21,18 → 21,21 |
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libimg_image menu; |
libimg_image road; |
libimg_image objects; |
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int lives=0, level=0, score=0; |
int don_x, don_y, don_h=40, don_type; |
int bus_x, bus_y=147; |
int don_x, don_y, don_h, don_w=39, don_type, don_image_y; |
int don_h_mas[8] = { 18,36,18,37,12,32,24,37 }; |
int bus_x, bus_w=21, bus_y=145, bus_h=44; |
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#define SCR_MENU_MAIN 1 |
#define SCR_GAME 2 |
#define SCR_PAUSE 3 |
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#define RAND -1 |
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#define WIN_X 258 * SCALE |
#define WIN_Y 191 * SCALE |
#define WIN_X 258 |
#define WIN_Y 191 |
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int screen_type=SCR_MENU_MAIN; |
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48,43 → 51,41 |
0}; |
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//actually it has to be named DrawObstacle(), but I like Donkey more :) |
void DrawDonkey(signed int x, y) { |
int don_offset_x; |
void DrawObstacle(signed int x, y) { |
int don_offset_y; |
int image_h; |
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if (don_type<4) { |
don_offset_y=0; |
don_offset_x=don_type*40; |
if (y >= 0) { |
image_h = don_h; |
don_offset_y = don_image_y; |
} |
else { |
don_offset_y = don_h + 1; |
don_offset_x=don_type-3*40; |
} |
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image_h = don_h; |
if (y < 0) { |
image_h = don_h + y+1; |
don_offset_y = don_h + y; |
image_h = don_h + y; |
don_offset_y = don_image_y - y; |
y = 0; |
} |
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DrawScaledImage(road.image, x, y, 39, image_h, don_offset_x, don_offset_y); |
debugval("y", y); |
debugval("don_h", don_h); |
debugval("image_h", image_h); |
debugval("don_offset_y", don_offset_y); |
DrawScaledImage(objects.image, x, y, don_w, image_h, 0, don_offset_y); |
} |
void DrawBus(dword x, y) { DrawScaledImage(road.image, x, y, 21, 45, 237, 0); } |
void DrawBoom(dword x, y) { DrawScaledImage(road.image, x, y, 39, 34, 208, 47); } |
void DrawHighway() { DrawScaledImage(road.image, 0,0, WIN_X, WIN_Y, 0, 82); } |
void DrawBus(dword x, y) { DrawScaledImage(objects.image, x, y, bus_w, bus_h, 0, 222); } |
void DrawBoom(dword x, y) { DrawScaledImage(objects.image, x, y, 39, 33, 0, 268); } |
void DrawHighway() { DrawScaledImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); } |
void DrawMenuBackground() { DrawScaledImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); } |
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void main() |
{ |
randomize(); |
GetNewObstacle(RAND); |
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load_dll(libio, #libio_init,1); |
load_dll(libimg, #libimg_init,1); |
Libimg_LoadImage(#menu, "/sys/fonts/home2x.png"); |
Libimg_LoadImage(#road, "/sys/fonts/busimg2x.png"); |
Libimg_LoadImage(#menu, "/sys/fonts/menu.png"); |
Libimg_LoadImage(#road, "/sys/fonts/road.png"); |
Libimg_LoadImage(#objects, "/sys/fonts/objects.png"); |
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loop() |
{ |
119,24 → 120,24 |
SetScreen(SCR_GAME); |
} |
if (active_menu_item==1) notify("'The Bus\nControl keys:\nLeft, Right, Space\nPress P key for pause'tI"); |
if (active_menu_item==2) notify("'The Bus\nVersion v0.2 Alpha\n\nAuthor: Leency\nMenu image from Freepik.com'tI"); |
if (active_menu_item==2) notify("'The Bus\nVersion v0.4 Alpha\n\nAuthor: Leency\nMenu image from Freepik.com'tI"); |
if (active_menu_item==3) ExitProcess(); |
} |
if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME) |
{ |
DrawScaledBar(bus_x*40+100,147, 21,45, COLOR_ROAD); |
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD); |
if (bus_x==1) bus_x=0; else bus_x=1; |
