0,0 → 1,48 |
PHARAOH TOMB |
|
The purpose of the game is to open passage by moving hieroglyphs on entrance |
in the next room of the pharaoh tomb (8X8). You can exchange two hieroglyphs |
located near each other on vertical or horizontal if after such transposition |
a combination of three or more identical pictures abreast is generated. Such |
lines are disappeared immediately, and free place is filled by hieroglyphs |
which "falled" from top. Missing hieroglyphs are generated randomly. For |
disappearing hieroglyphs points are added. For combination of hieroglyphs |
number of points is calculated by formula L+(L+1)^(N-3), but no more than |
20*L*N, where N is number of hieroglyphs in combination, and L is level number. |
To pass to the next level it is required to remove certain number of |
hieroglyphs (different on each level). From below of panel with hieroglyphs is |
located field which indicates how many is passed and how many is remained. |
|
1st level - 500 |
2nd level - 450 |
3rd level - 400 |
4th level - 350 |
5th level - 300 |
6th level and further - 50*(L+1) |
|
On the first level combinations are composed from 6 states of hieroglyphs. |
With each new level one new hieroglyph is involved, but no more than 10 |
(i.e. starting from 5th level and further 10 different hieroglyphs are |
involved, not counting special ones). |
|
Starting from 2nd level for each combination from 4 and more hieroglyphs, |
and also for passing each fourth of level the player gets "free" hieroglyph - |
it is usual hieroglyph (generated randomly), which keeps "in pocket" of player |
and can be necessarily inserted by player to any place and replace thus |
located there hieroglyph. |
|
Starting from 3rd level for each combination from 5 and more hieroglyphs, |
and also for passing each third of level the player gets "universal key", |
which matches to any combination of hieroglyphs and to several different |
combination simultaneously. |
|
Starting from 4th level for each combination from 6 and more hieroglyphs, |
and also for passing a half of level the player gets "space crooker", |
which allows, when is used, to make 3 moves (not obligatory successive) at |
diagonal. |
|
The player can not have simultaneously more than 1 extra hieroglyph of each |
type (1 usual, 1 joker and 1 crooker). |
|
The game is ended, if the player can not make any combination with existing |
hieroglyphs. |