0,0 → 1,1896 |
/********************************************************** |
* Copyright 1998-2009 VMware, Inc. All rights reserved. |
* |
* Permission is hereby granted, free of charge, to any person |
* obtaining a copy of this software and associated documentation |
* files (the "Software"), to deal in the Software without |
* restriction, including without limitation the rights to use, copy, |
* modify, merge, publish, distribute, sublicense, and/or sell copies |
* of the Software, and to permit persons to whom the Software is |
* furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be |
* included in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
**********************************************************/ |
|
/* |
* svga3d_reg.h -- |
* |
* SVGA 3D hardware definitions |
*/ |
|
#ifndef _SVGA3D_REG_H_ |
#define _SVGA3D_REG_H_ |
|
#include "svga_reg.h" |
|
|
/* |
* 3D Hardware Version |
* |
* The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo |
* register. Is set by the host and read by the guest. This lets |
* us make new guest drivers which are backwards-compatible with old |
* SVGA hardware revisions. It does not let us support old guest |
* drivers. Good enough for now. |
* |
*/ |
|
#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) |
#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) |
#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) |
|
typedef enum { |
SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), |
SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), |
SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), |
SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), |
SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), |
SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), |
SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), |
SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, |
} SVGA3dHardwareVersion; |
|
/* |
* Generic Types |
*/ |
|
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ |
#define SVGA3D_NUM_CLIPPLANES 6 |
#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8 |
#define SVGA3D_MAX_CONTEXT_IDS 256 |
#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) |
|
/* |
* Surface formats. |
* |
* If you modify this list, be sure to keep GLUtil.c in sync. It |
* includes the internal format definition of each surface in |
* GLUtil_ConvertSurfaceFormat, and it contains a table of |
* human-readable names in GLUtil_GetFormatName. |
*/ |
|
typedef enum SVGA3dSurfaceFormat { |
SVGA3D_FORMAT_INVALID = 0, |
|
SVGA3D_X8R8G8B8 = 1, |
SVGA3D_A8R8G8B8 = 2, |
|
SVGA3D_R5G6B5 = 3, |
SVGA3D_X1R5G5B5 = 4, |
SVGA3D_A1R5G5B5 = 5, |
SVGA3D_A4R4G4B4 = 6, |
|
SVGA3D_Z_D32 = 7, |
SVGA3D_Z_D16 = 8, |
SVGA3D_Z_D24S8 = 9, |
SVGA3D_Z_D15S1 = 10, |
|
SVGA3D_LUMINANCE8 = 11, |
SVGA3D_LUMINANCE4_ALPHA4 = 12, |
SVGA3D_LUMINANCE16 = 13, |
SVGA3D_LUMINANCE8_ALPHA8 = 14, |
|
SVGA3D_DXT1 = 15, |
SVGA3D_DXT2 = 16, |
SVGA3D_DXT3 = 17, |
SVGA3D_DXT4 = 18, |
SVGA3D_DXT5 = 19, |
|
SVGA3D_BUMPU8V8 = 20, |
SVGA3D_BUMPL6V5U5 = 21, |
SVGA3D_BUMPX8L8V8U8 = 22, |
SVGA3D_BUMPL8V8U8 = 23, |
|
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ |
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ |
|
SVGA3D_A2R10G10B10 = 26, |
|
/* signed formats */ |
SVGA3D_V8U8 = 27, |
SVGA3D_Q8W8V8U8 = 28, |
SVGA3D_CxV8U8 = 29, |
|
/* mixed formats */ |
SVGA3D_X8L8V8U8 = 30, |
SVGA3D_A2W10V10U10 = 31, |
|
SVGA3D_ALPHA8 = 32, |
|
/* Single- and dual-component floating point formats */ |
SVGA3D_R_S10E5 = 33, |
SVGA3D_R_S23E8 = 34, |
SVGA3D_RG_S10E5 = 35, |
SVGA3D_RG_S23E8 = 36, |
|
/* |
* Any surface can be used as a buffer object, but SVGA3D_BUFFER is |
* the most efficient format to use when creating new surfaces |
* expressly for index or vertex data. |
*/ |
|
SVGA3D_BUFFER = 37, |
|
SVGA3D_Z_D24X8 = 38, |
|
SVGA3D_V16U16 = 39, |
|
SVGA3D_G16R16 = 40, |
SVGA3D_A16B16G16R16 = 41, |
|
/* Packed Video formats */ |
SVGA3D_UYVY = 42, |
SVGA3D_YUY2 = 43, |
|
/* Planar video formats */ |
SVGA3D_NV12 = 44, |
|
/* Video format with alpha */ |
SVGA3D_AYUV = 45, |
|
SVGA3D_BC4_UNORM = 108, |
SVGA3D_BC5_UNORM = 111, |
|
/* Advanced D3D9 depth formats. */ |
SVGA3D_Z_DF16 = 118, |
SVGA3D_Z_DF24 = 119, |
SVGA3D_Z_D24S8_INT = 120, |
|
SVGA3D_FORMAT_MAX |
} SVGA3dSurfaceFormat; |
|
typedef uint32 SVGA3dColor; /* a, r, g, b */ |
|
/* |
* These match the D3DFORMAT_OP definitions used by Direct3D. We need |
* them so that we can query the host for what the supported surface |
* operations are (when we're using the D3D backend, in particular), |
* and so we can send those operations to the guest. |
*/ |
typedef enum { |
SVGA3DFORMAT_OP_TEXTURE = 0x00000001, |
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, |
SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, |
SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, |
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, |
|
/* |
* This format can be used as a render target if the current display mode |
* is the same depth if the alpha channel is ignored. e.g. if the device |
* can render to A8R8G8B8 when the display mode is X8R8G8B8, then the |
* format op list entry for A8R8G8B8 should have this cap. |
*/ |
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, |
|
/* |
* This format contains DirectDraw support (including Flip). This flag |
* should not to be set on alpha formats. |
*/ |
SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, |
|
/* |
* The rasterizer can support some level of Direct3D support in this format |
* and implies that the driver can create a Context in this mode (for some |
* render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE |
* flag must also be set. |
*/ |
SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, |
|
/* |
* This is set for a private format when the driver has put the bpp in |
* the structure. |
*/ |
SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, |
|
/* |
* Indicates that this format can be converted to any RGB format for which |
* SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified |
*/ |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, |
|
/* |
* Indicates that this format can be used to create offscreen plain surfaces. |
*/ |
SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, |
|
/* |
* Indicated that this format can be read as an SRGB texture (meaning that the |
* sampler will linearize the looked up data) |
*/ |
SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, |
|
/* |
* Indicates that this format can be used in the bumpmap instructions |
*/ |
SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, |
|
/* |
* Indicates that this format can be sampled by the displacement map sampler |
*/ |
SVGA3DFORMAT_OP_DMAP = 0x00020000, |
|
/* |
* Indicates that this format cannot be used with texture filtering |
*/ |
SVGA3DFORMAT_OP_NOFILTER = 0x00040000, |
|
/* |
* Indicates that format conversions are supported to this RGB format if |
* SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. |
*/ |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, |
