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{"kolibrios/res/skins/", "../skins/authors.txt"},
{"kolibrios/res/templates/", "common/templates/*"},
{"kolibrios/res/templates/", PROGS .. "/emulator/e80/trunk/games/*"},
{"kolibrios/res/templates/NES", "common/templates/NES/*"},
{"kolibrios/res/wallpapers/", "common/wallpapers/*"},
}
if build_type == "rus" then tup.append_table(extra_files, {
/data/common/templates/NES/AlterEgo.txt
0,0 → 1,61
____ _ ___ ____ ____
|__| | | |___ |__/
| | |___ | |___ | \
____ ____ ____
|___ | __ | |
|___ |__] |__|
 
Freeware 2011 by Shiru, Kulor, Denis Grachev
 
 
How to play: You control a hero who has a phantom twin, his alter ego.
When the hero moves, the alter ego moves too in a mirrored
fashion. In some levels the movements are mirrored
horizontally, in other ones they are mirrored vertically.
You can switch between the hero and his alter ego limited
number of times in a level.
To complete a level, you need to collect all the jumping
pixels. Usually you can take them only with the hero, but
on some levels there are pixels of another color, these
can only be collected by the alter ego.
There are evil skulls around, don't touch them and do not
fall into the water or outside of the level, or you'll lose
an attempt. At the start you have 5 attempts, and one extra
attempt is added after beating every 5 levels. You also can
restart a level using pause menu, it also takes an attempt.
There are 25 levels total in the game.
 
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Credits: Original ZX Spectrum game, levels, design: Denis Grachev
NES code, graphics, sounds, redesign: Shiru
NES original music: Richard "Kulor" Armijo
Testing: Alone Coder, Pinball Wizzard, James Lothridge
 
Website: www.shiru.untergrund.net
 
The game is not licensed or endorsed by Nintendo company in any way. It is free
of charge, released into Public Domain, and provided "as is", without warranty
or responsibility of any kind.
 
If you like it and think you would pay for it, please consider to visit Donate
link at http://shiru.untergrund.net and make a donation. Donations will be
redirected to a charity, providing a little bit of help for those in need, and
encourangement for the author to further work on projects like this.
/data/common/templates/NES/Alter_Ego.nes
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/data/common/templates/NES/Chase.nes
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/data/common/templates/NES/Chase.txt
0,0 → 1,8
This is an example game that is developed for my article Programming NES games in C. The article itself is located at my website in the Articles section, to make things simpler in case of possible updates.
 
Programming NES Article:
http://shiru.untergrund.net/articles/programming_nes_games_in_c.htm
 
 
http://shiru.untergrund.net
mailto:shiru@mail.ru
/data/common/templates/NES/LanMaster.nes
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/data/common/templates/NES/LanMaster.txt
0,0 → 1,54
_______ __ _
| |_____| | \ |
|_____ | | | \_|
_______ _______ _______ _______ _______ ______
| | | |_____| |______ | |______ |_____/
| | | | | ______| | |______ | \_
PD 2011 Shiru
How to play: On every level you have a set of computers and fragments
of wires. Your goal is to connect together all the computers
on a level. To do this, you should rotate wire fragments or
the computers themselves using A, B or Select buttons. Time
is limited. If you haven't made it in time, the game is over,
and you have to use pass code to try again.
Final levels of the game has more complex networks, more wire
types, unused wire segments, and the network starts to
degradate over the time. There are 50 levels in the game.
After completing a level, you receive a pass code, also
displayed in the pause menu. You can enter it in the main menu
using Code item to resume play later. It is also entered
automatically every new level, so you can easily continue
game when the game is over or interrupted.
 
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Credits: Everything made by Shiru
Tested by Alone Coder, B00daW, Pinball Wizzard, MrFTBN
 
Website: www.shiru.untergrund.net
 
The game is not licensed or endorsed by Nintendo company in any way. It is free
of charge, released into Public Domain, and provided "as is", without warranty
or responsibility of any kind.
 
If you like it and think you would pay for it, please consider to visit Donate
link at http://shiru.untergrund.net and make a donation. Donations will be
redirected to a charity, providing a little bit of help for those in need, and
encourangement for the author to further work on projects like this.
/data/common/templates/NES/LawnMower.nes
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/data/common/templates/NES/LawnMower.txt
0,0 → 1,44
_ ___ ___ _
| | /_\ \ / / \| |
| |__ / _ \ \/\/ /| .` |
|____/_/ \_\_/\_/_|_|\_|_
| \/ |/ _ \ \ / / __| _ \
| |\/| | (_) \ V /| _|| /
|_| |_|\___/ \_/ |___|_|_\
PD 2011 Shiru
Description: An arcade game, you control a lawn mower and cut lawns
A sort of remake of classic lawn mower game (from 1980s)
How to play: You control a lawn mower. The goal of the game is to cut
ten lawns. The lawn mower always moves with low speed, you
can increase the speed by holding A or B button.
Amount of fuel is limited. When the fuel runs out, the game
is over, and you have to play the level again.
Sometimes a can appears on the cut lawn. If you touch it,
it refills fuel. Further in the game there are flowers and
stones on lawns, moving through them reduces amount of fuel.
 
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Credits: Everything made by Shiru
Tested by Alone Coder, B00daW, Pinball Wizzard, MrFTBN
 
Website: www.shiru.untergrund.net
 
The game is not licensed or endorsed by Nintendo company in any way. It is free
of charge, released into Public Domain, and provided "as is", without warranty
or responsibility of any kind.
 
If you like it and think you would pay for it, please consider to visit Donate
link at http://shiru.untergrund.net and make a donation. Donations will be
redirected to a charity, providing a little bit of help for those in need, and
encourangement for the author to further work on projects like this.