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Regard whitespace Rev 4357 → Rev 4358

/contrib/sdk/sources/Mesa/src/mesa/swrast/s_texture.c
0,0 → 1,377
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
 
/**
* Functions for mapping/unmapping texture images.
*/
 
 
#include "main/context.h"
#include "main/fbobject.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
 
 
/**
* Allocate a new swrast_texture_image (a subclass of gl_texture_image).
* Called via ctx->Driver.NewTextureImage().
*/
struct gl_texture_image *
_swrast_new_texture_image( struct gl_context *ctx )
{
(void) ctx;
return (struct gl_texture_image *) CALLOC_STRUCT(swrast_texture_image);
}
 
 
/**
* Free a swrast_texture_image (a subclass of gl_texture_image).
* Called via ctx->Driver.DeleteTextureImage().
*/
void
_swrast_delete_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
/* Nothing special for the subclass yet */
_mesa_delete_texture_image(ctx, texImage);
}
 
static unsigned int
texture_slices(struct gl_texture_image *texImage)
{
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
return texImage->Height;
else
return texImage->Depth;
}
 
unsigned int
_swrast_teximage_slice_height(struct gl_texture_image *texImage)
{
/* For 1D array textures, the slices are all 1 pixel high, and Height is
* the number of slices.
*/
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
return 1;
else
return texImage->Height;
}
 
/**
* Called via ctx->Driver.AllocTextureImageBuffer()
*/
GLboolean
_swrast_alloc_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImg = swrast_texture_image(texImage);
GLuint bytesPerSlice;
GLuint slices = texture_slices(texImage);
GLuint i;
 
if (!_swrast_init_texture_image(texImage))
return GL_FALSE;
 
bytesPerSlice = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
_swrast_teximage_slice_height(texImage), 1);
 
assert(!swImg->Buffer);
swImg->Buffer = _mesa_align_malloc(bytesPerSlice * slices, 512);
if (!swImg->Buffer)
return GL_FALSE;
 
/* RowStride and ImageSlices[] describe how to address texels in 'Data' */
swImg->RowStride = _mesa_format_row_stride(texImage->TexFormat,
texImage->Width);
 
for (i = 0; i < slices; i++) {
swImg->ImageSlices[i] = swImg->Buffer + bytesPerSlice * i;
}
 
return GL_TRUE;
}
 
 
/**
* Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
* initialize the fields of swrast_texture_image without allocating the image
* buffer or initializing RowStride or the contents of ImageSlices.
*
* Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
*/
GLboolean
_swrast_init_texture_image(struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImg = swrast_texture_image(texImage);
 
if ((texImage->Width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
(texImage->Height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
(texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
swImg->_IsPowerOfTwo = GL_TRUE;
else
swImg->_IsPowerOfTwo = GL_FALSE;
 
/* Compute Width/Height/DepthScale for mipmap lod computation */
if (texImage->TexObject->Target == GL_TEXTURE_RECTANGLE_NV) {
/* scale = 1.0 since texture coords directly map to texels */
swImg->WidthScale = 1.0;
swImg->HeightScale = 1.0;
swImg->DepthScale = 1.0;
}
else {
swImg->WidthScale = (GLfloat) texImage->Width;
swImg->HeightScale = (GLfloat) texImage->Height;
swImg->DepthScale = (GLfloat) texImage->Depth;
}
 
assert(!swImg->ImageSlices);
swImg->ImageSlices = calloc(texture_slices(texImage), sizeof(void *));
if (!swImg->ImageSlices)
return GL_FALSE;
 
return GL_TRUE;
}
 
 
/**
* Called via ctx->Driver.FreeTextureImageBuffer()
*/
void
_swrast_free_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
if (swImage->Buffer) {
_mesa_align_free(swImage->Buffer);
swImage->Buffer = NULL;
}
 
free(swImage->ImageSlices);
swImage->ImageSlices = NULL;
}
 
 
/**
* Error checking for debugging only.
*/
static void
_mesa_check_map_teximage(struct gl_texture_image *texImage,
GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h)
{
 
if (texImage->TexObject->Target == GL_TEXTURE_1D)
assert(y == 0 && h == 1);
 
assert(x < texImage->Width || texImage->Width == 0);
assert(y < texImage->Height || texImage->Height == 0);
assert(x + w <= texImage->Width);
assert(y + h <= texImage->Height);
}
 