|
/* |
* Indicated that this format can be written as an SRGB target (meaning that the |
* pixel pipe will DE-linearize data on output to format) |
*/ |
SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, |
|
/* |
* Indicates that this format cannot be used with alpha blending |
*/ |
SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, |
|
/* |
* Indicates that the device can auto-generated sublevels for resources |
* of this format |
*/ |
SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, |
|
/* |
* Indicates that this format can be used by vertex texture sampler |
*/ |
SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, |
|
/* |
* Indicates that this format supports neither texture coordinate wrap |
* modes, nor mipmapping |
*/ |
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 |
} SVGA3dFormatOp; |
|
/* |
* This structure is a conversion of SVGA3DFORMAT_OP_*. |
* Entries must be located at the same position. |
*/ |
typedef union { |
uint32 value; |
struct { |
uint32 texture : 1; |
uint32 volumeTexture : 1; |
uint32 cubeTexture : 1; |
uint32 offscreenRenderTarget : 1; |
uint32 sameFormatRenderTarget : 1; |
uint32 unknown1 : 1; |
uint32 zStencil : 1; |
uint32 zStencilArbitraryDepth : 1; |
uint32 sameFormatUpToAlpha : 1; |
uint32 unknown2 : 1; |
uint32 displayMode : 1; |
uint32 acceleration3d : 1; |
uint32 pixelSize : 1; |
uint32 convertToARGB : 1; |
uint32 offscreenPlain : 1; |
uint32 sRGBRead : 1; |
uint32 bumpMap : 1; |
uint32 dmap : 1; |
uint32 noFilter : 1; |
uint32 memberOfGroupARGB : 1; |
uint32 sRGBWrite : 1; |
uint32 noAlphaBlend : 1; |
uint32 autoGenMipMap : 1; |
uint32 vertexTexture : 1; |
uint32 noTexCoordWrapNorMip : 1; |
}; |
} SVGA3dSurfaceFormatCaps; |
|
/* |
* SVGA_3D_CMD_SETRENDERSTATE Types. All value types |
* must fit in a uint32. |
*/ |
|
typedef enum { |
SVGA3D_RS_INVALID = 0, |
SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ |
SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ |
SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ |
SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ |
SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ |
SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ |
SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ |
SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ |
SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ |
SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ |
SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ |
SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ |
SVGA3D_RS_STENCILREF = 13, /* uint32 */ |
SVGA3D_RS_STENCILMASK = 14, /* uint32 */ |
SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ |
SVGA3D_RS_FOGSTART = 16, /* float */ |
SVGA3D_RS_FOGEND = 17, /* float */ |
SVGA3D_RS_FOGDENSITY = 18, /* float */ |
SVGA3D_RS_POINTSIZE = 19, /* float */ |
SVGA3D_RS_POINTSIZEMIN = 20, /* float */ |
SVGA3D_RS_POINTSIZEMAX = 21, /* float */ |
SVGA3D_RS_POINTSCALE_A = 22, /* float */ |
SVGA3D_RS_POINTSCALE_B = 23, /* float */ |
SVGA3D_RS_POINTSCALE_C = 24, /* float */ |
SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ |
SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ |
SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ |
SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ |
SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ |
SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ |
SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ |
SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ |
SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ |
SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ |
SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ |
SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ |
SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ |
SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ |
SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ |
SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ |
SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ |
SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ |
SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ |
SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ |
SVGA3D_RS_ZBIAS = 45, /* float */ |
SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ |
SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ |
SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ |
SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ |
SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ |
SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ |
SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ |
SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ |
SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ |
SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ |
SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ |
SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ |
SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ |
SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ |
SVGA3D_RS_DEPTHBIAS = 64, /* float */ |
|
|
/* |
* Output Gamma Level |
* |
* Output gamma effects the gamma curve of colors that are output from the |
* rendering pipeline. A value of 1.0 specifies a linear color space. If the |
* value is <= 0.0, gamma correction is ignored and linear color space is |
* used. |
*/ |
|
SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ |
SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ |
SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ |
SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ |
SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ |
SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ |
SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ |
SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ |
SVGA3D_RS_TWEENFACTOR = 88, /* float */ |
SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ |
SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ |
SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ |
SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ |
SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ |
SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ |
SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ |
SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ |
SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ |
SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */ |
SVGA3D_RS_LINEWIDTH = 99, /* float */ |
SVGA3D_RS_MAX |
} SVGA3dRenderStateName; |
|
typedef enum { |
SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, |
SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, |
SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, |
SVGA3D_TRANSPARENCYANTIALIAS_MAX |
} SVGA3dTransparencyAntialiasType; |
|
typedef enum { |
SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ |
SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ |
SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ |
} SVGA3dVertexMaterial; |
|
typedef enum { |
SVGA3D_FILLMODE_INVALID = 0, |
