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Regard whitespace Rev 4358 → Rev 4632

/contrib/sdk/sources/Mesa/src/mesa/x86/x86_xform2.S
65,9 → 65,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points2_general )
HIDDEN(__mesa_x86_transform_points2_general)
GLNAME( __mesa_x86_transform_points2_general ):
GLOBL GLNAME( _mesa_x86_transform_points2_general )
HIDDEN(_mesa_x86_transform_points2_general)
GLNAME( _mesa_x86_transform_points2_general ):
 
#define FRAME_OFFSET 8
PUSH_L( ESI )
156,9 → 156,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points2_perspective )
HIDDEN(__mesa_x86_transform_points2_perspective)
GLNAME( __mesa_x86_transform_points2_perspective ):
GLOBL GLNAME( _mesa_x86_transform_points2_perspective )
HIDDEN(_mesa_x86_transform_points2_perspective)
GLNAME( _mesa_x86_transform_points2_perspective ):
 
#define FRAME_OFFSET 12
PUSH_L( ESI )
222,9 → 222,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points2_3d )
HIDDEN(__mesa_x86_transform_points2_3d)
GLNAME( __mesa_x86_transform_points2_3d ):
GLOBL GLNAME( _mesa_x86_transform_points2_3d )
HIDDEN(_mesa_x86_transform_points2_3d)
GLNAME( _mesa_x86_transform_points2_3d ):
 
#define FRAME_OFFSET 8
PUSH_L( ESI )
304,9 → 304,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points2_3d_no_rot )
HIDDEN(__mesa_x86_transform_points2_3d_no_rot)
GLNAME( __mesa_x86_transform_points2_3d_no_rot ):
GLOBL GLNAME( _mesa_x86_transform_points2_3d_no_rot )
HIDDEN(_mesa_x86_transform_points2_3d_no_rot)
GLNAME( _mesa_x86_transform_points2_3d_no_rot ):
 
#define FRAME_OFFSET 12
PUSH_L( ESI )
374,9 → 374,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points2_2d )
HIDDEN(__mesa_x86_transform_points2_2d)
GLNAME( __mesa_x86_transform_points2_2d ):
GLOBL GLNAME( _mesa_x86_transform_points2_2d )
HIDDEN(_mesa_x86_transform_points2_2d)
GLNAME( _mesa_x86_transform_points2_2d ):
 
#define FRAME_OFFSET 8
PUSH_L( ESI )
447,9 → 447,9
 
 
ALIGNTEXT4
GLOBL GLNAME( __mesa_x86_transform_points2_2d_no_rot )
HIDDEN(__mesa_x86_transform_points2_2d_no_rot)
GLNAME( __mesa_x86_transform_points2_2d_no_rot ):
GLOBL GLNAME( _mesa_x86_transform_points2_2d_no_rot )
HIDDEN(_mesa_x86_transform_points2_2d_no_rot)
GLNAME( _mesa_x86_transform_points2_2d_no_rot ):
 
#define FRAME_OFFSET 8
PUSH_L( ESI )
512,9 → 512,9
 
 
ALIGNTEXT16
GLOBL GLNAME( __mesa_x86_transform_points2_identity )
HIDDEN(__mesa_x86_transform_points2_identity)
GLNAME( __mesa_x86_transform_points2_identity ):
GLOBL GLNAME( _mesa_x86_transform_points2_identity )
HIDDEN(_mesa_x86_transform_points2_identity)
GLNAME( _mesa_x86_transform_points2_identity ):
 
#define FRAME_OFFSET 12
PUSH_L( ESI )