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/* |
* Mesa 3-D graphics library |
* |
* Copyright (C) 2010 VMware, Inc. All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#ifndef UNIFORMS_H |
#define UNIFORMS_H |
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#include "glheader.h" |
#include "program/prog_parameter.h" |
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struct gl_program; |
struct _glapi_table; |
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extern void GLAPIENTRY |
_mesa_Uniform1fARB(GLint, GLfloat); |
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extern void GLAPIENTRY |
_mesa_Uniform2fARB(GLint, GLfloat, GLfloat); |
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extern void GLAPIENTRY |
_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); |
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extern void GLAPIENTRY |
_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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extern void GLAPIENTRY |
_mesa_Uniform1iARB(GLint, GLint); |
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extern void GLAPIENTRY |
_mesa_Uniform2iARB(GLint, GLint, GLint); |
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extern void GLAPIENTRY |
_mesa_Uniform3iARB(GLint, GLint, GLint, GLint); |
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extern void GLAPIENTRY |
_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); |
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extern void GLAPIENTRY |
_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); |
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extern void GLAPIENTRY |
_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); |
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extern void GLAPIENTRY |
_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); |
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extern void GLAPIENTRY |
_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); |
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extern void GLAPIENTRY |
_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); |
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extern void GLAPIENTRY |
_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); |
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extern void GLAPIENTRY |
_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); |
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extern void GLAPIENTRY |
_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); |
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extern void GLAPIENTRY |
_mesa_Uniform1ui(GLint location, GLuint v0); |
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extern void GLAPIENTRY |
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); |
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extern void GLAPIENTRY |
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
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extern void GLAPIENTRY |
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
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extern void GLAPIENTRY |
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); |
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extern void GLAPIENTRY |
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); |
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extern void GLAPIENTRY |
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); |
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extern void GLAPIENTRY |
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *value); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *value); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *value); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *value); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *value); |
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extern void GLAPIENTRY |
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *value); |
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extern void GLAPIENTRY |
_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, |
GLint *, GLenum *, GLcharARB *); |
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extern void GLAPIENTRY |
_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); |
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extern void GLAPIENTRY |
_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); |
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extern void GLAPIENTRY |
_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params); |
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extern GLint GLAPIENTRY |
_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); |
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GLint |
_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, |
const GLchar *name); |
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void |
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, |
GLint location, GLsizei count, |
const GLvoid *values, GLenum type); |
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void |
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, |
GLint cols, GLint rows, |
GLint location, GLsizei count, |
GLboolean transpose, const GLfloat *values); |
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extern void |
_mesa_update_shader_textures_used(struct gl_program *prog); |
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extern void |
_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); |
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struct gl_builtin_uniform_element { |
const char *field; |
int tokens[STATE_LENGTH]; |
int swizzle; |
}; |
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struct gl_builtin_uniform_desc { |
const char *name; |
struct gl_builtin_uniform_element *elements; |
unsigned int num_elements; |
}; |
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extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[]; |
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#endif /* UNIFORMS_H */ |