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/*! |
\file Draw_Round.c |
\author Mario Palomo <mpalomo@ihman.com> |
\author Jose M. de la Huerga Fernández |
\author Pepe González Mora |
\date 05-2002 |
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This library is free software; you can redistribute it and/or |
modify it under the terms of the GNU Library General Public |
License as published by the Free Software Foundation; either |
version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
Library General Public License for more details. |
|
You should have received a copy of the GNU Library General Public |
License along with this library; if not, write to the Free Foundation, |
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
*/ |
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/*Circle arcs*/ |
#define SDL_DRAW_PUTPIXEL_CIRCLE_BPP(A, B, C) \ |
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-x)*super->pitch + \ |
(Xcenter - corner)*SDL_DRAW_BPP)) = C##; \ |
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-corner)*super->pitch + \ |
(Xcenter - x)*SDL_DRAW_BPP)) = C##; \ |
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-corner)*super->pitch + \ |
(X2center + x)*SDL_DRAW_BPP)) = C##; \ |
*(##A##(##B##(Uint8*)super->pixels + (Ycenter-x)*super->pitch + \ |
(X2center + corner)*SDL_DRAW_BPP)) = C##; \ |
*(##A##(##B##(Uint8*)super->pixels + (Y2center+corner)*super->pitch + \ |
(X2center + x)*SDL_DRAW_BPP)) = C##; \ |
*(##A##(##B##(Uint8*)super->pixels + (Y2center+x)*super->pitch + \ |
(X2center + corner)*SDL_DRAW_BPP)) = C##; \ |
*(##A##(##B##(Uint8*)super->pixels + (Y2center+corner)*super->pitch + \ |
(Xcenter - x)*SDL_DRAW_BPP)) = C##; \ |
*(##A##(##B##(Uint8*)super->pixels + (Y2center+x)*super->pitch + \ |
(Xcenter - corner)*SDL_DRAW_BPP)) = C##; |
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#if SDL_DRAW_BPP == 1 |
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,color) |
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#elif SDL_DRAW_BPP == 2 |
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP((Uint16*),0+,color) |
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#elif SDL_DRAW_BPP == 3 |
#define SDL_DRAW_PUTPIXEL_CIRCLE \ |
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,1+,colorbyte1) \ |
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \ |
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,colorbyte2) \ |
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,2+,colorbyte0) \ |
}else{ \ |
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,colorbyte0) \ |
SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,2+,colorbyte2) \ |
} |
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#elif SDL_DRAW_BPP == 4 |
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP((Uint32*),0+,color) |
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#endif /*SDL_DRAW_BPP*/ |
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/*Rectangles*/ |
#if SDL_DRAW_BPP == 1 |
#define SDL_DRAW_PUTPIXEL \ |
memset(p0, color, dx); \ |
memset(p1, color, dx); \ |
\ |
if (h<3) return; \ |
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0; \ |
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + x0+w-1; \ |
i=dy; \ |
switch( i % 4 ) { \ |
do{ \ |
case 0: \ |
*p0 = color; p0+=super->pitch; \ |
*p1 = color; p1+=super->pitch; \ |
case 3: \ |
*p0 = color; p0+=super->pitch; \ |
*p1 = color; p1+=super->pitch; \ |
case 2: \ |
*p0 = color; p0+=super->pitch; \ |
*p1 = color; p1+=super->pitch; \ |
case 1: \ |
*p0 = color; p0+=super->pitch; \ |
*p1 = color; p1+=super->pitch; \ |
}while( (i-=4) > 0 ); \ |
} |
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#elif SDL_DRAW_BPP == 2 |
#define SDL_DRAW_PUTPIXEL \ |
i=dx; \ |
switch( i % 4 ) { \ |
do{ \ |
case 0: \ |
*(Uint16*)p0 = color; p0+=2; \ |
*(Uint16*)p1 = color; p1+=2; \ |
case 3: \ |
*(Uint16*)p0 = color; p0+=2; \ |
*(Uint16*)p1 = color; p1+=2; \ |
case 2: \ |
*(Uint16*)p0 = color; p0+=2; \ |
*(Uint16*)p1 = color; p1+=2; \ |
case 1: \ |
*(Uint16*)p0 = color; p0+=2; \ |
*(Uint16*)p1 = color; p1+=2; \ |
}while( (i-=4) > 0 ); \ |
} \ |
if (h<3) return; \ |
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*2; \ |
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*2; \ |
i=dy; \ |
switch( i % 4 ) { \ |
do{ \ |
case 0: \ |
*(Uint16*)p0 = color; p0+=super->pitch; \ |
*(Uint16*)p1 = color; p1+=super->pitch; \ |
case 3: \ |
*(Uint16*)p0 = color; p0+=super->pitch; \ |
*(Uint16*)p1 = color; p1+=super->pitch; \ |
case 2: \ |
*(Uint16*)p0 = color; p0+=super->pitch; \ |
*(Uint16*)p1 = color; p1+=super->pitch; \ |
case 1: \ |
*(Uint16*)p0 = color; p0+=super->pitch; \ |
*(Uint16*)p1 = color; p1+=super->pitch; \ |
}while( (i-=4) > 0 ); \ |
} |
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#elif SDL_DRAW_BPP == 3 |
#define SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \ |
p0[0] = colorbyte2; \ |
p0[1] = colorbyte1; \ |
p0[2] = colorbyte0; \ |
p1[0] = colorbyte2; \ |
p1[1] = colorbyte1; \ |
p1[2] = colorbyte0; \ |
} else { \ |
p0[0] = colorbyte0; \ |
p0[1] = colorbyte1; \ |
p0[2] = colorbyte2; \ |
p1[0] = colorbyte0; \ |
