ec+offs_Y] |
fld dword[edx+GLVertex.ec+offs_Z] |
fld dword[edx+GLVertex.ec+offs_W] |
|
mov ecx,4 |
.cycle_1: |
313,7 → 308,7 |
fld dword[ebx+12] ;st0 = m[3] |
fmul st0,st2 ;st0 *= v.ec.W |
faddp ;st0 = v.pc.X |
fstp dword[edx+offs_vert_pc] ;v.pc.X = v.ec.X * m[0] + v.ec.Y * m[1] + v.ec.Z * m[2] + v.ec.W * m[3] |
fstp dword[edx+GLVertex.pc] ;v.pc.X = v.ec.X * m[0] + v.ec.Y * m[1] + v.ec.Z * m[2] + v.ec.W * m[3] |
add ebx,16 ;следущая строка матрицы |
add edx,4 ;следущая координата вектора |
loop .cycle_1 |
326,10 → 321,8 |
ffree st0 |
fincstp |
|
mov ebx,eax |
add ebx,GLContext.matrix_model_view_inv |
mov edi,eax |
add edi,GLContext.current_normal |
lea ebx,[eax+GLContext.matrix_model_view_inv] |
lea edi,[eax+GLContext.current_normal] |
mov edx,[v] |
|
fld dword[edi] ;edi = &n |
336,7 → 329,7 |
fld dword[edi+offs_Y] |
fld dword[edi+offs_Z] |
|
add edx,offs_vert_normal |
add edx,GLVertex.normal |
|
fld dword[ebx] ;st0 = m[0] |
fmul st0,st3 ;st0 *= n.X |
376,16 → 369,14 |
.els_0: |
; no eye coordinates needed, no normal |
; NOTE: W = 1 is assumed |
mov ebx,eax |
add ebx,GLContext.matrix_model_projection |
lea ebx,[eax+GLContext.matrix_model_projection] |
|
finit |
fld dword[edx+offs_vert_coord+offs_X] |
fld dword[edx+offs_vert_coord+offs_Y] |
fld dword[edx+offs_vert_coord+offs_Z] |
fld dword[edx+GLVertex.coord+offs_X] |
fld dword[edx+GLVertex.coord+offs_Y] |
fld dword[edx+GLVertex.coord+offs_Z] |
|
mov esi,edx |
add esi,offs_vert_pc |
lea esi,[edx+GLVertex.pc] |
|
fld dword[ebx] ;st0 = m[0] |
fmul st0,st3 ;st0 *= v.coord.X |
449,13 → 440,13 |
if DEBUG ;gl_vertex_transform |
stdcall dbg_print,f_vt,txt_nl |
mov edx,[v] |
add edx,offs_vert_pc |
add edx,GLVertex.pc |
stdcall gl_print_matrix,edx,1 |
end if |
mov edx,[v] |
stdcall gl_clipcode, dword[edx+offs_vert_pc+offs_X], dword[edx+offs_vert_pc+offs_Y],\ |
dword[edx+offs_vert_pc+offs_Z], dword[edx+offs_vert_pc+offs_W] |
mov dword[edx+offs_vert_clip_code],eax |
stdcall gl_clipcode, dword[edx+GLVertex.pc+offs_X], dword[edx+GLVertex.pc+offs_Y],\ |
dword[edx+GLVertex.pc+offs_Z], dword[edx+GLVertex.pc+offs_W] |
mov dword[edx+GLVertex.clip_code],eax |
popad |
ret |
endp |
503,8 → 494,7 |
|
mov esi,[p] |
add esi,4 |
mov edi,ebx |
add edi,offs_vert_coord ;edi = &v.coord |
lea edi,[ebx+GLVertex.coord] ;edi = &v.coord |
mov ecx,4 |
rep movsd |
|
517,10 → 507,8 |
jmp @f |
align 4 |
.els_0: |
mov esi,edx |
add esi,GLContext.current_color |
mov edi,ebx |
add edi,offs_vert_color ;edi = &v.color |
lea esi,[edx+GLContext.current_color] |
lea edi,[ebx+GLVertex.color] ;edi = &v.color |
mov ecx,4 |
rep movsd |
@@: |
530,25 → 518,21 |
je @f |
cmp dword[edx+GLContext.apply_texture_matrix],0 |
je .els_1 |
mov eax,edx |
add eax,GLContext.current_tex_coord |
lea eax,[edx+GLContext.current_tex_coord] |
