0,0 → 1,111 |
/* |
* Mesa 3-D graphics library |
* Version: 6.5 |
* |
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#ifndef RENDERBUFFER_H |
#define RENDERBUFFER_H |
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#include "glheader.h" |
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struct gl_context; |
struct gl_framebuffer; |
struct gl_renderbuffer; |
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extern void |
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name); |
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extern struct gl_renderbuffer * |
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name); |
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extern void |
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb); |
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extern struct gl_renderbuffer * |
_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name); |
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extern GLboolean |
_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, |
GLenum internalFormat, |
GLuint width, GLuint height); |
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extern GLboolean |
_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, |
GLuint rgbBits, GLuint alphaBits, |
GLboolean frontLeft, GLboolean backLeft, |
GLboolean frontRight, GLboolean backRight); |
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extern GLboolean |
_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, |
GLuint alphaBits, |
GLboolean frontLeft, GLboolean backLeft, |
GLboolean frontRight, GLboolean backRight); |
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extern void |
_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb); |
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extern GLboolean |
_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, |
GLuint depthBits); |
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extern GLboolean |
_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, |
GLuint stencilBits); |
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extern GLboolean |
_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, |
GLuint redBits, GLuint greenBits, |
GLuint blueBits, GLuint alphaBits); |
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extern GLboolean |
_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, |
GLuint bits, GLuint numBuffers); |
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extern void |
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, |
GLboolean color, |
GLboolean depth, |
GLboolean stencil, |
GLboolean accum, |
GLboolean alpha, |
GLboolean aux); |
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extern void |
_mesa_add_renderbuffer(struct gl_framebuffer *fb, |
GLuint bufferName, struct gl_renderbuffer *rb); |
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extern void |
_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName); |
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extern void |
_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, |
struct gl_renderbuffer *rb); |
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extern struct gl_renderbuffer * |
_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name); |
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#endif /* RENDERBUFFER_H */ |