0,0 → 1,137 |
/* |
* Mesa 3-D graphics library |
* Version: 6.5.3 |
* |
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#ifndef SHADEROBJ_H |
#define SHADEROBJ_H |
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#include "main/compiler.h" |
#include "main/glheader.h" |
#include "main/mtypes.h" |
#include "program/ir_to_mesa.h" |
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#ifdef __cplusplus |
extern "C" { |
#endif |
/** |
* Internal functions |
*/ |
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extern void |
_mesa_init_shader_state(struct gl_context * ctx); |
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extern void |
_mesa_free_shader_state(struct gl_context *ctx); |
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extern void |
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, |
struct gl_shader *sh); |
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extern struct gl_shader * |
_mesa_lookup_shader(struct gl_context *ctx, GLuint name); |
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extern struct gl_shader * |
_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); |
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extern void |
_mesa_reference_shader_program(struct gl_context *ctx, |
struct gl_shader_program **ptr, |
struct gl_shader_program *shProg); |
extern void |
_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); |
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extern struct gl_shader * |
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); |
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extern void |
_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); |
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extern struct gl_shader_program * |
_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); |
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extern struct gl_shader_program * |
_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, |
const char *caller); |
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extern void |
_mesa_clear_shader_program_data(struct gl_context *ctx, |
struct gl_shader_program *shProg); |
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extern void |
_mesa_free_shader_program_data(struct gl_context *ctx, |
struct gl_shader_program *shProg); |
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extern void |
_mesa_init_shader_object_functions(struct dd_function_table *driver); |
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extern void |
_mesa_init_shader_state(struct gl_context *ctx); |
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extern void |
_mesa_free_shader_state(struct gl_context *ctx); |
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static INLINE gl_shader_type |
_mesa_shader_type_to_index(GLenum v) |
{ |
switch (v) { |
case GL_VERTEX_SHADER: |
return MESA_SHADER_VERTEX; |
case GL_FRAGMENT_SHADER: |
return MESA_SHADER_FRAGMENT; |
case GL_GEOMETRY_SHADER: |
return MESA_SHADER_GEOMETRY; |
default: |
ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); |
return MESA_SHADER_TYPES; |
} |
} |
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static INLINE GLenum |
_mesa_shader_index_to_type(GLuint i) |
{ |
static const GLenum enums[MESA_SHADER_TYPES] = { |
GL_VERTEX_SHADER, |
GL_FRAGMENT_SHADER, |
GL_GEOMETRY_SHADER , |
}; |
if (i >= MESA_SHADER_TYPES) |
return 0; |
else |
return enums[i]; |
} |
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#ifdef __cplusplus |
} |
#endif |
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#endif /* SHADEROBJ_H */ |