/**
* Map a 2D slice of a texture image into user space.
* (x,y,w,h) defines a region of interest (ROI). Reading/writing texels
* outside of the ROI is undefined.
*
* \param texImage the texture image
* \param slice the 3D image slice or array texture slice
* \param x, y, w, h region of interest
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
* \param mapOut returns start of mapping of region of interest
* \param rowStrideOut returns row stride (in bytes)
*/
void
_swrast_map_teximage(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **mapOut,
GLint *rowStrideOut)
{
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
GLubyte *map;
GLint stride, texelSize;
GLuint bw, bh;
 
_mesa_check_map_teximage(texImage, slice, x, y, w, h);
 
texelSize = _mesa_get_format_bytes(texImage->TexFormat);
stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
 
assert(x % bw == 0);
assert(y % bh == 0);
 
if (!swImage->Buffer) {
/* probably ran out of memory when allocating tex mem */
*mapOut = NULL;
return;
}
 
/* This function can only be used with a swrast-allocated buffer, in which
* case ImageSlices is populated with pointers into Buffer.
*/
assert(swImage->Buffer);
assert(swImage->Buffer == swImage->ImageSlices[0]);
 
assert(slice < texture_slices(texImage));
map = swImage->ImageSlices[slice];
 
/* apply x/y offset to map address */
map += stride * (y / bh) + texelSize * (x / bw);
 
*mapOut = map;
*rowStrideOut = stride;
}
 
void
_swrast_unmap_teximage(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice)
{
/* nop */
}
 
 
void
_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
const GLuint faces = _mesa_num_tex_faces(texObj->Target);
GLuint face, level;
 
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
unsigned int i;
 
if (!texImage)
continue;
 
/* In the case of a swrast-allocated texture buffer, the ImageSlices
* and RowStride are always available.
*/
if (swImage->Buffer) {
assert(swImage->ImageSlices[0] == swImage->Buffer);
continue;
}
 
for (i = 0; i < texture_slices(texImage); i++) {
GLubyte *map;
GLint rowStride;
 
if (swImage->ImageSlices[i])
continue;
 
ctx->Driver.MapTextureImage(ctx, texImage, i,
0, 0,
texImage->Width, texImage->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&map, &rowStride);
 
swImage->ImageSlices[i] = map;
/* A swrast-using driver has to return the same rowstride for
* every slice of the same texture, since we don't track them
* separately.
*/
if (i == 0)
swImage->RowStride = rowStride;
else
assert(swImage->RowStride == rowStride);
}
}
}
}
 
 
void
_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
const GLuint faces = _mesa_num_tex_faces(texObj->Target);
GLuint face, level;
 
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
unsigned int i;
 
if (!texImage)
continue;
 
if (swImage->Buffer)
return;
 
for (i = 0; i < texture_slices(texImage); i++) {
if (swImage->ImageSlices[i]) {
ctx->Driver.UnmapTextureImage(ctx, texImage, i);
swImage->ImageSlices[i] = NULL;
}
}
}
}
}
 
 
/**
* Map all textures for reading prior to software rendering.
*/
void
_swrast_map_textures(struct gl_context *ctx)
{
GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
 
/* loop over enabled texture units */
while (enabledUnits) {
GLuint unit = ffs(enabledUnits) - 1;
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
_swrast_map_texture(ctx, texObj);
 
enabledUnits &= ~(1 << unit);
}
}
 
 
/**
* Unmap all textures for reading prior to software rendering.
*/
void
_swrast_unmap_textures(struct gl_context *ctx)
{
GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
 
/* loop over enabled texture units */
while (enabledUnits) {
GLuint unit = ffs(enabledUnits) - 1;
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
_swrast_unmap_texture(ctx, texObj);
 
enabledUnits &= ~(1 << unit);
}
}