SVGA3D_FILLMODE_POINT = 1, |
SVGA3D_FILLMODE_LINE = 2, |
SVGA3D_FILLMODE_FILL = 3, |
SVGA3D_FILLMODE_MAX |
} SVGA3dFillModeType; |
|
|
typedef |
union { |
struct { |
uint16 mode; /* SVGA3dFillModeType */ |
uint16 face; /* SVGA3dFace */ |
}; |
uint32 uintValue; |
} SVGA3dFillMode; |
|
typedef enum { |
SVGA3D_SHADEMODE_INVALID = 0, |
SVGA3D_SHADEMODE_FLAT = 1, |
SVGA3D_SHADEMODE_SMOOTH = 2, |
SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ |
SVGA3D_SHADEMODE_MAX |
} SVGA3dShadeMode; |
|
typedef |
union { |
struct { |
uint16 repeat; |
uint16 pattern; |
}; |
uint32 uintValue; |
} SVGA3dLinePattern; |
|
typedef enum { |
SVGA3D_BLENDOP_INVALID = 0, |
SVGA3D_BLENDOP_ZERO = 1, |
SVGA3D_BLENDOP_ONE = 2, |
SVGA3D_BLENDOP_SRCCOLOR = 3, |
SVGA3D_BLENDOP_INVSRCCOLOR = 4, |
SVGA3D_BLENDOP_SRCALPHA = 5, |
SVGA3D_BLENDOP_INVSRCALPHA = 6, |
SVGA3D_BLENDOP_DESTALPHA = 7, |
SVGA3D_BLENDOP_INVDESTALPHA = 8, |
SVGA3D_BLENDOP_DESTCOLOR = 9, |
SVGA3D_BLENDOP_INVDESTCOLOR = 10, |
SVGA3D_BLENDOP_SRCALPHASAT = 11, |
SVGA3D_BLENDOP_BLENDFACTOR = 12, |
SVGA3D_BLENDOP_INVBLENDFACTOR = 13, |
SVGA3D_BLENDOP_MAX |
} SVGA3dBlendOp; |
|
typedef enum { |
SVGA3D_BLENDEQ_INVALID = 0, |
SVGA3D_BLENDEQ_ADD = 1, |
SVGA3D_BLENDEQ_SUBTRACT = 2, |
SVGA3D_BLENDEQ_REVSUBTRACT = 3, |
SVGA3D_BLENDEQ_MINIMUM = 4, |
SVGA3D_BLENDEQ_MAXIMUM = 5, |
SVGA3D_BLENDEQ_MAX |
} SVGA3dBlendEquation; |
|
typedef enum { |
SVGA3D_FRONTWINDING_INVALID = 0, |
SVGA3D_FRONTWINDING_CW = 1, |
SVGA3D_FRONTWINDING_CCW = 2, |
SVGA3D_FRONTWINDING_MAX |
} SVGA3dFrontWinding; |
|
typedef enum { |
SVGA3D_FACE_INVALID = 0, |
SVGA3D_FACE_NONE = 1, |
SVGA3D_FACE_FRONT = 2, |
SVGA3D_FACE_BACK = 3, |
SVGA3D_FACE_FRONT_BACK = 4, |
SVGA3D_FACE_MAX |
} SVGA3dFace; |
|
/* |
* The order and the values should not be changed |
*/ |
|
typedef enum { |
SVGA3D_CMP_INVALID = 0, |
SVGA3D_CMP_NEVER = 1, |
SVGA3D_CMP_LESS = 2, |
SVGA3D_CMP_EQUAL = 3, |
SVGA3D_CMP_LESSEQUAL = 4, |
SVGA3D_CMP_GREATER = 5, |
SVGA3D_CMP_NOTEQUAL = 6, |
SVGA3D_CMP_GREATEREQUAL = 7, |
SVGA3D_CMP_ALWAYS = 8, |
SVGA3D_CMP_MAX |
} SVGA3dCmpFunc; |
|
/* |
* SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows |
* the fog factor to be specified in the alpha component of the specular |
* (a.k.a. secondary) vertex color. |
*/ |
typedef enum { |
SVGA3D_FOGFUNC_INVALID = 0, |
SVGA3D_FOGFUNC_EXP = 1, |
SVGA3D_FOGFUNC_EXP2 = 2, |
SVGA3D_FOGFUNC_LINEAR = 3, |
SVGA3D_FOGFUNC_PER_VERTEX = 4 |
} SVGA3dFogFunction; |
|
/* |
* SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex |
* or per-pixel basis. |
*/ |
typedef enum { |
SVGA3D_FOGTYPE_INVALID = 0, |
SVGA3D_FOGTYPE_VERTEX = 1, |
SVGA3D_FOGTYPE_PIXEL = 2, |
SVGA3D_FOGTYPE_MAX = 3 |
} SVGA3dFogType; |
|
/* |
* SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is |
* computed using the eye Z value of each pixel (or vertex), whereas range- |
* based fog is computed using the actual distance (range) to the eye. |
*/ |
typedef enum { |
SVGA3D_FOGBASE_INVALID = 0, |
SVGA3D_FOGBASE_DEPTHBASED = 1, |
SVGA3D_FOGBASE_RANGEBASED = 2, |
SVGA3D_FOGBASE_MAX = 3 |
} SVGA3dFogBase; |
|
typedef enum { |
SVGA3D_STENCILOP_INVALID = 0, |
SVGA3D_STENCILOP_KEEP = 1, |
SVGA3D_STENCILOP_ZERO = 2, |
SVGA3D_STENCILOP_REPLACE = 3, |
SVGA3D_STENCILOP_INCRSAT = 4, |
SVGA3D_STENCILOP_DECRSAT = 5, |
SVGA3D_STENCILOP_INVERT = 6, |
SVGA3D_STENCILOP_INCR = 7, |
SVGA3D_STENCILOP_DECR = 8, |
SVGA3D_STENCILOP_MAX |
} SVGA3dStencilOp; |
|
typedef enum { |
SVGA3D_CLIPPLANE_0 = (1 << 0), |
SVGA3D_CLIPPLANE_1 = (1 << 1), |
SVGA3D_CLIPPLANE_2 = (1 << 2), |
SVGA3D_CLIPPLANE_3 = (1 << 3), |
SVGA3D_CLIPPLANE_4 = (1 << 4), |
SVGA3D_CLIPPLANE_5 = (1 << 5), |
} SVGA3dClipPlanes; |
|
typedef enum { |
SVGA3D_CLEAR_COLOR = 0x1, |
SVGA3D_CLEAR_DEPTH = 0x2, |
SVGA3D_CLEAR_STENCIL = 0x4 |
} SVGA3dClearFlag; |
|
typedef enum { |
SVGA3D_RT_DEPTH = 0, |
SVGA3D_RT_STENCIL = 1, |
SVGA3D_RT_COLOR0 = 2, |
SVGA3D_RT_COLOR1 = 3, |
SVGA3D_RT_COLOR2 = 4, |
SVGA3D_RT_COLOR3 = 5, |
SVGA3D_RT_COLOR4 = 6, |
SVGA3D_RT_COLOR5 = 7, |
SVGA3D_RT_COLOR6 = 8, |
SVGA3D_RT_COLOR7 = 9, |
SVGA3D_RT_MAX, |
SVGA3D_RT_INVALID = ((uint32)-1), |
} SVGA3dRenderTargetType; |
|
#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) |
|
typedef |
union { |
struct { |
uint32 red : 1; |
uint32 green : 1; |
uint32 blue : 1; |
uint32 alpha : 1; |
}; |
uint32 uintValue; |
} SVGA3dColorMask; |
|
typedef enum { |
SVGA3D_VBLEND_DISABLE = 0, |
SVGA3D_VBLEND_1WEIGHT = 1, |
SVGA3D_VBLEND_2WEIGHT = 2, |
SVGA3D_VBLEND_3WEIGHT = 3, |
} SVGA3dVertexBlendFlags; |
|
typedef enum { |
SVGA3D_WRAPCOORD_0 = 1 << 0, |
SVGA3D_WRAPCOORD_1 = 1 << 1, |
SVGA3D_WRAPCOORD_2 = 1 << 2, |
SVGA3D_WRAPCOORD_3 = 1 << 3, |
SVGA3D_WRAPCOORD_ALL = 0xF, |
} SVGA3dWrapFlags; |
|
/* |
* SVGA_3D_CMD_TEXTURESTATE Types. All value types |
* must fit in a uint32. |
*/ |
|
typedef enum { |
SVGA3D_TS_INVALID = 0, |
SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ |
SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ |
SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ |
SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ |
SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ |
SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ |
SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ |
SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ |
SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ |
SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ |
SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ |
SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ |
SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ |
SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ |
SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ |
SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ |
SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ |
SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ |
SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ |
SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ |
SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ |
|
|
/* |
* Sampler Gamma Level |
* |
* Sampler gamma effects the color of samples taken from the sampler. A |
* value of 1.0 will produce linear samples. If the value is <= 0.0 the |
* gamma value is ignored and a linear space is used. |
*/ |
|
SVGA3D_TS_GAMMA = 25, /* float */ |
SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ |
SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ |
SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ |
SVGA3D_TS_MAX |
} SVGA3dTextureStateName; |
|
typedef enum { |
SVGA3D_TC_INVALID = 0, |
SVGA3D_TC_DISABLE = 1, |
SVGA3D_TC_SELECTARG1 = 2, |
SVGA3D_TC_SELECTARG2 = 3, |
SVGA3D_TC_MODULATE = 4, |
SVGA3D_TC_ADD = 5, |
SVGA3D_TC_ADDSIGNED = 6, |
SVGA3D_TC_SUBTRACT = 7, |
SVGA3D_TC_BLENDTEXTUREALPHA = 8, |
SVGA3D_TC_BLENDDIFFUSEALPHA = 9, |
SVGA3D_TC_BLENDCURRENTALPHA = 10, |
SVGA3D_TC_BLENDFACTORALPHA = 11, |
SVGA3D_TC_MODULATE2X = 12, |
SVGA3D_TC_MODULATE4X = 13, |
SVGA3D_TC_DSDT = 14, |
SVGA3D_TC_DOTPRODUCT3 = 15, |
SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, |
