0,0 → 1,1966 |
/* |
* Mesa 3-D graphics library |
* Version: 7.1 |
* |
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
|
/** |
* \file mipmap.c mipmap generation and teximage resizing functions. |
*/ |
|
#include "imports.h" |
#include "formats.h" |
#include "mipmap.h" |
#include "teximage.h" |
#include "texstore.h" |
#include "image.h" |
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|
|
static GLint |
bytes_per_pixel(GLenum datatype, GLuint comps) |
{ |
GLint b = _mesa_sizeof_packed_type(datatype); |
assert(b >= 0); |
|
if (_mesa_type_is_packed(datatype)) |
return b; |
else |
return b * comps; |
} |
|
|
/** |
* \name Support macros for do_row and do_row_3d |
* |
* The macro madness is here for two reasons. First, it compacts the code |
* slightly. Second, it makes it much easier to adjust the specifics of the |
* filter to tune the rounding characteristics. |
*/ |
/*@{*/ |
#define DECLARE_ROW_POINTERS(t, e) \ |
const t(*rowA)[e] = (const t(*)[e]) srcRowA; \ |
const t(*rowB)[e] = (const t(*)[e]) srcRowB; \ |
const t(*rowC)[e] = (const t(*)[e]) srcRowC; \ |
const t(*rowD)[e] = (const t(*)[e]) srcRowD; \ |
t(*dst)[e] = (t(*)[e]) dstRow |
|
#define DECLARE_ROW_POINTERS0(t) \ |
const t *rowA = (const t *) srcRowA; \ |
const t *rowB = (const t *) srcRowB; \ |
const t *rowC = (const t *) srcRowC; \ |
const t *rowD = (const t *) srcRowD; \ |
t *dst = (t *) dstRow |
|
#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ |
((unsigned) Aj + (unsigned) Ak \ |
+ (unsigned) Bj + (unsigned) Bk \ |
+ (unsigned) Cj + (unsigned) Ck \ |
+ (unsigned) Dj + (unsigned) Dk \ |
+ 4) >> 3 |
|
#define FILTER_3D(e) \ |
do { \ |
dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \ |
rowB[j][e], rowB[k][e], \ |
rowC[j][e], rowC[k][e], \ |
rowD[j][e], rowD[k][e]); \ |
} while(0) |
|
#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ |
(Aj + Ak \ |
+ Bj + Bk \ |
+ Cj + Ck \ |
+ Dj + Dk \ |
+ 4) / 8 |
|
#define FILTER_3D_SIGNED(e) \ |
do { \ |
dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \ |
rowB[j][e], rowB[k][e], \ |
rowC[j][e], rowC[k][e], \ |
rowD[j][e], rowD[k][e]); \ |
} while(0) |
|
#define FILTER_F_3D(e) \ |
do { \ |
dst[i][e] = (rowA[j][e] + rowA[k][e] \ |
+ rowB[j][e] + rowB[k][e] \ |
+ rowC[j][e] + rowC[k][e] \ |
+ rowD[j][e] + rowD[k][e]) * 0.125F; \ |
} while(0) |
|
#define FILTER_HF_3D(e) \ |
do { \ |
const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \ |
const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \ |
const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \ |
const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \ |
const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \ |
const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \ |
const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \ |
const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \ |
dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ |
* 0.125F); \ |
} while(0) |
/*@}*/ |
|
|
/** |
* Average together two rows of a source image to produce a single new |
* row in the dest image. It's legal for the two source rows to point |
* to the same data. The source width must be equal to either the |
* dest width or two times the dest width. |
* \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc. |
* \param comps number of components per pixel (1..4) |
*/ |
static void |
do_row(GLenum datatype, GLuint comps, GLint srcWidth, |
const GLvoid *srcRowA, const GLvoid *srcRowB, |
GLint dstWidth, GLvoid *dstRow) |
{ |
const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; |
const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; |
|
ASSERT(comps >= 1); |
ASSERT(comps <= 4); |
|
/* This assertion is no longer valid with non-power-of-2 textures |
assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth); |
*/ |
|
if (datatype == GL_UNSIGNED_BYTE && comps == 4) { |
GLuint i, j, k; |
const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA; |
const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB; |
GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; |
} |
} |
else if (datatype == GL_UNSIGNED_BYTE && comps == 3) { |
GLuint i, j, k; |
const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA; |
const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB; |
GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
} |
} |
else if (datatype == GL_UNSIGNED_BYTE && comps == 2) { |
GLuint i, j, k; |
const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA; |
const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB; |
GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; |
} |
} |
else if (datatype == GL_UNSIGNED_BYTE && comps == 1) { |
GLuint i, j, k; |
const GLubyte *rowA = (const GLubyte *) srcRowA; |
const GLubyte *rowB = (const GLubyte *) srcRowB; |
GLubyte *dst = (GLubyte *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; |
} |
} |
|
else if (datatype == GL_BYTE && comps == 4) { |
GLuint i, j, k; |
const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; |
const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB; |
GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; |
} |
} |
else if (datatype == GL_BYTE && comps == 3) { |
GLuint i, j, k; |
const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; |
const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB; |
GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
} |
} |
else if (datatype == GL_BYTE && comps == 2) { |
GLuint i, j, k; |
const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; |
const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB; |
GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
} |
} |
else if (datatype == GL_BYTE && comps == 1) { |
GLuint i, j, k; |
const GLbyte *rowA = (const GLbyte *) srcRowA; |
const GLbyte *rowB = (const GLbyte *) srcRowB; |
GLbyte *dst = (GLbyte *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; |
} |
} |
|
else if (datatype == GL_UNSIGNED_SHORT && comps == 4) { |
GLuint i, j, k; |
const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA; |
const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB; |
GLushort(*dst)[4] = (GLushort(*)[4]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; |
} |
} |
else if (datatype == GL_UNSIGNED_SHORT && comps == 3) { |
GLuint i, j, k; |
const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA; |
const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB; |
GLushort(*dst)[3] = (GLushort(*)[3]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
} |
} |
else if (datatype == GL_UNSIGNED_SHORT && comps == 2) { |
GLuint i, j, k; |
const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA; |
const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB; |
GLushort(*dst)[2] = (GLushort(*)[2]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
} |
} |
else if (datatype == GL_UNSIGNED_SHORT && comps == 1) { |
GLuint i, j, k; |
const GLushort *rowA = (const GLushort *) srcRowA; |
const GLushort *rowB = (const GLushort *) srcRowB; |
GLushort *dst = (GLushort *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; |
} |
} |
|
else if (datatype == GL_SHORT && comps == 4) { |
GLuint i, j, k; |
const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA; |
const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB; |
GLshort(*dst)[4] = (GLshort(*)[4]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; |
