0,0 → 1,89 |
/** |
* \file blend.h |
* Blending functions operations. |
*/ |
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/* |
* Mesa 3-D graphics library |
* Version: 6.5.2 |
* |
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#ifndef BLEND_H |
#define BLEND_H |
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#include "glheader.h" |
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struct gl_context; |
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extern void GLAPIENTRY |
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor ); |
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extern void GLAPIENTRY |
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, |
GLenum sfactorA, GLenum dfactorA ); |
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extern void GLAPIENTRY |
_mesa_BlendEquation( GLenum mode ); |
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extern void GLAPIENTRY |
_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA ); |
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extern void GLAPIENTRY |
_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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extern void GLAPIENTRY |
_mesa_AlphaFunc( GLenum func, GLclampf ref ); |
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extern void GLAPIENTRY |
_mesa_LogicOp( GLenum opcode ); |
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extern void GLAPIENTRY |
_mesa_IndexMask( GLuint mask ); |
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extern void GLAPIENTRY |
_mesa_ColorMask( GLboolean red, GLboolean green, |
GLboolean blue, GLboolean alpha ); |
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extern void GLAPIENTRY |
_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, |
GLboolean blue, GLboolean alpha ); |
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extern void GLAPIENTRY |
_mesa_ClampColorARB(GLenum target, GLenum clamp); |
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extern void |
_mesa_init_color( struct gl_context * ctx ); |
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#endif |