SVGA3D_TC_ADDSIGNED2X = 17, |
SVGA3D_TC_ADDSMOOTH = 18, |
SVGA3D_TC_PREMODULATE = 19, |
SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, |
SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, |
SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, |
SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, |
SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, |
SVGA3D_TC_MULTIPLYADD = 25, |
SVGA3D_TC_LERP = 26, |
SVGA3D_TC_MAX |
} SVGA3dTextureCombiner; |
|
#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) |
|
typedef enum { |
SVGA3D_TEX_ADDRESS_INVALID = 0, |
SVGA3D_TEX_ADDRESS_WRAP = 1, |
SVGA3D_TEX_ADDRESS_MIRROR = 2, |
SVGA3D_TEX_ADDRESS_CLAMP = 3, |
SVGA3D_TEX_ADDRESS_BORDER = 4, |
SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, |
SVGA3D_TEX_ADDRESS_EDGE = 6, |
SVGA3D_TEX_ADDRESS_MAX |
} SVGA3dTextureAddress; |
|
/* |
* SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is |
* disabled, and the rasterizer should use the magnification filter instead. |
*/ |
typedef enum { |
SVGA3D_TEX_FILTER_NONE = 0, |
SVGA3D_TEX_FILTER_NEAREST = 1, |
SVGA3D_TEX_FILTER_LINEAR = 2, |
SVGA3D_TEX_FILTER_ANISOTROPIC = 3, |
SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ |
SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ |
SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ |
SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ |
SVGA3D_TEX_FILTER_MAX |
} SVGA3dTextureFilter; |
|
typedef enum { |
SVGA3D_TEX_TRANSFORM_OFF = 0, |
SVGA3D_TEX_TRANSFORM_S = (1 << 0), |
SVGA3D_TEX_TRANSFORM_T = (1 << 1), |
SVGA3D_TEX_TRANSFORM_R = (1 << 2), |
SVGA3D_TEX_TRANSFORM_Q = (1 << 3), |
SVGA3D_TEX_PROJECTED = (1 << 15), |
} SVGA3dTexTransformFlags; |
|
typedef enum { |
SVGA3D_TEXCOORD_GEN_OFF = 0, |
SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, |
SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, |
SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, |
SVGA3D_TEXCOORD_GEN_SPHERE = 4, |
SVGA3D_TEXCOORD_GEN_MAX |
} SVGA3dTextureCoordGen; |
|
/* |
* Texture argument constants for texture combiner |
*/ |
typedef enum { |
SVGA3D_TA_INVALID = 0, |
SVGA3D_TA_CONSTANT = 1, |
SVGA3D_TA_PREVIOUS = 2, |
SVGA3D_TA_DIFFUSE = 3, |
SVGA3D_TA_TEXTURE = 4, |
SVGA3D_TA_SPECULAR = 5, |
SVGA3D_TA_MAX |
} SVGA3dTextureArgData; |
|
#define SVGA3D_TM_MASK_LEN 4 |
|
/* Modifiers for texture argument constants defined above. */ |
typedef enum { |
SVGA3D_TM_NONE = 0, |
SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), |
SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), |
} SVGA3dTextureArgModifier; |
|
#define SVGA3D_INVALID_ID ((uint32)-1) |
#define SVGA3D_MAX_CLIP_PLANES 6 |
|
/* |
* This is the limit to the number of fixed-function texture |
* transforms and texture coordinates we can support. It does *not* |
* correspond to the number of texture image units (samplers) we |
* support! |
*/ |
#define SVGA3D_MAX_TEXTURE_COORDS 8 |
|
/* |
* Vertex declarations |
* |
* Notes: |
* |
* SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you |
* draw with any POSITIONT vertex arrays, the programmable vertex |
* pipeline will be implicitly disabled. Drawing will take place as if |
* no vertex shader was bound. |
*/ |
|
typedef enum { |
SVGA3D_DECLUSAGE_POSITION = 0, |
SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */ |
SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */ |
SVGA3D_DECLUSAGE_NORMAL, /* 3 */ |
SVGA3D_DECLUSAGE_PSIZE, /* 4 */ |
SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */ |
SVGA3D_DECLUSAGE_TANGENT, /* 6 */ |
SVGA3D_DECLUSAGE_BINORMAL, /* 7 */ |
SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */ |
SVGA3D_DECLUSAGE_POSITIONT, /* 9 */ |
SVGA3D_DECLUSAGE_COLOR, /* 10 */ |
SVGA3D_DECLUSAGE_FOG, /* 11 */ |
SVGA3D_DECLUSAGE_DEPTH, /* 12 */ |
SVGA3D_DECLUSAGE_SAMPLE, /* 13 */ |
SVGA3D_DECLUSAGE_MAX |
} SVGA3dDeclUsage; |
|
typedef enum { |
SVGA3D_DECLMETHOD_DEFAULT = 0, |
SVGA3D_DECLMETHOD_PARTIALU, |
SVGA3D_DECLMETHOD_PARTIALV, |
SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ |
SVGA3D_DECLMETHOD_UV, |
SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ |
SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */ |
} SVGA3dDeclMethod; |
|
typedef enum { |
SVGA3D_DECLTYPE_FLOAT1 = 0, |
SVGA3D_DECLTYPE_FLOAT2 = 1, |
SVGA3D_DECLTYPE_FLOAT3 = 2, |
SVGA3D_DECLTYPE_FLOAT4 = 3, |
SVGA3D_DECLTYPE_D3DCOLOR = 4, |
SVGA3D_DECLTYPE_UBYTE4 = 5, |
SVGA3D_DECLTYPE_SHORT2 = 6, |
SVGA3D_DECLTYPE_SHORT4 = 7, |
SVGA3D_DECLTYPE_UBYTE4N = 8, |
SVGA3D_DECLTYPE_SHORT2N = 9, |
SVGA3D_DECLTYPE_SHORT4N = 10, |
SVGA3D_DECLTYPE_USHORT2N = 11, |
SVGA3D_DECLTYPE_USHORT4N = 12, |
SVGA3D_DECLTYPE_UDEC3 = 13, |
SVGA3D_DECLTYPE_DEC3N = 14, |
SVGA3D_DECLTYPE_FLOAT16_2 = 15, |
SVGA3D_DECLTYPE_FLOAT16_4 = 16, |
SVGA3D_DECLTYPE_MAX, |
} SVGA3dDeclType; |
|
/* |
* This structure is used for the divisor for geometry instancing; |
* it's a direct translation of the Direct3D equivalent. |
*/ |
typedef union { |
struct { |
/* |
* For index data, this number represents the number of instances to draw. |
* For instance data, this number represents the number of |
* instances/vertex in this stream |
*/ |
uint32 count : 30; |
|
/* |
* This is 1 if this is supposed to be the data that is repeated for |
* every instance. |
*/ |
uint32 indexedData : 1; |
|
/* |
* This is 1 if this is supposed to be the per-instance data. |
*/ |
uint32 instanceData : 1; |
}; |
|
uint32 value; |
} SVGA3dVertexDivisor; |
|
typedef enum { |
SVGA3D_PRIMITIVE_INVALID = 0, |
SVGA3D_PRIMITIVE_TRIANGLELIST = 1, |
SVGA3D_PRIMITIVE_POINTLIST = 2, |
SVGA3D_PRIMITIVE_LINELIST = 3, |
SVGA3D_PRIMITIVE_LINESTRIP = 4, |
SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, |
SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, |
SVGA3D_PRIMITIVE_MAX |
} SVGA3dPrimitiveType; |
|
typedef enum { |
SVGA3D_COORDINATE_INVALID = 0, |
SVGA3D_COORDINATE_LEFTHANDED = 1, |
SVGA3D_COORDINATE_RIGHTHANDED = 2, |
SVGA3D_COORDINATE_MAX |
} SVGA3dCoordinateType; |
|
typedef enum { |
SVGA3D_TRANSFORM_INVALID = 0, |
SVGA3D_TRANSFORM_WORLD = 1, |
SVGA3D_TRANSFORM_VIEW = 2, |
SVGA3D_TRANSFORM_PROJECTION = 3, |
SVGA3D_TRANSFORM_TEXTURE0 = 4, |
SVGA3D_TRANSFORM_TEXTURE1 = 5, |
SVGA3D_TRANSFORM_TEXTURE2 = 6, |
SVGA3D_TRANSFORM_TEXTURE3 = 7, |
SVGA3D_TRANSFORM_TEXTURE4 = 8, |
SVGA3D_TRANSFORM_TEXTURE5 = 9, |
SVGA3D_TRANSFORM_TEXTURE6 = 10, |
SVGA3D_TRANSFORM_TEXTURE7 = 11, |
SVGA3D_TRANSFORM_WORLD1 = 12, |
SVGA3D_TRANSFORM_WORLD2 = 13, |
SVGA3D_TRANSFORM_WORLD3 = 14, |
SVGA3D_TRANSFORM_MAX |
} SVGA3dTransformType; |
|
typedef enum { |
SVGA3D_LIGHTTYPE_INVALID = 0, |
SVGA3D_LIGHTTYPE_POINT = 1, |
SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ |
SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ |
SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, |
SVGA3D_LIGHTTYPE_MAX |
} SVGA3dLightType; |
|
typedef enum { |
SVGA3D_CUBEFACE_POSX = 0, |
SVGA3D_CUBEFACE_NEGX = 1, |
SVGA3D_CUBEFACE_POSY = 2, |
SVGA3D_CUBEFACE_NEGY = 3, |
SVGA3D_CUBEFACE_POSZ = 4, |
SVGA3D_CUBEFACE_NEGZ = 5, |
} SVGA3dCubeFace; |
|
typedef enum { |
