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><H1 |
><A |
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>SDL_UpdateRects</A |
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><H2 |
>Name</H2 |
>SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.</DIV |
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>Synopsis</H2 |
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><P |
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><PRE |
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>#include "SDL.h"</PRE |
><P |
><CODE |
><CODE |
CLASS="FUNCDEF" |
>void <B |
CLASS="FSFUNC" |
>SDL_UpdateRects</B |
></CODE |
>(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE |
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><H2 |
>Description</H2 |
><P |
>Makes sure the given list of rectangles is updated on the given screen. |
The rectangles must all be confined within the screen boundaries (no |
clipping is done).</P |
><P |
>This function should not be called while <TT |
CLASS="PARAMETER" |
><I |
>screen</I |
></TT |
> is |
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>locked</A |
>.</P |
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><P |
><B |
>Note: </B |
>It is adviced to call this function only once per frame, since each |
call has some processing overhead. This is no restriction since you |
can pass any number of rectangles each time.</P |
><P |
>The rectangles are not automatically merged or checked for overlap. In |
general, the programmer can use his knowledge about his particular |
rectangles to merge them in an efficient way, to avoid overdraw.</P |
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><H2 |
>See Also</H2 |
><P |
><A |
HREF="sdlupdaterect.html" |
><TT |
CLASS="FUNCTION" |
>SDL_UpdateRect</TT |
></A |
>, |
<A |
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><SPAN |
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>SDL_Rect</SPAN |
></A |
>, |
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>SDL_Surface</SPAN |
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>, |
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><TT |
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>SDL_LockSurface</TT |
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