push eax ;&context.current_tex_coord |
mov eax,ebx |
add eax,offs_vert_tex_coord |
lea eax,[ebx+GLVertex.tex_coord] |
stdcall gl_M4_MulV4, eax, dword[edx+GLContext.matrix_stack_ptr+8] |
jmp @f |
align 4 |
.els_1: |
mov esi,edx |
add esi,GLContext.current_tex_coord |
mov edi,ebx |
add edi,offs_vert_tex_coord |
lea esi,[edx+GLContext.current_tex_coord] |
lea edi,[ebx+GLVertex.tex_coord] |
mov ecx,4 |
rep movsd |
@@: |
|
; precompute the mapping to the viewport |
cmp dword[ebx+offs_vert_clip_code],0 |
cmp dword[ebx+GLVertex.clip_code],0 |
jne @f |
stdcall gl_transform_to_viewport, edx,ebx |
@@: |
555,7 → 539,7 |
|
; edge flag |
mov eax,[edx+GLContext.current_edge_flag] |
mov dword[ebx+offs_vert_edge_flag],eax ;v.edge_flag = context.current_edge_flag |
mov dword[ebx+GLVertex.edge_flag],eax ;v.edge_flag = context.current_edge_flag |
|
cmp dword[edx+GLContext.begin_type],GL_POINTS |
jne @f |
585,8 → 569,7 |
cmp dword[n],1 |
jne .els_2 |
mov esi,[edx+GLContext.vertex] |
mov edi,esi |
add edi,2*sizeof.GLVertex |
lea edi,[esi+2*sizeof.GLVertex] |
mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb |
rep movsd ;context.vertex[2] = context.vertex[0] |
jmp .end_f |
594,12 → 577,9 |
.els_2: |
cmp dword[n],2 |
jne .end_f ;else if (n == 2) |
mov eax,[edx+GLContext.vertex] |
push eax |
mov edi,eax |
add eax,sizeof.GLVertex |
mov esi,eax |
stdcall gl_draw_line, edx, eax |
mov edi,[edx+GLContext.vertex] |
lea esi,[edi+sizeof.GLVertex] |
stdcall gl_draw_line, edx, esi, edi |
mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb |
rep movsd ;context.vertex[0] = context.vertex[1] |
mov dword[n],1 |
662,12 → 642,10 |
jne .end_f |
mov eax,[edx+GLContext.vertex] |
mov [esp-12],eax |
add eax,sizeof.GLVertex |
mov [esp-8],eax |
mov edi,eax |
add eax,sizeof.GLVertex |
mov [esp-4],eax |
mov esi,eax |
lea edi,[eax+sizeof.GLVertex] |
mov [esp-8],edi |
lea esi,[edi+sizeof.GLVertex] |
mov [esp-4],esi |
sub esp,12 |
stdcall gl_draw_triangle, edx ;v0,v1,v2 |
mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb |
682,15 → 660,15 |
jne .end_f |
mov eax,[edx+GLContext.vertex] |
add eax,2*sizeof.GLVertex |
mov dword[eax+offs_vert_edge_flag],0 ;context.vertex[2].edge_flag = 0 |
mov dword[eax+GLVertex.edge_flag],0 ;context.vertex[2].edge_flag = 0 |
push eax |
sub eax,sizeof.GLVertex |
push eax |
sub eax,sizeof.GLVertex |
stdcall gl_draw_triangle, edx,eax ;v0,v1,v2 |
mov dword[eax+offs_vert_edge_flag],0 ;context.vertex[0].edge_flag = 0 |
mov dword[eax+GLVertex.edge_flag],0 ;context.vertex[0].edge_flag = 0 |
add eax,2*sizeof.GLVertex |
mov dword[eax+offs_vert_edge_flag],1 ;context.vertex[2].edge_flag = 1 |
mov dword[eax+GLVertex.edge_flag],1 ;context.vertex[2].edge_flag = 1 |
add eax,sizeof.GLVertex |
push eax |
sub eax,sizeof.GLVertex |