SVGA3D_SHADERTYPE_VS = 1, |
SVGA3D_SHADERTYPE_PS = 2, |
SVGA3D_SHADERTYPE_MAX |
} SVGA3dShaderType; |
|
typedef enum { |
SVGA3D_CONST_TYPE_FLOAT = 0, |
SVGA3D_CONST_TYPE_INT = 1, |
SVGA3D_CONST_TYPE_BOOL = 2, |
} SVGA3dShaderConstType; |
|
#define SVGA3D_MAX_SURFACE_FACES 6 |
|
typedef enum { |
SVGA3D_STRETCH_BLT_POINT = 0, |
SVGA3D_STRETCH_BLT_LINEAR = 1, |
SVGA3D_STRETCH_BLT_MAX |
} SVGA3dStretchBltMode; |
|
typedef enum { |
SVGA3D_QUERYTYPE_OCCLUSION = 0, |
SVGA3D_QUERYTYPE_MAX |
} SVGA3dQueryType; |
|
typedef enum { |
SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ |
SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ |
SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ |
SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ |
} SVGA3dQueryState; |
|
typedef enum { |
SVGA3D_WRITE_HOST_VRAM = 1, |
SVGA3D_READ_HOST_VRAM = 2, |
} SVGA3dTransferType; |
|
/* |
* The maximum number of vertex arrays we're guaranteed to support in |
* SVGA_3D_CMD_DRAWPRIMITIVES. |
*/ |
#define SVGA3D_MAX_VERTEX_ARRAYS 32 |
|
/* |
* The maximum number of primitive ranges we're guaranteed to support |
* in SVGA_3D_CMD_DRAWPRIMITIVES. |
*/ |
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 |
|
/* |
* Identifiers for commands in the command FIFO. |
* |
* IDs between 1000 and 1039 (inclusive) were used by obsolete versions of |
* the SVGA3D protocol and remain reserved; they should not be used in the |
* future. |
* |
* IDs between 1040 and 1999 (inclusive) are available for use by the |
* current SVGA3D protocol. |
* |
* FIFO clients other than SVGA3D should stay below 1000, or at 2000 |
* and up. |
*/ |
|
#define SVGA_3D_CMD_LEGACY_BASE 1000 |
#define SVGA_3D_CMD_BASE 1040 |
|
#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */ |
#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1 |
#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2 |
#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3 |
#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4 |
#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5 |
#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6 |
#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7 |
#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8 |
#define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9 |
#define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10 |
#define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11 |
#define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12 |
#define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13 |
#define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14 |
#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15 |
#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16 |
#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17 |
#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */ |
#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19 |
#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20 |
#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21 |
#define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22 |
#define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23 |
#define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24 |
#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25 |
#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26 |
#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27 |
#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */ |
#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29 |
#define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30 |
#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31 |
#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40 |
#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41 |
#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42 |
|
#define SVGA_3D_CMD_FUTURE_MAX 2000 |
|
/* |
* Common substructures used in multiple FIFO commands: |
*/ |
|
typedef struct { |
union { |
struct { |
uint16 function; /* SVGA3dFogFunction */ |
uint8 type; /* SVGA3dFogType */ |
uint8 base; /* SVGA3dFogBase */ |
}; |
uint32 uintValue; |
}; |
} SVGA3dFogMode; |
|
/* |
* Uniquely identify one image (a 1D/2D/3D array) from a surface. This |
* is a surface ID as well as face/mipmap indices. |
*/ |
|
typedef |
struct SVGA3dSurfaceImageId { |
uint32 sid; |
uint32 face; |
uint32 mipmap; |
} SVGA3dSurfaceImageId; |
|
typedef |
struct SVGA3dGuestImage { |
SVGAGuestPtr ptr; |
|
/* |
* A note on interpretation of pitch: This value of pitch is the |
* number of bytes between vertically adjacent image |
* blocks. Normally this is the number of bytes between the first |
* pixel of two adjacent scanlines. With compressed textures, |
* however, this may represent the number of bytes between |
* compression blocks rather than between rows of pixels. |
* |
* XXX: Compressed textures currently must be tightly packed in guest memory. |
* |
* If the image is 1-dimensional, pitch is ignored. |
* |
* If 'pitch' is zero, the SVGA3D device calculates a pitch value |
* assuming each row of blocks is tightly packed. |
*/ |
uint32 pitch; |
} SVGA3dGuestImage; |
|
|
/* |
* FIFO command format definitions: |
*/ |
|
/* |
* The data size header following cmdNum for every 3d command |
*/ |
typedef |
struct { |
uint32 id; |
uint32 size; |
} SVGA3dCmdHeader; |
|
/* |
* A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with |
* optional mipmaps and cube faces. |
*/ |
|
typedef |
struct { |
uint32 width; |
uint32 height; |
uint32 depth; |
} SVGA3dSize; |
|
typedef enum { |
SVGA3D_SURFACE_CUBEMAP = (1 << 0), |
SVGA3D_SURFACE_HINT_STATIC = (1 << 1), |
SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), |
SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), |
SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), |
SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), |
SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), |
SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), |
SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), |
SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), |
SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), |
} SVGA3dSurfaceFlags; |
|
typedef |
struct { |
uint32 numMipLevels; |
} SVGA3dSurfaceFace; |
|
typedef |
struct { |
uint32 sid; |
SVGA3dSurfaceFlags surfaceFlags; |
SVGA3dSurfaceFormat format; |
/* |
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace |
* structures must have the same value of numMipLevels field. |
* Otherwise, all but the first SVGA3dSurfaceFace structures must have the |
* numMipLevels set to 0. |
*/ |
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; |
/* |
* Followed by an SVGA3dSize structure for each mip level in each face. |
* |
* A note on surface sizes: Sizes are always specified in pixels, |
* even if the true surface size is not a multiple of the minimum |
* block size of the surface's format. For example, a 3x3x1 DXT1 |
* compressed texture would actually be stored as a 4x4x1 image in |
* memory. |
*/ |
} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ |
