32,7 → 32,7 |
* evergreen cards need to use the 3D engine to blit data which requires |
* quite a bit of hw state setup. Rather than pull the whole 3D driver |
* (which normally generates the 3D state) into the DRM, we opt to use |
* statically generated state tables. The regsiter state and shaders |
* statically generated state tables. The register state and shaders |
* were hand generated to support blitting functionality. See the 3D |
* driver or documentation for descriptions of the registers and |
* shader instructions. |