Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 5130 → Rev 5131

/contrib/sdk/sources/SDL-1.2.2/SDL_draw/src/Draw_Round.c
0,0 → 1,326
/*!
\file Draw_Round.c
\author Mario Palomo <mpalomo@ihman.com>
\author Jose M. de la Huerga Fernández
\author Pepe González Mora
\date 05-2002
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
 
/*Circle arcs*/
#define SDL_DRAW_PUTPIXEL_CIRCLE_BPP(A, B, C) \
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-x)*super->pitch + \
(Xcenter - corner)*SDL_DRAW_BPP)) = C##; \
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-corner)*super->pitch + \
(Xcenter - x)*SDL_DRAW_BPP)) = C##; \
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-corner)*super->pitch + \
(X2center + x)*SDL_DRAW_BPP)) = C##; \
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-x)*super->pitch + \
(X2center + corner)*SDL_DRAW_BPP)) = C##; \
*(##A##(##B##(Uint8*)super->pixels + (Y2center+corner)*super->pitch + \
(X2center + x)*SDL_DRAW_BPP)) = C##; \
*(##A##(##B##(Uint8*)super->pixels + (Y2center+x)*super->pitch + \
(X2center + corner)*SDL_DRAW_BPP)) = C##; \
*(##A##(##B##(Uint8*)super->pixels + (Y2center+corner)*super->pitch + \
(Xcenter - x)*SDL_DRAW_BPP)) = C##; \
*(##A##(##B##(Uint8*)super->pixels + (Y2center+x)*super->pitch + \
(Xcenter - corner)*SDL_DRAW_BPP)) = C##;
 
 
#if SDL_DRAW_BPP == 1
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,color)
 
#elif SDL_DRAW_BPP == 2
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP((Uint16*),0+,color)
 
#elif SDL_DRAW_BPP == 3
#define SDL_DRAW_PUTPIXEL_CIRCLE \
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,1+,colorbyte1) \
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,colorbyte2) \
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,2+,colorbyte0) \
}else{ \
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,colorbyte0) \
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,2+,colorbyte2) \
}
 
#elif SDL_DRAW_BPP == 4
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP((Uint32*),0+,color)
 
#endif /*SDL_DRAW_BPP*/
 
 
/*Rectangles*/
#if SDL_DRAW_BPP == 1
#define SDL_DRAW_PUTPIXEL \
memset(p0, color, dx); \
memset(p1, color, dx); \
\
if (h<3) return; \
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0; \
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + x0+w-1; \
i=dy; \
switch( i % 4 ) { \
do{ \
case 0: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
case 3: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
case 2: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
case 1: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
 
#elif SDL_DRAW_BPP == 2
#define SDL_DRAW_PUTPIXEL \
i=dx; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
case 3: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
case 2: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
case 1: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
}while( (i-=4) > 0 ); \
} \
if (h<3) return; \
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*2; \
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*2; \
i=dy; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
case 3: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
case 2: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
case 1: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
 
 
#elif SDL_DRAW_BPP == 3
#define SDL_DRAW_PUTPIXEL_BPP_3_AUX \
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
p0[0] = colorbyte2; \
p0[1] = colorbyte1; \
p0[2] = colorbyte0; \
p1[0] = colorbyte2; \
p1[1] = colorbyte1; \
p1[2] = colorbyte0; \
} else { \
p0[0] = colorbyte0; \
p0[1] = colorbyte1; \
p0[2] = colorbyte2; \
p1[0] = colorbyte0; \
p1[1] = colorbyte1; \
p1[2] = colorbyte2; \
}
 
#define SDL_DRAW_PUTPIXEL \
i=dx; \
switch( i % 4 ) { \
do{ \
case 0: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
case 3: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
case 2: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
case 1: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
}while( (i-=4) > 0 ); \
} \
if (h<3) return; \
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*3; \
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*3; \
i=dy; \
switch( i % 4 ) { \
do{ \
case 0: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
case 3: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
case 2: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
case 1: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
 
 
#elif SDL_DRAW_BPP == 4
#ifdef __linux__
#define SDL_DRAW_WMEMSET_START \
if (sizeof(wchar_t) == sizeof(Uint32)) { \
wmemset((wchar_t*)p0, color, dx); \
wmemset((wchar_t*)p1, color, dx); \
} else {
#define SDL_DRAW_WMEMSET_END }
#else
#define SDL_DRAW_WMEMSET_START
#define SDL_DRAW_WMEMSET_END
#endif
 
#define SDL_DRAW_PUTPIXEL \
SDL_DRAW_WMEMSET_START \
i=dx; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
case 3: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
case 2: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
case 1: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
}while( (i-=4) > 0 ); \
} \
SDL_DRAW_WMEMSET_END \
if (h<3) return; \
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*4; \
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*4; \
i=dy; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
case 3: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
case 2: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
case 1: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
 
#endif /*SDL_DRAW_BPP*/
 
 
 
void SDL_DRAWFUNCTION(SDL_Surface *super,
Sint16 x0,Sint16 y0, Uint16 w,Uint16 h,
Uint16 corner, Uint32 color)
{
#if SDL_DRAW_BPP == 3
Uint8 colorbyte0 = (Uint8) (color & 0xff);
Uint8 colorbyte1 = (Uint8) ((color >> 8) & 0xff);
Uint8 colorbyte2 = (Uint8) ((color >> 16) & 0xff);
#endif
 
register Uint8 *p0;
register Uint8 *p1;
register Sint16 i;
Sint16 dx, dy;
 
Sint16 Xcenter, Ycenter, X2center, Y2center;
 
Sint16 x = 0;
Sint16 rightInc = 6;
Sint16 d, diagonalInc;
 
if (w==0 || h==0) return;
 
/*TODO: We can do better :-)*/
if (corner!=0) {
d = w<h ? w : h;
--corner;
if (corner!=0 && corner+2 >= d ) {
if (corner+2 == d) --corner;
else corner = 0;
}
}
 
d = 3 - (corner<<1);
diagonalInc = 10 - (corner<<2);
 
/*Rectangles*/
dx = w - (corner<<1);
Xcenter = x0+corner;
dy = h - (corner<<1);
Ycenter = y0+corner;
 
/*Centers*/
X2center=Xcenter+dx-1;
Y2center=Ycenter+dy-1;
 
p0 = (Uint8*)super->pixels + y0 * super->pitch + Xcenter*SDL_DRAW_BPP;
p1 = (Uint8*)super->pixels + (y0+h-1) * super->pitch + Xcenter*SDL_DRAW_BPP;
 
SDL_DRAW_PUTPIXEL
 
while (x < corner) {
 
SDL_DRAW_PUTPIXEL_CIRCLE
 
if (d >= 0) {
d += diagonalInc;
diagonalInc += 8;
--corner;
} else {
d += rightInc;
diagonalInc += 4;
}
rightInc += 4;
++x;
}/*while*/
 
}/*Draw_Round*/
 
 
#undef SDL_DRAW_PUTPIXEL
#undef SDL_DRAW_PUTPIXEL_CIRCLE
#undef SDL_DRAW_PUTPIXEL_CIRCLE_BPP
 
#undef SDL_DRAW_WMEMSET_START
#undef SDL_DRAW_WMEMSET_END