|
typedef |
struct { |
uint32 sid; |
SVGA3dSurfaceFlags surfaceFlags; |
SVGA3dSurfaceFormat format; |
/* |
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace |
* structures must have the same value of numMipLevels field. |
* Otherwise, all but the first SVGA3dSurfaceFace structures must have the |
* numMipLevels set to 0. |
*/ |
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; |
uint32 multisampleCount; |
SVGA3dTextureFilter autogenFilter; |
/* |
* Followed by an SVGA3dSize structure for each mip level in each face. |
* |
* A note on surface sizes: Sizes are always specified in pixels, |
* even if the true surface size is not a multiple of the minimum |
* block size of the surface's format. For example, a 3x3x1 DXT1 |
* compressed texture would actually be stored as a 4x4x1 image in |
* memory. |
*/ |
} SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ |
|
typedef |
struct { |
uint32 sid; |
} SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ |
|
typedef |
struct { |
uint32 cid; |
} SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ |
|
typedef |
struct { |
uint32 cid; |
} SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dClearFlag clearFlag; |
uint32 color; |
float depth; |
uint32 stencil; |
/* Followed by variable number of SVGA3dRect structures */ |
} SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ |
|
typedef |
struct SVGA3dCopyRect { |
uint32 x; |
uint32 y; |
uint32 w; |
uint32 h; |
uint32 srcx; |
uint32 srcy; |
} SVGA3dCopyRect; |
|
typedef |
struct SVGA3dCopyBox { |
uint32 x; |
uint32 y; |
uint32 z; |
uint32 w; |
uint32 h; |
uint32 d; |
uint32 srcx; |
uint32 srcy; |
uint32 srcz; |
} SVGA3dCopyBox; |
|
typedef |
struct { |
uint32 x; |
uint32 y; |
uint32 w; |
uint32 h; |
} SVGA3dRect; |
|
typedef |
struct { |
uint32 x; |
uint32 y; |
uint32 z; |
uint32 w; |
uint32 h; |
uint32 d; |
} SVGA3dBox; |
|
typedef |
struct { |
uint32 x; |
uint32 y; |
uint32 z; |
} SVGA3dPoint; |
|
typedef |
struct { |
SVGA3dLightType type; |
SVGA3dBool inWorldSpace; |
float diffuse[4]; |
float specular[4]; |
float ambient[4]; |
float position[4]; |
float direction[4]; |
float range; |
float falloff; |
float attenuation0; |
float attenuation1; |
float attenuation2; |
float theta; |
float phi; |
} SVGA3dLightData; |
|
typedef |
struct { |
uint32 sid; |
/* Followed by variable number of SVGA3dCopyRect structures */ |
} SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ |
|
typedef |
struct { |
SVGA3dRenderStateName state; |
union { |
uint32 uintValue; |
float floatValue; |
}; |
} SVGA3dRenderState; |
|
typedef |
struct { |
uint32 cid; |
/* Followed by variable number of SVGA3dRenderState structures */ |
} SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dRenderTargetType type; |
SVGA3dSurfaceImageId target; |
} SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ |
|
typedef |
struct { |
SVGA3dSurfaceImageId src; |
SVGA3dSurfaceImageId dest; |
/* Followed by variable number of SVGA3dCopyBox structures */ |
} SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ |
|
typedef |
struct { |
SVGA3dSurfaceImageId src; |
SVGA3dSurfaceImageId dest; |
SVGA3dBox boxSrc; |
SVGA3dBox boxDest; |
SVGA3dStretchBltMode mode; |
} SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ |
|
typedef |
struct { |
/* |
* If the discard flag is present in a surface DMA operation, the host may |
* discard the contents of the current mipmap level and face of the target |
* surface before applying the surface DMA contents. |
*/ |
uint32 discard : 1; |
|
/* |
* If the unsynchronized flag is present, the host may perform this upload |
* without syncing to pending reads on this surface. |
*/ |
uint32 unsynchronized : 1; |
|
/* |
* Guests *MUST* set the reserved bits to 0 before submitting the command |
* suffix as future flags may occupy these bits. |
*/ |
uint32 reserved : 30; |
} SVGA3dSurfaceDMAFlags; |
|
typedef |
struct { |
SVGA3dGuestImage guest; |
SVGA3dSurfaceImageId host; |
SVGA3dTransferType transfer; |
/* |
* Followed by variable number of SVGA3dCopyBox structures. For consistency |
* in all clipping logic and coordinate translation, we define the |
* "source" in each copyBox as the guest image and the |
* "destination" as the host image, regardless of transfer |
* direction. |
* |
* For efficiency, the SVGA3D device is free to copy more data than |
* specified. For example, it may round copy boxes outwards such |
* that they lie on particular alignment boundaries. |
*/ |
} SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ |
|
/* |
* SVGA3dCmdSurfaceDMASuffix -- |
* |
* This is a command suffix that will appear after a SurfaceDMA command in |
* the FIFO. It contains some extra information that hosts may use to |
* optimize performance or protect the guest. This suffix exists to preserve |
* backwards compatibility while also allowing for new functionality to be |
* implemented. |
*/ |
|
typedef |
struct { |
uint32 suffixSize; |
|
/* |
* The maximum offset is used to determine the maximum offset from the |
* guestPtr base address that will be accessed or written to during this |
* surfaceDMA. If the suffix is supported, the host will respect this |
* boundary while performing surface DMAs. |
* |
* Defaults to MAX_UINT32 |
*/ |
uint32 maximumOffset; |
|
/* |
* A set of flags that describes optimizations that the host may perform |
* while performing this surface DMA operation. The guest should never rely |
* on behaviour that is different when these flags are set for correctness. |
* |
* Defaults to 0 |
*/ |
SVGA3dSurfaceDMAFlags flags; |
} SVGA3dCmdSurfaceDMASuffix; |
|
/* |
* SVGA_3D_CMD_DRAW_PRIMITIVES -- |
* |
* This command is the SVGA3D device's generic drawing entry point. |
* It can draw multiple ranges of primitives, optionally using an |
* index buffer, using an arbitrary collection of vertex buffers. |
* |
* Each SVGA3dVertexDecl defines a distinct vertex array to bind |
* during this draw call. The declarations specify which surface |
* the vertex data lives in, what that vertex data is used for, |
* and how to interpret it. |
* |
* Each SVGA3dPrimitiveRange defines a collection of primitives |
* to render using the same vertex arrays. An index buffer is |
* optional. |
*/ |
|
typedef |
struct { |
/* |
* A range hint is an optional specification for the range of indices |
* in an SVGA3dArray that will be used. If 'last' is zero, it is assumed |
* that the entire array will be used. |
* |
* These are only hints. The SVGA3D device may use them for |
* performance optimization if possible, but it's also allowed to |
* ignore these values. |
*/ |
uint32 first; |
uint32 last; |
} SVGA3dArrayRangeHint; |
|
typedef |
struct { |
/* |
* Define the origin and shape of a vertex or index array. Both |
* 'offset' and 'stride' are in bytes. The provided surface will be |
* reinterpreted as a flat array of bytes in the same format used |
* by surface DMA operations. To avoid unnecessary conversions, the |
* surface should be created with the SVGA3D_BUFFER format. |
* |