p1[1] = colorbyte1; \ |
p1[2] = colorbyte2; \ |
} |
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#define SDL_DRAW_PUTPIXEL \ |
i=dx; \ |
switch( i % 4 ) { \ |
do{ \ |
case 0: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=3; p1+=3; \ |
case 3: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=3; p1+=3; \ |
case 2: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=3; p1+=3; \ |
case 1: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=3; p1+=3; \ |
}while( (i-=4) > 0 ); \ |
} \ |
if (h<3) return; \ |
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*3; \ |
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*3; \ |
i=dy; \ |
switch( i % 4 ) { \ |
do{ \ |
case 0: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=super->pitch; p1+=super->pitch; \ |
case 3: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=super->pitch; p1+=super->pitch; \ |
case 2: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=super->pitch; p1+=super->pitch; \ |
case 1: \ |
SDL_DRAW_PUTPIXEL_BPP_3_AUX \ |
p0+=super->pitch; p1+=super->pitch; \ |
}while( (i-=4) > 0 ); \ |
} |
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#elif SDL_DRAW_BPP == 4 |
#ifdef __linux__ |
#define SDL_DRAW_WMEMSET_START \ |
if (sizeof(wchar_t) == sizeof(Uint32)) { \ |
wmemset((wchar_t*)p0, color, dx); \ |
wmemset((wchar_t*)p1, color, dx); \ |
} else { |
#define SDL_DRAW_WMEMSET_END } |
#else |
#define SDL_DRAW_WMEMSET_START |
#define SDL_DRAW_WMEMSET_END |
#endif |
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#define SDL_DRAW_PUTPIXEL \ |
SDL_DRAW_WMEMSET_START \ |
i=dx; \ |
switch( i % 4 ) { \ |
do{ \ |
case 0: \ |
*(Uint32*)p0 = color; p0+=4; \ |
*(Uint32*)p1 = color; p1+=4; \ |
case 3: \ |
*(Uint32*)p0 = color; p0+=4; \ |
*(Uint32*)p1 = color; p1+=4; \ |
case 2: \ |
*(Uint32*)p0 = color; p0+=4; \ |
*(Uint32*)p1 = color; p1+=4; \ |
case 1: \ |
*(Uint32*)p0 = color; p0+=4; \ |
*(Uint32*)p1 = color; p1+=4; \ |
}while( (i-=4) > 0 ); \ |
} \ |
SDL_DRAW_WMEMSET_END \ |
if (h<3) return; \ |
p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*4; \ |
p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*4; \ |
i=dy; \ |
switch( i % 4 ) { \ |
do{ \ |
case 0: \ |
*(Uint32*)p0 = color; p0+=super->pitch; \ |
*(Uint32*)p1 = color; p1+=super->pitch; \ |
case 3: \ |
*(Uint32*)p0 = color; p0+=super->pitch; \ |
*(Uint32*)p1 = color; p1+=super->pitch; \ |
case 2: \ |
*(Uint32*)p0 = color; p0+=super->pitch; \ |
*(Uint32*)p1 = color; p1+=super->pitch; \ |
case 1: \ |
*(Uint32*)p0 = color; p0+=super->pitch; \ |
*(Uint32*)p1 = color; p1+=super->pitch; \ |
}while( (i-=4) > 0 ); \ |
} |
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#endif /*SDL_DRAW_BPP*/ |
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void SDL_DRAWFUNCTION(SDL_Surface *super, |
Sint16 x0,Sint16 y0, Uint16 w,Uint16 h, |
Uint16 corner, Uint32 color) |
{ |
#if SDL_DRAW_BPP == 3 |
Uint8 colorbyte0 = (Uint8) (color & 0xff); |
Uint8 colorbyte1 = (Uint8) ((color >> 8) & 0xff); |
Uint8 colorbyte2 = (Uint8) ((color >> 16) & 0xff); |
#endif |
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register Uint8 *p0; |
register Uint8 *p1; |
register Sint16 i; |
Sint16 dx, dy; |
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Sint16 Xcenter, Ycenter, X2center, Y2center; |
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Sint16 x = 0; |
Sint16 rightInc = 6; |
Sint16 d, diagonalInc; |
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if (w==0 || h==0) return; |
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/*TODO: We can do better :-)*/ |
if (corner!=0) { |
d = w<h ? w : h; |
--corner; |
if (corner!=0 && corner+2 >= d ) { |
if (corner+2 == d) --corner; |
else corner = 0; |
} |
} |
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d = 3 - (corner<<1); |
diagonalInc = 10 - (corner<<2); |
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/*Rectangles*/ |
dx = w - (corner<<1); |
Xcenter = x0+corner; |
dy = h - (corner<<1); |
Ycenter = y0+corner; |
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/*Centers*/ |
X2center=Xcenter+dx-1; |
Y2center=Ycenter+dy-1; |
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p0 = (Uint8*)super->pixels + y0 * super->pitch + Xcenter*SDL_DRAW_BPP; |
p1 = (Uint8*)super->pixels + (y0+h-1) * super->pitch + Xcenter*SDL_DRAW_BPP; |
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SDL_DRAW_PUTPIXEL |
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while (x < corner) { |
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SDL_DRAW_PUTPIXEL_CIRCLE |
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if (d >= 0) { |
d += diagonalInc; |
diagonalInc += 8; |
--corner; |
} else { |
d += rightInc; |
diagonalInc += 4; |
} |
rightInc += 4; |
++x; |
}/*while*/ |
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}/*Draw_Round*/ |
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#undef SDL_DRAW_PUTPIXEL |
#undef SDL_DRAW_PUTPIXEL_CIRCLE |
#undef SDL_DRAW_PUTPIXEL_CIRCLE_BPP |
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#undef SDL_DRAW_WMEMSET_START |
#undef SDL_DRAW_WMEMSET_END |
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