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Regard whitespace Rev 1900 → Rev 1901

/programs/develop/libraries/Mesa/src/mesa/main/blend.h
0,0 → 1,89
/**
* \file blend.h
* Blending functions operations.
*/
 
/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
 
 
 
#ifndef BLEND_H
#define BLEND_H
 
 
#include "glheader.h"
 
struct gl_context;
 
 
extern void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
 
 
extern void GLAPIENTRY
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA );
 
 
extern void GLAPIENTRY
_mesa_BlendEquation( GLenum mode );
 
 
extern void GLAPIENTRY
_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA );
 
 
extern void GLAPIENTRY
_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 
 
extern void GLAPIENTRY
_mesa_AlphaFunc( GLenum func, GLclampf ref );
 
 
extern void GLAPIENTRY
_mesa_LogicOp( GLenum opcode );
 
 
extern void GLAPIENTRY
_mesa_IndexMask( GLuint mask );
 
extern void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha );
 
extern void GLAPIENTRY
_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha );
 
 
extern void GLAPIENTRY
_mesa_ClampColorARB(GLenum target, GLenum clamp);
 
 
extern void
_mesa_init_color( struct gl_context * ctx );
 
#endif