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><H1 |
><A |
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>SDL_SetGammaRamp</A |
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><H2 |
>Name</H2 |
>SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display</DIV |
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>Synopsis</H2 |
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><PRE |
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>#include "SDL.h"</PRE |
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><CODE |
><CODE |
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>int <B |
CLASS="FSFUNC" |
>SDL_SetGammaRamp</B |
></CODE |
>(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE |
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>Description</H2 |
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>Sets the gamma lookup tables for the display for each color component. |
Each table is an array of 256 Uint16 values, representing a mapping |
between the input and output for that channel. The input is the index |
into the array, and the output is the 16-bit gamma value at that index, |
scaled to the output color precision. You may pass NULL to any of the |
channels to leave them unchanged.</P |
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>This function adjusts the gamma based on lookup tables, you can also |
have the gamma calculated based on a "gamma function" parameter with |
<A |
HREF="sdlsetgamma.html" |
>SDL_SetGamma</A |
>.</P |
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>Not all display hardware is able to change gamma.</P |
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><H2 |
>Return Value</H2 |
><P |
>Returns -1 on error (or if gamma adjustment is not supported).</P |
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>See Also</H2 |
><P |
><A |
HREF="sdlsetgamma.html" |
>SDL_SetGamma</A |
> |
<A |
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>SDL_GetGammaRamp</A |
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