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Regard whitespace Rev 6522 → Rev 6523

/programs/develop/libraries/TinyGL/asm_fork/light.asm
17,7 → 17,7
mov ecx,GL_BACK
@@:
mov edi,eax
add edi,offs_cont_materials
add edi,GLContext.materials
cmp ecx,GL_FRONT ;if (mode == GL_FRONT) m=&context.materials[0]
je @f
add edi,sizeof.GLMaterial ;else m=&context.materials[1]
88,9 → 88,9
mov eax,[context]
mov ebx,[p]
mov ecx,[ebx+4] ;ecx = p[1]
mov dword[eax+offs_cont_current_color_material_mode],ecx
mov dword[eax+GLContext.current_color_material_mode],ecx
mov ecx,[ebx+8] ;ecx = p[2]
mov dword[eax+offs_cont_current_color_material_type],ecx
mov dword[eax+GLContext.current_color_material_type],ecx
ret
endp
 
109,7 → 109,7
sub edx,GL_LIGHT0
imul edx,sizeof.GLLight
add edx,eax
add edx,offs_cont_lights
add edx,GLContext.lights
 
mov ecx,[ebx+8] ;ecx = p[2]
cmp ecx,GL_AMBIENT
151,7 → 151,7
add edi,12 ;&p[3]
mov esi,ebp
sub esi,16 ;&pos
stdcall gl_M4_MulV4, esi,dword[eax+offs_cont_matrix_stack_ptr],edi
stdcall gl_M4_MulV4, esi,dword[eax+GLContext.matrix_stack_ptr],edi
mov edi,edx
add edi,offs_ligh_position
mov ecx,4
267,7 → 267,7
cmp ebx,GL_LIGHT_MODEL_AMBIENT
jne @f
mov ecx,4
add edi,offs_cont_ambient_light_model
add edi,GLContext.ambient_light_model
rep movsd ;for(i=0;i<4;i++) context.ambient_light_model.v[i]=v[i]
jmp .end_f
align 4
275,7 → 275,7
cmp ebx,GL_LIGHT_MODEL_LOCAL_VIEWER
jne @f
fld dword[esi] ;st0 = p[2]
fistp dword[edi+offs_cont_local_light_model]
fistp dword[edi+GLContext.local_light_model]
jmp .end_f
align 4
@@:
282,7 → 282,7
cmp ebx,GL_LIGHT_MODEL_TWO_SIDE
jne @f
fld dword[esi] ;st0 = p[2]
fistp dword[edi+offs_cont_light_model_two_side]
fistp dword[edi+GLContext.light_model_two_side]
jmp .end_f
align 4
@@: ;default:
327,7 → 327,7
mov ebx,[light]
imul ebx,sizeof.GLLight
add ebx,eax
add ebx,offs_cont_lights
add ebx,GLContext.lights
 
xor ecx,ecx
cmp dword[ebx+offs_ligh_enabled],0
339,9 → 339,9
jz @f
;if (v && !l.enabled)
mov dword[ebx+offs_ligh_enabled],1
mov ecx,[eax+offs_cont_first_light]
mov ecx,[eax+GLContext.first_light]
mov [ebx+offs_ligh_next],ecx
mov [eax+offs_cont_first_light],ebx ;context.first_light = l
mov [eax+GLContext.first_light],ebx ;context.first_light = l
mov dword[ebx+offs_ligh_prev],0 ;l.prev = NULL
jmp .end_f
align 4
359,7 → 359,7
mov ecx,[ebx+offs_ligh_next]
cmp dword[ebx+offs_ligh_prev],0 ;if (l.prev == NULL)
jne .els_0
mov [eax+offs_cont_first_light],ecx ;context.first_light = l.next
mov [eax+GLContext.first_light],ecx ;context.first_light = l.next
jmp @f
align 4
.els_0:
416,8 → 416,8
mov esi,[v]
mov edx,[context]
mov ecx,edx
add ecx,offs_cont_materials ;ecx(m) = &context.materials[0]
mov eax,[edx+offs_cont_light_model_two_side]
add ecx,GLContext.materials ;ecx(m) = &context.materials[0]
mov eax,[edx+GLContext.light_model_two_side]
mov [twoside],eax
 
add esi,offs_vert_normal
428,15 → 428,15
movsd ;n.Z=v.normal.Z
mov esi,[v]
 
fld dword[edx+offs_cont_ambient_light_model]
fld dword[edx+GLContext.ambient_light_model]
fmul dword[ecx+offs_mate_ambient]
fadd dword[ecx] ;offs_mate_emission=0
fstp dword[R] ;R=m.emission.v[0]+m.ambient.v[0]*context.ambient_light_model.v[0]
fld dword[edx+offs_cont_ambient_light_model+4]
fld dword[edx+GLContext.ambient_light_model+4]
fmul dword[ecx+offs_mate_ambient+4]
fadd dword[ecx+offs_mate_emission+4]
fstp dword[G]
fld dword[edx+offs_cont_ambient_light_model+8]
fld dword[edx+GLContext.ambient_light_model+8]
fmul dword[ecx+offs_mate_ambient+8]
fadd dword[ecx+offs_mate_emission+8]
fstp dword[B]
443,7 → 443,7
clampf [ecx+offs_mate_diffuse+12],0,1
mov [A],eax ;A=clampf(m.diffuse.v[3],0,1)
 
mov ebx,[edx+offs_cont_first_light]
mov ebx,[edx+GLContext.first_light]
.cycle_0: ;for(l=context.first_light;l!=NULL;l=l.next)
or ebx,ebx
jz .cycle_0_end
637,7 → 637,7
.if1_end:
 
; specular light
cmp dword[edx+offs_cont_local_light_model],0 ;if (c.local_light_model)
cmp dword[edx+GLContext.local_light_model],0 ;if (c.local_light_model)
je .els_2
mov eax,[esi+offs_vert_ec]
mov [vcoord],eax ;vcoord.X=v.ec.X