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/* |
* Mesa 3-D graphics library |
* |
* Copyright (C) 2011 VMware, Inc. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
* OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
/** |
* Functions for mapping/unmapping texture images. |
*/ |
|
|
#include "main/context.h" |
#include "main/fbobject.h" |
#include "main/teximage.h" |
#include "main/texobj.h" |
#include "swrast/swrast.h" |
#include "swrast/s_context.h" |
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/** |
* Allocate a new swrast_texture_image (a subclass of gl_texture_image). |
* Called via ctx->Driver.NewTextureImage(). |
*/ |
struct gl_texture_image * |
_swrast_new_texture_image( struct gl_context *ctx ) |
{ |
(void) ctx; |
return (struct gl_texture_image *) CALLOC_STRUCT(swrast_texture_image); |
} |
|
|
/** |
* Free a swrast_texture_image (a subclass of gl_texture_image). |
* Called via ctx->Driver.DeleteTextureImage(). |
*/ |
void |
_swrast_delete_texture_image(struct gl_context *ctx, |
struct gl_texture_image *texImage) |
{ |
/* Nothing special for the subclass yet */ |
_mesa_delete_texture_image(ctx, texImage); |
} |
|
static unsigned int |
texture_slices(struct gl_texture_image *texImage) |
{ |
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) |
return texImage->Height; |
else |
return texImage->Depth; |
} |
|
unsigned int |
_swrast_teximage_slice_height(struct gl_texture_image *texImage) |
{ |
/* For 1D array textures, the slices are all 1 pixel high, and Height is |
* the number of slices. |
*/ |
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) |
return 1; |
else |
return texImage->Height; |
} |
|
/** |
* Called via ctx->Driver.AllocTextureImageBuffer() |
*/ |
GLboolean |
_swrast_alloc_texture_image_buffer(struct gl_context *ctx, |
struct gl_texture_image *texImage) |
{ |
struct swrast_texture_image *swImg = swrast_texture_image(texImage); |
GLuint bytesPerSlice; |
GLuint slices = texture_slices(texImage); |
GLuint i; |
|
if (!_swrast_init_texture_image(texImage)) |
return GL_FALSE; |
|
bytesPerSlice = _mesa_format_image_size(texImage->TexFormat, texImage->Width, |
_swrast_teximage_slice_height(texImage), 1); |
|
assert(!swImg->Buffer); |
swImg->Buffer = _mesa_align_malloc(bytesPerSlice * slices, 512); |
if (!swImg->Buffer) |
return GL_FALSE; |
|
/* RowStride and ImageSlices[] describe how to address texels in 'Data' */ |
swImg->RowStride = _mesa_format_row_stride(texImage->TexFormat, |
texImage->Width); |
|
for (i = 0; i < slices; i++) { |
swImg->ImageSlices[i] = swImg->Buffer + bytesPerSlice * i; |
} |
|
return GL_TRUE; |
} |
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/** |
* Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to |
* initialize the fields of swrast_texture_image without allocating the image |
* buffer or initializing RowStride or the contents of ImageSlices. |
* |
* Returns GL_TRUE on success, GL_FALSE on memory allocation failure. |
*/ |
GLboolean |
_swrast_init_texture_image(struct gl_texture_image *texImage) |
{ |
struct swrast_texture_image *swImg = swrast_texture_image(texImage); |
|
if ((texImage->Width == 1 || _mesa_is_pow_two(texImage->Width2)) && |
(texImage->Height == 1 || _mesa_is_pow_two(texImage->Height2)) && |
(texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2))) |
swImg->_IsPowerOfTwo = GL_TRUE; |
else |
swImg->_IsPowerOfTwo = GL_FALSE; |
|
/* Compute Width/Height/DepthScale for mipmap lod computation */ |
if (texImage->TexObject->Target == GL_TEXTURE_RECTANGLE_NV) { |
/* scale = 1.0 since texture coords directly map to texels */ |
swImg->WidthScale = 1.0; |
swImg->HeightScale = 1.0; |
swImg->DepthScale = 1.0; |
} |
else { |
swImg->WidthScale = (GLfloat) texImage->Width; |
swImg->HeightScale = (GLfloat) texImage->Height; |
swImg->DepthScale = (GLfloat) texImage->Depth; |
} |
|
assert(!swImg->ImageSlices); |
swImg->ImageSlices = calloc(texture_slices(texImage), sizeof(void *)); |
if (!swImg->ImageSlices) |
return GL_FALSE; |
|
return GL_TRUE; |
} |
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/** |
* Called via ctx->Driver.FreeTextureImageBuffer() |
*/ |
void |
_swrast_free_texture_image_buffer(struct gl_context *ctx, |
struct gl_texture_image *texImage) |
{ |
struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
if (swImage->Buffer) { |
_mesa_align_free(swImage->Buffer); |
swImage->Buffer = NULL; |
} |
|
free(swImage->ImageSlices); |
swImage->ImageSlices = NULL; |
} |
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/** |
* Error checking for debugging only. |
*/ |
static void |
_mesa_check_map_teximage(struct gl_texture_image *texImage, |
GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h) |
{ |
|
if (texImage->TexObject->Target == GL_TEXTURE_1D) |
assert(y == 0 && h == 1); |
|
assert(x < texImage->Width || texImage->Width == 0); |
assert(y < texImage->Height || texImage->Height == 0); |