} |
} |
else if (datatype == GL_SHORT && comps == 3) { |
GLuint i, j, k; |
const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA; |
const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB; |
GLshort(*dst)[3] = (GLshort(*)[3]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; |
} |
} |
else if (datatype == GL_SHORT && comps == 2) { |
GLuint i, j, k; |
const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA; |
const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB; |
GLshort(*dst)[2] = (GLshort(*)[2]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; |
} |
} |
else if (datatype == GL_SHORT && comps == 1) { |
GLuint i, j, k; |
const GLshort *rowA = (const GLshort *) srcRowA; |
const GLshort *rowB = (const GLshort *) srcRowB; |
GLshort *dst = (GLshort *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; |
} |
} |
|
else if (datatype == GL_FLOAT && comps == 4) { |
GLuint i, j, k; |
const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; |
const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB; |
GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + |
rowB[j][0] + rowB[k][0]) * 0.25F; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + |
rowB[j][1] + rowB[k][1]) * 0.25F; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + |
rowB[j][2] + rowB[k][2]) * 0.25F; |
dst[i][3] = (rowA[j][3] + rowA[k][3] + |
rowB[j][3] + rowB[k][3]) * 0.25F; |
} |
} |
else if (datatype == GL_FLOAT && comps == 3) { |
GLuint i, j, k; |
const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA; |
const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB; |
GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + |
rowB[j][0] + rowB[k][0]) * 0.25F; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + |
rowB[j][1] + rowB[k][1]) * 0.25F; |
dst[i][2] = (rowA[j][2] + rowA[k][2] + |
rowB[j][2] + rowB[k][2]) * 0.25F; |
} |
} |
else if (datatype == GL_FLOAT && comps == 2) { |
GLuint i, j, k; |
const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA; |
const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB; |
GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i][0] = (rowA[j][0] + rowA[k][0] + |
rowB[j][0] + rowB[k][0]) * 0.25F; |
dst[i][1] = (rowA[j][1] + rowA[k][1] + |
rowB[j][1] + rowB[k][1]) * 0.25F; |
} |
} |
else if (datatype == GL_FLOAT && comps == 1) { |
GLuint i, j, k; |
const GLfloat *rowA = (const GLfloat *) srcRowA; |
const GLfloat *rowB = (const GLfloat *) srcRowB; |
GLfloat *dst = (GLfloat *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; |
} |
} |
|
else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) { |
GLuint i, j, k, comp; |
const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA; |
const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB; |
GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
for (comp = 0; comp < 4; comp++) { |
GLfloat aj, ak, bj, bk; |
aj = _mesa_half_to_float(rowA[j][comp]); |
ak = _mesa_half_to_float(rowA[k][comp]); |
bj = _mesa_half_to_float(rowB[j][comp]); |
bk = _mesa_half_to_float(rowB[k][comp]); |
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); |
} |
} |
} |
else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) { |
GLuint i, j, k, comp; |
const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA; |
const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB; |
GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
for (comp = 0; comp < 3; comp++) { |
GLfloat aj, ak, bj, bk; |
aj = _mesa_half_to_float(rowA[j][comp]); |
ak = _mesa_half_to_float(rowA[k][comp]); |
bj = _mesa_half_to_float(rowB[j][comp]); |
bk = _mesa_half_to_float(rowB[k][comp]); |
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); |
} |
} |
} |
else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) { |
GLuint i, j, k, comp; |
const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA; |
const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB; |
GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
for (comp = 0; comp < 2; comp++) { |
GLfloat aj, ak, bj, bk; |
aj = _mesa_half_to_float(rowA[j][comp]); |
ak = _mesa_half_to_float(rowA[k][comp]); |
bj = _mesa_half_to_float(rowB[j][comp]); |
bk = _mesa_half_to_float(rowB[k][comp]); |
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); |
} |
} |
} |
else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) { |
GLuint i, j, k; |
const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; |
const GLhalfARB *rowB = (const GLhalfARB *) srcRowB; |
GLhalfARB *dst = (GLhalfARB *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
GLfloat aj, ak, bj, bk; |
aj = _mesa_half_to_float(rowA[j]); |
ak = _mesa_half_to_float(rowA[k]); |
bj = _mesa_half_to_float(rowB[j]); |
bk = _mesa_half_to_float(rowB[k]); |
dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); |
} |
} |
|
else if (datatype == GL_UNSIGNED_INT && comps == 1) { |
GLuint i, j, k; |
const GLuint *rowA = (const GLuint *) srcRowA; |
const GLuint *rowB = (const GLuint *) srcRowB; |
GLuint *dst = (GLuint *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4); |
} |
} |
|
else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) { |
GLuint i, j, k; |
const GLushort *rowA = (const GLushort *) srcRowA; |
const GLushort *rowB = (const GLushort *) srcRowB; |
GLushort *dst = (GLushort *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0x1f; |
const GLint rowAr1 = rowA[k] & 0x1f; |
const GLint rowBr0 = rowB[j] & 0x1f; |
const GLint rowBr1 = rowB[k] & 0x1f; |
const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; |
const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; |
const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; |
const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; |
const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; |
const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; |
const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; |
const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; |
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
dst[i] = (blue << 11) | (green << 5) | red; |
} |
} |
else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) { |
GLuint i, j, k; |
const GLushort *rowA = (const GLushort *) srcRowA; |
const GLushort *rowB = (const GLushort *) srcRowB; |
GLushort *dst = (GLushort *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0xf; |
const GLint rowAr1 = rowA[k] & 0xf; |
const GLint rowBr0 = rowB[j] & 0xf; |
const GLint rowBr1 = rowB[k] & 0xf; |
const GLint rowAg0 = (rowA[j] >> 4) & 0xf; |
const GLint rowAg1 = (rowA[k] >> 4) & 0xf; |
const GLint rowBg0 = (rowB[j] >> 4) & 0xf; |
const GLint rowBg1 = (rowB[k] >> 4) & 0xf; |
const GLint rowAb0 = (rowA[j] >> 8) & 0xf; |
const GLint rowAb1 = (rowA[k] >> 8) & 0xf; |
const GLint rowBb0 = (rowB[j] >> 8) & 0xf; |
const GLint rowBb1 = (rowB[k] >> 8) & 0xf; |
const GLint rowAa0 = (rowA[j] >> 12) & 0xf; |
const GLint rowAa1 = (rowA[k] >> 12) & 0xf; |
const GLint rowBa0 = (rowB[j] >> 12) & 0xf; |
const GLint rowBa1 = (rowB[k] >> 12) & 0xf; |
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; |
dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red; |
} |
} |
else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) { |
GLuint i, j, k; |
const GLushort *rowA = (const GLushort *) srcRowA; |
const GLushort *rowB = (const GLushort *) srcRowB; |