} |
if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME) |
{ |
if (bus_x==0) break; |
DrawScaledBar(bus_x*40+100,147, 21,45, COLOR_ROAD); |
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD); |
bus_x=0; |
} |
if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME) |
{ |
if (bus_x==1) break; |
DrawScaledBar(bus_x*40+100,147, 21,45, COLOR_ROAD); |
DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD); |
bus_x=1; |
} |
if (key_scancode == SCAN_CODE_KEY_P) |
148,7 → 149,7 |
break; |
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case evReDraw: |
DefineAndDrawWindow(250,150,WIN_X-1+10,WIN_Y-1+skin_height+7,0x74,0,"The Bus",0); |
DefineAndDrawWindow(250,150,WIN_X * SCALE-1+10,WIN_Y * SCALE-1+skin_height+5,0x74,0,"The Bus",0); |
DrawScreen(); |
break; |
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164,7 → 165,7 |
} |
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void WriteScore() { |
DrawScaledImage(road.image, 10, 83, 60, 12, 10, 83+82); |
DrawScaledImage(road.image, 10, 83, 60, 12, 10, 82); |
WriteScaledText(10, 70, 0x80, 0xFFFFFF, "Score"); |
WriteScaledText(10, 83, 0x80, 0xFFFFFF, itoa(score)); |
} |
176,6 → 177,7 |
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void DrawScreen() |
{ |
int i; |
if (screen_type==SCR_MENU_MAIN) |
{ |
DrawMenuBackground(); |
198,7 → 200,17 |
WriteScaledText(5,7,0x81,0xFFFfff,"PAUSE"); |
} |
} |
/* |
if (screen_type==SCR_PAUSE) |
{ |
for (i = 0; i < 8; i++) //calculate image y offset for current obstacle |
{ |
GetNewObstacle(i); |
DrawObstacle(don_w+1*i, 10); |
} |
} |
*/ |
} |
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void DrawMenuList() |
227,13 → 239,12 |
pause(350); |
active_menu_item=0; |
SetScreen(SCR_MENU_MAIN); |
return; |
} |
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void DrawAccident() |
{ |
DrawBus(bus_x*40+100,bus_y); |
DrawBoom(bus_x*40+90,152); |
DrawBoom(bus_x*40+90,151); |
pause(150); |
lives--; |
don_y = -don_h; |
241,12 → 252,31 |
if (lives>0) DrawScaledBar(bus_x*40+90, 147-17, 39, 45+23, COLOR_ROAD); |
} |
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void GetNewObstacle(int N) |
{ |
int i; |
don_x = random(2); |
if (N==RAND) { |
don_type = random(7); |
} |
else { |
don_type = N; |
} |
don_h = don_h_mas[don_type]; |
don_y = -don_h+1; |
don_image_y = 0; |
for (i = 0; i < don_type; i++) //calculate image y offset for current obstacle |
{ |
don_image_y += don_h_mas[i]+1; |
} |
} |
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#define LINE_LENGTH 10 |
void DrawRoad() |
{ |
byte y,line_y; |
int y, line_y; |
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if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y + don_h < bus_y )) DrawAccident(); |
if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) DrawAccident(); |
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if (lives==0) { |
DrawGameOverMessage(); |
268,22 → 298,20 |
DrawScaledBar(129, 0, 1, line_y, COLOR_ROAD); |
DrawScaledBar(129, 0, 1, line_y-LINE_LENGTH, 0xDDE9F2); |
} |
for (y=0; y<190; y+=20) //white dashed line between two roadways |
for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways |
{ |
DrawScaledBar(129, line_y+y, 1, LINE_LENGTH, 0xDDE9F2); |
DrawScaledBar(129, line_y+y+LINE_LENGTH, 1, LINE_LENGTH, COLOR_ROAD); |
} |
if (don_y>=210) |
if (don_y >= WIN_Y) |
{ |
don_x = random(2); |
don_y = -don_h; |
don_type = random(7); |
GetNewObstacle(RAND); |
score++; |
WriteScore(); |
} |
DrawScaledBar(don_x*don_h+93, don_y-2, 30, 2, COLOR_ROAD); //Fill donkey old parts |
DrawDonkey(don_x*don_h+90,don_y); |
DrawBus(bus_x*don_h+100,147); |
DrawScaledBar(don_x*don_w+93, don_y-2, 30, 2, COLOR_ROAD); //Fill donkey old parts |
DrawObstacle(don_x*don_w+90,don_y); |
DrawBus(bus_x*40+100,147); |
} |
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