0,0 → 1,61 |
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/* |
* Mesa 3-D graphics library |
* Version: 3.5 |
* |
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
* Authors: |
* Keith Whitwell <keith@tungstengraphics.com> |
*/ |
|
/* Public interface to the swrast_setup module. This module provides |
* an implementation of the driver interface to t_vb_render.c, and uses |
* the software rasterizer (swrast) to perform actual rasterization. |
* |
* The internals of the implementation are private, but can be hooked |
* into tnl at any time (except between RenderStart/RenderEnd) by |
* calling _swsetup_Wakeup(). |
*/ |
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#ifndef SWRAST_SETUP_H |
#define SWRAST_SETUP_H |
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#include "swrast/swrast.h" |
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extern GLboolean |
_swsetup_CreateContext( struct gl_context *ctx ); |
|
extern void |
_swsetup_DestroyContext( struct gl_context *ctx ); |
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extern void |
_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state ); |
|
extern void |
_swsetup_Wakeup( struct gl_context *ctx ); |
|
/* Helper function to translate a hardware vertex (as understood by |
* the tnl/t_vertex.c code) to a swrast vertex. |
*/ |
extern void |
_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ); |
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#endif |