GLushort *dst = (GLushort *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0x1f; |
const GLint rowAr1 = rowA[k] & 0x1f; |
const GLint rowBr0 = rowB[j] & 0x1f; |
const GLint rowBr1 = rowB[k] & 0x1f; |
const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; |
const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; |
const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; |
const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; |
const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; |
const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; |
const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; |
const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; |
const GLint rowAa0 = (rowA[j] >> 15) & 0x1; |
const GLint rowAa1 = (rowA[k] >> 15) & 0x1; |
const GLint rowBa0 = (rowB[j] >> 15) & 0x1; |
const GLint rowBa1 = (rowB[k] >> 15) & 0x1; |
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; |
dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red; |
} |
} |
else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) { |
GLuint i, j, k; |
const GLushort *rowA = (const GLushort *) srcRowA; |
const GLushort *rowB = (const GLushort *) srcRowB; |
GLushort *dst = (GLushort *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; |
const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; |
const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; |
const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; |
const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; |
const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; |
const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; |
const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; |
const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; |
const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; |
const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; |
const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; |
const GLint rowAa0 = (rowA[j] & 0x1); |
const GLint rowAa1 = (rowA[k] & 0x1); |
const GLint rowBa0 = (rowB[j] & 0x1); |
const GLint rowBa1 = (rowB[k] & 0x1); |
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; |
dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha; |
} |
} |
|
else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) { |
GLuint i, j, k; |
const GLubyte *rowA = (const GLubyte *) srcRowA; |
const GLubyte *rowB = (const GLubyte *) srcRowB; |
GLubyte *dst = (GLubyte *) dstRow; |
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0x3; |
const GLint rowAr1 = rowA[k] & 0x3; |
const GLint rowBr0 = rowB[j] & 0x3; |
const GLint rowBr1 = rowB[k] & 0x3; |
const GLint rowAg0 = (rowA[j] >> 2) & 0x7; |
const GLint rowAg1 = (rowA[k] >> 2) & 0x7; |
const GLint rowBg0 = (rowB[j] >> 2) & 0x7; |
const GLint rowBg1 = (rowB[k] >> 2) & 0x7; |
const GLint rowAb0 = (rowA[j] >> 5) & 0x7; |
const GLint rowAb1 = (rowA[k] >> 5) & 0x7; |
const GLint rowBb0 = (rowB[j] >> 5) & 0x7; |
const GLint rowBb1 = (rowB[k] >> 5) & 0x7; |
const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; |
const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; |
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; |
dst[i] = (blue << 5) | (green << 2) | red; |
} |
} |
else { |
_mesa_problem(NULL, "bad format in do_row()"); |
} |
} |
|
|
/** |
* Average together four rows of a source image to produce a single new |
* row in the dest image. It's legal for the two source rows to point |
* to the same data. The source width must be equal to either the |
* dest width or two times the dest width. |
* |
* \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, |
* \c GL_FLOAT, etc. |
* \param comps number of components per pixel (1..4) |
* \param srcWidth Width of a row in the source data |
* \param srcRowA Pointer to one of the rows of source data |
* \param srcRowB Pointer to one of the rows of source data |
* \param srcRowC Pointer to one of the rows of source data |
* \param srcRowD Pointer to one of the rows of source data |
* \param dstWidth Width of a row in the destination data |
* \param srcRowA Pointer to the row of destination data |
*/ |
static void |
do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth, |
const GLvoid *srcRowA, const GLvoid *srcRowB, |
const GLvoid *srcRowC, const GLvoid *srcRowD, |
GLint dstWidth, GLvoid *dstRow) |
{ |
const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; |
const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; |
GLuint i, j, k; |
|
ASSERT(comps >= 1); |
ASSERT(comps <= 4); |
|
if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) { |
DECLARE_ROW_POINTERS(GLubyte, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
FILTER_3D(2); |
FILTER_3D(3); |
} |
} |
else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) { |
DECLARE_ROW_POINTERS(GLubyte, 3); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
FILTER_3D(2); |
} |
} |
else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) { |
DECLARE_ROW_POINTERS(GLubyte, 2); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
} |
} |
else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) { |
DECLARE_ROW_POINTERS(GLubyte, 1); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
} |
} |
else if ((datatype == GL_BYTE) && (comps == 4)) { |
DECLARE_ROW_POINTERS(GLbyte, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D_SIGNED(0); |
FILTER_3D_SIGNED(1); |
FILTER_3D_SIGNED(2); |
FILTER_3D_SIGNED(3); |
} |
} |
else if ((datatype == GL_BYTE) && (comps == 3)) { |
DECLARE_ROW_POINTERS(GLbyte, 3); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D_SIGNED(0); |
FILTER_3D_SIGNED(1); |
FILTER_3D_SIGNED(2); |
} |
} |
else if ((datatype == GL_BYTE) && (comps == 2)) { |
DECLARE_ROW_POINTERS(GLbyte, 2); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D_SIGNED(0); |
FILTER_3D_SIGNED(1); |
} |
} |
else if ((datatype == GL_BYTE) && (comps == 1)) { |
DECLARE_ROW_POINTERS(GLbyte, 1); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D_SIGNED(0); |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) { |
DECLARE_ROW_POINTERS(GLushort, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
FILTER_3D(2); |
FILTER_3D(3); |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) { |
DECLARE_ROW_POINTERS(GLushort, 3); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
FILTER_3D(2); |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) { |
DECLARE_ROW_POINTERS(GLushort, 2); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) { |
DECLARE_ROW_POINTERS(GLushort, 1); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
} |
} |
else if ((datatype == GL_SHORT) && (comps == 4)) { |
DECLARE_ROW_POINTERS(GLshort, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
FILTER_3D(2); |
FILTER_3D(3); |
} |
} |
else if ((datatype == GL_SHORT) && (comps == 3)) { |
DECLARE_ROW_POINTERS(GLshort, 3); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
FILTER_3D(2); |
} |
} |
else if ((datatype == GL_SHORT) && (comps == 2)) { |
DECLARE_ROW_POINTERS(GLshort, 2); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
FILTER_3D(1); |
} |
} |
else if ((datatype == GL_SHORT) && (comps == 1)) { |
DECLARE_ROW_POINTERS(GLshort, 1); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_3D(0); |
} |
} |
else if ((datatype == GL_FLOAT) && (comps == 4)) { |