* Index 0 in the array starts 'offset' bytes into the surface. |
* Index 1 begins at byte 'offset + stride', etc. Array indices may |
* not be negative. |
*/ |
uint32 surfaceId; |
uint32 offset; |
uint32 stride; |
} SVGA3dArray; |
|
typedef |
struct { |
/* |
* Describe a vertex array's data type, and define how it is to be |
* used by the fixed function pipeline or the vertex shader. It |
* isn't useful to have two VertexDecls with the same |
* VertexArrayIdentity in one draw call. |
*/ |
SVGA3dDeclType type; |
SVGA3dDeclMethod method; |
SVGA3dDeclUsage usage; |
uint32 usageIndex; |
} SVGA3dVertexArrayIdentity; |
|
typedef |
struct { |
SVGA3dVertexArrayIdentity identity; |
SVGA3dArray array; |
SVGA3dArrayRangeHint rangeHint; |
} SVGA3dVertexDecl; |
|
typedef |
struct { |
/* |
* Define a group of primitives to render, from sequential indices. |
* |
* The value of 'primitiveType' and 'primitiveCount' imply the |
* total number of vertices that will be rendered. |
*/ |
SVGA3dPrimitiveType primType; |
uint32 primitiveCount; |
|
/* |
* Optional index buffer. If indexArray.surfaceId is |
* SVGA3D_INVALID_ID, we render without an index buffer. Rendering |
* without an index buffer is identical to rendering with an index |
* buffer containing the sequence [0, 1, 2, 3, ...]. |
* |
* If an index buffer is in use, indexWidth specifies the width in |
* bytes of each index value. It must be less than or equal to |
* indexArray.stride. |
* |
* (Currently, the SVGA3D device requires index buffers to be tightly |
* packed. In other words, indexWidth == indexArray.stride) |
*/ |
SVGA3dArray indexArray; |
uint32 indexWidth; |
|
/* |
* Optional index bias. This number is added to all indices from |
* indexArray before they are used as vertex array indices. This |
* can be used in multiple ways: |
* |
* - When not using an indexArray, this bias can be used to |
* specify where in the vertex arrays to begin rendering. |
* |
* - A positive number here is equivalent to increasing the |
* offset in each vertex array. |
* |
* - A negative number can be used to render using a small |
* vertex array and an index buffer that contains large |
* values. This may be used by some applications that |
* crop a vertex buffer without modifying their index |
* buffer. |
* |
* Note that rendering with a negative bias value may be slower and |
* use more memory than rendering with a positive or zero bias. |
*/ |
int32 indexBias; |
} SVGA3dPrimitiveRange; |
|
typedef |
struct { |
uint32 cid; |
uint32 numVertexDecls; |
uint32 numRanges; |
|
/* |
* There are two variable size arrays after the |
* SVGA3dCmdDrawPrimitives structure. In order, |
* they are: |
* |
* 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than |
* SVGA3D_MAX_VERTEX_ARRAYS; |
* 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than |
* SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; |
* 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains |
* the frequency divisor for the corresponding vertex decl). |
*/ |
} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ |
|
typedef |
struct { |
uint32 stage; |
SVGA3dTextureStateName name; |
union { |
uint32 value; |
float floatValue; |
}; |
} SVGA3dTextureState; |
|
typedef |
struct { |
uint32 cid; |
/* Followed by variable number of SVGA3dTextureState structures */ |
} SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dTransformType type; |
float matrix[16]; |
} SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ |
|
typedef |
struct { |
float min; |
float max; |
} SVGA3dZRange; |
|
typedef |
struct { |
uint32 cid; |
SVGA3dZRange zRange; |
} SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ |
|
typedef |
struct { |
float diffuse[4]; |
float ambient[4]; |
float specular[4]; |
float emissive[4]; |
float shininess; |
} SVGA3dMaterial; |
|
typedef |
struct { |
uint32 cid; |
SVGA3dFace face; |
SVGA3dMaterial material; |
} SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ |
|
typedef |
struct { |
uint32 cid; |
uint32 index; |
SVGA3dLightData data; |
} SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ |
|
typedef |
struct { |
uint32 cid; |
uint32 index; |
uint32 enabled; |
} SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dRect rect; |
} SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dRect rect; |
} SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ |
|
typedef |
struct { |
uint32 cid; |
uint32 index; |
float plane[4]; |
} SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ |
|
typedef |
struct { |
uint32 cid; |
uint32 shid; |
SVGA3dShaderType type; |
/* Followed by variable number of DWORDs for shader bycode */ |
} SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ |
|
typedef |
struct { |
uint32 cid; |
uint32 shid; |
SVGA3dShaderType type; |
} SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ |
|
typedef |
struct { |
uint32 cid; |
uint32 reg; /* register number */ |
SVGA3dShaderType type; |
SVGA3dShaderConstType ctype; |
uint32 values[4]; |
} SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dShaderType type; |
uint32 shid; |
} SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dQueryType type; |
} SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ |
|
typedef |
struct { |
uint32 cid; |
SVGA3dQueryType type; |
SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ |
} SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ |
|
typedef |
struct { |
uint32 cid; /* Same parameters passed to END_QUERY */ |
SVGA3dQueryType type; |
SVGAGuestPtr guestResult; |
} SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ |
|
typedef |
struct { |
uint32 totalSize; /* Set by guest before query is ended. */ |
SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ |
union { /* Set by host on exit from PENDING state */ |
uint32 result32; |
}; |
} SVGA3dQueryResult; |
|
/* |
* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- |
* |
* This is a blit from an SVGA3D surface to a Screen Object. Just |
* like GMR-to-screen blits, this blit may be directed at a |
* specific screen or to the virtual coordinate space. |
* |
* The blit copies from a rectangular region of an SVGA3D surface |
* image to a rectangular region of a screen or screens. |
* |
* This command takes an optional variable-length list of clipping |
* rectangles after the body of the command. If no rectangles are |
* specified, there is no clipping region. The entire destRect is |
* drawn to. If one or more rectangles are included, they describe |
* a clipping region. The clip rectangle coordinates are measured |
* relative to the top-left corner of destRect. |
* |
* This clipping region serves multiple purposes: |
* |
* - It can be used to perform an irregularly shaped blit more |
* efficiently than by issuing many separate blit commands. |
* |
* - It is equivalent to allowing blits with non-integer |
* source coordinates. You could blit just one half-pixel |
* of a source, for example, by specifying a larger |
* destination rectangle than you need, then removing |
* part of it using a clip rectangle. |
* |
* Availability: |