assert(x + w <= texImage->Width); |
assert(y + h <= texImage->Height); |
} |
|
/** |
* Map a 2D slice of a texture image into user space. |
* (x,y,w,h) defines a region of interest (ROI). Reading/writing texels |
* outside of the ROI is undefined. |
* |
* \param texImage the texture image |
* \param slice the 3D image slice or array texture slice |
* \param x, y, w, h region of interest |
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT |
* \param mapOut returns start of mapping of region of interest |
* \param rowStrideOut returns row stride (in bytes) |
*/ |
void |
_swrast_map_teximage(struct gl_context *ctx, |
struct gl_texture_image *texImage, |
GLuint slice, |
GLuint x, GLuint y, GLuint w, GLuint h, |
GLbitfield mode, |
GLubyte **mapOut, |
GLint *rowStrideOut) |
{ |
struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
GLubyte *map; |
GLint stride, texelSize; |
GLuint bw, bh; |
|
_mesa_check_map_teximage(texImage, slice, x, y, w, h); |
|
texelSize = _mesa_get_format_bytes(texImage->TexFormat); |
stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); |
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); |
|
assert(x % bw == 0); |
assert(y % bh == 0); |
|
if (!swImage->Buffer) { |
/* probably ran out of memory when allocating tex mem */ |
*mapOut = NULL; |
return; |
} |
|
/* This function can only be used with a swrast-allocated buffer, in which |
* case ImageSlices is populated with pointers into Buffer. |
*/ |
assert(swImage->Buffer); |
assert(swImage->Buffer == swImage->ImageSlices[0]); |
|
assert(slice < texture_slices(texImage)); |
map = swImage->ImageSlices[slice]; |
|
/* apply x/y offset to map address */ |
map += stride * (y / bh) + texelSize * (x / bw); |
|
*mapOut = map; |
*rowStrideOut = stride; |
} |
|
void |
_swrast_unmap_teximage(struct gl_context *ctx, |
struct gl_texture_image *texImage, |
GLuint slice) |
{ |
/* nop */ |
} |
|
|
void |
_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj) |
{ |
const GLuint faces = _mesa_num_tex_faces(texObj->Target); |
GLuint face, level; |
|
for (face = 0; face < faces; face++) { |
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { |
struct gl_texture_image *texImage = texObj->Image[face][level]; |
struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
unsigned int i; |
|
if (!texImage) |
continue; |
|
/* In the case of a swrast-allocated texture buffer, the ImageSlices |
* and RowStride are always available. |
*/ |
if (swImage->Buffer) { |
assert(swImage->ImageSlices[0] == swImage->Buffer); |
continue; |
} |
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for (i = 0; i < texture_slices(texImage); i++) { |
GLubyte *map; |
GLint rowStride; |
|
if (swImage->ImageSlices[i]) |
continue; |
|
ctx->Driver.MapTextureImage(ctx, texImage, i, |
0, 0, |
texImage->Width, texImage->Height, |
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, |
&map, &rowStride); |
|
swImage->ImageSlices[i] = map; |
/* A swrast-using driver has to return the same rowstride for |
* every slice of the same texture, since we don't track them |
* separately. |
*/ |
if (i == 0) |
swImage->RowStride = rowStride; |
else |
assert(swImage->RowStride == rowStride); |
} |
} |
} |
} |
|
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void |
_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj) |
{ |
const GLuint faces = _mesa_num_tex_faces(texObj->Target); |
GLuint face, level; |
|
for (face = 0; face < faces; face++) { |
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { |
struct gl_texture_image *texImage = texObj->Image[face][level]; |
struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
unsigned int i; |
|
if (!texImage) |
continue; |
|
if (swImage->Buffer) |
return; |
|
for (i = 0; i < texture_slices(texImage); i++) { |
if (swImage->ImageSlices[i]) { |
ctx->Driver.UnmapTextureImage(ctx, texImage, i); |
swImage->ImageSlices[i] = NULL; |
} |
} |
} |
} |
} |
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/** |
* Map all textures for reading prior to software rendering. |
*/ |
void |
_swrast_map_textures(struct gl_context *ctx) |
{ |
GLbitfield enabledUnits = ctx->Texture._EnabledUnits; |
|
/* loop over enabled texture units */ |
while (enabledUnits) { |
GLuint unit = ffs(enabledUnits) - 1; |
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; |
|
_swrast_map_texture(ctx, texObj); |
|
enabledUnits &= ~(1 << unit); |
} |
} |
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/** |
* Unmap all textures for reading prior to software rendering. |
*/ |
void |
_swrast_unmap_textures(struct gl_context *ctx) |
{ |
GLbitfield enabledUnits = ctx->Texture._EnabledUnits; |
|
/* loop over enabled texture units */ |
while (enabledUnits) { |
GLuint unit = ffs(enabledUnits) - 1; |
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; |
|
_swrast_unmap_texture(ctx, texObj); |
|
enabledUnits &= ~(1 << unit); |
} |
} |