DECLARE_ROW_POINTERS(GLfloat, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_F_3D(0); |
FILTER_F_3D(1); |
FILTER_F_3D(2); |
FILTER_F_3D(3); |
} |
} |
else if ((datatype == GL_FLOAT) && (comps == 3)) { |
DECLARE_ROW_POINTERS(GLfloat, 3); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_F_3D(0); |
FILTER_F_3D(1); |
FILTER_F_3D(2); |
} |
} |
else if ((datatype == GL_FLOAT) && (comps == 2)) { |
DECLARE_ROW_POINTERS(GLfloat, 2); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_F_3D(0); |
FILTER_F_3D(1); |
} |
} |
else if ((datatype == GL_FLOAT) && (comps == 1)) { |
DECLARE_ROW_POINTERS(GLfloat, 1); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_F_3D(0); |
} |
} |
else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) { |
DECLARE_ROW_POINTERS(GLhalfARB, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_HF_3D(0); |
FILTER_HF_3D(1); |
FILTER_HF_3D(2); |
FILTER_HF_3D(3); |
} |
} |
else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) { |
DECLARE_ROW_POINTERS(GLhalfARB, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_HF_3D(0); |
FILTER_HF_3D(1); |
FILTER_HF_3D(2); |
} |
} |
else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) { |
DECLARE_ROW_POINTERS(GLhalfARB, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_HF_3D(0); |
FILTER_HF_3D(1); |
} |
} |
else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) { |
DECLARE_ROW_POINTERS(GLhalfARB, 4); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
FILTER_HF_3D(0); |
} |
} |
else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) { |
const GLuint *rowA = (const GLuint *) srcRowA; |
const GLuint *rowB = (const GLuint *) srcRowB; |
const GLuint *rowC = (const GLuint *) srcRowC; |
const GLuint *rowD = (const GLuint *) srcRowD; |
GLfloat *dst = (GLfloat *) dstRow; |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) |
+ ((uint64_t) rowB[j] + (uint64_t) rowB[k]) |
+ ((uint64_t) rowC[j] + (uint64_t) rowC[k]) |
+ ((uint64_t) rowD[j] + (uint64_t) rowD[k])); |
dst[i] = (GLfloat)((double) tmp * 0.125); |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) { |
DECLARE_ROW_POINTERS0(GLushort); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0x1f; |
const GLint rowAr1 = rowA[k] & 0x1f; |
const GLint rowBr0 = rowB[j] & 0x1f; |
const GLint rowBr1 = rowB[k] & 0x1f; |
const GLint rowCr0 = rowC[j] & 0x1f; |
const GLint rowCr1 = rowC[k] & 0x1f; |
const GLint rowDr0 = rowD[j] & 0x1f; |
const GLint rowDr1 = rowD[k] & 0x1f; |
const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; |
const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; |
const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; |
const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; |
const GLint rowCg0 = (rowC[j] >> 5) & 0x3f; |
const GLint rowCg1 = (rowC[k] >> 5) & 0x3f; |
const GLint rowDg0 = (rowD[j] >> 5) & 0x3f; |
const GLint rowDg1 = (rowD[k] >> 5) & 0x3f; |
const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; |
const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; |
const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; |
const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; |
const GLint rowCb0 = (rowC[j] >> 11) & 0x1f; |
const GLint rowCb1 = (rowC[k] >> 11) & 0x1f; |
const GLint rowDb0 = (rowD[j] >> 11) & 0x1f; |
const GLint rowDb1 = (rowD[k] >> 11) & 0x1f; |
const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
rowCr0, rowCr1, rowDr0, rowDr1); |
const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
rowCg0, rowCg1, rowDg0, rowDg1); |
const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
rowCb0, rowCb1, rowDb0, rowDb1); |
dst[i] = (b << 11) | (g << 5) | r; |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) { |
DECLARE_ROW_POINTERS0(GLushort); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0xf; |
const GLint rowAr1 = rowA[k] & 0xf; |
const GLint rowBr0 = rowB[j] & 0xf; |
const GLint rowBr1 = rowB[k] & 0xf; |
const GLint rowCr0 = rowC[j] & 0xf; |
const GLint rowCr1 = rowC[k] & 0xf; |
const GLint rowDr0 = rowD[j] & 0xf; |
const GLint rowDr1 = rowD[k] & 0xf; |
const GLint rowAg0 = (rowA[j] >> 4) & 0xf; |
const GLint rowAg1 = (rowA[k] >> 4) & 0xf; |
const GLint rowBg0 = (rowB[j] >> 4) & 0xf; |
const GLint rowBg1 = (rowB[k] >> 4) & 0xf; |
const GLint rowCg0 = (rowC[j] >> 4) & 0xf; |
const GLint rowCg1 = (rowC[k] >> 4) & 0xf; |
const GLint rowDg0 = (rowD[j] >> 4) & 0xf; |
const GLint rowDg1 = (rowD[k] >> 4) & 0xf; |
const GLint rowAb0 = (rowA[j] >> 8) & 0xf; |
const GLint rowAb1 = (rowA[k] >> 8) & 0xf; |
const GLint rowBb0 = (rowB[j] >> 8) & 0xf; |
const GLint rowBb1 = (rowB[k] >> 8) & 0xf; |
const GLint rowCb0 = (rowC[j] >> 8) & 0xf; |
const GLint rowCb1 = (rowC[k] >> 8) & 0xf; |
const GLint rowDb0 = (rowD[j] >> 8) & 0xf; |
const GLint rowDb1 = (rowD[k] >> 8) & 0xf; |
const GLint rowAa0 = (rowA[j] >> 12) & 0xf; |
const GLint rowAa1 = (rowA[k] >> 12) & 0xf; |
const GLint rowBa0 = (rowB[j] >> 12) & 0xf; |
const GLint rowBa1 = (rowB[k] >> 12) & 0xf; |
const GLint rowCa0 = (rowC[j] >> 12) & 0xf; |
const GLint rowCa1 = (rowC[k] >> 12) & 0xf; |
const GLint rowDa0 = (rowD[j] >> 12) & 0xf; |
const GLint rowDa1 = (rowD[k] >> 12) & 0xf; |
const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
rowCr0, rowCr1, rowDr0, rowDr1); |
const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
rowCg0, rowCg1, rowDg0, rowDg1); |
const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
rowCb0, rowCb1, rowDb0, rowDb1); |
const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, |
rowCa0, rowCa1, rowDa0, rowDa1); |
|
dst[i] = (a << 12) | (b << 8) | (g << 4) | r; |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) { |
DECLARE_ROW_POINTERS0(GLushort); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0x1f; |
const GLint rowAr1 = rowA[k] & 0x1f; |
const GLint rowBr0 = rowB[j] & 0x1f; |
const GLint rowBr1 = rowB[k] & 0x1f; |
const GLint rowCr0 = rowC[j] & 0x1f; |
const GLint rowCr1 = rowC[k] & 0x1f; |
const GLint rowDr0 = rowD[j] & 0x1f; |
const GLint rowDr1 = rowD[k] & 0x1f; |
const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; |
const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; |
const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; |
const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; |
const GLint rowCg0 = (rowC[j] >> 5) & 0x1f; |
const GLint rowCg1 = (rowC[k] >> 5) & 0x1f; |
const GLint rowDg0 = (rowD[j] >> 5) & 0x1f; |
const GLint rowDg1 = (rowD[k] >> 5) & 0x1f; |
const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; |
const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; |
const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; |
const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; |
const GLint rowCb0 = (rowC[j] >> 10) & 0x1f; |
const GLint rowCb1 = (rowC[k] >> 10) & 0x1f; |
const GLint rowDb0 = (rowD[j] >> 10) & 0x1f; |
const GLint rowDb1 = (rowD[k] >> 10) & 0x1f; |
const GLint rowAa0 = (rowA[j] >> 15) & 0x1; |
const GLint rowAa1 = (rowA[k] >> 15) & 0x1; |
const GLint rowBa0 = (rowB[j] >> 15) & 0x1; |
const GLint rowBa1 = (rowB[k] >> 15) & 0x1; |
const GLint rowCa0 = (rowC[j] >> 15) & 0x1; |
const GLint rowCa1 = (rowC[k] >> 15) & 0x1; |
const GLint rowDa0 = (rowD[j] >> 15) & 0x1; |
const GLint rowDa1 = (rowD[k] >> 15) & 0x1; |
const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
rowCr0, rowCr1, rowDr0, rowDr1); |
