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Regard whitespace Rev 4631 → Rev 4632

/contrib/sdk/sources/Mesa/src/mesa/x86/x86_xform3.S
65,9 → 65,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points3_general )
HIDDEN(__mesa_x86_transform_points3_general)
GLNAME( __mesa_x86_transform_points3_general ):
GLOBL GLNAME( _mesa_x86_transform_points3_general )
HIDDEN(_mesa_x86_transform_points3_general)
GLNAME( _mesa_x86_transform_points3_general ):
 
#define FRAME_OFFSET 8
PUSH_L( ESI )
172,9 → 172,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points3_perspective )
HIDDEN(__mesa_x86_transform_points3_perspective)
GLNAME( __mesa_x86_transform_points3_perspective ):
GLOBL GLNAME( _mesa_x86_transform_points3_perspective )
HIDDEN(_mesa_x86_transform_points3_perspective)
GLNAME( _mesa_x86_transform_points3_perspective ):
 
#define FRAME_OFFSET 12
PUSH_L( ESI )
253,9 → 253,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points3_3d )
HIDDEN(__mesa_x86_transform_points3_3d)
GLNAME( __mesa_x86_transform_points3_3d ):
GLOBL GLNAME( _mesa_x86_transform_points3_3d )
HIDDEN(_mesa_x86_transform_points3_3d)
GLNAME( _mesa_x86_transform_points3_3d ):
 
#define FRAME_OFFSET 8
PUSH_L( ESI )
347,9 → 347,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points3_3d_no_rot )
HIDDEN(__mesa_x86_transform_points3_3d_no_rot)
GLNAME( __mesa_x86_transform_points3_3d_no_rot ):
GLOBL GLNAME( _mesa_x86_transform_points3_3d_no_rot )
HIDDEN(_mesa_x86_transform_points3_3d_no_rot)
GLNAME( _mesa_x86_transform_points3_3d_no_rot ):
 
#define FRAME_OFFSET 8
PUSH_L( ESI )
420,9 → 420,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points3_2d )
HIDDEN(__mesa_x86_transform_points3_2d)
GLNAME( __mesa_x86_transform_points3_2d ):
GLOBL GLNAME( _mesa_x86_transform_points3_2d )
HIDDEN(_mesa_x86_transform_points3_2d)
GLNAME( _mesa_x86_transform_points3_2d ):
 
#define FRAME_OFFSET 12
PUSH_L( ESI )
498,9 → 498,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points3_2d_no_rot )
HIDDEN(__mesa_x86_transform_points3_2d_no_rot)
GLNAME( __mesa_x86_transform_points3_2d_no_rot ):
GLOBL GLNAME( _mesa_x86_transform_points3_2d_no_rot )
HIDDEN(_mesa_x86_transform_points3_2d_no_rot)
GLNAME( _mesa_x86_transform_points3_2d_no_rot ):
 
#define FRAME_OFFSET 12
PUSH_L( ESI )
569,9 → 569,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points3_identity )
HIDDEN(__mesa_x86_transform_points3_identity)
GLNAME(__mesa_x86_transform_points3_identity ):
GLOBL GLNAME( _mesa_x86_transform_points3_identity )
HIDDEN(_mesa_x86_transform_points3_identity)
GLNAME(_mesa_x86_transform_points3_identity ):
 
#define FRAME_OFFSET 16
PUSH_L( ESI )