* SVGA_FIFO_CAP_SCREEN_OBJECT |
* |
* Limitations: |
* |
* - Currently, no backend supports blits from a mipmap or face |
* other than the first one. |
*/ |
|
typedef |
struct { |
SVGA3dSurfaceImageId srcImage; |
SVGASignedRect srcRect; |
uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */ |
SVGASignedRect destRect; /* Supports scaling if src/rest different size */ |
/* Clipping: zero or more SVGASignedRects follow */ |
} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ |
|
typedef |
struct { |
uint32 sid; |
SVGA3dTextureFilter filter; |
} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ |
|
|
/* |
* Capability query index. |
* |
* Notes: |
* |
* 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of |
* fixed-function texture units available. Each of these units |
* work in both FFP and Shader modes, and they support texture |
* transforms and texture coordinates. The host may have additional |
* texture image units that are only usable with shaders. |
* |
* 2. The BUFFER_FORMAT capabilities are deprecated, and they always |
* return TRUE. Even on physical hardware that does not support |
* these formats natively, the SVGA3D device will provide an emulation |
* which should be invisible to the guest OS. |
* |
* In general, the SVGA3D device should support any operation on |
* any surface format, it just may perform some of these |
* operations in software depending on the capabilities of the |
* available physical hardware. |
* |
* XXX: In the future, we will add capabilities that describe in |
* detail what formats are supported in hardware for what kinds |
* of operations. |
*/ |
|
typedef enum { |
SVGA3D_DEVCAP_3D = 0, |
SVGA3D_DEVCAP_MAX_LIGHTS = 1, |
SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */ |
SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, |
SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, |
SVGA3D_DEVCAP_VERTEX_SHADER = 5, |
SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, |
SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, |
SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, |
SVGA3D_DEVCAP_S23E8_TEXTURES = 9, |
SVGA3D_DEVCAP_S10E5_TEXTURES = 10, |
SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, |
SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */ |
SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */ |
SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */ |
SVGA3D_DEVCAP_QUERY_TYPES = 15, |
SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, |
SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, |
SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, |
SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, |
SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, |
SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, |
SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, |
SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, |
SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, |
SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, |
SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, |
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, |
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, |
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, |
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, |
SVGA3D_DEVCAP_TEXTURE_OPS = 31, |
SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, |
SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, |
SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, |
SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, |
SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, |
SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, |
SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, |
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, |
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, |
SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, |
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, |
SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, |
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, |
SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, |
SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, |
SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, |
SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, |
SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, |
SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, |
SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, |
SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, |
SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, |
SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, |
SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, |
SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, |
SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, |
SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, |
SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, |
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, |
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, |
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, |
|
/* |
* Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color |
* render targets. This does no include the depth or stencil targets. |
*/ |
SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, |
|
SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, |
SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, |
SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, |
SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, |
SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, |
SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, |
SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, |
SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, |
SVGA3D_DEVCAP_SUPERSAMPLE = 73, |
SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, |
SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, |
SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, |
|
/* |
* This is the maximum number of SVGA context IDs that the guest |
* can define using SVGA_3D_CMD_CONTEXT_DEFINE. |
*/ |
SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, |
|
/* |
* This is the maximum number of SVGA surface IDs that the guest |
* can define using SVGA_3D_CMD_SURFACE_DEFINE*. |
*/ |
SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, |
|
SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, |
SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, |
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, |
|
SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82, |
SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83, |
|
/* |
* Don't add new caps into the previous section; the values in this |
* enumeration must not change. You can put new values right before |
* SVGA3D_DEVCAP_MAX. |
*/ |
SVGA3D_DEVCAP_MAX /* This must be the last index. */ |
} SVGA3dDevCapIndex; |
|
typedef union { |
Bool b; |
uint32 u; |
int32 i; |
float f; |
} SVGA3dDevCapResult; |
|
#endif /* _SVGA3D_REG_H_ */ |