const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
rowCg0, rowCg1, rowDg0, rowDg1); |
const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
rowCb0, rowCb1, rowDb0, rowDb1); |
const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, |
rowCa0, rowCa1, rowDa0, rowDa1); |
|
dst[i] = (a << 15) | (b << 10) | (g << 5) | r; |
} |
} |
else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) { |
DECLARE_ROW_POINTERS0(GLushort); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; |
const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; |
const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; |
const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; |
const GLint rowCr0 = (rowC[j] >> 11) & 0x1f; |
const GLint rowCr1 = (rowC[k] >> 11) & 0x1f; |
const GLint rowDr0 = (rowD[j] >> 11) & 0x1f; |
const GLint rowDr1 = (rowD[k] >> 11) & 0x1f; |
const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; |
const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; |
const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; |
const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; |
const GLint rowCg0 = (rowC[j] >> 6) & 0x1f; |
const GLint rowCg1 = (rowC[k] >> 6) & 0x1f; |
const GLint rowDg0 = (rowD[j] >> 6) & 0x1f; |
const GLint rowDg1 = (rowD[k] >> 6) & 0x1f; |
const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; |
const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; |
const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; |
const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; |
const GLint rowCb0 = (rowC[j] >> 1) & 0x1f; |
const GLint rowCb1 = (rowC[k] >> 1) & 0x1f; |
const GLint rowDb0 = (rowD[j] >> 1) & 0x1f; |
const GLint rowDb1 = (rowD[k] >> 1) & 0x1f; |
const GLint rowAa0 = (rowA[j] & 0x1); |
const GLint rowAa1 = (rowA[k] & 0x1); |
const GLint rowBa0 = (rowB[j] & 0x1); |
const GLint rowBa1 = (rowB[k] & 0x1); |
const GLint rowCa0 = (rowC[j] & 0x1); |
const GLint rowCa1 = (rowC[k] & 0x1); |
const GLint rowDa0 = (rowD[j] & 0x1); |
const GLint rowDa1 = (rowD[k] & 0x1); |
const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
rowCr0, rowCr1, rowDr0, rowDr1); |
const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
rowCg0, rowCg1, rowDg0, rowDg1); |
const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
rowCb0, rowCb1, rowDb0, rowDb1); |
const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, |
rowCa0, rowCa1, rowDa0, rowDa1); |
|
dst[i] = (r << 11) | (g << 6) | (b << 1) | a; |
} |
} |
else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) { |
DECLARE_ROW_POINTERS0(GLubyte); |
|
for (i = j = 0, k = k0; i < (GLuint) dstWidth; |
i++, j += colStride, k += colStride) { |
const GLint rowAr0 = rowA[j] & 0x3; |
const GLint rowAr1 = rowA[k] & 0x3; |
const GLint rowBr0 = rowB[j] & 0x3; |
const GLint rowBr1 = rowB[k] & 0x3; |
const GLint rowCr0 = rowC[j] & 0x3; |
const GLint rowCr1 = rowC[k] & 0x3; |
const GLint rowDr0 = rowD[j] & 0x3; |
const GLint rowDr1 = rowD[k] & 0x3; |
const GLint rowAg0 = (rowA[j] >> 2) & 0x7; |
const GLint rowAg1 = (rowA[k] >> 2) & 0x7; |
const GLint rowBg0 = (rowB[j] >> 2) & 0x7; |
const GLint rowBg1 = (rowB[k] >> 2) & 0x7; |
const GLint rowCg0 = (rowC[j] >> 2) & 0x7; |
const GLint rowCg1 = (rowC[k] >> 2) & 0x7; |
const GLint rowDg0 = (rowD[j] >> 2) & 0x7; |
const GLint rowDg1 = (rowD[k] >> 2) & 0x7; |
const GLint rowAb0 = (rowA[j] >> 5) & 0x7; |
const GLint rowAb1 = (rowA[k] >> 5) & 0x7; |
const GLint rowBb0 = (rowB[j] >> 5) & 0x7; |
const GLint rowBb1 = (rowB[k] >> 5) & 0x7; |
const GLint rowCb0 = (rowC[j] >> 5) & 0x7; |
const GLint rowCb1 = (rowC[k] >> 5) & 0x7; |
const GLint rowDb0 = (rowD[j] >> 5) & 0x7; |
const GLint rowDb1 = (rowD[k] >> 5) & 0x7; |
const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, |
rowCr0, rowCr1, rowDr0, rowDr1); |
const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, |
rowCg0, rowCg1, rowDg0, rowDg1); |
const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, |
rowCb0, rowCb1, rowDb0, rowDb1); |
dst[i] = (b << 5) | (g << 2) | r; |
} |
} |
else { |
_mesa_problem(NULL, "bad format in do_row()"); |
} |
} |
|
|
/* |
* These functions generate a 1/2-size mipmap image from a source image. |
* Texture borders are handled by copying or averaging the source image's |
* border texels, depending on the scale-down factor. |
*/ |
|
static void |
make_1d_mipmap(GLenum datatype, GLuint comps, GLint border, |
GLint srcWidth, const GLubyte *srcPtr, |
GLint dstWidth, GLubyte *dstPtr) |
{ |
const GLint bpt = bytes_per_pixel(datatype, comps); |
const GLubyte *src; |
GLubyte *dst; |
|
/* skip the border pixel, if any */ |
src = srcPtr + border * bpt; |
dst = dstPtr + border * bpt; |
|
/* we just duplicate the input row, kind of hack, saves code */ |
do_row(datatype, comps, srcWidth - 2 * border, src, src, |
dstWidth - 2 * border, dst); |
|
if (border) { |
/* copy left-most pixel from source */ |
assert(dstPtr); |
assert(srcPtr); |
memcpy(dstPtr, srcPtr, bpt); |
/* copy right-most pixel from source */ |
memcpy(dstPtr + (dstWidth - 1) * bpt, |
srcPtr + (srcWidth - 1) * bpt, |
bpt); |
} |
} |
|
|
static void |
make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, |
GLint srcWidth, GLint srcHeight, |
const GLubyte *srcPtr, GLint srcRowStride, |
GLint dstWidth, GLint dstHeight, |
GLubyte *dstPtr, GLint dstRowStride) |
{ |
const GLint bpt = bytes_per_pixel(datatype, comps); |
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ |
const GLint dstWidthNB = dstWidth - 2 * border; |
const GLint dstHeightNB = dstHeight - 2 * border; |
const GLint srcRowBytes = bpt * srcRowStride; |
const GLint dstRowBytes = bpt * dstRowStride; |
const GLubyte *srcA, *srcB; |
GLubyte *dst; |
GLint row, srcRowStep; |
|
/* Compute src and dst pointers, skipping any border */ |
srcA = srcPtr + border * ((srcWidth + 1) * bpt); |
if (srcHeight > 1 && srcHeight > dstHeight) { |
/* sample from two source rows */ |
srcB = srcA + srcRowBytes; |
srcRowStep = 2; |
} |
else { |
/* sample from one source row */ |
srcB = srcA; |
srcRowStep = 1; |
} |
|
dst = dstPtr + border * ((dstWidth + 1) * bpt); |
|
for (row = 0; row < dstHeightNB; row++) { |
do_row(datatype, comps, srcWidthNB, srcA, srcB, |
dstWidthNB, dst); |
srcA += srcRowStep * srcRowBytes; |
srcB += srcRowStep * srcRowBytes; |
dst += dstRowBytes; |
} |
|
/* This is ugly but probably won't be used much */ |
if (border > 0) { |
/* fill in dest border */ |
/* lower-left border pixel */ |
assert(dstPtr); |
assert(srcPtr); |
memcpy(dstPtr, srcPtr, bpt); |
/* lower-right border pixel */ |
memcpy(dstPtr + (dstWidth - 1) * bpt, |
srcPtr + (srcWidth - 1) * bpt, bpt); |
/* upper-left border pixel */ |
memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, |
srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); |
/* upper-right border pixel */ |
memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, |
srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); |
/* lower border */ |
do_row(datatype, comps, srcWidthNB, |
srcPtr + bpt, |
srcPtr + bpt, |
dstWidthNB, dstPtr + bpt); |
/* upper border */ |
do_row(datatype, comps, srcWidthNB, |
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, |
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, |
dstWidthNB, |
dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); |
/* left and right borders */ |
if (srcHeight == dstHeight) { |
/* copy border pixel from src to dst */ |
for (row = 1; row < srcHeight; row++) { |
memcpy(dstPtr + dstWidth * row * bpt, |
srcPtr + srcWidth * row * bpt, bpt); |
memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, |
srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); |
} |
} |
else { |
/* average two src pixels each dest pixel */ |
for (row = 0; row < dstHeightNB; row += 2) { |
do_row(datatype, comps, 1, |
srcPtr + (srcWidth * (row * 2 + 1)) * bpt, |
srcPtr + (srcWidth * (row * 2 + 2)) * bpt, |
1, dstPtr + (dstWidth * row + 1) * bpt); |
do_row(datatype, comps, 1, |
srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, |
srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, |
1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); |
} |
} |
} |
} |
|
|
static void |
make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, |
GLint srcWidth, GLint srcHeight, GLint srcDepth, |
const GLubyte *srcPtr, GLint srcRowStride, |
GLint dstWidth, GLint dstHeight, GLint dstDepth, |
GLubyte *dstPtr, GLint dstRowStride) |
{ |
const GLint bpt = bytes_per_pixel(datatype, comps); |
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ |
const GLint srcDepthNB = srcDepth - 2 * border; |
const GLint dstWidthNB = dstWidth - 2 * border; |
const GLint dstHeightNB = dstHeight - 2 * border; |
const GLint dstDepthNB = dstDepth - 2 * border; |
GLint img, row; |
GLint bytesPerSrcImage, bytesPerDstImage; |
GLint bytesPerSrcRow, bytesPerDstRow; |
GLint srcImageOffset, srcRowOffset; |
|
(void) srcDepthNB; /* silence warnings */ |
|
|
bytesPerSrcImage = srcWidth * srcHeight * bpt; |
bytesPerDstImage = dstWidth * dstHeight * bpt; |
|
bytesPerSrcRow = srcWidth * bpt; |
bytesPerDstRow = dstWidth * bpt; |
|
/* Offset between adjacent src images to be averaged together */ |
srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage; |
|
/* Offset between adjacent src rows to be averaged together */ |
srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt; |
|
/* |
* Need to average together up to 8 src pixels for each dest pixel. |
* Break that down into 3 operations: |
* 1. take two rows from source image and average them together. |
* 2. take two rows from next source image and average them together. |
* 3. take the two averaged rows and average them for the final dst row. |
*/ |
|
/* |
printf("mip3d %d x %d x %d -> %d x %d x %d\n", |
srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth); |
*/ |
|
for (img = 0; img < dstDepthNB; img++) { |
/* first source image pointer, skipping border */ |
const GLubyte *imgSrcA = srcPtr |
+ (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border |
+ img * (bytesPerSrcImage + srcImageOffset); |
/* second source image pointer, skipping border */ |
const GLubyte *imgSrcB = imgSrcA + srcImageOffset; |
/* address of the dest image, skipping border */ |
GLubyte *imgDst = dstPtr |
+ (bytesPerDstImage + bytesPerDstRow + border) * bpt * border |
+ img * bytesPerDstImage; |
|
/* setup the four source row pointers and the dest row pointer */ |
const GLubyte *srcImgARowA = imgSrcA; |
const GLubyte *srcImgARowB = imgSrcA + srcRowOffset; |
const GLubyte *srcImgBRowA = imgSrcB; |
const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset; |
GLubyte *dstImgRow = imgDst; |
|
for (row = 0; row < dstHeightNB; row++) { |
do_row_3D(datatype, comps, srcWidthNB, |
srcImgARowA, srcImgARowB, |
srcImgBRowA, srcImgBRowB, |
dstWidthNB, dstImgRow); |
|
/* advance to next rows */ |
srcImgARowA += bytesPerSrcRow + srcRowOffset; |
srcImgARowB += bytesPerSrcRow + srcRowOffset; |
srcImgBRowA += bytesPerSrcRow + srcRowOffset; |
srcImgBRowB += bytesPerSrcRow + srcRowOffset; |
dstImgRow += bytesPerDstRow; |
} |
} |
|
|
/* Luckily we can leverage the make_2d_mipmap() function here! */ |
if (border > 0) { |
/* do front border image */ |
make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride, |
dstWidth, dstHeight, dstPtr, dstRowStride); |
/* do back border image */ |
make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, |
srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride, |
dstWidth, dstHeight, |
dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride); |
/* do four remaining border edges that span the image slices */ |
if (srcDepth == dstDepth) { |
/* just copy border pixels from src to dst */ |
for (img = 0; img < dstDepthNB; img++) { |
const GLubyte *src; |
GLubyte *dst; |
|
/* do border along [img][row=0][col=0] */ |
src = srcPtr + (img + 1) * bytesPerSrcImage; |
dst = dstPtr + (img + 1) * bytesPerDstImage; |
memcpy(dst, src, bpt); |
|
/* do border along [img][row=dstHeight-1][col=0] */ |
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage |
+ (srcHeight - 1) * bytesPerSrcRow; |
dst = dstPtr + (img + 1) * bytesPerDstImage |
+ (dstHeight - 1) * bytesPerDstRow; |
memcpy(dst, src, bpt); |
|
/* do border along [img][row=0][col=dstWidth-1] */ |
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage |
+ (srcWidth - 1) * bpt; |
dst = dstPtr + (img + 1) * bytesPerDstImage |
+ (dstWidth - 1) * bpt; |
memcpy(dst, src, bpt); |
|
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */ |
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage |
+ (bytesPerSrcImage - bpt); |
dst = dstPtr + (img + 1) * bytesPerDstImage |
+ (bytesPerDstImage - bpt); |
memcpy(dst, src, bpt); |
} |
} |
else { |
/* average border pixels from adjacent src image pairs */ |
ASSERT(srcDepthNB == 2 * dstDepthNB); |
for (img = 0; img < dstDepthNB; img++) { |
const GLubyte *src; |
GLubyte *dst; |
|
/* do border along [img][row=0][col=0] */ |
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage; |
dst = dstPtr + (img + 1) * bytesPerDstImage; |
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); |
|
/* do border along [img][row=dstHeight-1][col=0] */ |
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage |
+ (srcHeight - 1) * bytesPerSrcRow; |
dst = dstPtr + (img + 1) * bytesPerDstImage |
+ (dstHeight - 1) * bytesPerDstRow; |
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); |
|
/* do border along [img][row=0][col=dstWidth-1] */ |
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage |
+ (srcWidth - 1) * bpt; |
dst = dstPtr + (img + 1) * bytesPerDstImage |
+ (dstWidth - 1) * bpt; |
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); |
|
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */ |
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage |
+ (bytesPerSrcImage - bpt); |
dst = dstPtr + (img + 1) * bytesPerDstImage |
+ (bytesPerDstImage - bpt); |
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); |
} |
} |
} |
} |
|
|
static void |
make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, |
GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride, |
GLint dstWidth, GLint dstHeight, |
GLubyte *dstPtr, GLuint dstRowStride ) |
{ |
const GLint bpt = bytes_per_pixel(datatype, comps); |
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ |
const GLint dstWidthNB = dstWidth - 2 * border; |
const GLint dstHeightNB = dstHeight - 2 * border; |
const GLint srcRowBytes = bpt * srcRowStride; |
const GLint dstRowBytes = bpt * dstRowStride; |
const GLubyte *src; |
GLubyte *dst; |
GLint row; |
|
/* Compute src and dst pointers, skipping any border */ |
src = srcPtr + border * ((srcWidth + 1) * bpt); |
dst = dstPtr + border * ((dstWidth + 1) * bpt); |
|
for (row = 0; row < dstHeightNB; row++) { |
do_row(datatype, comps, srcWidthNB, src, src, |
dstWidthNB, dst); |
src += srcRowBytes; |
dst += dstRowBytes; |
} |
|
if (border) { |
/* copy left-most pixel from source */ |
assert(dstPtr); |
assert(srcPtr); |
memcpy(dstPtr, srcPtr, bpt); |
/* copy right-most pixel from source */ |
memcpy(dstPtr + (dstWidth - 1) * bpt, |
srcPtr + (srcWidth - 1) * bpt, |
bpt); |
} |
} |
|
|
/** |
* \bug |
* There is quite a bit of refactoring that could be done with this function |
* and \c make_2d_mipmap. |
*/ |
static void |
make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, |
GLint srcWidth, GLint srcHeight, |
const GLubyte *srcPtr, GLint srcRowStride, |
GLint dstWidth, GLint dstHeight, GLint dstDepth, |
GLubyte *dstPtr, GLint dstRowStride) |
{ |
const GLint bpt = bytes_per_pixel(datatype, comps); |
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ |
const GLint dstWidthNB = dstWidth - 2 * border; |
const GLint dstHeightNB = dstHeight - 2 * border; |
const GLint dstDepthNB = dstDepth - 2 * border; |
const GLint srcRowBytes = bpt * srcRowStride; |
const GLint dstRowBytes = bpt * dstRowStride; |
const GLubyte *srcA, *srcB; |
GLubyte *dst; |
GLint layer; |
GLint row; |
|
/* Compute src and dst pointers, skipping any border */ |
srcA = srcPtr + border * ((srcWidth + 1) * bpt); |
if (srcHeight > 1) |
srcB = srcA + srcRowBytes; |
else |
srcB = srcA; |
dst = dstPtr + border * ((dstWidth + 1) * bpt); |
|
for (layer = 0; layer < dstDepthNB; layer++) { |
for (row = 0; row < dstHeightNB; row++) { |
do_row(datatype, comps, srcWidthNB, srcA, srcB, |
dstWidthNB, dst); |
srcA += 2 * srcRowBytes; |
srcB += 2 * srcRowBytes; |
dst += dstRowBytes; |
} |
|
/* This is ugly but probably won't be used much */ |
if (border > 0) { |
/* fill in dest border */ |
/* lower-left border pixel */ |
assert(dstPtr); |
assert(srcPtr); |
memcpy(dstPtr, srcPtr, bpt); |
/* lower-right border pixel */ |
memcpy(dstPtr + (dstWidth - 1) * bpt, |
srcPtr + (srcWidth - 1) * bpt, bpt); |
/* upper-left border pixel */ |
memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt, |
srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); |
/* upper-right border pixel */ |
memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt, |
srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); |
/* lower border */ |
do_row(datatype, comps, srcWidthNB, |
srcPtr + bpt, |
srcPtr + bpt, |
dstWidthNB, dstPtr + bpt); |
/* upper border */ |
do_row(datatype, comps, srcWidthNB, |
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, |
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, |
dstWidthNB, |
dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); |
/* left and right borders */ |
if (srcHeight == dstHeight) { |
/* copy border pixel from src to dst */ |
for (row = 1; row < srcHeight; row++) { |
memcpy(dstPtr + dstWidth * row * bpt, |
srcPtr + srcWidth * row * bpt, bpt); |
memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, |
srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); |
} |
} |
else { |
/* average two src pixels each dest pixel */ |
for (row = 0; row < dstHeightNB; row += 2) { |
do_row(datatype, comps, 1, |
srcPtr + (srcWidth * (row * 2 + 1)) * bpt, |
srcPtr + (srcWidth * (row * 2 + 2)) * bpt, |
1, dstPtr + (dstWidth * row + 1) * bpt); |
do_row(datatype, comps, 1, |
srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, |
srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, |
1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); |
} |
} |
} |
} |
} |
|
|
/** |
* Down-sample a texture image to produce the next lower mipmap level. |
* \param comps components per texel (1, 2, 3 or 4) |
* \param srcRowStride stride between source rows, in texels |
* \param dstRowStride stride between destination rows, in texels |
*/ |
void |
_mesa_generate_mipmap_level(GLenum target, |
GLenum datatype, GLuint comps, |
GLint border, |
GLint srcWidth, GLint srcHeight, GLint srcDepth, |
const GLubyte *srcData, |
GLint srcRowStride, |
GLint dstWidth, GLint dstHeight, GLint dstDepth, |
GLubyte *dstData, |
GLint dstRowStride) |
{ |
/* |
* We use simple 2x2 averaging to compute the next mipmap level. |
*/ |
switch (target) { |
case GL_TEXTURE_1D: |
make_1d_mipmap(datatype, comps, border, |
srcWidth, srcData, |
dstWidth, dstData); |
break; |
case GL_TEXTURE_2D: |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: |
make_2d_mipmap(datatype, comps, border, |
srcWidth, srcHeight, srcData, srcRowStride, |
dstWidth, dstHeight, dstData, dstRowStride); |
break; |
case GL_TEXTURE_3D: |
make_3d_mipmap(datatype, comps, border, |
srcWidth, srcHeight, srcDepth, |
srcData, srcRowStride, |
dstWidth, dstHeight, dstDepth, |
dstData, dstRowStride); |
break; |
case GL_TEXTURE_1D_ARRAY_EXT: |
make_1d_stack_mipmap(datatype, comps, border, |
srcWidth, srcData, srcRowStride, |
dstWidth, dstHeight, |
dstData, dstRowStride); |
break; |
case GL_TEXTURE_2D_ARRAY_EXT: |
make_2d_stack_mipmap(datatype, comps, border, |
srcWidth, srcHeight, |
srcData, srcRowStride, |
dstWidth, dstHeight, |
dstDepth, dstData, dstRowStride); |
break; |
case GL_TEXTURE_RECTANGLE_NV: |
/* no mipmaps, do nothing */ |
break; |
default: |
_mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps"); |
return; |
} |
} |
|
|
/** |
* compute next (level+1) image size |
* \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size) |
*/ |
static GLboolean |
next_mipmap_level_size(GLenum target, GLint border, |
GLint srcWidth, GLint srcHeight, GLint srcDepth, |
GLint *dstWidth, GLint *dstHeight, GLint *dstDepth) |
{ |
if (srcWidth - 2 * border > 1) { |
*dstWidth = (srcWidth - 2 * border) / 2 + 2 * border; |
} |
else { |
*dstWidth = srcWidth; /* can't go smaller */ |
} |
|
if ((srcHeight - 2 * border > 1) && |
(target != GL_TEXTURE_1D_ARRAY_EXT)) { |
*dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; |
} |
else { |
*dstHeight = srcHeight; /* can't go smaller */ |
} |
|
if ((srcDepth - 2 * border > 1) && |
(target != GL_TEXTURE_2D_ARRAY_EXT)) { |
*dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; |
} |
else { |
*dstDepth = srcDepth; /* can't go smaller */ |
} |
|
if (*dstWidth == srcWidth && |
*dstHeight == srcHeight && |
*dstDepth == srcDepth) { |
return GL_FALSE; |
} |
else { |
return GL_TRUE; |
} |
} |
|
|
|
|
/** |
* Automatic mipmap generation. |
* This is the fallback/default function for ctx->Driver.GenerateMipmap(). |
* Generate a complete set of mipmaps from texObj's BaseLevel image. |
* Stop at texObj's MaxLevel or when we get to the 1x1 texture. |
* For cube maps, target will be one of |
* GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. |
*/ |
void |
_mesa_generate_mipmap(struct gl_context *ctx, GLenum target, |
struct gl_texture_object *texObj) |
{ |
const struct gl_texture_image *srcImage; |
gl_format convertFormat; |
const GLubyte *srcData = NULL; |
GLubyte *dstData = NULL; |
GLint level, maxLevels; |
GLenum datatype; |
GLuint comps; |
|
ASSERT(texObj); |
srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel); |
ASSERT(srcImage); |
|
maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); |
ASSERT(maxLevels > 0); /* bad target */ |
|
/* Find convertFormat - the format that do_row() will process */ |
|
if (_mesa_is_format_compressed(srcImage->TexFormat)) { |
/* setup for compressed textures - need to allocate temporary |
* image buffers to hold uncompressed images. |
*/ |
GLuint row; |
GLint components, size; |
GLchan *dst; |
|
assert(texObj->Target == GL_TEXTURE_2D || |
texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); |
|
if (srcImage->_BaseFormat == GL_RGB) { |
convertFormat = MESA_FORMAT_RGB888; |
components = 3; |
} |
else if (srcImage->_BaseFormat == GL_RGBA) { |
convertFormat = MESA_FORMAT_RGBA8888; |
components = 4; |
} |
else { |
_mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps"); |
return; |
} |
|
/* allocate storage for uncompressed GL_RGB or GL_RGBA images */ |
size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE) |
* srcImage->Width * srcImage->Height * srcImage->Depth + 20; |
/* 20 extra bytes, just be safe when calling last FetchTexel */ |
srcData = (GLubyte *) malloc(size); |
if (!srcData) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); |
return; |
} |
dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */ |
if (!dstData) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); |
free((void *) srcData); |
return; |
} |
|
/* decompress base image here */ |
dst = (GLchan *) srcData; |
for (row = 0; row < srcImage->Height; row++) { |
GLuint col; |
for (col = 0; col < srcImage->Width; col++) { |
srcImage->FetchTexelc(srcImage, col, row, 0, dst); |
dst += components; |
} |
} |
} |
else { |
/* uncompressed */ |
convertFormat = srcImage->TexFormat; |
} |
|
_mesa_format_to_type_and_comps(convertFormat, &datatype, &comps); |
|
for (level = texObj->BaseLevel; level < texObj->MaxLevel |
&& level < maxLevels - 1; level++) { |
/* generate image[level+1] from image[level] */ |
const struct gl_texture_image *srcImage; |
struct gl_texture_image *dstImage; |
GLint srcWidth, srcHeight, srcDepth; |
GLint dstWidth, dstHeight, dstDepth; |
GLint border; |
GLboolean nextLevel; |
|
/* get src image parameters */ |
srcImage = _mesa_select_tex_image(ctx, texObj, target, level); |
ASSERT(srcImage); |
srcWidth = srcImage->Width; |
srcHeight = srcImage->Height; |
srcDepth = srcImage->Depth; |
border = srcImage->Border; |
|
nextLevel = next_mipmap_level_size(target, border, |
srcWidth, srcHeight, srcDepth, |
&dstWidth, &dstHeight, &dstDepth); |
if (!nextLevel) { |
/* all done */ |
if (_mesa_is_format_compressed(srcImage->TexFormat)) { |
free((void *) srcData); |
free(dstData); |
} |
return; |
} |
|
/* get dest gl_texture_image */ |
dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1); |
if (!dstImage) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); |
return; |
} |
|
/* Free old image data */ |
if (dstImage->Data) |
ctx->Driver.FreeTexImageData(ctx, dstImage); |
|
/* initialize new image */ |
_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, |
dstDepth, border, srcImage->InternalFormat, |
srcImage->TexFormat); |
dstImage->DriverData = NULL; |
dstImage->FetchTexelc = srcImage->FetchTexelc; |
dstImage->FetchTexelf = srcImage->FetchTexelf; |
|
/* Alloc new teximage data buffer */ |
{ |
GLuint size = _mesa_format_image_size(dstImage->TexFormat, |
dstWidth, dstHeight, dstDepth); |
dstImage->Data = _mesa_alloc_texmemory(size); |
if (!dstImage->Data) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); |
return; |
} |
} |
|
/* Setup src and dest data pointers */ |
if (_mesa_is_format_compressed(dstImage->TexFormat)) { |
/* srcData and dstData are already set */ |
ASSERT(srcData); |
ASSERT(dstData); |
} |
else { |
srcData = (const GLubyte *) srcImage->Data; |
dstData = (GLubyte *) dstImage->Data; |
} |
|
ASSERT(dstImage->TexFormat); |
ASSERT(dstImage->FetchTexelc); |
ASSERT(dstImage->FetchTexelf); |
|
_mesa_generate_mipmap_level(target, datatype, comps, border, |
srcWidth, srcHeight, srcDepth, |
srcData, srcImage->RowStride, |
dstWidth, dstHeight, dstDepth, |
dstData, dstImage->RowStride); |
|
|
if (_mesa_is_format_compressed(dstImage->TexFormat)) { |
GLubyte *temp; |
/* compress image from dstData into dstImage->Data */ |
const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); |
GLint dstRowStride |
= _mesa_format_row_stride(dstImage->TexFormat, dstWidth); |
ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); |
|
_mesa_texstore(ctx, 2, dstImage->_BaseFormat, |
dstImage->TexFormat, |
dstImage->Data, |
0, 0, 0, /* dstX/Y/Zoffset */ |
dstRowStride, 0, /* strides */ |
dstWidth, dstHeight, 1, /* size */ |
srcFormat, CHAN_TYPE, |
dstData, /* src data, actually */ |
&ctx->DefaultPacking); |
|
/* swap src and dest pointers */ |
temp = (GLubyte *) srcData; |
srcData = dstData; |
dstData = temp; |
} |
|
} /* loop over mipmap levels */ |
} |
|
|
/** |
* Helper function for drivers which need to rescale texture images to |
* certain aspect ratios. |
* Nearest filtering only (for broken hardware that can't support |
* all aspect ratios). This can be made a lot faster, but I don't |
* really care enough... |
*/ |
void |
_mesa_rescale_teximage2d(GLuint bytesPerPixel, |
GLuint srcStrideInPixels, |
GLuint dstRowStride, |
GLint srcWidth, GLint srcHeight, |
GLint dstWidth, GLint dstHeight, |
const GLvoid *srcImage, GLvoid *dstImage) |
{ |
GLint row, col; |
|
#define INNER_LOOP( TYPE, HOP, WOP ) \ |
for ( row = 0 ; row < dstHeight ; row++ ) { \ |
GLint srcRow = row HOP hScale; \ |
for ( col = 0 ; col < dstWidth ; col++ ) { \ |
GLint srcCol = col WOP wScale; \ |
dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \ |
} \ |
dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \ |
} \ |
|
#define RESCALE_IMAGE( TYPE ) \ |
do { \ |
const TYPE *src = (const TYPE *)srcImage; \ |
TYPE *dst = (TYPE *)dstImage; \ |
\ |
if ( srcHeight < dstHeight ) { \ |
const GLint hScale = dstHeight / srcHeight; \ |
if ( srcWidth < dstWidth ) { \ |
const GLint wScale = dstWidth / srcWidth; \ |
INNER_LOOP( TYPE, /, / ); \ |
} \ |
else { \ |
const GLint wScale = srcWidth / dstWidth; \ |
INNER_LOOP( TYPE, /, * ); \ |
} \ |
} \ |
else { \ |
const GLint hScale = srcHeight / dstHeight; \ |
if ( srcWidth < dstWidth ) { \ |
const GLint wScale = dstWidth / srcWidth; \ |
INNER_LOOP( TYPE, *, / ); \ |
} \ |
else { \ |
const GLint wScale = srcWidth / dstWidth; \ |
INNER_LOOP( TYPE, *, * ); \ |
} \ |
} \ |
} while (0) |
|
switch ( bytesPerPixel ) { |
case 4: |
RESCALE_IMAGE( GLuint ); |
break; |
|
case 2: |
RESCALE_IMAGE( GLushort ); |
break; |
|
case 1: |
RESCALE_IMAGE( GLubyte ); |
break; |
default: |
_mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d"); |
} |
} |
|
|
/** |
* Upscale an image by replication, not (typical) stretching. |
* We use this when the image width or height is less than a |
* certain size (4, 8) and we need to upscale an image. |
*/ |
void |
_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight, |
GLsizei outWidth, GLsizei outHeight, |
GLint comps, const GLchan *src, GLint srcRowStride, |
GLchan *dest ) |
{ |
GLint i, j, k; |
|
ASSERT(outWidth >= inWidth); |
ASSERT(outHeight >= inHeight); |
#if 0 |
ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2); |
ASSERT((outWidth & 3) == 0); |
ASSERT((outHeight & 3) == 0); |
#endif |
|
for (i = 0; i < outHeight; i++) { |
const GLint ii = i % inHeight; |
for (j = 0; j < outWidth; j++) { |
const GLint jj = j % inWidth; |
for (k = 0; k < comps; k++) { |
dest[(i * outWidth + j) * comps + k] |
= src[ii * srcRowStride + jj * comps + k]; |
} |
} |
} |
} |
|